• Title/Summary/Keyword: 컷

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Robust Human Silhouette Extraction Using Graph Cuts (그래프 컷을 이용한 강인한 인체 실루엣 추출)

  • Ahn, Jung-Ho;Kim, Kil-Cheon;Byun, Hye-Ran
    • Journal of KIISE:Software and Applications
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    • v.34 no.1
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    • pp.52-58
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    • 2007
  • In this paper we propose a new robust method to extract accurate human silhouettes indoors with active stereo camera. A prime application is for gesture recognition of mobile robots. The segmentation of distant moving objects includes many problems such as low resolution, shadows, poor stereo matching information and instabilities of the object and background color distributions. There are many object segmentation methods based on color or stereo information but they alone are prone to failure. Here efficient color, stereo and image segmentation methods are fused to infer object and background areas of high confidence. Then the inferred areas are incorporated in graph cut to make human silhouette extraction robust and accurate. Some experimental results are presented with image sequences taken using pan-tilt stereo camera. Our proposed algorithms are evaluated with respect to ground truth data and proved to outperform some methods based on either color/stereo or color/contrast alone.

An adaptive Fuzzy Binarization (적응 퍼지 이진화)

  • Jeon, Wang-Su;Rhee, Sang-Yong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.26 no.6
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    • pp.485-492
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    • 2016
  • A role of the binarization is very important in separating the foreground and the background in the field of the computer vision. In this study, an adaptive fuzzy binarization is proposed. An ${\alpha}$-cut control ratio is obtained by the distribution of grey level of pixels in a sliding window, and binarization is performed using the value. To obtain the ${\alpha}$-cut, existing thresholding methods which execution speed is fast are used. The threshold values are set as the center of each membership function and the fuzzy intervals of the functions are specified with the distribution of grey level of the pixel. Then ${\alpha}$-control ratio is calculated using the specified function and binarization is performed according to the membership degree of the pixels. The experimental results show the proposed method can segment the foreground and the background well than existing binarization methods and decrease loss of the foreground.

FE-CBIRS Using Color Distribution for Cut Retrieval in IPTV (IPTV에서 컷 검색을 위한 색 분포정보를 이용한 FE-CBIRS)

  • Koo, Gun-Seo
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.1
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    • pp.91-97
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    • 2009
  • This paper proposes novel FE-CBIRS that finds best position of a cut to be retrieved based on color feature distribution in digital contents of IPTV. Conventional CBIRS have used a method that utilizes both color and shape information together to classify images, as well as a method that utilizes both feature information of the entire region and feature information of a partial region that is extracted by segmentation for searching. Also, in the algorithm, average, standard deviation and skewness values are used in case of color features for each hue, saturation and intensity values respectively. Furthermore, in case of using partial regions, only a few major colors are used and in case of shape features, the invariant moment is mainly used on the extracted partial regions. Due to these reasons, some problems have been issued in CBIRS in processing time and accuracy so far. Therefore, in order to tackle these problems, this paper proposes the FE-CBIRS that makes searching speed faster by classifying and indexing the extracted color information by each class and by using several cuts that are restricted in range as comparative images.

Automatic Clustering on Trained Self-organizing Feature Maps via Graph Cuts (그래프 컷을 이용한 학습된 자기 조직화 맵의 자동 군집화)

  • Park, An-Jin;Jung, Kee-Chul
    • Journal of KIISE:Software and Applications
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    • v.35 no.9
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    • pp.572-587
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    • 2008
  • The Self-organizing Feature Map(SOFM) that is one of unsupervised neural networks is a very powerful tool for data clustering and visualization in high-dimensional data sets. Although the SOFM has been applied in many engineering problems, it needs to cluster similar weights into one class on the trained SOFM as a post-processing, which is manually performed in many cases. The traditional clustering algorithms, such as t-means, on the trained SOFM however do not yield satisfactory results, especially when clusters have arbitrary shapes. This paper proposes automatic clustering on trained SOFM, which can deal with arbitrary cluster shapes and be globally optimized by graph cuts. When using the graph cuts, the graph must have two additional vertices, called terminals, and weights between the terminals and vertices of the graph are generally set based on data manually obtained by users. The Proposed method automatically sets the weights based on mode-seeking on a distance matrix. Experimental results demonstrated the effectiveness of the proposed method in texture segmentation. In the experimental results, the proposed method improved precision rates compared with previous traditional clustering algorithm, as the method can deal with arbitrary cluster shapes based on the graph-theoretic clustering.

Film Acting Studies of S. Eisenstein (에이젠슈테인의 영화연기론)

  • Chough, Song-Duk;Kim, Jong-Guk
    • Cartoon and Animation Studies
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    • s.45
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    • pp.177-195
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    • 2016
  • This article analyzes Sergei Eisenstein's acting theory, which is famous for his Russian montage. According to the existing discussions, he avoids the psychological realism through the concept of cut acting. It is a method like montage from the viewpoint that the practice of the cut action is segmented into shots. While Vsevolod Pudovkin, who asserts a connection montage, is looking for performance to portray a gradual change of emotion adopted by Konstantin Stanislavsky's psychological realism, Eisenstein prefers the acting of Vsevolod Meyerhold's masks in the same manner as the collision montage. This article traces the viewpoints on acting and actor that Eisenstein posed throughout his montage theory. It focuses on Film Sense(1942) and Film Form(1949), which are a collection of articles written by Eisenstein. As a result of examining the domestic and foreign literatures centering on Korean and English, it is hard to find the discussions on the analysis of Eisenstein's acting theory. Almost all of them are concentrated in his montage, among which the mention of acting is extremely limited. The cut acting, the typage, the inner techniques and processes of actor that express and induce the living emotions, and the acting of the integrating into diversity as one of the inner language are useful concepts in the creation and case analysis of contemporary films. Especially, his acting theory can be applied in the creation process of cartoons, webtoons, and animations which can meet the most decisive and impressive montage technique of Eisenstein. It is also possible to find many related cases for the analysis. This is why I look back on Eisenstein's film acting theory, and the results of the discussion will be a sufficient foundation for the derivation of related research.

Effects of Transverse Reinforcement on Headed Bars with Large Diameter at Cut-off Points (컷오프 구간에 정착된 대구경 확대머리철근에 대한 횡보강근의 효과)

  • Jung, Hyung-Suk
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.22 no.5
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    • pp.82-90
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    • 2018
  • The nuclear structures are composed of large diameter bars over No.36. If the hooked bars are used for anchorage of large diameter bars, too long length of the tail extension of the hook plus bend create congestion and make an element difficult to construct. To address those problems, headed bars were developed. Provisions of ACI 318-08 specify the development length of headed bars and ignore the effect of transverse reinforcement based on the background researches. However, if headed bars are used at the cut-off or lap splice, longitudinal reinforcements, which are deformed in flexural members, induce tensile stress in cover concrete and increase the tensile force in the transverse reinforcement. The object of this research is to evaluate the effects of transverse reinforcement on the anchorage capacity of headed bar so anchorage test with variable of transverse rebar spacing was conducted. Specimens, which can consider the behavior at the cut-off, were tested. Test results show that failure of specimen without transverse reinforcement was sudden and brittle with concrete cover lifted and developed stress of headed bars was less than half of yield strength of headed bars. On the other hand, in the specimen with transverse reinforcement, transverse rebar directly resist the load of free-end so capacity of specimens highly increased.

Charge/discharge Capacity of Natural Graphite Anode According to the Charge/discharge Rate in Lithium Secondary Batteries (리튬 이차전지의 음극재료인 천연흑연의 충방전 속도에 따른 충방전 용량)

  • Ryu Ji Heon;Oh Eun Young;Oh Seung M.
    • Journal of the Korean Electrochemical Society
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    • v.7 no.1
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    • pp.32-37
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    • 2004
  • The charge/discharge capacity of natural graphite anode in lithium secondary batteries was examined as a function of charge/discharge rate. When the natural graphite anode was galvanostatically cycled in the range of 0.0-2.0V $(vs.\;Li/Li^+)$, the charging capacity decreased with an increase in the charging rate, which is caused by an earlier approach to the charging cut-off (0.0 V) before the complete charging that is in turn caused by an ever-increasing overpotential at higher rates. Even if the overpotential of discharging reaction also increased at higher discharge rates, the discharging reaction took place in the range of 0.0-0.3 V that is far below the discharge cut-off (2.0 V). As a result, the discharge capacity was not affected by the discharge rate because all the lithium ions once intercalated are fully discharged even at high current condition. As the overpotential of lithium deposition reaction also increased at high current condition, the charge capacity of natural graphite could be enlarged by lowering the charging cut-off voltage below 0.0 V, There is, however, a limitation for the lowering of cut-off voltage because the resistance for lithium deposition is smaller than that of lithium intercalation into graphite. When the charge cut-off voltage was lowered down to -0.04 V under IC condition, lithium ions were inserted into graphite without lithium deposition such that the discharge capacity could be raised up to $11\%$.

MPEG Video Segmentation using Two-stage Neural Networks and Hierarchical Frame Search (2단계 신경망과 계층적 프레임 탐색 방법을 이용한 MPEG 비디오 분할)

  • Kim, Joo-Min;Choi, Yeong-Woo;Chung, Ku-Sik
    • Journal of KIISE:Software and Applications
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    • v.29 no.1_2
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    • pp.114-125
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    • 2002
  • In this paper, we are proposing a hierarchical segmentation method that first segments the video data into units of shots by detecting cut and dissolve, and then decides types of camera operations or object movements in each shot. In our previous work[1], each picture group is divided into one of the three detailed categories, Shot(in case of scene change), Move(in case of camera operation or object movement) and Static(in case of almost no change between images), by analysing DC(Direct Current) component of I(Intra) frame. In this process, we have designed two-stage hierarchical neural network with inputs of various multiple features combined. Then, the system detects the accurate shot position, types of camera operations or object movements by searching P(Predicted), B(Bi-directional) frames of the current picture group selectively and hierarchically. Also, the statistical distributions of macro block types in P or B frames are used for the accurate detection of cut position, and another neural network with inputs of macro block types and motion vectors method can reduce the processing time by using only DC coefficients of I frames without decoding and by searching P, B frames selectively and hierarchically. The proposed method classified the picture groups in the accuracy of 93.9-100.0% and the cuts in the accuracy of 96.1-100.0% with three different together is used to detect dissolve, types of camera operations and object movements. The proposed types of video data. Also, it classified the types of camera movements or object movements in the accuracy of 90.13% and 89.28% with two different types of video data.

Variable Cut-off Frequency and Variable Sample Rate Small-Area Multi-Channel Digital Filter for Telemetry System (텔레메트리 시스템을 위한 가변 컷 오프 주파수 및 가변 샘플 레이트 저면적 다채널 디지털 필터 설계)

  • Kim, Ho-keun;Kim, Jong-guk;Kim, Bok-ki;Lee, Nam-sik
    • Journal of Advanced Navigation Technology
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    • v.25 no.5
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    • pp.363-369
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    • 2021
  • In this paper, We propose variable cut-off frequency and variable sample rate small-area multi-channel digital filter for telemetry system. Proposed digital filter reduced hardware area by implementing filter banks that can variably use cut-off frequency and sample rate without additional filter banks for an arbitrary cut ratio. In addition, We propose the architecture in which sample rate can variably be selected according to the number of filters that pass through the multiplexer control. By using time division multiplexing (TDM) supported by the finite impulse response (FIR) intellectual property (IP) of Quartus, the proposed digital filter can greatly reduce digital signal processing (DSP) blocks from 80 to 1 compared without TDM. Proposed digital filter calculated order and coefficients using Kaiser window function in Matlab, and implemented using very high speed integrated circuits hardware descryption language (VHDL). After applying to the telemetry system, we confirmed that the proposed digital filter was operating through the experimental results in the test environment.

A Study of VR Interaction for Non-contact Hair Styling (비대면 헤어 스타일링 재현을 위한 VR 인터렉션 연구)

  • Park, Sungjun;Yoo, Sangwook;Chin, Seongah
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.2
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    • pp.367-372
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    • 2022
  • With the recent advent of the New Normal era, realistic technologies and non-contact technologies are receiving social attention. However, the hair styling field focuses on the direction of the hair itself, individual movements, and modeling, focusing on hair simulation. In order to create an improved practice environment and demand of the times, this study proposed a non-contact hair styling VR system. In the theoretical review, we studied the existing cases of hair cut research. Existing haircut-related research tend to be mainly focused on force-based feedback. Research on the interactive haircut work in the virtual environment as addressed in this paper has not been done yet. VR controllers capable of finger tracking the movements necessary for beauty enable selection, cutting, and rotation of beauty tools, and built a non-contact collaboration environment. As a result, we conducted two experiments for interactive hair cutting in VR. First, it is a haircut operation for synchronization using finger tracking and holding hook animation. We made position correction for accurate motion. Second, it is a real-time interactive cutting operation in a multi-user virtual collaboration environment. This made it possible for instructors and learners to communicate with each other through VR HMD built-in microphones and Photon Voice in non-contact situations.