• Title/Summary/Keyword: 컴퓨터공학교육

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Web-Based 3D Model Management System for Virtual Training Contents Production (가상훈련 컨텐츠 제작을 위한 웹 기반 3D 모델 관리 시스템)

  • Kim, Yeon-U;Yoon, Ji-Yean;Kang, Hyeong-Ju
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.1
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    • pp.72-79
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    • 2012
  • Recently, the growth of the computer-related industries lead to the growth of the computer-aided education. Virtual training (VT) is one of the most interesting education methods. Many 3D models for the VT contents have been produced, but little research has been performed for the unified management system to promote the reuse of 3D models. This paper proposes the unified 3D model management system. The 3D model file formats are surveyed to find a format that can be easily used by many VT content production softwares. The 3D model files will be stored in a central DB server. The structure of the DB system will be designed for 3D models. The system provides an easy way to search and download a 3D model. With the proposed system, the reuse of 3D models is expected to be promoted.

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Development of contents based on virtual environment of basic physics education (기초 물리 교육목적의 가상환경 기반 콘텐츠 개발 및 활용)

  • Jaeyoon Lee;Tackhee Lee
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.149-158
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    • 2023
  • HMD, which is applied with the latest technology, minimizes motion sickness with high-resolution displays and fast motion recognition, and can accurately track location and motion. This can provide an environment where you can immerse yourself in a virtual three-dimensional space, and virtual reality contents such as disaster simulators and high-risk equipment learning spaces are developing using these characteristics. These advantages are also applicable in the field of basic science education. In particular, expanding the concepts of electric and magnetic fields in physics described by existing two-dimensional data into three-dimensional spaces and visualizing them in real time can greatly help improve learning understanding. In this paper, realistic physical education environments and contents based on three-dimensional virtual reality are developed and the developed learning contents are experienced by actual learning subjects to prove their effectiveness. A total of 46 middle school and college students were taught and experienced in real time the electric and magnetic fields expressed in three dimensions in a virtual reality environment. As a result of the survey, more than 85% of positive responses were obtained, and positive results were obtained that three-dimensional virtual space-based physical learning could be effectively applied.

Educational Method of Algorithm based on Creative Computing Outputs (창의적 컴퓨팅 산출물 기반 알고리즘 교육 방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.10 no.1
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    • pp.49-56
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    • 2018
  • Various types of SW education are being operated by universities for non-major undergraduates. And most of them focus on educating computational thinking. Following this computing education, there is a need for an educational method that implements and evaluates creative computing outcomes for each student. In this paper, we propose a method to realize SW education based on creative computing artifacts. To do this, we propose an educational method for students to implement digital logic circuit devices creatively and design SW algorithms that implement the functions of their devices. The proposed training method teaches a simple LED logic circuit using an Arduino board as an example. Students creatively design and implement two pairs of two input logic circuit devices, and design algorithms that represent patterns of implemented devices in various forms. And they design the functional extension and extended algorithm using the input device. By applying the proposed method, non-major students can gain the concept and necessity of algorithm design through creative computing artifacts.

Gradient Descent Training Method for Optimizing Data Prediction Models (데이터 예측 모델 최적화를 위한 경사하강법 교육 방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.305-312
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    • 2022
  • In this paper, we focused on training to create and optimize a basic data prediction model. And we proposed a gradient descent training method of machine learning that is widely used to optimize data prediction models. It visually shows the entire operation process of gradient descent used in the process of optimizing parameter values required for data prediction models by applying the differential method and teaches the effective use of mathematical differentiation in machine learning. In order to visually explain the entire operation process of gradient descent, we implement gradient descent SW in a spreadsheet. In this paper, first, a two-variable gradient descent training method is presented, and the accuracy of the two-variable data prediction model is verified by comparison with the error least squares method. Second, a three-variable gradient descent training method is presented and the accuracy of a three-variable data prediction model is verified. Afterwards, the direction of the optimization practice for gradient descent was presented, and the educational effect of the proposed gradient descent method was analyzed through the results of satisfaction with education for non-majors.

A Modular Based Approach on the Development of AI Math Curriculum Model (인공지능 수학교육과정의 모듈화 접근방법 연구)

  • Baik, Ran
    • Journal of Engineering Education Research
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    • v.24 no.3
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    • pp.50-57
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    • 2021
  • Although the mathematics education process in AI education is a very important issue, little cases are reported in developing effective methods on AI and mathematics education at the university level. The universities cover all fields of mathematics in their curriculums, but they lack in connecting and applying the math knowledge to AI in an efficient manner. Students are hardly interested in taking many math courses and it gets worse for the students in humanities, social sciences and arts. But university education is very slow in adapting to rapidly changing new technologies in the real world. AI is a technology that is changing the paradigm of the century, so every one should be familiar with this technology but it requires fundamental math knowledge. It is not fair for the students to study all math subjects and ride on the AI train. We recognize that three key elements, SW knowledge, mathematical knowledge, and domain knowledge, are required in applying AI technology to the real world problems. This study proposes a modular approach of studying mathematics knowledge while connecting the math to different domain problems using AI techniques. We also show a modular curriculum that is developed for using math for AI-driven autonomous driving.

A Study of Curriculum Arrangement for Students of Computer Science Major to Achieve Higher Rate of International/National Certification (컴퓨터공학 전공자의 전공 관련 자격증 획득률 제고를 위한 교과과정 보완 연구)

  • 석현태
    • Proceedings of the Korea Contents Association Conference
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    • 2003.11a
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    • pp.43-47
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    • 2003
  • There are many kinds of national and international certifications related to computer science and engineering. Such certifications have evolved from a hiring to a screening tool so that not having them may influence one's being viewed as a serious candidate. To achieve higher rate of acquiring such certifications, a list of certifications with matching curriculum is suggested. By studying these related curriculum hard students will have better chance to get such certification.

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A Comparison of Programming Language Size for Programming Teacher (프로그래밍 교육자를 위한 프로그래밍 언어의 크기 비교)

  • Kim, Gunwoo;Woo, Gyun
    • Annual Conference of KIPS
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    • 2013.05a
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    • pp.1081-1084
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    • 2013
  • 사람들은 모국어가 아닌 다른 언어를 배울 때 대부분 단어, 문법 등에 많은 부담을 느낀다. 그리고 이런 부분이 언어를 습득하는데 흥미를 반감시키고 쉽게 포기하게 하기도 한다. 다른 언어와 마찬가지로 프로그래밍 언어 또한 문법이 복잡하면 배우는 사람이 쉽게 지치기 마련이다. 이 논문에서는 프로그래밍 언어의 어휘적, 구문적 요소를 이용해 몇 가지 프로그래밍 언어의 크기를 비교하고, 어떤 언어가 프로그래밍 언어를 처음 배우는 사람에게 적합한지 보여준다. 그리고 어떤 순서로 프로그래밍 언어를 배우는 것이 효과적인지 프로그래밍 언어의 크기 측면에서 분석한다.

A Study on Mutual Location Recognition based on LED-RGB colored sensors (LED-RGB 칼라 센서를 이용한 상호위치인식방법 연구)

  • Seo, Yu-Hyun;Bae, Ji-Hye;Son, Byung-Rak;Lee, Hyun
    • Annual Conference of KIPS
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    • 2013.05a
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    • pp.15-17
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    • 2013
  • 재난방지 및 구호에 사용되는 로봇의 주된 목적은 인간이 직접적으로 접근하기 곤란한 지역에 대한 올바른 상황 정보를 얻기 위함이다. 하지만, 재난지역에서는 통신이 원활하게 접속되지 않거나, 육안을 벗어나는 경우, 원격조정에 의한 통신을 통한 로봇들이 업무지시를 수행해야 하는데 상당한 어려움이 있다. 더군다나 재난지역의 범위가 공간적으로 방대하여 자율적이고, 협동할 수 있으며, 함께 행동할 수 있는 지능적인 로봇의 필요성이 대두되고 있다. 따라서 본 논문에서는 이전 연구에서 개발한 모듈러 기반의 생체로봇을 이용하여 재난지역에서 원활한 업무수행을 할 수 있도록 모듈러 로봇간의 상호인식방법을 연구하고자 한다. 특히, 서로의 위치를 인식하기 위한 방법으로 LED-RGB 센서를 이용한 상호위치인식 방법을 연구하고자 한다.

A Development of a Color Tracking System based on the Central Value of the Object (객체 면적중심 기반의 색 추적 시스템 개발)

  • Ji, Yu-na;Kang, Yu-Kyung;Lee, Hyun
    • Annual Conference of KIPS
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    • 2013.11a
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    • pp.1324-1327
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    • 2013
  • 최근 무인로봇 시장이 커지면서 국방관련, 민간, 상업적으로 무인로봇의 수요가 증가하고 있다. 이는 사람이 직접 접근할 수 없는 재난발생지역, 환경오염지역, 방사능위험지역, 국가 간 분쟁지역 등에 무인항공기나 무인지상로봇을 투입하여 실시간 원격으로 재난피해 정도를 관찰하고 인명구조작업, 생존자 위치파악, 국경지대 순찰 등에 효과적인 시스템으로 활용할 수 있다. 하지만, 제한적인 환경에서 가지고 있는 부품들이 기능을 제대로 동작하지 않을 때, 하나의 센서 또는 부품을 활용한 위치추적, 원격제어 및 자율주행 등이 가능해야 한다. 따라서 본 논문에서는 1개의 이미지 센서를 통해, 객체의 색을 인식하고 추적하는 시스템을 개발하고자 한다. 특히, 기존의 거리감지 센서 기반의 색 객체 추적 알고리즘에 비교하여, 면적중심 값의 변화량에 따라 객체추적의 반응속도를 증가시켜 쉽게 객체를 추적할 수 있는 시스템을 개발하고자 한다.

An interactive education system for web based robot soccer (인터랙티브 기능을 이용한 웹기반 로봇축구 교육 시스템)

  • Kim, Geun-Deok;Kim, Chonggun
    • Annual Conference of KIPS
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    • 2009.11a
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    • pp.303-304
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    • 2009
  • 본 논문에서는 로봇축구에 관심을 가지고 있는 프로그래밍 초보자가 웹 환경에서 인터프리터 기반의 학습기능을 통해 쉽게 제어 언어에 대한 이해도를 높이고 프로그래밍을 학습할수 있는 시스템을 제안하고 설계한다. 개발시 사용한 실버라이트[1]는 웹에서의 닷넷 기반 미디어 경험과 리치 인터렉티브(Interactive) 어플리케이션을 실행하기 위한 차세대 크로스브라우저이다. 본 논문에서는 로봇축구와 관련된 기본기능, 시스템 구조, 구현 시 구축한 웹기반 시뮬레이션 및 사용자 학습 Interpreter 시스템에 대해 설명한다. 결론에서는 구현한 전체 시스템 평가 및 연구방향에 대해 논하였다.