• Title/Summary/Keyword: 컴퓨터 불안

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Precedents Affecting the Intention to Disclose Personal Information in Personalized Recommendation Service of OTT: Application of Big-Five Personality Model (OTT 개인화 추천 서비스에서의 개인 정보제공 의도에 미치는 선행요인 연구: 5요인 성격모형의 적용)

  • Yujin Kim;Hyung-Seok Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.209-210
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    • 2023
  • 본 연구에서는 OTT 개인화 추천 서비스에서 5요인 성격이론을 적용하여 사용자들의 정보 프라이버시 염려에 관한 영향을 미치는 요인을 파악하고 프라이버시 염려와 개인정보 제공의도와의 관계에 관한 가설을 도출하였다. OTT 개인화 추천 서비스의 정보 프라이버시 염려에 영향을 미치는 요인으로 성격이론인 친화성, 정서적 불안정성, 성실성, 외향성, 경험에 대한 개방성 다섯 가지 요인을 도출하였으며, OTT 추천 서비스의 특성인 추천서비스의 정확성, 추천서비스의 다양성, 추천 서비스의 신기성 세 가지 요인을 도출하였다. 본 연구는 5요인 성격이론을 OTT 개인화 추천서비스 연구에 적용하였다는 데 의의가 있을 뿐만 아니라, OTT 기업들이 사용자의 정보 프라이버시 염려 행동을 이해하는 데에 도움을 줄 것으로 기대한다.

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Stable Mass-Spring Model for Real-time Animation of Flexible Objects (비정형 물체의 실시간 애니메이션을 위한 안정적 질량-스프링 모델)

  • Gang, Yeong-Min;Jo, Hwan-Gyu;Park, Chan-Jong
    • Journal of the Korea Computer Graphics Society
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    • v.5 no.1
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    • pp.27-33
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    • 1999
  • In this paper, we propose an efficient technique for the animation of flexible thin objects. Mass-spring model was employed to represent the flexible objects. Till now, many techniques have used the mass-spring model to generate plausible animation of soft objects. A straight-forward approach to the animation with mass-spring model is explicit Euler method, but the explicit Euler method has serious disadvantage that it suffers from 'instability problem'. The implicit integration method is a possible solution to overcome the instability problem. However, the most critical flaw of the implicit method is that it involves a large linear system. This paper presents a fast animation technique for mass-spring model with approximated implicit method. The proposed technique stably updates the state of n mass-points in O(n) time when the number of total springs are O(n). We also consider the interaction of the flexible object and air in order to generate plausible results.

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Uncertainty Sequence Modeling Approach for Safe and Effective Autonomous Driving (안전하고 효과적인 자율주행을 위한 불확실성 순차 모델링)

  • Yoon, Jae Ung;Lee, Ju Hong
    • Smart Media Journal
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    • v.11 no.9
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    • pp.9-20
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    • 2022
  • Deep reinforcement learning(RL) is an end-to-end data-driven control method that is widely used in the autonomous driving domain. However, conventional RL approaches have difficulties in applying it to autonomous driving tasks due to problems such as inefficiency, instability, and uncertainty. These issues play an important role in the autonomous driving domain. Although recent studies have attempted to solve these problems, they are computationally expensive and rely on special assumptions. In this paper, we propose a new algorithm MCDT that considers inefficiency, instability, and uncertainty by introducing a method called uncertainty sequence modeling to autonomous driving domain. The sequence modeling method, which views reinforcement learning as a decision making generation problem to obtain high rewards, avoids the disadvantages of exiting studies and guarantees efficiency, stability and also considers safety by integrating uncertainty estimation techniques. The proposed method was tested in the OpenAI Gym CarRacing environment, and the experimental results show that the MCDT algorithm provides efficient, stable and safe performance compared to the existing reinforcement learning method.

Antecedents Affecting the Information Privacy Concerns in Personalized Recommendation Service of OTT

  • Yujin Kim;Hyung-Seok Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.4
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    • pp.161-175
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    • 2024
  • In this paper, we examined the causes of privacy concern and related factors in personalized recommendation service of OTT. On the basis of the 'Big Five Personality model,' we established factors such as agreeableness, neuroticism, conscientiousness, extraversion, and openness to experience. Additionally, we established factors such as accuracy, diversity, and novelty of OTT recommendation's services, and perceived transparency. we analyzed the relationship between privacy concern, service benefit, and intention to give personal information. Finally, we analyzed the mediating effect of service benefits on the relationship between privacy concern and intention to give personal information. The results of this study showed that (1) neuroticism, extraversion and openness to experience had the significant effects on privacy concerns, (2) perceived transparency had the significant effects on privacy concern, 3) privacy concern and service benefit had the significant effect on intention to give personal information, and (4) as a result of multi-group analysis towards low and high groups to verify the moderating effect by service benefits, a significant difference was observed between privacy concern and intention to give personal information. The findings of the study are expected to help the OTT firms' understanding towards users' privacy protection behaviors.

Effects of SW Education Using App Inventor on Computational Thinking and Attitude towards Computer of Elementary School Students (앱 인벤터 활용 SW 교육이 초등학생의 컴퓨팅 사고력과 컴퓨터에 대한 태도에 미치는 영향)

  • Kim, KeoHyun;Yoo, InHwan
    • Journal of The Korean Association of Information Education
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    • v.21 no.4
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    • pp.371-380
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    • 2017
  • SW education is considered important in the present age where various sciences converge. According to this tendency, SW education was included in the regular education course in Korea, which aims to develop the learner's CT. Therefore, researches on CT and educational tools are being activated. App Inventor is a simple app development tool that has many advantages over traditional tools. In this study, we developed and applied a SW instruction program that uses an App Inventor to develop CT for elementary school students. Moreover, CT was classified into two elements-calculative perception and calculative creativity- and performed tests after applying SW instruction programs. Furthermore, attitude towards computer were classified into three elements-c computer anxiety, computer preference, and computer confidence- and conducted tests. After performing paired t-test pretest-posttest matching samples on test outcomes, it was found that the CT of the learners who applied the program was increased, and the attitude towards computer also showed a positive change.

원자력발전소의 Y2K 문제 대응 현황

  • 이규봉
    • JOURNAL OF ELECTRICAL WORLD
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    • s.268
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    • pp.25-29
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    • 1999
  • 우리 국민에게 2000년은 야누스의 두 얼굴로 다가오고 있다. 새로운 천년에 대한 희망의 얼굴과, 세기말 대재양론에 Y2K문제까지 가세하여 불안함을 감추지 못하는 절망의 얼굴이다. 일부 종교단체나 예언가들은 Y2K문제로 인해 지구의 종말이 온다고 믿고서 피난처를 만들고 있으며 인터넷망 등을 이용, 지지세력의 확장을 꾀하고 있다. 그러나 우리는 이에 편승하여 인류의 미래를 이들에게 맡길 것이 아니라, Y2K문제의 실상을 정확히 이해하고 지혜로운 대처를 위해 모든 역량을 결집해야 할 것이다. Y2K문제는 개인용 컴퓨터에서부터 금융, 통신, 전력, 행정전산망 등 국가산업 전반에 영향을 미칠 뿐 아니라 모든 국민의 생활과 직결되는 문제이기 때문이다. 특히 안전성이 생명인 원자력 발전소에서의 Y2K문제는 모든 국민과 언론의 집중적인 관심의 대상이 되고 있다. 이 같은 관심과 우려의 표명은 원전의 특성을 고려할 때 당연한 현상이지만, 2000년이 되면 원전이 불시에 정지되고 큰 사고가 발생할 것이라는 일부의 시각은 국민의 불안만 가중시킬 뿐이다. 결론부터 말하자면 이러한 우려는 기우에 불과하다. 예를 들면 은행 전산망에서 이자를 계산할 때는 날짜가 필수적이다. 그러나 일반 산업 자동화 설비와 마찬가지로 24시간 연속 가동되는 원자력발전소를 운전 할 때는 미리 일정한 값으로 입력된 각종 운전자료, 즉 온도, 압력, 유량 등과 매순간 생성되는 운전자료들을 단순 비교하기 때문에 날짜가 필요치 않다. 이는 마치 실내 난방온도를 일정 값으로 미리 정해놓으면, 그때 그때의 실내온도와 미리 정해진 온도를 비교하여 난방기가 자동으로 작동되는 방식과 같다. 따라서 운전과 직접 관련되는 설비는 Y2K와 관련이 없고, 운전 편의를 위한 데이터취득설비 일부와 방사능 계측 등의 측정장비에 Y2K영향이 있다. 한전에서는 이들 문제의 적시 해결을 위해 충분한 예산과 인력을 확보하여 문제를 해결하는 과정에 있으며 3월 현재 약 70$\%$의 공정을 보이고 있다.

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Pattern of Computer Game Play and Emotional and Behavioral Characteristics in Upper Grade Elementary School Children (초등학교 고학년 아동의 컴퓨터 게임 양상과 정서 및 행동 특성)

  • Lee, Ja-Yeong;Park, Tae-Won;Lee, Moon-Sook;Cho, Eun-Cheong;Chung, Young-Chul;Hwang, Ik-Keun;Yang, Jong-Chul;Chung, Sang-Keun;Jung, Ae-Ja;Eun, Hong-Bae
    • Anxiety and mood
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    • v.4 no.2
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    • pp.135-141
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    • 2008
  • Objective : The purpose of this study was to investigate the relationship between the pattern of computer game play and emotional and behavioral characteristics of 5th and 6th grade elementary school children in Jeonju city. Methods : Fifth and sixth graders from two elementary schools (N=413, M=214, F=199) were chosen to participate in this study. The participants completed self-report questionnaires designed by the authors, and were also evaluated based on a computer game addiction scale, state-trait anxiety inventory for children, children's depression inventory and Piers-Harris children's self-esteem scale. The parents of the participants determined the disruptive behavior rating scale of the participants. Results : Positive links were reported between the pattern of computer game play (years of computer game experience, average length of each computer game play session, average time spent on computer game play per day, and average frequency of computer game play per week) and scores of computer game addiction scale. In addition, significant correlation was found between the internalized problems of children (trait anxiety, state anxiety, depression, and self-esteem), and computer game addiction scale score, among both sexes (p<0.01). There were significant correlations between game addiction scale score and inattention (p<0.01) as well as total attention deficit hyperactivity disorder (ADHD) score (p<0.05) in girls. Conclusion : Our findings suggest that computer game addiction is related to symptoms of internalizing, particularly to the trait anxiety. Significant positive correlations between game addiction scale score and externalized behavioral problems were found only in girls.

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Research Trends for Improvement of NBIS Instability in Amorphous In-Ga-ZnO Based Thin-Film Transistors (비정질 인듐-갈륨-아연 산화물 기반 박막 트랜지스터의 NBIS 불안정성 개선을 위한 연구동향)

  • Yoon, Geonju;Park, Jinsu;Kim, Jaemin;Cho, Jaehyun;Bae, Sangwoo;Kim, Jinseok;Kim, Hyun-Hoo;Yi, Junsin
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.32 no.5
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    • pp.371-375
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    • 2019
  • Developing a thin-film transistor with characteristics such as a large area, high mobility, and high reliability are key elements required for the next generation on displays. In this paper, we have investigated the research trends related to improving the reliability of oxide-semiconductor-based thin-film transistors, which are the primary focus of study in the field of optical displays. It has been reported that thermal treatment in a high-pressure oxygen atmosphere reduces the threshold voltage shift from -7.1 V to -1.9 V under NBIS. Additionally, a device with a $SiO_2/Si_3N_4$ dual-structure has a lower threshold voltage (-0.82 V) under NBIS than a single-gate-insulator-based device (-11.6 V). The dual channel structure with different oxygen partial pressures was also confirmed to have a stable threshold voltage under NBIS. These can be considered for further study to improve the NBIS problem.

A Study on the Competitive Admission of Candidates for Teacher's Employment by Using Deep Learning (딥 러닝을 이용한 대학생활 및 이수학점에 따른 교원임용 후보자 경쟁시험 합격여부 연구)

  • Kim, Geun-Ho;Jeong, Chong-In;Kim, Chang-Seok;Kang, Shin-Chun;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.182-185
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    • 2019
  • In line with the recent job insecurity, the preference for teaching jobs has been increasing for private and educational colleges. However, the T.O., announced by the Ministry of Education in tandem with the decreasing number of people, is decreasing every year, while the competition rate is rising steeply due to the increase in the number of students. As a result, the university is becoming a huge hagwon for teacher-nominee competitive tests as it tries to concentrate on the recruitment exam at the same time as entering the university. In this study, we will present a blueprint for school life to students enrolled in private universities by identifying the connection between the overall use of school life and study groups by students using deep learning.

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A Study on the Phobia Treatment Using 3D Virtual Reality System (3D 가상환경시스템 이용한 공포증 치료에 대한 연구)

  • Paek Seung-Eun
    • The Journal of Information Technology
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    • v.5 no.4
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    • pp.45-55
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    • 2002
  • Virtual Reality(VR) is a new technology which makes humans communicate with computer. It allows the user to see, hear, feel and interact in a three-dimensional virtual world created graphically. In this paper, we introduced VR into psychotherapy area and developed VR system for the exposure therapy of acrophobia. Acrophobia is an abnormal fear of heights. Medications or cognitive-behavior methods have been mainly used as a treatment. Lately the virtual reality technology has been applied to that kind of anxiety disorders. A virtual environment provides patient with stimuli which arouses phobia, and exposing to that environment makes him having ability to over come the fear. In this study, the elevator stimulator that composed with a position sensor, head mount display, and audio system, is suggested. To illustrate the physiological difference between a person who has a feel of phobia and without phobia, heart rate was measured during experiment. And also measured a person's HR after the virtual reality training. In this study, we demonstrated the subjective effectiveness of virtual reality psychotherapy through the clinical experiment.

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