• Title/Summary/Keyword: 컴퓨터가이드

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Design and Implementation of the Menu Navigation using Social Network Analysis among the Menus of Management Information System (사회연결망분석을 이용한 경영정보시스템 화면들의 메뉴 네비게이션 설계 및 구현)

  • Lee, Min-Jung;Kim, Jun-Woo
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.9
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    • pp.151-160
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    • 2014
  • Recently enterprises, which posses high-speed internet and high-performance computers, have tried to use MIS(management information systems) to deal with whole task efficiently. This study considers design of menu navigation using SNA(social network analysis) to be able to move between menus of MIS efficiently. We extracted the important menu lists through the high SNA measures such as degree centrality, betweenness centrality and closeness centrality, developed web-pages and investigated its application. The findings will be used for design of web menu navigation and guide of strategic planning for MIS.

Development of Application to guide Putting Aiming using Object Detection Technology (객체 인지 기술을 이용한 퍼팅 조준 가이드 애플리케이션 개발)

  • Jae-Moon Lee;Kitae Hwang;Inhwan Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.2
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    • pp.21-27
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    • 2023
  • This paper is a study on the development of an app that assists in putting alignment in golf. The proposed app measures the position and size of the hole cup on the green to provide the distance between the hole cup and the aiming point. To achieve this, artificial intelligence object recognition technology was applied in the development process. The app measures the position and size of the hole cup in real-time using object recognition technology on the camera image of the smartphone. The app then displays the distance between the aiming point and the hole cup on the camera image to assist in putting alignment. The proposed app was developed for iOS on the iPhone. Performance testing of the developed app showed that it could sufficiently recognize the hole cup in real-time and accurately display the distance to provide helpful information for putting alignment.

Reviews of Radiation Protection and Shielding for Computed Tomography in Foreign Countries (외국의 컴퓨터 단층촬영 장치의 방어시설 문헌 조사)

  • Jahng, Geon-Ho;Yang, Dal-Mo;Sung, Dong-Wook;Lee, Kwang-Yong;Kim, Hyeog-Ju
    • Progress in Medical Physics
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    • v.19 no.4
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    • pp.276-284
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    • 2008
  • A computed tomography (CT) is a powerful system for the effectively fast and accurate diagnosis. The CT system, therefore, has used substantially and developed for improving the performance over the past decade, resulting in growing concerns over the radiation dose from the CT. Advanced CT techniques, such as a multidetector row CT scanner and dual energy or dual source CT, have led to new clinical applications that could result in further increases of radiation does for both patients and workers. The objective of this study was to review the international guidelines of the shielding requirements for a CT facility required for a new installation or when modifying an existing one. We used Google Search Engine to search the following keywords: computed tomography, CT regulation or shield or protection, dual energy or dual source CT, multidetector CT, CT radiation protection, and regulatory or legislation or regulation CT. In addition, we searched some special websites, that were provided for sources of radiation protection, shielding, and regulation, RSNA, AAPM, FDA, NIH, RCR, ICRP, IRPA, ICRP, IAEA, WHO (See in Table 1 for full explanations of the abbreviations). We finally summarized results of the investigated materials for each country. The shielding requirement of the CT room design was very well documented in the countries of Canada, United States of America, and United Kingdom. The wall thickness of the CT room could be obtained by the iso-exposure contour or the point source method. Most of documents provided by international organizations were explained in importance of radiation reduction in patients and workers. However, there were no directly-related documents of shielding and patient exposure dose for the dual energy CT system. Based international guidelines, the guideline of the CT room shielding and radiation reduction in patients and workers should be specified for all kinds of CT systems, included in the dual energy CT. We proposed some possible strategies in this paper.

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A construction method for IP-based Fixed and Personalized A/V Mosaic EPG service (IP 기반 고정형 및 맞춤형 동영상 모자익 EPG 서비스 구축방법)

  • Song, Chee-Yang;Choi, Lark-Kwon
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.5 s.43
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    • pp.39-52
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    • 2006
  • As accelerates the technical evolution of high-speed network and progresses the digitalization of broadcasting network, TV channel service through satellite/cable/terrestrial networks becomes more stable and mature. However, TV channel service using IP network such as IPTV is recently emerging. Especially, when it comes to current mosaic EPG(Electronic Program Guide) as a channel guide, the implementation of EPG via IP network is under developing. Furthermore, the personal target mosaic EPG is not provided at all in the IPTV. This paper proposes a construction method of mosaic system which can support fixed and personalized mosaic EPG using IP network for viewers. The fixed mosaic EPG is made several steps as follows ; First, H/E generates several mosaic A/V streams. Then, which are transmitted to the STB in terms of multicasting via IP network. Finally, mosaic EPG is displayed on TV through STB. In addition, this paper describes a construction model of the personalized A/V mosaic EPG that represents each person's favorite channels according to their tastes and interests. As for the contributions. The TV channel guide using IP network enable viewer to select channel more easily with practical adaptation of multi-channel expansibility and sufficient usability. In addition, through personal mosaic EPG, a number of viewers can compose their own mosaic EPG and enjoy a variety of channel easily in accordance with their preferences. Finally, the personal mosaic EPG can prohibit non-adult users from connecting adult-only contents more efficiently.

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Analysis of Safety Considerations for Application of Artificial Intelligence in Marine Software Systems (해양 소프트웨어 시스템의 인공지능 적용을 위한 안전 고려사항에 관한 분석)

  • Lee, Changui;Kim, Hyoseung;Lee, Seojeong
    • Journal of Navigation and Port Research
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    • v.46 no.3
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    • pp.269-279
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    • 2022
  • With the development of artificial intelligence, artificial intelligence is being introduced to automate systems throughout the industry. In the maritime industry, artificial intelligence is being applied step by step, through the paradigm of autonomous ships. In line with this trend, ABS and DNV have published guidelines for autonomous vessels. However, there is a possibility that the risk of artificial intelligence has not been sufficiently considered, as the classification guidelines describe the requirements from the perspective of ship operation and marine service. Thus in this study, using the standards established by the ISO/ IEC JTC1/SC42 artificial intelligence division, classification requirements are classified as the causes of risk, and a measure that can evaluate risks through the combination of risk causes and artificial intelligence metrics want to use. Through the combination of the risk causes of artificial intelligence proposed in this study and the characteristics to evaluate them, it is thought that it will be beneficial in defining and identifying the risks arising from the introduction of artificial intelligence into the marine system. It is expected that it will enable the creation of more detailed and specific safety requirements for autonomous ships.

Design and Implementation of Sandcastle Play Guide Application using Artificial Intelligence and Augmented Reality (인공지능과 증강현실 기술을 이용한 모래성 놀이 가이드 애플리케이션 설계 및 구현)

  • Ryu, Jeeseung;Jang, Seungwoo;Mun, Yujeong;Lee, Jungjin
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.79-89
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    • 2022
  • With the popularity and the advanced graphics hardware technology of mobile devices, various mobile applications that help children with physical activities have been studied. This paper presents SandUp, a mobile application that guides the play of building sand castles using artificial intelligence and augmented reality(AR) technology. In the process of building the sandcastle, children can interactively explore the target virtual sandcastle through the smartphone display using AR technology. In addition, to help children complete the sandcastle, SandUp informs the sand shape and task required step by step and provides visual and auditory feedback while recognizing progress in real-time using the phone's camera and deep learning classification. We prototyped our SandUp app using Flutter and TensorFlow Lite. To evaluate the usability and effectiveness of the proposed SandUp, we conducted a questionnaire survey on 50 adults and a user study on 20 children aged 4~7 years. The survey results showed that SandUp effectively helps build the sandcastle with proper interactive guidance. Based on the results from the user study on children and feedback from their parents, we also derived usability issues that can be further improved and suggested future research directions.

A Standard Reference Model for Semantic Interoperability in Cloud Computing (클라우드 컴퓨팅에서의 의미 상호운용성을 위한 표준 참조 모델)

  • Jeong, Dong-Won
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.8
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    • pp.71-80
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    • 2012
  • Much research has been recently accomplished for standardization in cloud computing. However, little research on standardization of data sharing and exchanging has been studied. Most of all, the corresponding standardization organization suggests no specific standardization items and reference model. This paper defines the current standardization problems and proposes a set of specific standardization items and a reference model for supporting the semantic interoperability. To achieve the goal of this paper, the overall standardization trend in cloud computing is first analyzed. Especially, this paper describes the status of standard development for addressing the semantic interoperability of data. This paper also defines the potential standardization items based on the concepts of standards in the data exchanging and management field, which are used for developing standards in various fields. Finally, the reference model is describe to show the relationships between items and overall semantic interoperability process. This paper can be used as a guideline for development of standards and also can facilitate standardization of cloud computing.

Physically Inspired Fast Lightning Rendering (물리적 특성을 고려한 빠른 번개 렌더링)

  • Yun, Jeongsu;Yoon, Sung-Eui
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.3
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    • pp.53-61
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    • 2016
  • In this paper, we propose an algorithm for generating lightning paths, which are more realistic than those of random tree based algorithm and faster than a physically based simulation algorithm. Our approach utilizes physically based Dielectric Breakdown Method (DBM) and approximates the electric potential field dramatically to generate the lightning path. We also show a guide path method for the lightning to avoid obstacles in a complex scene. Finally, our method renders fast and realistic lightning by considering physical characteristics for the thickness and brightness of the lightning stream. Our result of the lightning path shares similarity to natural phenomenon by having about 1.56 fractal dimensions, and we can generate the lightning path faster than a previous physically based algorithm. On the other hand, our method is difficult to apply on the real-time games yet, but our approach can be improved by performing the path generation algorithm with GPU in future.

A Study on the application and the nature of design information (디자인정보의 특성과 이의 활용에 관한 연구)

  • 서종환;이승준
    • Archives of design research
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    • v.13 no.3
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    • pp.169-180
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    • 2000
  • With the change of design environment, the aquisition and application of appropriate information are regarded as greatly important, especially in the product development process for the next generation. It will be important that aquired information be transformed and applied to design information. With this framework, features of design information and its application were studied in this paper. First, the interrelationship of design and information was analyzed. Second, effective methods to collect various design information were classified and several guidelines with which to apply these methods were suggested. Third, the role of design information in the rapid development of computer, information and internet technology was analyzed and several recommendations were suggested. Finally, the information database for trend analysis, based on computer and internet technology was developed and its application was studied in order to show an example of the collection and application of design information.

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Development of the unfolding model of procedures for the introductory programming education for non-majors (비전공자 대상 기초 프로그래밍 교육을 위한 절차의 언폴딩 모델 개발)

  • Lee, Minjeong;Kim, Youngmin
    • The Journal of Korean Association of Computer Education
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    • v.23 no.4
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    • pp.35-47
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    • 2020
  • The purpose of this study is to provide a guideline for the programming beginners, including SW non-majors, to reduce the difficulty of establishing procedures for solving problems and to refine the work process properly in a computing environment. To accomplish this, we derive the unfolding types of typical procedures that can unfold the working procedures typically implied in daily operation in terms of recognition(input)-judgment(processing)-behavior(output). Through learning to unfold the procedure for each type, it was confirmed that the learner define the scope and rules of the problem himself and extended the procedure implied in any action. The unfolding model of the procedure developed in this study can be used as a tool for constructing a procedure operable in a computing environment to solve problems in the early stages of programming learning for non-majors or beginners.