• Title/Summary/Keyword: 컴퓨터공학교육

Search Result 702, Processing Time 0.029 seconds

Design and Implementation of Korean Programming Language KoBASIC (한글 프로그래밍 언어 코베이직의 설계 및 구현)

  • Seok-Won Lee;Dongsu Song;Gyun Woo
    • Annual Conference of KIPS
    • /
    • 2023.11a
    • /
    • pp.64-65
    • /
    • 2023
  • 이 논문은 한글 프로그래밍 언어 KoBASIC의 설계 및 구현에 관해 기술한다. 현대 사회에서 프로그래밍은 핵심 기술로 자리 잡았으며, 프로그래밍 언어는 이를 실현하기 위한 도구이다. 그러나 대다수의 프로그래밍 언어는 영어로 구성되어 있어, 한글을 주로 사용하는 사용자들에게는 접근이 어려움을 겪고 있다. 이에 본 연구는 한글 사용자들도 쉽게 접근하고 이해할 수 있는 프로그래밍 환경을 제공하기 위한 목적으로, 전통적인 교육용 프로그래밍 언어인 BASIC을 기반으로 한글 프로그래밍 언어 KoBASIC을 새롭게 제안한다.

One-to-One Node Mapping Analysis for the Transposition and RFM graphs (전위그래프와 RFM그래프 사이의 일-대-일 노드 사상 방법)

  • Sim, Hyun;Lee, Hyeong-Ok
    • Annual Conference of KIPS
    • /
    • 2007.11a
    • /
    • pp.671-674
    • /
    • 2007
  • 전위그래프는 스타 그래프와 그의 변형 그래프를 포함할 수 있는 일반화된 그래프이다. RFM 그래프는 스타 그래프가 갖는 좋은 성질을 가지면서 하이퍼큐브보다 망 비용이 적은 값을 갖는 상호연결망이다. 본 논문에서는 그래프의 에지 정의를 이용하여 전위그래프와 RFM그래프 사이의 노드를 일-대-일 사상하는 방법을 제시한다. 이러한 사상 결과를 통해 전위그래프는 RFM그래프에 연장율 4, 확장율 1에 임베딩 가능하고, RFM그래프는 전위그래프에 O(n)에 임베딩 가능하다.

Development and application of online physical computing curriculum for pre-service teachers (예비교사를 위한 온라인 피지컬 컴퓨팅 교육과정 개발과 적용)

  • Kim, Tae-ryeong;Han, Sun-gwan
    • Journal of The Korean Association of Information Education
    • /
    • v.25 no.4
    • /
    • pp.621-632
    • /
    • 2021
  • This study is about development and application of a curriculum to implement physical computing education in an online environment for pre-service teachers. First, a 15-week software and physical computing curriculum was designed according to the ADDIE instructional design model. As a tool that can be used online, education was conducted on a program using various sensors using Pocket Code, an EPL based on a smartphone. As a result of the application of the program, Personal efficacy, Pedagogical knowledge, Technology teaching content knowledge, Result expectation, and Student belief were all significantly improved. In the software attitude part, Software interest and Software value part increased significantly, and the Perception of software engineers did not change. In general, in the case of physical computing, it is difficult to execute in an online environment because it involves a lot of manipulation activity. Through various studies that can continue education in a non-face-to-face environment or a blended environment in the post-corona era, it is hoped that it will be possible to provide a high-quality curriculum to pre-service teachers in charge of future education.

Development Plan of Python Education Program for Korean Speaking Elementary Students (초등학생 대상 한국어 기반 Python 교육용 프로그램 개발 방안)

  • Park, Ki Ryoung;Park, So Hee;Kim, Jun seo;Koo, Dukhoi
    • 한국정보교육학회:학술대회논문집
    • /
    • 2021.08a
    • /
    • pp.141-148
    • /
    • 2021
  • The mainstream tool for software education for elementary students is Educational Programming Language. It is essential for upper graders to advance from EPL to text based programming language. However, many students experience difficulty in adopting to this change since Python is run in English. Python is an actively used TPL. This study focuses on developing an education program to facilitate learning Python for Korean speaking students. We have extracted the necessary reserved words needed for data analysis in Python. Then we replaced the extracted words into Korean terms that could be understood in elementary level. The replaced terms were matched on one-to-one correspondence with reserved words used in Python. This devised program would assist students in experiencing data analysis with Python. We expect that this education program will be applied effectively as a basic resource to learn TPL.

  • PDF

A Study on Exploring Direction for Future Education for the Common Good Based on Big Data (빅데이터 기반 공동선 증진을 위한 미래교육 방향성 탐색 연구)

  • Kim, Byung-Man;Kim, Jung-In;Lee, Young-Woo;Lee, Kang-Hoon
    • Journal of Convergence for Information Technology
    • /
    • v.12 no.2
    • /
    • pp.37-46
    • /
    • 2022
  • The purpose of this study is to provide basic data onto preparing soft landing plan of future education policy by exploring direction of future education for the common good using big data and keyword network analysis. Based on the big data provided by Textom, data was collected under the keyword 'future education + common Good' and then keyword network analysis was performed. As a result of the research, it was found that 'common good', 'social', 'KAIST future warning', 'measures', 'research', 'future education', 'politics' were common keywords in the social awareness of future education for the common good. The results of this study suggest that the social awareness of future education for the common good is related to factors related to human, physical environment, social response, academic interest, education policy, education plan, and related variables, It was closely related. Based on these results, we suggested implications for the support for the preparation of a soft landing plan of future education for the common good.

Analysis of Online Learning Satisfaction and Its Effect on Learners' Core Competencies in the Digital Innovation Sharing University

  • Lee, Hyun-Kyung
    • Journal of the Korea Society of Computer and Information
    • /
    • v.27 no.10
    • /
    • pp.267-274
    • /
    • 2022
  • The purpose of this study is to investigate the learning satisfaction and perception of the students who have taken the online classes of the Digital Innovation Sharing University in the field of new energy industry, and to analyze the relationship between the learning satisfaction and core competencies. In order to achieve this purpose, the results of the learning satisfaction survey of a total of 470 students who took the digital innovation sharing university classes in the new energy industry were analyzed in both quantitative and qualitative methods. As a result of quantitative analysis, students' learning satisfaction was generally above average, and they were particularly satisfied with the setting and operation of educational goals. In addition, it was found that students' learning satisfaction had a statistically significant effect on students' core competencies. As a result of the qualitative analysis, it was possible to confirm the direction of improvement of the curriculum in the areas of function, operation, and content. Based on the results of this study, it is expected that the digital innovation sharing university curriculum quality management feedback system will be prepared in the future, and it will be the foundation for the continuous establishment of the curriculum quality management system.

Internal Lecturer Management Plan for Effective Information Security Technology Job Training (효과적인 정보보호 기술 직무교육을 위한 사내강사 운영관리 방안)

  • Yang, Jinseok;Chung, Taimyoung;Eom, Jungho
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.14 no.4
    • /
    • pp.109-116
    • /
    • 2018
  • This research proposed management plan of internal lecturer who is in charge of job training of researchers working in administrative, researching and developing institutes or public institutions related to information security. The education and training department of the government or public institutions selects and manages lecturers in member of the staff. We applied to the management plan of internal lecturers who are in charge of information security job training by analyzing the way in which internal lecturers are operated by public organizations or corporations. We propose the management plan of internal lecturer according to the position, because the institute of information security is applying the researcher 's position(rank) system. By the proposed circulation management plan by the position, the internal lecturer position is determined according to the position of the employees to be trained and the internal lecturer is selected and operated only at the same position. The proposed management plan includes internal lecturer selection, responsibilities and duties, education, evaluation, and training support.

Self Updatable Pseudonym System for VANET (VANET를 위한 차량자체 갱신가능 익명ID 시스템)

  • Kim, Sang-Jin;Lee, Byeong-Woo;Oh, Hee-Kuck
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.19 no.5
    • /
    • pp.93-103
    • /
    • 2009
  • Since message forgery or alteration in VANET may cause severe consequences, authentication of critical messages must be provided. However, using normal digital signature may infringe privacy of drivers. Therefore, VANET requires authentication systems that provide conditional anonymity. In this paper, we propose a new authentication system for VANET. In our proposed system, each vehicle can update its pseudonym using re-encryption technique and digitally sign messages using representation problem on the pseudonym. By limiting the usage period, revocation of individual pseudonym is not required. Moreover, we also provide a way to revoke the vehicle itself. Secureness of our system partially rely on the usage of tamper-resistance hardware.

A Secure Routing Protocol to Provide Location Privacy in VANET (VANET 환경에서 위치 프라이버시를 제공하는 보안 라우팅 프로토콜)

  • Kim, Hyo;Kim, Sang-Jin;Oh, Hee-Kuck
    • Annual Conference of KIPS
    • /
    • 2008.05a
    • /
    • pp.1100-1103
    • /
    • 2008
  • VANET(Vehicle Ad-hoc Network) 환경은 도로위의 차량을 노드로 하여 구성하는 애드혹 네트워크로써 최근 들어 그 연구가 활발히 진행되고 있는 분야이다. 일반적인 애드혹 환경과 마찬가지로 VANET 환경에서도 보안적인 문제가 중요한 이슈로 대두되고 있다. VANET 환경에서 가장 중요하게 요구되는 보안요소는 차량의 익명성을 통한 위치 프라이버시와 협력 운전(cooperative driving) 단계에서 사용되는 메시지에 대한 인증, 무결성, 부인방지 등이다. 본 논문에서는 익명 아이디(pseudonym), 그룹화 등을 통해 차량의 위치 프라이버시를 제공하고 또한 이를 이용해 VANET 환경에서 사용할 수 있는 라우팅 프로토콜을 제안하고자 한다. RA(Registration Authority)에서 발급되는 익명 아이디의 집합과 차량의 전송 범위를 고려해서 구성되는 그룹화는 그룹에 속한 차량에 대해 익명성을 제공하고, 또한 그룹리더에 의해 생성되는 그룹키를 통해 효율적인 협력 운전 메시지 전달을 할 수 있게 된다. 그리고 각각의 그룹리더를 라우터로 이용해 전달되는 라우팅 프로토콜은 노드가 매우 유동적으로 움직이는 VANET 환경에서 효과적으로 메시지를 전달할 수 있도록 해줄 것이다.

Design of Driver License Simulation Model Using 3D Graphics (3D 그래픽을 적용한 운전면허 시뮬레이터 설계)

  • Won, Ji-Woon;Hong, Jinpyo
    • Journal of Practical Engineering Education
    • /
    • v.5 no.2
    • /
    • pp.169-176
    • /
    • 2013
  • Recently the construction of simulation environment is an important issue in all fields. In case of the training for operating machines such as airplanes or spaceships which cause a huge cost, simulators could be helpful to reduce the costs and training efforts by simulating real situations. When people get a driver's license, too many trainees have to wait for their turns because of the limited number of cars and the small space of training sites. To solve this problem, we have designed and developed the basic design for the simulators. We suggest the Computer 3D Simulation Model for a driver's practice. The concept of this simulator is from a 3D Racing-game which suits for a driving exercise. We provide users with handle-controlled simulation settings to let users feel reality as if they drive in real through this simulator. We also use a 'force-feedback' system which gives handle vibration when users collide against obstacles or exceed lanes. Users can be absorbed in the simulation program and feel the sense of the real. This paper is the study about modeling the driving exercise model of 'computer 3D simulation', and producing and utilizing the simulator through this modeling.