• Title/Summary/Keyword: 캐스팅

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알루미늄 다이캐스팅주조에서 용탕 청정도 평가방법

  • J. Wannasin;D. Schwamb;J.F. Wallace
    • Journal of Korea Foundry Society
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    • v.43 no.6
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    • pp.325-329
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    • 2023
  • 높은 주조 품질을 요구받고 있는 대부분의 다이캐스팅업체들은 양산공정을 통해 사용되고있는 용탕의 청정도를 평가하고 모니터링을 해야만 한다. 여러 가지 평가방법들을 사용할 수 있지만 현장에서는 일부 측정방법만이 다이캐스팅에 적용되고 있으며 목적에 맞게 적절하게 사용하여야 한다. 세 가지 가능한 평가 방법인 K-Mold, 기계적물성 평가 및 PoDFA(다공성 디스크 여과 장치) 를 대상으로 소개하고자 한다. 우선, 각 방법들은 서로 사용 목적 목적에 따라 선택될 수 있으며 K-Mold는 현장에서 빠르고 간단하게 적용할 수 있는 방법으로 일정한 규격화된 시편의 파면을 만들고 파단면 관찰을 통해 일정한 크기 이상의 산화물 갯수를 확인하여 용탕의 품질을 관리하는 편리한 평가방법 중 하나다. 기계적 물성 테스트는 용탕 청결도에 대한 정성적, 정량적 정보를 모두 확인할 수 있으며 샘플링 테스트에 적합한 시험법이라 할 수 있다. 또한, PoDFA는 용탕내에 개재물의 종류별 정밀분석과 양에 대한 상대적 비교 분석으로써 현장의 많은 경험을 통하여 데이터 축적하고 분석하는 방법으로 사용방법에 대한 전문교육이 필요하다.

Modeling of the Distributed Broadcasting in IEEE 802.11p MAC Based Vehicular Networks (IEEE 802.11p MAC 기반 차량 네트워크에서의 분산된 브로드캐스팅 모델링)

  • Jeong, Daein
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.11
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    • pp.924-933
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    • 2013
  • In this paper, we propose a modeling of the broadcasting in the IEEE 802.11p MAC protocol for the VANET(Vehicular Ad hoc Networks). Due to the fact that the beacon message which is needed for the safety services is shared via broadcasting, the analytical modeling of the broadcasting is crucial for the optimum design of the services. Two characteristics specific to the IEEE 802.11p are reflected in the modeling; the time limited CCH interval caused by the channel switching between the CCH and SCH, and no retransmission of the broadcasted messages. In the proposal, we assumed no restriction on the moment of generation of the beacon messages. We allow the messages to be generated and broadcasted within the whole CCH interval. Simulation results prove the accuracy of the proposed modeling. Noticeable improvements are also observed in terms of the performance indices such as the successful delivery ratio, transmission delay, and the variation of the delay.

Variable Geocasting based on Ad Hoc Networks (Ad Hoc 네트워크 기반의 가변 지오캐스팅)

  • Lee Cheol-Seung;Lee Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.8
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    • pp.1401-1406
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    • 2006
  • Mobile Ad-hoc networks have recently attracted a lot of attention in the research community as well as in industry. Although the previous research mainly focused on various of Ad-hoc in routing, we consider, in this paper, how to efficiently support applications such as variable Goocasting basd on Ad-hoc networks. The goal of a geocasting uotocol is deliver data packets to a group of nodes that are located within a specified geocasting region. Previous research that support geocast nice in mobilie computing based on Ad-hoc have the non-optimization problem of data delivery path, overhead by frequent reconstruction of the geocast tree, and service disruption problem. In this paper, we propose the mobility pattern based geocast technique using variable service range according to the nobility of destination node and resource reservation to solve this problem. The experimental results show that our proposed mechanism has improved performance of Connection & Network Overhead than previous research.

Region-based Tree Multicasting Protocol in Wireless Ad-Hoc Networks (무선 에드혹 네트워크에서 지역 기반 트리를 이용한 멀티캐스팅 프로토콜)

  • Lim Jung-Eun;Yoo Sang-Jo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.11B
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    • pp.772-783
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    • 2005
  • In this paper, we propose an effective multicasting protocol in wireless ad-hoc networks. Conventional wired and wireless network multicast protocols do not perform well in wireless ad hoc networks because they were designed without consideration of ad hoc environments such as node mobility, limited bandwidth, high error probability. To solve this problem, some multicasting protocols for ad hoc network have been proposed in the literature. However, these protocols can not provide high packet delivery ratio, low control packet overhead and low expended bandwidth at the same time. Therefore, in this paper, we propose RTMA that improves multicasting performance in wireless ad hoc networks. RTMA calculates its current region from its position information by using GPS in order to make tree among the multicast group nodes in the same region. The proposed region-based tree method is for high packet delivery ratio, low control packet overhead when many senders send data packets. RTMA makes a reliable tree by using speed information to fill a gap of the weak points of the tree structure. When searching the routing path, RTMA selects the reliable path excluding high speed nodes.

A Novel Global Mobility Management Scheme for Multicasting Service Support in Proxy Mobile IPv6 Networks (프록시 모바일 IPv6 네트워크에서 멀티캐스팅 서비스 지원을 위한 글로벌 이동성관리 기법)

  • Park, Jongsun;Kim, Jongyoun;Jeong, Jongpil
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.6
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    • pp.229-240
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    • 2012
  • The development of multimedia applications followed by development of high-speed networks has improved the performance of mobile devices with high transfer speed broadband. Mobile internet access has made possible seamless indoor and outdoor mobile multicast services. Multicasting services are used to support efficient group communications. However, mobile multicasting services have two constraints: tunnel convergence and handover latency. Many protocols and handover methods have been proposed to address these problems. The inter-LMA optimized handover model for multicasting services has previously been proposed for PMIPv6-based networks. The proposed model removes the tunnel convergence issue and reduces router processing costs. It also makes possible the performance of fast handover operations with adaptive transmission mechanisms. In addition, the proposed scheme exhibits low packet delivery costs and handover latency in comparison with existing schemes, and ensures fast handover when moving the inter-LMA domain

Dynamically Adjusted Probabilistic Broadcasting Mechanism based on Distance Ratio and Node Density for MANETs (MANET에서 이격 비율과 노드 밀집도에 기반한 동적 확률을 적용한 브로드캐스팅 기법)

  • Kim, Jae Soo
    • Journal of Korea Multimedia Society
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    • v.16 no.9
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    • pp.1077-1088
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    • 2013
  • As broadcasting is the process that a node sends a packet to all nodes in the network. it is basic process used for discovering of a routes to a node and disseminating of control information message in Mobile Ad hoc NETwork (MANET). In this paper, we propose dynamically adjusted probabilistic mechanism based on distance ratio and node density for broadcasting in MANETs. The distance ratio can be calculated as the ratio of the radio strength length to the distance from sender of a node, and node density can be get from 1-hop nodes of neighbours. A mobile node receiving broadcast packets determines the probability of rebroadcasting considering distance ratio and node density of itself. Rebroadcast probability will be set as low value to a node which is located in nearby area of sender and has high 1-hop node density, So it reduces packets transmission caused by the early die-out of rebroadcast packets. Compared with the simple flooding and fixed probabilistic flooding by simulation, our approach shows better performances results. Proposed algorithm can reduce the rebroadcast packet delivery more than 30% without scanting reachability, where as it shows up to 96% reachability compared with flooding.

A Tree-based Greedy Algorithm for Minimum Power Broadcast in Wireless Networks (무선 네트워크에서 최소 전력 브로드캐스트를 위한 트리 기반 탐욕 알고리즘)

  • Lee, Dong-ho;Jang, Kil-woong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.5
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    • pp.921-928
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    • 2017
  • Unlike wired networks, broadcasting in wireless networks can transmit data to several nodes at a time in a single transmission. The omnidirectional broadcasting of node in wireless networks simultaneously reaches all neighboring nodes. In this paper, we propose a greedy algorithm to solve the minimum power broadcasting problem that minimizes the total transmission power when broadcasting in wireless networks. The proposed algorithm uses a neighborhood list which is a set of nodes that can transmit messages within the maximum transmission range of each node, and among the transmitting nodes that have received the data, the node having the largest number of the neighboring nodes firstly transmits the data to neighboring node. The performance of the proposed algorithm was evaluated by computer simulation, and was compared with existing algorithms in terms of total transmission power and broadcasting frequency for broadcasting to all nodes. Experiment results show that the proposed algorithm outperforms the conventional algorithms.

A Study on Variable Geocasting in Ad-hoc Environment (Ad-hoc 환경에서의 가변 지오캐스팅에 관한 연구)

  • Lee Cheol-Seung;Kim Kuk-Se;Jung Sung-Ok;Lee Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.510-513
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    • 2006
  • Mobile Ad-hoc networks have recently attracted a lot of attention in the research community as well as in industry. Although the previous research mainly focused on various of Ad-hoc in routing we consider, in this paper, how to efficiently support applications such as variable Geocasting basd on Ad-hoc networks. The goal of a geocasting protocol is deliver data packets to a group of nodes that are located within a specified geocasting region. Previous research that support geocast service in mobilie computing based on Ad-hoc have the non-optimization problem of data delivery path, overhead by frequent reconstruction of the geocast tree, and service disruption problem. In this paper, we propose the mobility pattern based geocast technique using variable service range according to the mobility of destination node and resource reservation to solve this problem. The experimental results show that our proposed mechanism has improved performance than previous research.

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A Real-time Multicasting Protocol using Time Deadline in Wireless Sensor Networks (무선 센서 망에서 제한시간을 이용한 실시간 멀티캐스팅 프로토콜)

  • Kim, Cheonyong;Yang, Taehun;Kim, Sangdae;Cho, Hyunchong;Kim, Sang-Ha
    • Journal of KIISE
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    • v.44 no.1
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    • pp.107-113
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    • 2017
  • Real-time multicasting is a packet transmission scheme ensuring that multiple destinations receive a packet within the desired time line. In wireless sensor networks, a packet can be delivered to a limited distance under a given deadline, since the end-to-end delay tends to be proportional to the end-to-end physical distance. Existing real-time multicasting protocols select the distance between the source and the furthest destination as the distance limitation and construct a multicasting tree guaranteeing delivery paths to each destination within the distance limitation. However, the protocols might lead to real-time delivery failures and energy efficiency degradation due to the fixed distance limitation. In this study, we proposed a real-time multicasting protocol using time deadline. The proposed protocol obtains the maximum transmittable distance with a given time deadline and subsequently constructs a multicasting tree using the maximum transmittable distance. The form of the multicasting tree varies according to the given time deadline to trade off the energy efficiency against the real-time delivery success ratio. The simulation results showed that the proposed scheme is superior to the existing protocols in terms of energy efficiency and real-time delivery success ratio under various time deadlines.

Multicast Routing Protocol for Multimedia Applications (멀티미디어 응용을 위한 멀티캐스트 라우팅 프로토콜)

  • Lee, Kwang-Il;Cho, Pyoung-Dong;Kim, Kyoung-Il;Kim, Sang-Ha
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.5
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    • pp.1274-1284
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    • 1998
  • Multicasting plays an important role in providing multimedia services like audio and video conferencing and has been actively studied for many years. The study of multicasting has been mainly focused on finding a low-cost tree on the assumption that every edge of the tree has enough link capacity to be allocated to the amound of bandwidth required by a service. In some cases, however, a multicasting tree whose some edges do not have enough bandwidth to be allocated may exist. A typical example of this case is to multicast among the group users located in the different sub-networks in the interconnected networks composed of the high bandwidth networks such as B-ISDN and the low bandwidth networks such as PSTN and PSDN. This paper proposes a novel multicasting protocol for providing multimedia services in a wide area network interconnected by multiple heterogeneous networks. First, the paper discusses the inherent limitation of present multicasting protocols for the case. Second, se introduce a new concept, multiple QoS's for a service, which extends the implicit assumption that only one QoS is assigned to a service in order to overcome this limitation. Third, our multicasting protocol is designed based on the current Internet protocol stacks. Last, we perform simulations for possible scenarios to provide multimedia services in the network and analyze their pros and cons.

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