• Title/Summary/Keyword: 컴퓨터공학교육

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Study on the Direction of Universal Big Data and Big Data Education-Based on the Survey of Big Data Experts (보편적 빅데이터와 빅데이터 교육의 방향성 연구 - 빅데이터 전문가의 인식 조사를 기반으로)

  • Park, Youn-Soo;Lee, Su-Jin
    • Journal of The Korean Association of Information Education
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    • v.24 no.2
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    • pp.201-214
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    • 2020
  • Big data is gradually expanding in diverse fields, with changing the data-related legislation. Moreover it would be interest in big data education. However, it requires a high level of knowledge and skills in order to utilize Big Data and it takes a long time for education spends a lot of money for training. We study that in order to define Universal Big Data used to the industrial field in a wide range. As a result, we make the paradigm for Big Data education for college students. We survey to the professional the Big Data definition and the Big Data perception. According to the survey, the Big Data related-professional recognize that is a wider definition than Computer Science Big Data is. Also they recognize that the Big Data Processing dose not be required Big Data Processing Frameworks or High Performance Computers. This means that in order to educate Big Data, it is necessary to focus on the analysis methods and application methods of Universal Big Data rather than computer science (Engineering) knowledge and skills. Based on the our research, we propose the Universal Big Data education on the new paradigm.

A Study on Copyright and License for Mobile App Development (모바일 앱 개발을 위한 저작권 및 라이선스에 관한 연구)

  • Bae, Yu-Mi;Jung, Sung-Jae;Bae, Jung-Min;Jang, Rae-Young;Sung, Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.668-671
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    • 2014
  • Wiress high-speed internet network and Mobile devices such as smartphones and tablets are popular, production and consumption of information is changing from the PC environment to mobile environment. Thus, the development of related programs in the development of mobile applications than PC is dramatically increasing. In particular, A tool that is very easy to manufacture mobile app are emergence, Professionals, as well as increasing the public's interest. In this paper, when create a moblie apps, copyright and software license to be considered are examined.

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Emerging Technology Trends in e-Learning and Learning Analysis Technology (이러닝과 학습분석 기술에 대한 신흥기술 동향)

  • Lee, Myung-Suk;Pak, Ju-Geon;Lee, Joo-Hwa
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.337-339
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    • 2021
  • 본 연구는 최근 펜데믹 위기에서 교육의 변화하는 모습을 점검하고 미래의 학습에 대한 모습들을 예측하기 위해 이러닝과 학습분석에 대한 신흥기술의 동향을 살펴보고자 한다. 연구방법으로 신흥기술의 '하이프 사이클'과 '이러닝 예측 하이프 커버'를 기반으로 하여 각 단계별 기술들을 점검하고 펜데믹 위기에서 더 공고히 된 이러닝과 학습 관련 기술들이 무엇인지 살펴본다. 또한 하이프 사이클의 5단계인 기술촉발 단계, 부풀려진 기대의 정점 단계, 환멸 단계, 계몽 단계, 생산성 안정 단계인 각 단계별 학습과 관련된 기술들은 어떤 것이 있으며, 그 기술들이 이러닝과 학습분석에 어떠한 영향을 미칠 것인지 예측해 본다. 향후 연구로는 본 연구를 기반으로 인공지능이 이러닝과 학습분석에서의 역할을 알아보고자 한다.

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A Developing a Teaching-Learning Model of Software Education for Non-major Undergraduate Students (비전공 학부생 대상의 SW 교육을 위한 교수-학습 모델 개발)

  • Sohn, Won-sung
    • Journal of Practical Engineering Education
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    • v.9 no.2
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    • pp.107-117
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    • 2017
  • here are many cases that take a software education as a required course for non-major students in university curriculums. However, non-major students are experiencing various difficulties in the process of learning programming languages, and there is also the opposite opinion in terms of their effectiveness. In this study, we developed a design based software education model (DBSEM) and curriculum to solve these problems and applied it to undergraduate non-undergraduate students for the last 8 years. In the proposed method, we provide a specialized educational tool such as 'block-based programming tool', but developed 'core module' and 'concept learning module' for computational thinking and applied 'prototype design module' and coding strategy based on it. As a result, non-major undergraduates could easily learn block-based scripting tools and acquire core concepts of computational thinking.

A Study on the Effects and Application Cases of Education Using Metaverse in the Non-Face-To-Face Era (비대면 시대에 메타버스를 이용한 교육의 효과와 적용사례에 대한 연구)

  • Song, Eun-Jee
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.361-366
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    • 2022
  • Recently, with the development of virtual and augmented reality technology, metaverse is emerging as a new paradigm that will lead the next-generation internet era, and social and economic activities are spreading around the game, entertainment, music, and content industries. Moreover, as non-face-to-face conversion accelerated after the outbreak of COVID-19, lifestyles and industrial sites are becoming untact and further rapidly becoming a metaverse. In particular, the application of metaverse to the education field is attracting attention because realistic classes using real-time voice conversations using avatars, 3D objects, and 360-degree images can increase immersion and overcome the limitations of distance education. This study examines the concept of metaverse and examines that education using metaverse can be an alternative that can increase the efficiency of education in the non-face-to-face era. In particular, it shows that it is effective in language education and suggests an actual metaverse-based Korea language education program.

Simulation-based Education Model for PID Control Learning (PID 제어 학습을 위한 시뮬레이션 기반의 교육 모델)

  • Seo, Hyeon-Ho;Kim, Jae-Woong;Park, Seong-Hyun
    • Journal of Convergence for Information Technology
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    • v.12 no.3
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    • pp.286-293
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    • 2022
  • Recently, the importance of elemental technologies constituting smart factories is increasing due to the 4th Industrial Revolution, and simulation is widely used as a tool to learn these technologies. In particular, PID control is an automatic control technique used in various fields, and most of them analyze mathematical models in certain situations or research on application development with built-in controllers. In actual educational environment requires PID simulator training as well as PID control principles. In this paper, we propose a model that enables education and practice of various PID controls through 3D simulation. The proposed model implemented virtual balls and Fan and implemented PID control by configuring a system so that the force can be lifted by the air pressure generated in the Fan. At this time, the height of the ball was expressed in a graph according to each gain value of the PID controller and then compared with the actual system, and through this, satisfactory results sufficiently applicable to the actual class were confirmed. Through the proposed model, it is expected that the rapidly increasing elemental technology of smart factories can be used in various ways in a remote classroom environment.

Management Plan for Intelligence Fusion Cluster of Graduate School (대학원 지능융합 클러스터 운영방안)

  • Kwon, Oh-Young;Kim, Han Jong;Park, Kwang-Bum;Kim, Tae Kyun;Park, Seung Chul;Choi, Kang-Sun
    • Journal of Practical Engineering Education
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    • v.6 no.1
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    • pp.31-36
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    • 2014
  • Intelligence Fusion cluster is a interdisciplinary program which consists of school of electrical, electronics, and communication, school of computer science and engineering, school of architecture and architectural engineering, and department of industrial design engineering. To make an effective management plan for intelligence fusion cluster, we surveyed students and faculty members who belong to the cluster. A management plan was derived based on this survey. The plan was presented in two ways: by curriculum improvement and research vitalization.

Dental Surgery Simulation Using Haptic Feedback Device (햅틱 피드백 장치를 이용한 치과 수술 시뮬레이션)

  • Yoon Sang Yeun;Sung Su Kyung;Shin Byeong Seok
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.6
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    • pp.275-284
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    • 2023
  • Virtual reality simulations are used for education and training in various fields, and are especially widely used in the medical field recently. The education/training simulator consists of tactile/force feedback generation and image/sound output hardware that provides a sense similar to a doctor's treatment of a real patient using real surgical tools, and software that produces realistic images and tactile feedback. Existing simulators are complicated and expensive because they have to use various types of hardware to simulate various surgical instruments used during surgery. In this paper, we propose a dental surgical simulation system using a force feedback device and a morphable haptic controller. Haptic hardware determines whether the surgical tool collides with the surgical site and provides a sense of resistance and vibration. In particular, haptic controllers that can be deformed, such as length changes and bending, can express various senses felt depending on the shape of various surgical tools. When the user manipulates the haptic feedback device, events such as movement of the haptic feedback device or button clicks are delivered to the simulation system, resulting in interaction between dental surgical tools and oral internal models, and thus haptic feedback is delivered to the haptic feedback device. Using these basic techniques, we provide a realistic training experience of impacted wisdom tooth extraction surgery, a representative dental surgery technique, in a virtual environment represented by sophisticated three-dimensional models.

Real-time Responses Scheme to Protect a Computer from Offline Surrogate Users and Hackers (오프라인 대리사용자 및 해커로부터 특정 컴퓨터 보호를 위한 실시간 대응방안)

  • Song, Tae-Gi;Jo, In-June
    • The Journal of the Korea Contents Association
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    • v.19 no.12
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    • pp.313-320
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    • 2019
  • One of the causes of many damage cases that occur today by hacking attack is social engineering attack. The attacker is usually a malicious traitor or an ignorant insider. As a solution, we are strengthening security training for all employees in the organization. Nevertheless, there are frequent situations in which computers are shared. In this case, the person in charge of the computer has difficulty in tracking and responding when a specific representative accessed and what a specific representative did. In this paper, we propose the method that the person in charge of the computer tracks in real time through the smartphone when a representative access the computer, when a representative access offline using hacked or shared authentication. Also, we propose a method to prevent the leakage of important information by encrypting and backing up important files of the PC through the smartphone in case of abnormal access.

A Case of Engineering Team Project Execution in Uncontacted Classes (비대면 수업에서 공학 팀 프로젝트 수행 사례)

  • Kim, Eun-Gyung
    • Journal of Practical Engineering Education
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    • v.12 no.2
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    • pp.255-264
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    • 2020
  • In the database design course, the team project is a very important process to develop students' database design competencies. In order to carry out team projects smoothly, active interaction between students and the professor as well as collaboration among team members are very important. However, a full uncontacted class was suddenly decides in the first semester of 2020, it was questionable whether it would be possible to effectively manage this course, where team projects to construct database take up a big portion. However team projects were able to proceed without major problems through interaction using real-time video media such as zoom, and discussions, quizzes, and Q&A supported by the online education support system (LMS), and online presentations, mutual evaluations, and so on. This paper shares the experience of managing engineering team projects in uncontacted classes and based on three surveys introduces desirable improving directions of this instruction and some suggestions to improve uncontacted classes overall.