• Title/Summary/Keyword: 카메라 모델

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Parking Lot Vehicle Counting Using a Deep Convolutional Neural Network (Deep Convolutional Neural Network를 이용한 주차장 차량 계수 시스템)

  • Lim, Kuoy Suong;Kwon, Jang woo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.17 no.5
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    • pp.173-187
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    • 2018
  • This paper proposes a computer vision and deep learning-based technique for surveillance camera system for vehicle counting as one part of parking lot management system. We applied the You Only Look Once version 2 (YOLOv2) detector and come up with a deep convolutional neural network (CNN) based on YOLOv2 with a different architecture and two models. The effectiveness of the proposed architecture is illustrated using a publicly available Udacity's self-driving-car datasets. After training and testing, our proposed architecture with new models is able to obtain 64.30% mean average precision which is a better performance compare to the original architecture (YOLOv2) that achieved only 47.89% mean average precision on the detection of car, truck, and pedestrian.

A Real Time Low-Cost Hand Gesture Control System for Interaction with Mechanical Device (기계 장치와의 상호작용을 위한 실시간 저비용 손동작 제어 시스템)

  • Hwang, Tae-Hoon;Kim, Jin-Heon
    • Journal of IKEEE
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    • v.23 no.4
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    • pp.1423-1429
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    • 2019
  • Recently, a system that supports efficient interaction, a human machine interface (HMI), has become a hot topic. In this paper, we propose a new real time low-cost hand gesture control system as one of vehicle interaction methods. In order to reduce computation time, depth information was acquired using a time-of-flight (TOF) camera because it requires a large amount of computation when detecting hand regions using an RGB camera. In addition, fourier descriptor were used to reduce the learning model. Since the Fourier descriptor uses only a small number of points in the whole image, it is possible to miniaturize the learning model. In order to evaluate the performance of the proposed technique, we compared the speeds of desktop and raspberry pi2. Experimental results show that performance difference between small embedded and desktop is not significant. In the gesture recognition experiment, the recognition rate of 95.16% is confirmed.

Hand gesture based a pet robot control (손 제스처 기반의 애완용 로봇 제어)

  • Park, Se-Hyun;Kim, Tae-Ui;Kwon, Kyung-Su
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.4
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    • pp.145-154
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    • 2008
  • In this paper, we propose the pet robot control system using hand gesture recognition in image sequences acquired from a camera affixed to the pet robot. The proposed system consists of 4 steps; hand detection, feature extraction, gesture recognition and robot control. The hand region is first detected from the input images using the skin color model in HSI color space and connected component analysis. Next, the hand shape and motion features from the image sequences are extracted. Then we consider the hand shape for classification of meaning gestures. Thereafter the hand gesture is recognized by using HMMs (hidden markov models) which have the input as the quantized symbol sequence by the hand motion. Finally the pet robot is controlled by a order corresponding to the recognized hand gesture. We defined four commands of sit down, stand up, lie flat and shake hands for control of pet robot. And we show that user is able to control of pet robot through proposed system in the experiment.

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Hologram based Internet of Signage Design Using Raspberry Pi

  • Timur, Khudaybergenov;Han, Jungdo;Cha, Jae-Sang
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.12
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    • pp.35-41
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    • 2019
  • This paper propose design of remotely controllable hologram based interactive signage. General idea is organization of work of hologram signage through using Raspberry Pi hardware platform and Intel realsense r200 for interaction opportunity. Remote content management is based on Screenly software solution. Open CV based solutions are used for content controlling on the spectators side. Represented work describe of using of the 3D content rendering algorithm based on 3D gaming technology Unity 5. An experimental model was carried out with the purpose of IoS designing, to 3D data visualization and to introduce a new method for visualizing and displaying 3D data on a hologram pyramid signage. Description of working model of hologram signage is given in this paper.

HSV Color Model Based Front Vehicle Extraction and Lane Detection using Shadow Information (그림자 정보를 이용한 HSV 컬러 모델 기반의 전방 차량 검출 및 차선 정보 검출)

  • 한상훈;조형제
    • Journal of Korea Multimedia Society
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    • v.5 no.2
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    • pp.176-190
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    • 2002
  • According as vehicles increases, system such as Advanced Drivers Assistance System(ADAS ) to inform forward situation to driver is required. In this paper, we proposes method to detect forward vehicles and lane from sequential color images by basis process to inform forward situation to driver. We detect a front vehicle using that shadow area exists on part under vehicles and that road area occupies many parts even if road traffic is confused. We detect lane information using that lane part is white order by reverse characteristic of shadow area. This method shows good result in case road is confused or there is direction indication to road. HSV color space is selected for color modeling. This method uses saturation component and value component in HSV color model to detect vehicles and lane. It uses statistics features of HSV component and position to know whether detected vehicles area is vehicles such as vehicles previous frame. To verify the effects of the proposed method, we capture the road images with notebook and CCD camera for PC and Present the results such as processing time, accuracy and vehicles detection against the images.

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Fast Digital Hologram Generation Using True 3D Object (실물에 대한 디지털 홀로그램 고속 생성)

  • Kang, Hoon-Jong;Lee, Gang-Sung;Lee, Seung-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1283-1288
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    • 2009
  • In general, a 3D computer graphic model is being used to generate a digital hologram as theinput information because the 3D information of an object can be extracted from a 3D model, easily. The 3D information of a real scene can be extracted by using a depth camera. The 3D information, point cloud, corresponding to real scene is extracted from a taken image pair, a gray texture and a depth map, by a depth camera. The extracted point cloud is used to generate a digital hologram as input information. The digital hologram is generated by using the coherent holographic stereogram, which is a fast digital hologram generation algorithm based on segmentation. The generated digital hologram using the taken image pair by a depth camera is reconstructed by the Fresnel approximation. By this method, the digital hologram corresponding to a real scene or a real object could be generated by using the fast digital hologram generation algorithm. Furthermore, experimental results are satisfactory.

Development of a Fall Detection System Using Fish-eye Lens Camera (어안 렌즈 카메라 영상을 이용한 기절동작 인식)

  • So, In-Mi;Han, Dae-Kyung;Kang, Sun-Kyung;Kim, Young-Un;Jong, Sung-tae
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.4
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    • pp.97-103
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    • 2008
  • This study is to present a fainting motion recognizing method by using fish-eye lens images to sense emergency situations. The camera with fish-eye lens located at the center of the ceiling of the living room sends images, and then the foreground pixels are extracted by means of the adaptive background modeling method based on the Gaussian complex model, which is followed by tracing of outer points in the foreground pixel area and the elliptical mapping. During the elliptical tracing, the fish-eye lens images are converted to fluoroscope images. the size and location changes, and moving speed information are extracted to judge whether the movement, pause, and motion are similar to fainting motion. The results show that compared to using fish-eye lens image, extraction of the size and location changes. and moving speed by means of the conversed fluoroscope images has good recognition rates.

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Position Improvement of a Mobile Robot by Real Time Tracking of Multiple Moving Objects (실시간 다중이동물체 추적에 의한 이동로봇의 위치개선)

  • Jin, Tae-Seok;Lee, Min-Jung;Tack, Han-Ho;Lee, In-Yong;Lee, Joon-Tark
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.2
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    • pp.187-192
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    • 2008
  • The Intelligent Space(ISpace) provides challenging research fields for surveillance, human-computer interfacing, networked camera conferencing, industrial monitoring or service and training applications. ISpace is the space where many intelligent devices, such as computers and sensors, are distributed. According to the cooperation of many intelligent devices, the environment, it is very important that the system knows the location information to offer the useful services. In order to achieve these goals, we present a method for representing, tracking and human Jollowing by fusing distributed multiple vision systems in ISpace, with application to pedestrian tracking in a crowd. This paper describes appearance based unknown object tracking with the distributed vision system in intelligent space. First, we discuss how object color information is obtained and how the color appearance based model is constructed from this data. Then, we discuss the global color model based on the local color information. The process of learning within global model and the experimental results are also presented.

Stereo Matching by Dynamic Programming with Edges Emphasized (에지 정보를 강조한 동적계획법에 의한 스테레오 정합)

  • Joo, Jae-Heum;Oh, Jong-kyu;Seol, Sung-Wook;Lee, Chul-Hun;Nam, Ki-Gon
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.10
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    • pp.123-131
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    • 1999
  • In this paper, we proposed stereo matching algorithm by dynamic programming with edges emphasized. Existing algorithms show blur generally at depth discontinuities owing to smoothness constraint and non-existence of matching pixel in occlusion regions. Also it accompanies matching error by lackness of matching information in the untextured regions. This paper defines new cost function to make up for the problems occurred to existing algorithms. It is possible through deriving matching of edges in left and right images to be carried out between edge regions anf deriving that in the other regions to be peformed between the other regions. In case of the possibility that edges can be Produced in a large amount, matching between edge information adds weight to cost function in proportion to Path distance. Proposed algorithm was applied to various images obtained by convergent camera model as well as parallel camera model. As the result, proposed algorithm showed improved performance in the aspect of matching error and processing in the occlusion regions compared to existing algorithms. Also it could improve blur especially in discontinuity regions.

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Measurement of Construction Material Quantity through Analyzing Images Acquired by Drone And Data Augmentation (드론 영상 분석과 자료 증가 방법을 통한 건설 자재 수량 측정)

  • Moon, Ji-Hwan;Song, Nu-Lee;Choi, Jae-Gab;Park, Jin-Ho;Kim, Gye-Young
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.1
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    • pp.33-38
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    • 2020
  • This paper proposes a technique for counting construction materials by analyzing an image acquired by a Drone. The proposed technique use drone log which includes drone and camera information, RCNN for predicting construction material type, dummy area and Photogrammetry for counting the number of construction material. The existing research has large error ranges for predicting construction material detection and material dummy area, because of a lack of training data. To reduce the error ranges and improve prediction stability, this paper increases the training data with a method of data augmentation, but only uses rotated training data for data augmentation to prevent overfitting of the training model. For the quantity calculation, we use a drone log containing drones and camera information such as Yaw and FOV, RCNN model to find the pile of building materials in the image and to predict the type. And we synthesize all the information and apply it to the formula suggested in the paper to calculate the actual quantity of material pile. The superiority of the proposed method is demonstrated through experiments.