• Title/Summary/Keyword: 컴퓨팅 사고력 평가

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An Exploratory Study on Teaching & Learning and Evaluation Methods using Beaver Challenge in Software Education (소프트웨어 교육에서 비버챌린지를 활용한 교수·학습 및 평가 방법 탐색)

  • Jeon, YongJu;Jung, Ungyeol;Kim, Injoo;Kim, Jihyea;Lee, Hyuna;Kim, Dongyun
    • The Journal of Korean Association of Computer Education
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    • v.21 no.6
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    • pp.63-82
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    • 2018
  • In the 2015 revised curriculum, software (SW) education was strengthened to cultivate computational thinking. In the curriculum of practical course at elementary school and of informatics course at secondary school, the characteristics, and content systems of SW education have developed systematically. However, it is necessary to study practical methods and cases for SW education because the curriculums provide only note and direction about teaching & learning, and evaluation methods for SW education. The purpose of this study is to analyze the achievement standards of the SW curriculum in the tasks of Bebras Challenge 2017 and to suggest various methods of teaching and learning, and of evaluation using the Bebras tasks. The results of this study are expected to propose a basis to develop various teaching and learning and evaluation researches.

Development And Applying Detailed Competencies For Elementary School Students' Data Collection, Analysis, and Representation (초등학생의 데이터 수집, 분석, 표현 수업을 위한 세부역량 개발 및 적용)

  • Suh, Woong;Ahn, Seongjin
    • Journal of The Korean Association of Information Education
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    • v.23 no.2
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    • pp.131-139
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    • 2019
  • From 2019, software education has become a required subject for all elementary school students. However, many teachers are still unfamiliar with how the classes should be instructed. So this paper presented the meaning, detailed competencies and achievement standard in order to help in the collection, analysis and representation of data among the computational thinking that are key to software education. And it also suggested the applicability of the classes. The full course of the paper is summarized as follows. First, existing studies have summarized the meaning, detail and achievement standard of data related competencies. Based on this, a preliminary investigation was instructed. Pilot study carried out both FGI and closed questions at the same time. This was done in response to the survey's questionnaire reflecting the opinions of experts. Second, the results of the questionnaire generated as a result of the above were verified for validity, stability, and reliability among the PhD, PhD courses, software education teachers, and software education workers. Third, I developed and applied the five lessons as a class objective as 'Choosing collection method-Select the collection method according to the problem situation.', 'Searching for meaning of data-Understand what the analyzed data mean..', 'Using various expression methods-Use a variety of expression tools.' using the backward design model to integrate education, class, and assessment. As a result, the detailed competencies of data collection, analysis, and representation and achievement standard were presented. This may help in setting specific and specific criteria for what direction classes are recommended when planning data-related classes in elementary schools.

Study of the Assessment Criteria for Programming Education of KAIE curriculum based on Bloom's Theories (블룸 이론 기반 KAIE 교육과정의 프로그래밍영역 평가 기준 탐색)

  • Shin, Soo-Bum;Kim, Chul;Jeong, Young-Sik
    • Journal of The Korean Association of Information Education
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    • v.22 no.2
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    • pp.195-203
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    • 2018
  • This thesis is to presented a theoretical fundamental of an assessment criteria available to a conventional curriculum because informatics subject matter education became it. We analyzed Bloom's Knowledge Dimension, Taxonomy that have suggested most general theoretical base in the educational assessment area. Also a programming area which can improve computational thinking can be the most important chapter of the informatics subject matter. Thus this thesis applied Bloom's theory to KAIE's informatics subject matter curriculum made by 2017. And the result of the qualitative research through the expert panel was 14 items, 87% of Conceptual, Procedural Knowledge and 12 items, 75% of Understand, Apply Taxonomy of Bloom's Theories in the 16 items of the curriculum outlines. Applying Bloom Criteria to like these can provide theoretical fundamental of assessment trend, development of assessment tool requested in the conventional education.

Development and Application of a Turtle Ship Model Based on Physical Computing Platform for Students of Industrial Specialized High School (공업계 특성화고 학생을 위한 피지컬 컴퓨팅 플랫폼 기반의 모형 거북선 개발 및 적용)

  • Kim, Won-Woong;Choi, Jun-Seop
    • 대한공업교육학회지
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    • v.41 no.2
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    • pp.89-118
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    • 2016
  • In this study, the model of Turtle Ship, which is evaluated as one of the world's first ironclad ship in battle as well as the traditional scientific and technological heritage in Korea, was combined with the Physical Computing Platform(Arduino and App Inventor) that enables students to learn the basic concepts of IT in an easy and fun way. Thus, this study contrived the Physical Computing Platform-based Turtle Ship model which will make the students of Industrial Specialized High School develop the technological literacy and humanities-based knowledge through flexible education out of stereotype and single subject as well as enhance the potential of creative convergence education. The following is a summary of the main results obtained through this study: First, Arduino-based Main-controller design and making is helpful to learn of the hardware and software knowledge about EEC(Electron Electronics Control) and to confirm the basic characteristics and performance of interaction of Arduino and actuators. Second, The fundamental Instructional environments of abilities such as implementing EEC systems, thinking logically, and problem-solving skills were provided by designing of pattern diagram, designing an actuator circuit and making, the creation of sketches as technical programming and developing of mobile app. Thirdly, This is physical computing platform based Turtle ship model that will enable students to bring up their technological literacy and interest in the cultural heritage.

A Study on the Level of Algorithmic Thinking of Students in Elementary and Secondary Schools (초중등 학습자의 알고리즘적 사고 수준 측정 연구)

  • Shim, Jaekwoun
    • Journal of Creative Information Culture
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    • v.5 no.3
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    • pp.237-243
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    • 2019
  • The ability of problem-solving, communicating, and collaborating with computing technology is considered as core competencies for future society. In order to improve those competences, the algorithm and programming ability was set as the important goal of the Information curriculum of Korea. Algorithmic thinking is a key component of computing thinking, and it is known to play a very important role in designing and programming algorithms. It is used to set goals of Information curriculum and to measure student achievement. Therefore, in this study, developed a test to measure algorithmic thinking of students in elementary, middle and high schools, and applied the test to measure the levels of algorithmic thinking. As a result of the analysis, the higher the school level, the better the algorithmic thinking. And no difference was found between genders. This study is expected to provide a guide for constructing measures or setting the difficulty level for algorithmic thinking.

Design of Teaching Methods to Improve the Participation of Non-major Learners in SW-subjects (비전공 학습자의 SW교과 참여도 향상을 위한 교수법 설계)

  • Lee, Min-Hye;Kang, Yun-Jeong;Won, Dong-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.383-385
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    • 2022
  • Recently, as the importance of computational thinking skills has increased, several schools have opened and operated software courses for all students. Software education aims to creatively solve various problems based on coding, but it is difficult to motivate non-major learners who do not have engineering knowledge or are not interested in the IT field. Motivation for learning plays an important role in improving learners' concentration and learning efficiency. In this paper, a method of motivating non-major learners for software subjects was studied and the results were evaluated through a questionnaire.

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Case Study on Software Education using Social Coding Sites (소셜 코딩 사이트를 활용한 소프트웨어 교육 사례 연구)

  • Kang, Hwan-Soo;Cho, Jin-Hyung;Kim, Hee-Chern
    • Journal of Digital Convergence
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    • v.15 no.5
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    • pp.37-48
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    • 2017
  • Recently, the importance of software education is growing because computational thinking of software education is recognized as a key means of future economic development. Also human resources who will lead the 4th industrial revolution need convergence and creativity, computational thinking based on critical thinking, communication, and collaborative learning is known to be effective in creativity education. Software education is also a time needed to reflect social issues such as collaboration with developers sharing interests and open source development methods. Github is a leading social coding site that facilitates collaborative work among developers and supports community activities in open software development. In this study, we apply operational cases of basic learning of social coding sites, learning for storage server with sources and outputs of lectures, and open collaborative learning by using Github. And we propose educational model consisted of four stages: Introduction to Github, Using Repository, Applying Social Coding, Making personal portfolio and Assessment. The proposal of this paper is very effective for software education by attracting interest and leading to pride in the student.

Developing Pre-service Teachers' Computational Thinking : Analysis of the Five Core CT Competencies (예비교원의 Computational Thinking(CT) 역량 계발 방안 : CT의 5가지 핵심 역량 분석)

  • Choi, Hyungshin
    • Journal of The Korean Association of Information Education
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    • v.20 no.6
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    • pp.553-562
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    • 2016
  • Although software education pursues developing learners' computational thinking skills, more studies are needed in terms of designing software education lessons to enhance CT skills and to measure the effects of the lessons. This study aims to investigate the effects of a course designed to enhance pre-service teachers' CT skills by using CT-based teaching materials. Through a literature review the study has selected the five core competencies of CT: algorithmic thinking, evaluation, problem decompositions, abstraction, and generalization. The participants of the study are 47 pre-service teachers who took the one-semester course in a national university of education. A survey was developed and conducted and qualitative analyses on the team projects were performed focusing on the core competencies of CT. The results revealed pre-service teachers' perceived degree of experiencing CT and their competencies represented in their projects. The present study provides important implications to future software education programs in terms of designing and implementing of software education.

The Evaluation of Class Design for the Computing Thinking Using Entry and Sensor Board (엔트리와 센서보드를 이용한 컴퓨팅 사고력에 대한 수업 설계 평가)

  • Mun, Sung-Yun;Lee, Hyuk Soo
    • The Journal of the Korea Contents Association
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    • v.17 no.3
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    • pp.571-577
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    • 2017
  • Through the 2015 Revised Curriculum, programming education is introduced into the elementary school regular curriculum as part of the software education. Effective teaching & learning methods can be presented through an analysis of the effects of programming education on the problem-solving abilities. In this paper, students were divided into two groups according to their academic achievement, a learning program was developed for five times of implementation using the entry and the sensor board for the entry, and classes to which it was applied were conducted. Before and after the classes, a problem-solving test tool was used to measure and analyze the changes in Gamma waves and EEG concentration indicators. As a result, the gamma waves and the concentration indices of the students in the group with high academic achievement showed a tendency to be improved through the programming lessons, and those of the students in the group with poor academic achievement showed no such tendency. Through this, the necessity of the level-specific programming education in consideration of students' academic abilities was suggested.

Development of Pre-service Teachers' Software Education Competencies : Focusing on the Case of SW Edu-thon (예비교원의 소프트웨어 교육 역량 계발 : 소프트웨어 에듀톤 사례를 중심으로)

  • Choi, Hyungshin;Yang, Changmo;Park, SunJu;Jun, Woochun
    • Journal of The Korean Association of Information Education
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    • v.21 no.2
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    • pp.259-266
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    • 2017
  • The goal of this study is to introduce the SW Edu-thon program designed to strengthen pre-service teachers' software teaching competencies and to report its outcomes. In order to achieve the goal, we have conducted a survey for twenty-two teams of two pre-service teachers who have participated in the regional pre-contest and selected for the best lesson plans. The survey consists of several sections including the level of SW competencies, learning motivations, educational outcomes, satisfaction toward the lecturers, mentors, educational programs, and management and operations. In addition, we have analyzed the mentors' progression reports written by the participating in-service teachers who have helped the pre-service teachers to develop and implement their SW lesson plans. The results of this study provide with the outcomes of the program and the future directions for operating the SW Edu-thon program.