• Title/Summary/Keyword: 커뮤니티활동

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The Influence of Users' Activities Characteristics in Virtual Communities on Technology Acceptance;Focusing on File Sharing Services of P2P Systems (사용자의 가상커뮤니티 활동성이 기술 수용에 미치는 영향;P2P시스템의 파일공유서비스를 중심으로)

  • Kim, Chang-Kyu;Kim, Sang-Hoon
    • 한국IT서비스학회:학술대회논문집
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    • 2007.05a
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    • pp.467-473
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    • 2007
  • 사용자의 가상커뮤니티 활동성이 기술 수용에 미치는 영향을 P2P시스템의 파일공유서비스를 중심으로 알아보려고 한다. P2P시스템 재사용의도가 커뮤니티 활동성과 몰입에 의해 영향을 받을 것이라는 강한 추측에도 불구하고 이를 반영한 연구는 아직 없었다. 따라서 본 연구는 사용자의 가상커뮤니티 활동성이라는 개념을 새롭게 도출하고, 사용자의 가상커뮤니티 활동성이 어떠한 경로로 P2P시스템 재사용에 영향을 주고 있는가를 실증적으로 검증하는 것을 목적으로 한다.

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The Design and Development of Online Learning Community for Teenagers (10대 학생들을 위한 온라인 학습 커뮤니티 설계 및 개발)

  • Jo, Mi-Heon
    • Journal of The Korean Association of Information Education
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    • v.11 no.1
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    • pp.79-89
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    • 2007
  • Considering the continuous increase of teenagers' Internet use and the high rate of their participation in online communities, educators need to devote efforts to minimize the negative function of teenagers' Internet use and to guide them to experience positive aspects of Internet. Through activities in online communities, teenagers can experience various socialities and explore their self-consciousness. However, on the other hand many communities do not provide teenagers with considerate care. This may cause conflict in their sense of value and mislead them. Through this study, online learning community is designed and developed, which can reflect teenagers' various needs and connect their needs with learning experiences. The community consists of the following categories: 'about e-Tivity'(community vision, general information, list of activities, Q&A), 'activity space for teens'(event hall, data park, e-Tivity center), 'administrative space for teachers and managers'(research room, management room), and 'teen's private space'(my room, my avatar).

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Design and Implementation of Web Based Leisure Activity Community System (웹기반 레저활동 커뮤니티 시스템의 설계 및 구현)

  • Kim, Na-Young;Kim, Nam-Hee
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.415-418
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    • 2006
  • 주 5일 근무제의 도입에 따른 여가활동의 확대로 레저활동에 대한 관심이 높아지면서 레저활동을 관리해줄 수 있는 시스템 즉, 웹을 기반으로 하는 시스템이 필요하다. 이에 본 시스템은 사용자의 편리함을 위해 지역 명으로도 검색 가능하고 플래시 코드로 작성되어 마우스로 클릭만 해도 산에 대한 정보를 검색할 수 있도록 제안하였다. 등산을 즐기는 산악인의 커뮤니티 활성화를 위해 웹 기반 시스템을 통해서 폭넓은 커뮤니티의 활성화와 인터넷 사이트를 통한 정보검색활용과 블로그 서비스와 카페활동을 통해 개인 중심 커뮤니티를 활성화 시키기 위한 산악인 포털 서비스의 활용으로 블로그나 카페를 통한 인맥 네트워크를 구축하여 다양하고 전략적인 방안을 통해 지역별 각종 행사의 정보 및 산에 관련된 모든 정보를 공유하여 온라인상에서의 의미있는 인간관계의 효율적인 구축을 하도록 하였다.

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Innovation of Neighborhood Community Center through ICTs Aided Intelligent Space Design Contents (지역커뮤니티를 위한 ICT 기반의 커뮤니티센터 디자인에 관한 연구)

  • An, Se-Yun;Kim, So-Yeon;Kim, Ho;Fan, Qiangqiang
    • The Journal of the Korea Contents Association
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    • v.16 no.6
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    • pp.270-282
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    • 2016
  • A community center is situated near the residential areas and is the public facility that acts as the core of local cultural activities. A community center, as the general cultural activities increases, is transforming into a facility that promotes the community restoration and living convenience such as welfare, sports, art activities, and education etc. beyond location of simple leisurely activities. This study considers local residents' accessibility through the renovation of preexisting community center.

Community Business and Collective Learning (커뮤니티 비즈니스와 집합적 학습 -조력 집단에 대한 성찰-)

  • Kim, Jeong Seop
    • Journal of Agricultural Extension & Community Development
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    • v.20 no.3
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    • pp.603-642
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    • 2013
  • Community Business is defined as profit-making enterprise for which a community residents can take to solve their own problems. It is comprised of some sequential activities: identifying problems, collective learning, organization. In rural South Korea, the central and local governments are promoting Community Businesses. However, the related policy programs are missing the very important perspective that self-help approach be essential in Community Business. Therefore, the policy programs should be changed so that they could effectively help community's autonomous practice.

The Effect of Online Community, Members, and Personal Characteristics on Lurking Behavior: Why do people only consume rather than create contents? (온라인 커뮤니티 특성, 커뮤니티 멤버 특성, 개인 특성이 잠복관찰 활동에 미치는 영향:왜 사람들은 쓰지 않고 읽기만 하는가?)

  • Park, Do-Hyung
    • Journal of Internet Computing and Services
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    • v.15 no.1
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    • pp.73-88
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    • 2014
  • Online communities are getting more popular with the development of information technology. It is essential that community members participate actively and share their contents or opinions continuously for the success and growth of online communities. However, it is revealed that most of members just take the role of passive observer. They are lurking community information and contents without any contribution. In this sense, this study focuses on explore lurking behavior of online community members. This study investigates the effect of the characteristics of online community, community members, and personal traits on user's lurking intention. Member familiarity and community identity have a strong positive effect on de-lurking intention, while the perception of usefulness and ease of use for communities and member expertise have a negative effect on de-lurking intention. Interestingly, users with a low level of self-esteem have higher level of motivation of participation than those with a high level of self-esteem. Finally, this study proposes several strategies to enhance information and contents sharing in online communities.

A Study on Activation of Cyber University Communities and Participation in e-Learning (e-Learning에서의 커뮤니티 활성화와 학습참여도에 관한 연구)

  • Rhie, Jinn-Y
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.39-42
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    • 2006
  • I analyzed the results of the influences the community activities will have on students' participation and how much these influences will satisfy students in terms of learning in an e-learning-based environment. These results were based on former studies on this topic. I summarized the characteristics of community activities, the methods for motivating learning desire, and students' participation in the learning session. I found out that community activities can form intimacy, and that using cell phone text messages (SMS) and emails as learning methods can be a factor in students' participation.

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The Effect of Vividness of Preannounced New Product Information on e-WOM in Internet Community and Intention of Internet Posting (프리어나운싱 된 신제품 정보의 생동감이 인터넷커뮤니티 유저의 e-WOM와 인터넷 포스팅의도에 미치는 영향)

  • Song, Yong-Tae
    • The Journal of the Korea Contents Association
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    • v.11 no.2
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    • pp.312-321
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    • 2011
  • Recently, lots of corporations take effect preannouncing activity before launching new product as communication strategy. Preannouncing information of new product is diffused in internet community which relate to the product. This study notes the effect of external vividness and internal vividness among information characteristics of new product to e-WOM(electronic word-of-mouth). The author aims to identify how to trigger intention of e-WOM on preannounced new products, and external vividness and internal vividness of determinants of e-WOM and intention of internet posting. The main findings are that external vividness and internal vividness positively influence e-WOM in internet community, and the e-WOM positively affects intention of internet posting.

Effect of Online Community Activities on Social Capital (온라인 커뮤니티 활동이 사회적 자본에 미치는 영향)

  • Lee, Hwansoo;Lee, Nari
    • The Journal of the Korea Contents Association
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    • v.14 no.9
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    • pp.153-163
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    • 2014
  • This study examines how online community activity influences social capital and the moderating effect of personal characteristic between them. Hierarchical regression and two-way ANOVA analysis were conducted with 9,479 samples. The results show that online community activity positively associated with off-line social capital, and it is observed that the effect in older people is stronger than younger people. This study extends previous perspective on the online community activity toward social capital and empirically proves that the activity have also an impact on off-line social capital. The moderating effect of age implies that activation plans of community for older people are required in order to increase social capital.

국내 도시 커뮤니티가든의 실태분석에 관한 연구

  • Kim, Hye-Ju;Choe, Jeong-Min
    • Proceedings of the Korean Institute of Landscape Architecture Conference
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    • 2017.10a
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    • pp.48-50
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    • 2017
  • 오늘날의 정원(Garden)은 다양한 형태로 진화하고 있는데 이중 커뮤니티가든(Community Garden)은 도시화로 인하여 발생하는 개인과 사회의 문제를 해결하기 위한 대안으로 자리잡고 있다. 도시에서의 커뮤니티가든은 커뮤니티 활동을 활발하게 펼칠 수 있는 터가 되어주고 있는바 이에 국내 도시 커뮤니티가든에 대한 현황을 살펴보고 이를 위해 이론적고찰과 현장답사, 자료분석을 토대로 하여 한국적 맥락의 도시 커뮤니티가든에 대한 개념 정립을 위한 기초연구를 진행하였다. 국내 주요 도시 13곳 내에 위치한 35개 사례지를 선정하여 조사한 결과 한국적 맥락의 도시 커뮤니티가든은 주민조직과 지자체의 행정지도가 어우러진 도심내 유휴지 또는 마을 공터에 조성된 공동경작 또는 개인경작이 어우러진 정원이라 할 수 있다. 또한 한국의 도시 커뮤니티가든은 해당 지자체의 관리와 보조금 지급여부에 따라 커뮤니티가든의 물리적 상태가 달라졌으며 따라서, 주민조직체계에 대한 지원과 효율적인 관리시스템이 확립된다면 도시 커뮤니티가든의 지속가능성은 높아질 것으로 사료된다.

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