• Title/Summary/Keyword: 컴퓨터공학교육

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Operation System of Capstone Design Based on Continuous Industry Related Project (지속적인 기업체 연계 프로젝트 기반의 캡스톤 설계 운영시스템)

  • Kwon, Soon-Kak;Kim, Seong-Woo;Park, Yoo-Hyun
    • Journal of Engineering Education Research
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    • v.16 no.3
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    • pp.61-68
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    • 2013
  • Capstone design course has been opened in order to improve students' practical project in undergraduate courses. This paper presents the efficient operation method for capstone design course. The proposed capstone design is operated such as outside outsourcing institute of industry, that is, the industry suggests the topics and fourth grade students work on this project during this year, and third grade students take over same project and proceed to improve in next year, so it is the continuous operating. Based on this system, industry can get the desired project outputs, and the university can give practical team project experience for students, so a mutual benefit between the industry and university can be possible. The proposed operating system is actually applied to the department of computer engineering, the questionnaire surveys are performed to participated students and corporate mentors, and then the operating results of the proposed system are analyzed.

Evaluating the Effectiveness of Nielsen's Usability Heuristics for Computer Engineers and Designers without Human Computer Interaction Background (비 HCI 전공자들을 대상으로 한 Nielsen의 Usability Heuristics에 대한 이해 정도 평가)

  • Jeong, YoungJoo;Sim, InSook;Jeong, GooCheol
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.2
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    • pp.165-171
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    • 2010
  • Usability heuristics("heuristics") are general principles for usability evaluation during user interface design. Our ultimate goal is to extend the practice of usability evaluation methods to a wider audience(e.g. user interface designers and engineers) than Human Computer Interaction(HCI) professionals. To this end, we explored the degree to which Jakob Nielsen's ten usability heuristics are understood by professors and students in design and computer engineering. None of the subjects received formal training in HCI, though some may have had an awareness of some HCI principles. The study identified easy-to-understand heuristics, examined the reasons for the ambiguities in others, and discovered differences between the responses of professors and students to the heuristics. In the course of the study, the subjects showed an increased tendency to think in terms of user-centric design. Furthermore, the findings in this study offer suggestions for improving these heuristics to resolve ambiguities and to extend their practice for user interface designers and engineers.

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Analysis and Orange Utilization of Training Data and Basic Artificial Neural Network Development Results of Non-majors (비전공자 학부생의 훈련데이터와 기초 인공신경망 개발 결과 분석 및 Orange 활용)

  • Kyeong Hur
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.381-388
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    • 2023
  • Through artificial neural network education using spreadsheets, non-major undergraduate students can understand the operation principle of artificial neural networks and develop their own artificial neural network software. Here, training of the operation principle of artificial neural networks starts with the generation of training data and the assignment of correct answer labels. Then, the output value calculated from the firing and activation function of the artificial neuron, the parameters of the input layer, hidden layer, and output layer is learned. Finally, learning the process of calculating the error between the correct label of each initially defined training data and the output value calculated by the artificial neural network, and learning the process of calculating the parameters of the input layer, hidden layer, and output layer that minimize the total sum of squared errors. Training on the operation principles of artificial neural networks using a spreadsheet was conducted for undergraduate non-major students. And image training data and basic artificial neural network development results were collected. In this paper, we analyzed the results of collecting two types of training data and the corresponding artificial neural network SW with small 12-pixel images, and presented methods and execution results of using the collected training data for Orange machine learning model learning and analysis tools.

Basic Study of the Application of BIM to Classroom Spatial Information of School Facilities (학교시설 교사공간정보의 BIM 적용에 관한 기초연구)

  • Lee, Sang-Heon;Choi, Joong-Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.11
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    • pp.6922-6931
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    • 2014
  • The development of modern science and technology and computer engineering breakthroughs in the field of information and communication have brought about many changes in lifestyle. The government announced the goal of educational policy in 2030 to educate people in future society on a future-oriented perspective. Changes in the curriculum along with changes in educational facilities are essential. Therefore, the operation of a classroom should be associated with classroom spatial information. The BIM design based on 3D geometry information was designed. The BIM design can link the design information and non-geometric information of spatial information. This study examined the operation of school facilities based on classroom spatial information with BIM. This study suggests standardization of classroom spatial information based on BIM. The scenarios of BIM ordering and design for departmentalized classrooms management is proposed.

The Effects of the Educational Resources on Recruitment Rates of the Universities in South-Eastern Korea (한국의 동남권 대학의 학내 교육자원이 대학의 취업성과에 미치는 영향)

  • Kim, Young-Bu
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.12
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    • pp.471-479
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    • 2018
  • This research examines the sustainable mutual growth of academia and industry regarding human resource cultivation and recruitment of local communities. at the beginning of regularized survival competitions and university innovations according to University Basic Competence Evaluations and etc., This research considers the substantive effect of educational resources of universities on recruitment rates in the pursuit of enhancing university-industry cooperation. Therefore, to identify factors of recruitment rates, we employ a university-wise index based on a quantitative index of educational resources of universities. Regarding study methods, set-up and verification of hypothesis, empirical analysis, descriptive statistics analysis, and correlation analysis are used to identify the correlation between dependent variables and independent variables based on the three sub-indexes of open records at Higher Education including educational environments, educational finances, and research achievements. Implications were derived from multiple regression analysis results regarding education conditions and recruitment rates, educational finances and recruitment rates, and research achievement and recruitment rates. This research can be extended to predict regional university recruitment rates with empirical analysis considering regional characteristics.

A Study on Software and Artificial Intelligence Education Camp Operation (소프트웨어와 인공지능 교육캠프 운영에 관한 연구)

  • Keun-Ho Lee
    • Journal of Internet of Things and Convergence
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    • v.9 no.4
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    • pp.71-75
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    • 2023
  • Changes in modern society are resulting in the emergence of various service models that apply software and artificial intelligence, and all fields are rapidly changing based on software and artificial intelligence. Education on software and artificial intelligence is emerging as a major influencing factor that determines national competitiveness. Following these social changes, interest in the use of software and artificial intelligence is quite high. Starting in 2025, software and artificial intelligence-related curricula are scheduled to be introduced into public education in elementary, middle, and high schools, so many educational activities are becoming active. In this study, based on the content of operating the software and artificial intelligence experience activity program, we would like to propose the efficiency of future learning programs and operating methods for software and artificial intelligence.

A Study on the Measures to Activate Education Field of Maker Movement in Korea (국내 메이커 운동의 교육 분야 활성화 방안 연구)

  • Oh, Soo-Jin;Baek, Yun-Cheol;Kwon, Ji-Eun
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.483-492
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    • 2019
  • The culture and education are very active with the active policy and support to form the government's Maker Movement. The purpose of this study is to grasp the current status of the education sector of the domestic maker movement, which is increasing recently, and to propose a plan for activating maker education for the development of a positive direction. To this end, first, the current status and problems of domestic maker training are derived through in-depth interviews with existing maker training operators and participants. Second, based on the contents of the interview script, keyword analysis and its characteristics through the qualitative survey analysis program (NVIVO) are identified. Third, based on the analysis results, we propose a plan and development direction for domestic maker education. Based on the educators who performed maker training and the students involved, professional maker teachers were required for the professionalism of education, and the expansion of maker channels and professional networking of participating students was required. In addition, there was a need for specialized programs and appropriate policy support that reflected the characteristics of maker training. This study aims at contributing to the activation of maker education, which is a major field of maker movement, by helping to improve concrete support methods, training related educators, and educational environment for maker education.

A empirical study on the design of project-oriented teaching models to bring up the experts in the multimedia industry (멀티미디어 전문가 양성을 위한 프로젝트식 강의 모형 설계에 관한 실증적 연구)

  • Shin, Young-Il;Shin, Geon-Cheol
    • Journal of Digital Contents Society
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    • v.7 no.2
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    • pp.95-102
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    • 2006
  • To meet the high demand of the experts in the multimedia industry, many colleges opened the subject related to multimedia technology and pre-learning has been rapidly increasing among the students. However, most instructor is still appling the traditional teaching model rather than the one customized for the pre-learner of multimedia. This paper is to reveal the pre-learner's strong desire in detail and suggest the characteristics of the teaching model and teaching materials. We applied the new paradigm, constructivism and problem-based learning, which rising in the educational literature to suggest and design the lecture model to bring up the experts in the multimedia industry.

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Research on creative property and education of digital authoring tools (디지털저작도구의 창의적 특성과 교육에 관한 연구: 3D 애니메이션 저작도구(3DStudioMax)를 중심으로)

  • Kim, Dae woo
    • Cartoon and Animation Studies
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    • s.31
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    • pp.57-89
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    • 2013
  • Animation tool has been made changes rapid development of animation from analog tool to digital authoring tool. Depending on the change in the status of digital authoring tools, education of digital authoring tool has brought many changes occurred in the institute and university. Digital authoring tool was insufficient for research of authoring tool due to the recognition that authoring tool is a simple tool. I try to resolve the difficulties through the analysis digital authoring tools to students studying at the university. In addition, Suggests social/cultural change of animation practitioners and effective training methods of digital authoring tools in the education of beginners and practitioners. This tool have perceptual knowledge and narrative knowledge. Since the language features and knowledge features is difficult to learn. it must be learned knowledge of computer graphics of professional level properly to learn. Then users should try to be creative within the authoring tool to produce creative results. also formed the community and to exchange information for self-development further it should form job market that authoring tool make formed through medium. So, I think that there is a need to change academically attitude to authoring tool. because this is not only the positive side but it occurs phenomenon to enslave users in authoring tool, and blind faith in the authoring tool or critical stance on software. It was a lot of pre-existing research that investigate engineering and industrial side in the authoring tool. Through this thesis, We will find social/cultural features and academic significance, and investigate that how to approach the method of education.

Efficient Processing of Grouped Aggregation on Non-Uniformed Memory Access Architecture (비균등 메모리 접근 구조에서의 효율적인 그룹화 집단 연산의 처리)

  • Choe, Seongjun;Min, Jun-Ki
    • Database Research
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    • v.34 no.3
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    • pp.14-27
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    • 2018
  • Recently, to alleviate the memory bottleneck problme occurred in Symmetric Multiprocessing (SMP) architecture, Non-Uniform Memory Access (NUMA) architecture was proposed. In addition, since an aggregation operator is an important operator providing properties and summary of data, the efficiency of the aggregation operator is crucial to overall performance of a system. Thus, in this paper, we propose an efficient aggregation processing technique on NUMA architecture. Our proposed technique consists of partition phase and merge phase. In the partition phase, the target relation is partitioned into several partial relations according to grouping attribute. Thus, since each thread can process aggregation operator on partial relation independently, we prevent the remote memory access during the merge phase. Furthermore, at the merge phase, we improve the performance of the aggregation processing by letting each thread compute aggregation with a local hash table as well as avoiding lock contention to merge aggregation results generated by all threads into one.