• Title/Summary/Keyword: 컴퓨터 활용 교육

Search Result 2,130, Processing Time 0.026 seconds

The Effects of Pedagogical Agents Realism on Persona Effect and Cognitive Load Factors in Cross-use of Printed Resources and Mobile Device (인쇄자료를 활용한 모바일 학습에서 에이전트의 사실성 수준이 의인화 효과 및 인지부하요인에 미치는 영향)

  • Ryu, Jee-Heon;Yu, Jee-Hee
    • The Journal of Korean Association of Computer Education
    • /
    • v.15 no.1
    • /
    • pp.55-64
    • /
    • 2012
  • The purpose of this study is to identify how realism of pedagogical agent can have impacts on persona effect and cognitive load factors. Eighty-two college students participated, and the independent variables of this study were the degree of image details and presence of gesture. The degree of image details were picture, illustration, and line-drawing. The $3{\times}2$ factorial design was applied. There was a significant interaction effect on the engaging of agent persona instrument. When the learners were under the condition of line-drawing agent without gesture, they showed the highest score on engaging of the agent persona instrument. Regarding the cognitive load factors, when learners under the condition of line-drawing showed the highest score of self-evaluation.

  • PDF

Development on Public Participation GIS 2.0 Application Based on Google Map for Android Smart-phones (구글맵기반 사용자 참여형 안드로이드폰 GIS 2.0 응용프로그램 개발)

  • Kim, Byeong-Su;Kim, Jong-Hoon
    • The Journal of Korean Association of Computer Education
    • /
    • v.14 no.4
    • /
    • pp.11-20
    • /
    • 2011
  • Recently, the interests of mobile GIS(Geographic Information System) technology is increasing with the spread of wireless network, the improvement of mobile device's performances and the growth of demands about mobile services. If we refer mobile GIS system classified as 3rd generation with the success of Web 2.0, it is suggested that supplies of information from the server side couldn't enhance users' participations and the usage of service. In this study, we suggested the model of GIS 2.0 application based on Google map for Android smart-phones, which users could make, save and share information using photos and text by themselves. We were able to grasp the expectation of GIS 2.0 by expert assessment of this application and got to the core of conditions and implications for the success of GIS 2.0.

  • PDF

Towards Characterization of Modern FPGAs: A Case Study with Adders and MIPS CPU (가산기와 MIPS CPU 사례를 이용한 현대 FPGA의 특성연구)

  • Lee, Boseon;Suh, Taewon
    • The Journal of Korean Association of Computer Education
    • /
    • v.16 no.3
    • /
    • pp.99-105
    • /
    • 2013
  • The FPGA-based emulation is an essential step in ASIC design for validation. For emulation with maximal frequency, it is crucial to understand the FPGA characteristics. This paper attempts to analyze the performance characteristics of the modern FPGAs from renowned vendors, Xilinx and Altera, with a case study utilizing various adders and MIPS CPU. Unlike the common wisdom, ripple-carry adder (RCA) does not utilize the inherent carry-chain inside FPGAs when structurally designed based on 1-bit adders. Thus, the RCA shows the inferior performance to the other types of adders in FPGAs. Our study also reveals that FPGAs from Xilinx exhibit different characteristics from the ones from Altera. That is, the prefix adder, which is optimized for speed in ASIC design, shows the poor performance on Xilinx devices, whereas it provides a comparable speed to the IP core on Altera devices. It suggests that error-prone manual change of the original design can be avoided on Altera devices if area is permitted. Experiments with MIPS CPU confirm the arguments.

  • PDF

A Study on the Digital Competency for the Fourth Industrial Revolution (제 4차 산업혁명 시대의 디지털 역량에 관한 고찰)

  • Choi, Sook Young
    • The Journal of Korean Association of Computer Education
    • /
    • v.21 no.5
    • /
    • pp.25-35
    • /
    • 2018
  • As one of the key competencies required in the era of the Fourth Industrial Revolution, interest and importance of digital competency is the growing. Digital competency means the ability to search and analyze necessary information using digital technology through collaboration and communication with other people to solve problems given in digital society and to produce the result. In this study, we will consider what factors should be included in the digital competence required in the era of the Fourth Industrial Revolution. To do this, we systematically classify factors that are considered to be important through analysis of relevant research on domestic and foreign digital literacy, and propose a digital competence model suitable for domestic reality based on this classification. In order to design a digital competence model, we first define the operational factors of the digital competence and then define and refine it by experts.

An automated Classification System of Standard Industry and Occupation Codes by Using Information Retrieval Techniques (정보검색 기법을 이용한 산업/직업 코드 자동 분류 시스템)

  • Lim, Heui Seok
    • The Journal of Korean Association of Computer Education
    • /
    • v.7 no.4
    • /
    • pp.51-60
    • /
    • 2004
  • This paper proposes an automated coding system of Korean standard industry/occupation for census which reduces a lot of cost and labor for manual coding. The proposed system converts natural language responses on survey questionnaires into corresponding numeric codes using information retrieval techniques and document classification algorithm. The system was experimented with 46,762 industry records and occupation 36,286 records using 10-fold cross -validation evaluation method. As experimental results, the system show 87.08% and 66.08% production rates when classifying industry records into level 2 and level 5 codes respectively. The system shows slightly lower performances on occupation code classification. We expect that the system is enough to be used as a semi-automate coding system which can minimize manual coding task or as a verification tool for manual coding results though it has much room to be improved as an automated coding system.

  • PDF

The Development of Instructional Design Model, based on LO-Model supporting Individualized Learning (개별화학습지원-학습객체모델에 기초한 교수설계모형 개발)

  • Hong, Ji-Young;Song, Ki-Sang;Lee, Tae-Wuk
    • The Journal of Korean Association of Computer Education
    • /
    • v.6 no.4
    • /
    • pp.115-123
    • /
    • 2003
  • It's difficult to find efforts for individualization other than suggesting simple, branching level learning materials among the developed courseware. The reason is primarily attributed to the facts that the courseware itself is not flexible, a fixed structure which is not reusable, and numerous costs and time should be consumed to develop one. In the same context of the appearance of the object-oriented concept in the method of software development, the concept of 'learning object' has appeared in the development of courses and contents, paving the way toward the possibility of designing versatile courses through the learning object. In the learning object-based course design, however, it still has similar shape and structure to the existing courseware, and the effort to realize the individualized learning by utilizing the learning object is not sufficient, as well. In this study, I suggest a outlined learning object model which can support the individualized learning by expanding the existing learning object, and based on th is model. design a instructional model that can show an individualized learning path, based on the ADDIE model.

  • PDF

Factors affecting participation and achievement in wiki-based online learning (위키 기반 협력학습에서 자기효능감과 위키에 대한 불안이 참여도 및 성취도에 미치는 영향)

  • Lim, Kyu Yon
    • The Journal of Korean Association of Computer Education
    • /
    • v.15 no.6
    • /
    • pp.65-74
    • /
    • 2012
  • Wiki is an online-based collaborative tool, and has been frequently used more recently as it realizes the paradigm of web 2.0 in educational context. Especially, wiki promotes collaborative knowledge building which is the major interest of this study. The purpose of this research is to investigate the relationships among academic self-efficacy, self-efficacy for group work, wiki anxiety, participation in wiki activity, and learning achievement. Fifty nine college students participated in the wiki activity, and the data from fifty three were used for the multiple regression and path analysis. The results reported that academic self-efficacy and wiki anxiety affected participation in wiki activity, and these two variables also had indirect effects on learning achievement, mediated by participation.

  • PDF

Implementation of Simplified Electronic Measuring Devices Using Java Applets (자바 애플릿을 이용한 단순화된 전자계측장비의 구현)

  • Kim, Dongsik;Moon, Ilhyun;Woo, Sangyeon
    • The Journal of Korean Association of Computer Education
    • /
    • v.10 no.6
    • /
    • pp.69-77
    • /
    • 2007
  • In this paper we implement main functions of electronic measuring devices, which are essential to design electric/electronic virtual laboratories on the Web. The implemented virtual electronic measuring devices such as virtual analog multimeter(VAM), virtual function generator(VFG), virtual oscilloscope(VOSC) enable the learners to perform the virtual experiments on the Web by simple mouse clicks. In order to show their validity virtual experiments for understanding how to use them are designed. The virtual experiments for measuring resistance(OHM), AC/DC Voltage(ACV/DCV) and DC Current(DCA) by the VAM are illustrated. In addition, the learners can change the frequency of the signal generated from the VFG and measure by the VOSC several types of the signals generated from the VFG such as triangular, pulse, sinusoidal waveforms. The VOSC can measure voltage and current through two channels of it and provide the learners with additional functions such as zooming, trigger, cursor, summing of waveforms. Since the virtual electronic measuring devices have been implemented as forms of Java classes, various types of applications are available according to the structures of virtual laboratories.

  • PDF

Data-Driven Senior Cognitive Response Modeling Using Cognitive Measurement Data (인지측정데이터를 이용한 데이터 기반 시니어 인지반응 모델링)

  • Lee, Seolhwa;Yun, Youdong;Ji, Hyesung;Lim, Heuiseok
    • The Journal of Korean Association of Computer Education
    • /
    • v.20 no.2
    • /
    • pp.57-65
    • /
    • 2017
  • The world's senior population is on the rise. In particular, unlike the past seniors who were in the digital insensitivity class, the smart seniors who want to continue to use smart devices and the Internet are emerging. Although the definition of senior is merely defined as a senior group, research on the characteristics of seniors has been done in psychology studies, but research using data based senior cognitive response is only at an early stage. In order to provide contents according to the cognitive characteristics of Smart Senior, there is a need to classify the cognitive characteristics of Smart Senior well. Therefore, this paper suggests a data - driven senior cognitive response modeling method that helps the enjoyment of culture for seniors through classification of cognitive responses to smart seniors.

Investigating Learning Type in Online Problem-Based Learning: Applying Learning Analysis Techniques (온라인 문제기반학습에서의 학습행태 분석: 학습분석 기법을 적용하여)

  • Lee, Sunghye;Choi, Kyoungae;Park, Minseo;Han, Jeongyun
    • The Journal of Korean Association of Computer Education
    • /
    • v.23 no.1
    • /
    • pp.77-90
    • /
    • 2020
  • The purpose of the study is to provide educational implications for more effective Problem-based learning(PBL) by investigating students' learning types based on their online learning behaviors. A total of 1,341 students participated in the study, and they engaged in a six-week-long PBL program run by K University. For the study, participants' online activity data were collected. From the data, a total of 48 variables that represent their various online learning behaviors were extracted. Based on the variables, hierarchical cluster analysis was conducted to analyze learning types. Also, the differences in learning characteristics and achievements were investigated by considering types of learning. As a result, the learning types in online PBL were classified as 'high-level participation (cluster 1)', 'medium-level participation (cluster 2)', and 'low-level participation (cluster 3)'. In addition, the achievement level was found to be highest in 'high-level participation (cluster 1)' and lowest in 'low-level participation (cluster 3)'. Based on the results, the implications for improving online PBL were suggested.