• Title/Summary/Keyword: 컴퓨팅사고력 성격

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Convergence Organization Strategies of the Computational Thinking in Informatics Curriculums (정보과 교육과정에서 융합형 컴퓨팅사고력 구성 전략)

  • Shin, Soo-Bum;Kim, Chul;Park, Namje;Kim, Kap-Su;Sung, Young-Hoon;Jeong, Young-Sik
    • Journal of The Korean Association of Information Education
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    • v.20 no.6
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    • pp.607-616
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    • 2016
  • Computational thinking is complexity and independent subject matter being capable to learn concept of computer science and providing methodology of problem solving. Also many experts have said that computational thinking will be grow essential tool in the further developing information society. Thus our country has been trying to introduce it in the K12 informatics subject matter education. Therefore we proposed a introducing method of computational thinking being appropriated of a character of it in the informatics curriculum. To do this, we analyzed character and worthy of it, advanced model cases introducing it into the curriculum. And we proposed that introduced case of it into curriculum is divided 3 cases archiving computational thinking itself, being connected aim of general subject matter with it and computer science education. According to this advanced cases, this study selected permeative style of computational thinking with the informatics subject matted curriculum. This method is divided achievement criterion into contents and means. also we proposed that contents area of informatics subject matter achievement criterion is composed Computing System, Information Life, Software and means area can be filled with subset of computational thinking. This introducing method can make informatics subject matter education settle subject matter helping problem solving through computer system beyond character of technology oriented subject matter.

Analysis on the International Comparison of Computer Education in Schools (국외 컴퓨터 교육과정의 변화 분석)

  • Sung, Jung Sook;Kim, Hyeoncheol
    • The Journal of Korean Association of Computer Education
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    • v.18 no.1
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    • pp.45-54
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    • 2015
  • A whole society has become software-driven and each independent fields has become convergence based on computing as the new digital economy era has come. This change affect computational literacy using computational thinking is emphasized the importance as the core competence for the future living. It means that supply of manpower with understanding software principle will decide the fate of the country. For this reason, each country are reinforcing computer science education or computing education. In this paper, we researched and analysed on new global trends of computer education in school especially focused on national curriculum and policy.

Analysis of Art and Humanity Major Learners' Features in Programming Class (인문계열 학생을 위한 SW교육에서의 초보 학습자 특성 분석)

  • Sung, Jung Sook;Kim, Soo Hwan;Kim, Hyeoncheol
    • The Journal of Korean Association of Computer Education
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    • v.18 no.3
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    • pp.25-35
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    • 2015
  • In digital era, as various fields of knowledge and industry are fused by computing, fostering computational thinking and learning computer programming are strongly emphasized. It means it is important to study how to educate computer programming for all, This study is about analysis of non computer science major learners' behavior gathered from computer programming class by means of survey, observation and interview and hope to suggest the way how to design and to perform the new computer programming curriculum for all.

Analysis of Creative Personality and Intrinsic Motivation of Information Gifted Students Applying Curriculum Based on Computing Thinking (컴퓨팅사고력을 고려한 교육과정을 적용한 정보영재들의 창의적 성격과 내적동기 분석)

  • Chung, Jong-In
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.8
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    • pp.139-148
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    • 2019
  • Fostering science-gifted individuals are very important for the future of the nation, and it is especially important to cultivate information-gifted individuals in the age of the fourth industry. There is no standardized curriculum for each gifted education center of the University. Therefore, in this study, we analyzed how effective the curriculum developed on the basis of computing thinking is to affect the characteristics of the information-gifted individuals. The curriculum developed on the components of computing thinking was applied to the information-gifted students of K University. In order to verify the effectiveness of the curriculum, we developed a creative personality test and an intrinsic motivation test, and conducted tests before and after the training. We compared pre-post test results by t-test with R program. The creative personality test consisted of 36 items with 6 factors: risk-taking, self - acceptance, curiosity, humor, dominance, and autonomy. The intrinsic motivation test consisted of 20 items with 5 items: curiosity and interest oriented tendency, challenging learning task preference orientation, independent judgment dependency propensity, independent mastery propensity, and internal criterion propensity. The effect of the curriculum on the creative personality of the experimental group was significant (0.009, 0.05). The significance level of the intrinsic motivation was 0.056 and was not significant at the 0.05 level of significance.

Development of Digital Literacy Curriculum Framework Connected Computational Thinking in the information Education (정보과 교육과정에서 컴퓨팅사고력과 연계한 디지털소양 교육과정 프레임워크 개발)

  • Shin, Soo-Bum;Kim, Chul;Park, Namje;Kim, Kap-Su;Sung, Young-Hoon;Jeong, Young-Sik
    • Journal of The Korean Association of Information Education
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    • v.21 no.1
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    • pp.115-126
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    • 2017
  • This study provided digital literacy concept, core area and class achievement connected computational thinking in order to reestablish digital literacy keeping pace with trend change. Main study's contents analyzed digital literacy concept and changing trend of digital technologies, provided characters of information subject matter education. Implications from these analyses is that necessary digital literacy is to support software education, contents being connected computational thinking and contents being necessary. And we committed Delphi investigation to 16 information education expert on total 67 achievements based on these previous studies. Survey results totally surpassed CVR criterion of digital literacy called information life and then readjusting parts of achievements through panel discussions because of partially being lower than Validity criterion. Finally achievements of Information Life came into existence 5 items for 1st, 2nd of elementary school level(ESL), 13 items for 3rd, 4th of ESL, 23 items for 5th, 6th of ESL, 16 items for middle school Level.

The Applicability and Related Issues of Bebras Challenge in Informatics Education (정보 교육에서 비버 챌린지(Bebras Challenge)의 활용 가능성과 향후 과제)

  • Jung, Ungyeol;Lee, Young-jun
    • The Journal of Korean Association of Computer Education
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    • v.20 no.5
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    • pp.1-14
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    • 2017
  • The informatics in the 2015 revised national curriculum has established the identity as the core subject for the intelligent information society. However, while the nature, objective, scopes and contents, and achievement standards of the curriculum are systematic, there is a lack of research on effective teaching and learning, and assessment methods. This study analyzed the applicability of Bebras Challenge, which began in Lithuania in 2004 and has been attracting attention as a new informatics education model with 1.3 million students as participants in 2015 around the world. Furthermore this research presented related issues for the indigenization of Bebras Challenge. This study will be a basis for the research of teaching and learning, and assessment models as well as the spread of Bebras Challenge.

A Study on the Development of Programming Education Model Applying English Subject in Elementary School (초등학교 영어교과를 적용한 프로그래밍 교육 모델 개발)

  • Heo, Miyun;Kim, Kapsu
    • Journal of The Korean Association of Information Education
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    • v.21 no.5
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    • pp.497-507
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    • 2017
  • Research on software education and linking and convergence of other subjects has been mainly focused on mathematics and science subjects. The dissatisfaction of various preferences and types of learning personality cause to learning gap. In addition, it is not desirable considering the solution of various fusion problems that can apply the computational thinking. In this way, it is possible to embrace the diverse tendencies and preferences of students through the linkage with the English subject, which is a linguistic approach that deviates from the existing mathematical and scientific approach. By combining similarities in the process of learning a new language of English education and software education. For this purpose, based on the analysis of teaching - learning model of elementary English subject and software education, we developed a class model by modifying existing English subject and software teaching - learning model to be suitable for linkage. Then, the learning elements applicable to software education were extracted from the contents of elementary school English curriculum, and a program applied to the developed classroom model was designed and the practical application method of learning was searched.

An Exploratory Study on Teaching & Learning and Evaluation Methods using Beaver Challenge in Software Education (소프트웨어 교육에서 비버챌린지를 활용한 교수·학습 및 평가 방법 탐색)

  • Jeon, YongJu;Jung, Ungyeol;Kim, Injoo;Kim, Jihyea;Lee, Hyuna;Kim, Dongyun
    • The Journal of Korean Association of Computer Education
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    • v.21 no.6
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    • pp.63-82
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    • 2018
  • In the 2015 revised curriculum, software (SW) education was strengthened to cultivate computational thinking. In the curriculum of practical course at elementary school and of informatics course at secondary school, the characteristics, and content systems of SW education have developed systematically. However, it is necessary to study practical methods and cases for SW education because the curriculums provide only note and direction about teaching & learning, and evaluation methods for SW education. The purpose of this study is to analyze the achievement standards of the SW curriculum in the tasks of Bebras Challenge 2017 and to suggest various methods of teaching and learning, and of evaluation using the Bebras tasks. The results of this study are expected to propose a basis to develop various teaching and learning and evaluation researches.