• Title/Summary/Keyword: 컴퓨터 디자인

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Application of CPTED Principles for School Facilities : With Simulations from Field Survey in Noen New-town, Daejeon Korea (학교시설에서 CPTED 적용방안 및 원칙 따른 시뮬레이션)

  • Lee, Hyung-Bok;Leem, Youn-Taik;Choi, Bong-Moon;Kim, Nak-Soo
    • The Journal of the Korea Contents Association
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    • v.12 no.6
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    • pp.424-437
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    • 2012
  • As to the increase of crime against children, the importance of safety in school area is more emphasized ever. Safety in school area can be achieved by the well-organized combination of physical, managemental and spatial planning factors. The purpose of this paper is to investigate the spatial planning direction to prevent crimes for the schools and their surroundings on the viewpoint of CPTED(crime prevention through environmental design). Field survey using checklist drawn up with 5 major CPTED principles was conducted for 7 schools(primary, middle and high schools) located at Noen New-town, Daejeon Korea. Problems derived from field survey were categorized to 5 CPTED principles and countermeasures were suggested together with computer graphic simulation. CPTED design principles and guidelines for spatial planning can make school area safer because these can assure natural surveillance, territoriality, natural access control, etc.

Design of an Avatar Assembly System based on a Commercial Game Engine (상용 게임엔진 기반의 아바타 조립 시스템의 설계)

  • Kim, Byung-Cheol;Roh, Chang Hyun
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.489-494
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    • 2016
  • Developing 3D games of quality is getting easier as commercial game engines have significantly evolved. It is still difficult, however, for entry-level developers to create various avatars which could affect the entire game because it requires expertise in 3D design and programming. We propose a design of an avatar assembly system based on a commercial game engine, Unity. It includes the assembly, customization, and management of avatars. It also provides an avatar update mechanism via the World Wide Web(WWW) provided by Unity's asset system so that various avatars can be supplied after the initial game distribution.

Hand-Held Mobile Phone Design for SAR Reduction (SAR 저감을 위한 휴대폰 설계)

  • 홍수원;오학태;박천석
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.12 no.3
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    • pp.352-359
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    • 2001
  • We propose the row method that is able to consider the SAR compliance test from the very beginning step of developing the mobile phone. The reason this new method is plausible is that we adopt the certified FDTD for the reliability of calculation, utilizing 1 mm high resolution model that is to model the phantom and the mobile phone almost identically to the reality. In this paper we introduce the process that will apply the proposed method in order to reduce the SAR of the mobile phone that has been problematic in satisfying the SAR compliance test. It results in dropping in the SAR that we keep the mobile phone or its antenna while we use it. Therefore here we make a claim as fellows. When we develop the new mobile phone, we should use the computer simulation combining the CAD design and radiation pattern rather than make a prototype and then use the trial and error method. Moreover the former way leads us to boost up the developing efficiency and reduce the cost.

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A Study on Manufacturing Innovation in the Jewelry Industry through Automated Systems (자동화 시스템을 통한 쥬얼리 산업의 제조 혁신에 관한 연구)

  • Chun, Jung Jin
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.123-130
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    • 2020
  • Prior to the introduction of automated systems such as jewelry CAD and CAM, the jewelry manufacturing industry had many originals made by hand. However, after the introduction of the automated system, original craftsmen with high technology have disappeared, and computer designers and 3D printing print engineers are taking their place. The introduction of automated systems such as CAD and CAM in the existing hand-made production line has resulted in diversification of designs and cutting-edge and specialization of jewelry manufacturing. In the domestic jewelry industry, the dependence of automation systems such as CAD and CAM in the manufacturing process continues to increase, and the situation is taking up more and more parts in the jewelry design curriculum of universities. From these results, the CAD/CAM automation system field in the jewelry manufacturing industry becomes an essential and important field in the future.

Surveyed restoration and RPD framework design utilizing electronic surveying (전자 서베잉을 이용한 서베이드 금관과 국소의치 프레임워크 디자인)

  • Hong, Yong-Shin;Park, Eun-Jin;Kim, Seong-Kyun;Koak, Jai-Young;Heo, Seong-Joo;Park, Ji-Man
    • The Journal of Korean Academy of Prosthodontics
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    • v.49 no.4
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    • pp.354-361
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    • 2011
  • There are still many limitations on fabricating dentures using digital method while computerized production of fixed prostheses utilizing intraoral scanner and CAD/CAM technology has propagated rapidly. Recently the digital solution of fabricating removable partial denture by applying haptic input device, electronic surveying, and rapid prototyping was introduced. In this case presentation, five patients were treated with surveyed crown and removable partial dentures by this digital solution. Fit of dentures was excellent except for one case which showed morphological difference between the actual teeth and that of master cast by the erroneous impression process. There also was not any problem of stability and retention after adaptation in the clinical setting.

A Study on Expressed in Animations - Focused on Incredible - (애니메이션에서 표현되는 공간에 관한 연구 - 인크레더블을 중심으로 -)

  • Jun, Jeon-Sook;Son, Young-Bum
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.273-282
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    • 2006
  • The earlier animations aimed to express the characters realistically by making the illustrations look like moving and alive. Since then, animations have been influenced by development of media technology, men's changed mentality and evolvement of diverse social phenomena, while influencing them, too. Among them, the computer which emerged first in 1946 has sewed to more diversify the tools for realistic expressions of animations, and further, enhance the intellectual power of expression media only to expand the new visual expressions and thereby, usher in a multi-media video information environment. Moreover, this technology or computer has urged every discipline to disintegrate its conventional order for the post-modernism characterized by polysemous, diversified, obscure and sometimes, mutually contradicting elements, and as a result, animations had to find a new breakthrough in the conventional reality (cognitive and reflective reality). Thus, animations have been real enough to be perceived impromptu and emotionally, faster than the logical cognitive process beyond the simple technological barrier or the screen image processing. With such backgrounds in mind and by defining such a reality as 'sensuous reality', this study aimed to apply Gilles Deleuze's, reality of space to animation films and interpret it.

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Disabled Alpine Ski Athlete's Kinematic Characteristic Changes by Computer Aided Design Based Mono Ski Bucket: A Case Study (컴퓨터 디자인 기반 모노스키 버킷 사용에 따른 장애인 알파인 스키 선수의 운동학적 특성 변화 연구: 사례 연구)

  • Koo, Dohoon;Eun, Seondeok;Hyun, Boram;Kweon, Hyosun
    • Korean Journal of Applied Biomechanics
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    • v.24 no.4
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    • pp.425-433
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    • 2014
  • The purpose of the study was to investigate the effect of CAD (Computer Aided Design) based alpine mono-ski bucket design on disabled ski athletes' kinematic characteristics. Two national team ski athletes with LW11 disabilities (Locomotion Winter Classification) category for sit ski participated in both pre and post experiment. Both of the subjects performed 3 trials of carved turn on a ski slope under two conditions. Where, subject "A" performed pre experiment with personal bucket and post experiment with the newly developed CAD based bucket whereas, Subject "B" as control subject performed both pre and post experiment with his personal bucket. For the experiment, 24 Infrared cameras were positioned on the ski slope which covered the path of the ski turn. Also, motion capture suit with reflective markers were worn by both subjects. In the result, decrement in medial/lateral displacement of COM, anterior/posterior displacement of COM, flexion/extension angle of trunk as well as velocity losing rate of COM was observed in subject "A" when using the newly developed CAD based bucket. In contrast, no larger effect on performance was observed when using personal buckets. In conclusion, the findings obtained from the study indicated effectiveness of newly developed CAD based bucket by reducing excessive movement of hip and trunk which is an important factor to perform an effective turn.

Power and Location Information based Routing Protocol Design in Wireless Sensor Networks (무선 센서 네트워크에서 전력과 위치정보 기반 라우팅 프로토콜 디자인)

  • Son Byung-Rak;Kim Jung-Gyu
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.2
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    • pp.48-62
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    • 2006
  • In recent years, wireless sensor networks(WSNs) have emerged as a new fast-growing application domain for wireless distributed computing and embedded systems. Recent Progress in computer and communication technology has made it possible to organize wireless sensor networks composed tiny sensor nodes. Furthermore, ad-hoc network protocols do not consider the characteristics of wireless sensor nodes, making existing ad-hoc network protocols unsuitable for the wireless sensor networks. First, we propose power-aware routing protocols based on energy-centered routing metrics. Second, we describe power management techniques for wireless sensor nodes using the spatial locality of sensed data. Many nodes can go into a power-down mode without sacrificing the accuracy of sensed data. Finally, combining the proposed techniques, we describe an overall energy-efficient protocol for data collection. Experimental results show that the proposed routing protocol can extend the routing path lifetime more than twice. The average energy consumption per sensing period is reduced by up to 30%.

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A Highly Reliable Fall Detection System for The Elderly in Real-Time Environment (실시간 환경에서 노인들을 위한 고신뢰도 낙상 검출 시스템)

  • Lee, Young-Sook;Chung, Wan-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.2
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    • pp.401-406
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    • 2008
  • Fall event detection is one of the most common problems for elderly people, especially those living alone because falls result in serious injuries such as joint dislocations, fractures, severe head injuries or even death. In order to prevent falls or fall-related injuries, several previous methods based on video sensor showed low fall detection rates in recent years. To improve this problem and outperform the system performance, this paper presented a novel approach for fall event detection in the elderly using a subtraction between successive difference images and temporal templates in real time environment. The proposed algorithm obtained the successful detection rate of 96.43% and the low false positive rate of 3.125% even though the low-quality video sequences are obtained by a USB PC camera sensor. The experimental results have shown very promising performance in terms of high detection rate and low false positive rate.

Design and Implementation of a Multi-level Simulation Environment for WSN: Interoperation between an FPGA-based Sensor Node and a NS3 (FPGA 기반 센서 노드와 NS3 연동을 통한 다층 무선 센서 네트워크 모의 환경 설계 및 구현)

  • Seok, Moon Gi;Kim, Tag Gon;Park, Daejin
    • Journal of the Korea Society for Simulation
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    • v.25 no.4
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    • pp.43-52
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    • 2016
  • Wireless sensor network (WSN) technology has been implemented using commercial off-the-shelf microcontrollers (MCUs), In this paper, we propose a simulation environment to realize the physical evaluation of FPGA-based node by considering vertically cross-layered WSN in terms of physical node device and network interconnection perspective. The proposed simulation framework emulates the physical FPGA-based sensor nodes to interoperate with the NS3 through the runtime infrastructure (RTI). For the emulation and interoperation of FPGA-based nodes, we extend a vendor-providing FPGA design tool from the host computer and a script to execute the interoperation procedures. The standalone NS-3 is also revised to perform interoperation through the RTI. To resolve the different time-advance mechanisms between the FPGA emulation and event-driven NS3 simulation, the pre-simulation technique is applied to the proposed environment. The proposed environment is applied to IEEE 802.15.4-based low-rate, wireless personal area network communication.