• Title/Summary/Keyword: 카메라 모델

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Gaze Detection Based on Facial Features and Linear Interpolation on Mobile Devices (모바일 기기에서의 얼굴 특징점 및 선형 보간법 기반 시선 추적)

  • Ko, You-Jin;Park, Kang-Ryoung
    • Journal of Korea Multimedia Society
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    • v.12 no.8
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    • pp.1089-1098
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    • 2009
  • Recently, many researches of making more comfortable input device based on gaze detection technology have been performed in human computer interface. Previous researches were performed on the computer environment with a large sized monitor. With recent increase of using mobile device, the necessities of interfacing by gaze detection on mobile environment were also increased. In this paper, we research about the gaze detection method by using UMPC (Ultra-Mobile PC) and an embedded camera of UMPC based on face and facial feature detection by AAM (Active Appearance Model). This paper has following three originalities. First, different from previous research, we propose a method for tracking user's gaze position in mobile device which has a small sized screen. Second, in order to detect facial feature points, we use AAM. Third, gaze detection accuracy is not degraded according to Z distance based on the normalization of input features by using the features which are obtained in an initial user calibration stage. Experimental results showed that gaze detection error was 1.77 degrees and it was reduced by mouse dragging based on the additional facial movement.

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Realistic 3D Scene Reconstruction from an Image Sequence (연속적인 이미지를 이용한 3차원 장면의 사실적인 복원)

  • Jun, Hee-Sung
    • The KIPS Transactions:PartB
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    • v.17B no.3
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    • pp.183-188
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    • 2010
  • A factorization-based 3D reconstruction system is realized to recover 3D scene from an image sequence. The image sequence is captured from uncalibrated perspective camera from several views. Many matched feature points over all images are obtained by feature tracking method. Then, these data are supplied to the 3D reconstruction module to obtain the projective reconstruction. Projective reconstruction is converted to Euclidean reconstruction by enforcing several metric constraints. After many triangular meshes are obtained, realistic reconstruction of 3D models are finished by texture mapping. The developed system is implemented in C++, and Qt library is used to implement the system user interface. OpenGL graphics library is used to realize the texture mapping routine and the model visualization program. Experimental results using synthetic and real image data are included to demonstrate the effectiveness of the developed system.

Realistic and Fast Depth-of-Field Rendering in Direct Volume Rendering (직접 볼륨 렌더링에서 사실적인 고속 피사계 심도 렌더링)

  • Kang, Jiseon;Lee, Jeongjin;Shin, Yeong-Gil;Kim, Bohyoung
    • The Journal of Korean Institute of Next Generation Computing
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    • v.15 no.5
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    • pp.75-83
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    • 2019
  • Direct volume rendering is a widely used method for visualizing three-dimensional volume data such as medical images. This paper proposes a method for applying depth-of-field effects to volume ray-casting to enable more realistic depth-of-filed rendering in direct volume rendering. The proposed method exploits a camera model based on the human perceptual model and can obtain realistic images with a limited number of rays using jittered lens sampling. It also enables interactive exploration of volume data by on-the-fly calculating depth-of-field in the GPU pipeline without preprocessing. In the experiment with various data including medical images, we demonstrated that depth-of-field images with better depth perception were generated 2.6 to 4 times faster than the conventional method.

Optimization of Color Sorting Process of Shredded ELV Bumper using Reaction Surface Method (반응표면법을 이용한 폐자동차 범퍼 파쇄물의 색채선별공정 최적화 연구)

  • Lee, Hoon
    • Resources Recycling
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    • v.28 no.2
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    • pp.23-30
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    • 2019
  • An color sorting technique was introduced to recycle End-of-life automobile shredded bumpers. The color sorting is a innovate method of separating the differences in the color of materials which are difficult to separate in gravity and size classification by using a camera and an image process technique. Experiments were planned and optimal conditions were derived by applying BBD (Box-Behnken Design) in the reaction surface method. The effects of color sensitivity, feed rate and sample size were analyzed, and a second-order reaction model was obtained based on the analysis of regression and statistical methods and $R^2$ and p-value were 99.56% and < 0.001. Optimum recovery was 94.1% under the conditions of color sensitivity, feed rate and particle size of 32%, 200 kg/h, and 33 mm respectively. The recovery of actual experiment was 93.8%. The experimental data agreed well with the predicted value and confirmed that the model was appropriate.

SSD-based Fire Recognition and Notification System Linked with Power Line Communication (유도형 전력선 통신과 연동된 SSD 기반 화재인식 및 알림 시스템)

  • Yang, Seung-Ho;Sohn, Kyung-Rak;Jeong, Jae-Hwan;Kim, Hyun-Sik
    • Journal of IKEEE
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    • v.23 no.3
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    • pp.777-784
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    • 2019
  • A pre-fire awareness and automatic notification system are required because it is possible to minimize the damage if the fire situation is precisely detected after a fire occurs in a place where people are unusual or in a mountainous area. In this study, we developed a RaspberryPi-based fire recognition system using Faster-recurrent convolutional neural network (F-RCNN) and single shot multibox detector (SSD) and demonstrated a fire alarm system that works with power line communication. Image recognition was performed with a pie camera of RaspberryPi, and the detected fire image was transmitted to a monitoring PC through an inductive power line communication network. The frame rate per second (fps) for each learning model was 0.05 fps for Faster-RCNN and 1.4 fps for SSD. SSD was 28 times faster than F-RCNN.

Automated Construction of IndoorGML Data Using Point Cloud (포인트 클라우드를 이용한 IndoorGML 데이터의 자동적 구축)

  • Kim, Sung-Hwan;Li, Ki-Joune
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.38 no.6
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    • pp.611-622
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    • 2020
  • As the advancement of technologies on indoor positioning systems and measuring devices such as LiDAR (Light Detection And Ranging) and cameras, the demands on analyzing and searching indoor spaces and visualization services via virtual and augmented reality have rapidly increasing. To this end, it is necessary to model 3D objects from measured data from real-world structures. In addition, it is important to store these structured data in standardized formats to improve the applicability and interoperability. In this paper, we propose a method to construct IndoorGML data, which is an international standard for indoor modeling, from point cloud data acquired from LiDAR sensors. After examining considerations that should be addressed in IndoorGML data, we present a construction method, which consists of free space extraction and connectivity detection processes. With experimental results, we demonstrate that the proposed method can effectively reconstruct the 3D model from point cloud.

Deep Learning Image Processing Technology for Vehicle Occupancy Detection (차량탑승인원 탐지를 위한 딥러닝 영상처리 기술 연구)

  • Jang, SungJin;Jang, JongWook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.8
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    • pp.1026-1031
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    • 2021
  • With the development of global automotive technology and the expansion of market size, demand for vehicles is increasing, which is leading to a decrease in the number of passengers on the road and an increase in the number of vehicles on the road. This causes traffic jams, and in order to solve these problems, the number of illegal vehicles continues to increase. Various technologies are being studied to crack down on these illegal activities. Previously developed systems use trigger equipment to recognize vehicles and photograph vehicles using infrared cameras to detect the number of passengers on board. In this paper, we propose a vehicle occupant detection system with deep learning model techniques without exploiting existing system-applied trigger equipment. The proposed technique proposes a system to detect vehicles by establishing triggers within images and to apply deep learning object recognition models to detect real-time boarding personnel.

Visualization of Doublet Impinging Jet Spray in Supercritical Mixed Hydrocarbon Fluid (초임계 탄화수소계열 혼합유체의 이중 충돌 제트 분무 가시화)

  • Song, Juyeon;Choi, Myeung Hwan;An, Jeongwoo;Koo, Jaye
    • Journal of the Korean Society of Propulsion Engineers
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    • v.25 no.4
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    • pp.53-58
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    • 2021
  • Based on surrogate model, a hydrocarbon mixture was analyzed by visualizing the impinging break up mechanism in subcritical and supercritical conditions. Decane and methylcyclohexane with different critical pressures and temperatures were selected as experimental fluids. The impinging injector was installed inside the chamber, and the spray was visualized through a speed camera in subcritical and supercritical conditions. The injection condition of the mixture and chamber was kept constant at Pr(P/Pc) = 1, and Tr(T/Tc) was increased from 0.48 to 1.02. As Tr increased, the spray angle increased, and the sheet length decreased as the properties of the mixture reached each critical point. In addition, when the mixture approached the near critical point, it was shown that the change in density gradient was largely observed out of the impinging break up mechanism.

Blockchain-Based Shared Electric Kickboard User Management Model (블록체인 기반 공유 전동킥보드 이용자 관리 모델)

  • Soojin Lee;Min-Jeong Park;Na-Hee Kim;Seung-Hyun Seo
    • KIPS Transactions on Computer and Communication Systems
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    • v.12 no.7
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    • pp.217-226
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    • 2023
  • As the use of shared electric kickboards is rapidly increasing, there are many cases of illegal parking of shared mobility. In order to solve this problem, local governments are taking measures such as towing illegally parked shared electric kickboards, but user management is not considered and the methods are inefficient. Accordingly, in this paper, we propose a blockchain-based shared electric kickboard user management model. The shared electric kickboard is equipped with a camera sensor and GPS that can check the parking status, and when the user ends the use of the shared electric kickboard, information on the parking status is collected through the installed sensors and the shared electric kickboard company You can check if the user has parked correctly. In addition, trust points are given according to the user's parking history and incentives are provided according to the trust points, inducing users to return the shared evangelism kickboard correctly. The information is shared through the consortium blockchain in which shared electric kickboard companies participate, enabling integrated user management of shared electric kickboard companies.

Development of a Web Platform System for Worker Protection using EEG Emotion Classification (뇌파 기반 감정 분류를 활용한 작업자 보호를 위한 웹 플랫폼 시스템 개발)

  • Ssang-Hee Seo
    • Journal of Internet of Things and Convergence
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    • v.9 no.6
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    • pp.37-44
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    • 2023
  • As a primary technology of Industry 4.0, human-robot collaboration (HRC) requires additional measures to ensure worker safety. Previous studies on avoiding collisions between collaborative robots and workers mainly detect collisions based on sensors and cameras attached to the robot. This method requires complex algorithms to continuously track robots, people, and objects and has the disadvantage of not being able to respond quickly to changes in the work environment. The present study was conducted to implement a web-based platform that manages collaborative robots by recognizing the emotions of workers - specifically their perception of danger - in the collaborative process. To this end, we developed a web-based application that collects and stores emotion-related brain waves via a wearable device; a deep-learning model that extracts and classifies the characteristics of neutral, positive, and negative emotions; and an Internet-of-things (IoT) interface program that controls motor operation according to classified emotions. We conducted a comparative analysis of our system's performance using a public open dataset and a dataset collected through actual measurement, achieving validation accuracies of 96.8% and 70.7%, respectively.