• Title/Summary/Keyword: 카메라배치

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Texture Image Generation Technique Considering Storage Optimization of 3D-Spatial Data (3차원 공간자료의 저장 공간 최적화를 고려한 텍스쳐 생성기법 연구)

  • Jin, Gi-Ho;Ha, Sung-Ryong
    • Journal of Digital Contents Society
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    • v.15 no.4
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    • pp.457-464
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    • 2014
  • Recently, interests in space information data are increasing due to the initiation of spatial information open platform service by the Ministry of Land, Infrastructure and Transport. The purpose of this study is optimizing management and storing of the texture data, one kinds of 3D-spatial data. First, extract 3D-spatial data through the aerial triangulation and 3D-writing using raw image taken with the Multi-directional aerial camera and the vertical aerial camera. And develop the method to create single texture data and related technique by align and place corresponding 3D-spatial data to optimal storage space. Through experiment, the results show effect of 8 times of storage capacity reduction compared to existing single-file storage method, additionally, new method can improve file management efficiency in comparison with multiple file storage method. The results of this study can be cornerstone of three-dimensional space information management when dealing with bulk data, and utilizations will be enhanced through the further studies and algorithm improvement.

Real-Time Image Mosaic Using DirectX (DirectX를 이용한 실시간 영상 모자익)

  • Chong, Min-Yeong;Choi, Seung-Hyun;Bae, Ki-Tae;Lee, Chil-Woo
    • The KIPS Transactions:PartB
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    • v.10B no.7
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    • pp.803-810
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    • 2003
  • In this paper, we describe a fast image mosaic method for constructing a large-scale image with video image captured from cameras that are arranged in radial shape. In the first step, we adopt the phase correlation algorithm to estimate the horizontal and vertical displacement between two adjacent images. Secondly, we calculate the accurate transform matrix among those cameras with Levenberg-Marquardt method. In the last step, those images are stitched into one large scale image in real-time by applying the transform matrix to the texture mapping function of DirectX. The feature of the method is that we do not need to use special hardware devices or write machine-level programs for Implementing a real-time mosaic system since we use conventional graphic APIs (Application Programming Interfaces), DirectX for image synthesis process.

Real-Time Face Detection and Tracking Using the AdaBoost Algorithm (AdaBoost 알고리즘을 이용한 실시간 얼굴 검출 및 추적)

  • Lee, Wu-Ju;Kim, Jin-Chul;Lee, Bae-Ho
    • Journal of Korea Multimedia Society
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    • v.9 no.10
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    • pp.1266-1275
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    • 2006
  • In this paper, we propose a real-lime face detection and tracking algorithm using AdaBoost(Adaptive Boosting) algorithm. The proposed algorithm consists of two levels such as the face detection and the face tracking. First, the face detection used the eight-wavelet feature models which ate very simple. Each feature model applied to variable size and position, and then create initial feature set. The intial feature set and the training images which were consisted of face images, non-face images used the AdaBoost algorithm. The basic principal of the AdaBoost algorithm is to create final strong classifier joining linearly weak classifiers. In the training of the AdaBoost algorithm, we propose SAT(Summed-Area Table) method. Face tracking becomes accomplished at real-time using the position information and the size information of detected face, and it is extended view region dynamically using the fan-Tilt camera. We are setting to move center of the detected face to center of the Image. The experiment results were amply satisfied with the computational efficiency and the detection rates. In real-time application using Pan-Tilt camera, the detecter runs at about 12 frames per second.

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Low Complexity Motion Estimation Search Method for Multi-view Video Coding (다시점 비디오 부호화를 위한 저 복잡도 움직임 추정 탐색 기법)

  • Yoon, Hyo-Sun;Kim, Mi-Young
    • Journal of Korea Multimedia Society
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    • v.16 no.5
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    • pp.539-548
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    • 2013
  • Although Motion estimation (ME) plays an important role in digital video compression, it requires a complicated search procedure to find an optimal motion vector. Multi-view video is obtained by capturing one three-dimensional scene with many cameras at different positions. The computational complexity of motion estimation for Multi-view video coding increases in proportion to the number of cameras. To reduce computational complexity and maintain the image quality, a low complexity motion estimation search method is proposed in this paper. The proposed search method consists of four-grid diamond search patten, two-gird diamond search pattern and TZ 2 Point search pattern. These search patterns exploit the characteristics of the distribution of motion vectors to place the search points. Experiment results show that the speedup improvement of the proposed method over TZ search method (JMVC) can be up to 1.8~4.5 times faster by reducing the computational complexity and the image quality degradation is about to 0.01~0.24 (dB).

The Study on Surface Fire Spread in Fuel Bed (Fuel Bed에서의 지표화 확산에 관한 연구)

  • Kim, Jeong-Hun;Kim, Eung-Sik;Kim, Dong-Hyun;Kim, Jang-Whan
    • Fire Science and Engineering
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    • v.28 no.6
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    • pp.22-27
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    • 2014
  • In this study a Fuel bed where surface fire spreads through is made to measure the data such as the flame height, radiation, spread rate and temperature distribution of Fuel bed. As experimental variables species of trees, wind velocities and slop are chosen. Fallen leaves of Quercus Variabilis (Q.V.) and Pinus Densiflora (P.D.) are used as fuel. Wind velocity is controlled by simply designed wind turnnel from 1 to 5 m/s. Slope of fuel bed is changed from $0^{\circ}$ to $30^{\circ}$. For the measurements of temperature distribution and spread rate total 35 of K-type 1.6 mm thermocouples are positioned as a lattice design. Radiant heat flow meters are used besides video camera and thermovision camera.

Digital Photogrammetry Camera Boresight Calibration Using Ground Control Points (지상기준점을 이용한 디지털카메라 Boresight Calibration)

  • Lee, Yong Wook
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.32 no.4_1
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    • pp.293-298
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    • 2014
  • Recently, the direct georeferencing has been becoming a common method in the aerial photogrammetry. As this direct georeferencing method using converged sensor of the digital photogrammetry camera and GPS(Global Positioning System)/INS(Inertial navaigation System), more rapid and accurate aerial photogrammetry has improved following advanced performance in photogrammetry. Since the accuracy of EO parameters from the direct georeferencing is determined by GPS/INS accuracy, it is significant to calculate the exact attitude information using values of INS rotations. For following calculations, the misalignment, such as INS rotation and the gap of GPS/INS, has to be decided. Because the number of ground control points are used for tirangulation and boresight calibration, those results should be different according to array and location of ground control points. In the study, those location and array of ground control points were tested to be used boresight calibration. As a result, there is no significant change of misalignment and exterior orienation parameters in the case when ground control points were at all course. On the contrarily, the difference has been shown in the case of no ground control point at course.

A Proposal of a Mobile Augmented Reality Service Model based on Street Data, and its Implementation (도로데이터 기반의 모바일 증강현실 서비스 모델 제안 및 시스템 구현)

  • Lee, Jeong Hwan;Lee, Jun;Kwon, Yong Jin
    • Spatial Information Research
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    • v.23 no.5
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    • pp.9-19
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    • 2015
  • The popularity of smart devices and Location Based Services (LBSes) is increasing in part due to users demand for personalized information associated with their location. These services provide intuitive and realistic information by adopting Augmented Reality (AR) technology. This technology utilizes various sensors embedded in the mobile devices. However, these services have inherent problems due to the devices small screen size and the complexity of the real world environment; overlapping content on a small screen and placing icons without considering the user's possible movement. In order to solve these problems, this paper proposes a Mobile Augmented Reality Model with the application of Street Data. The model consists of two layers: "Real Space" and "Information Space". In the model, a user creates a query by scanning the nearby street with a camera in real space and searches accessible content along the street through the use of the information space. Furthermore, the results are placed on both sides of the street to solve the issue of Overlapping. Also, the proposed model is implemented for region "Aenigol", and the efficiency and usefulness of the model are verified.

Compensation Method for Occluded-region of Arbitrary-view Image Synthesized from Multi-view Video (다시점 동영상에서 임의시점영상 생성을 위한 가려진 영역 보상기법)

  • Park, Se-Hwan;Song, Hyuk;Jang, Eun-Young;Hur, Nam-Ho;Kim, Jin-Woong;Kim, Jin-Soo;Lee, Sang-Hun;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.12C
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    • pp.1029-1038
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    • 2008
  • In this paper, we propose a method for an arbitrary-view image generation in multi-view video and methods for pre- and post-processing to compensate unattended regions in the generated image. To generate an arbitrary-view image, camera geometry is used. Three dimensional coordinates of image pixels can be obtained by using depth information of multi-view video and parameter information of multi-view cameras, and by replacing three dimensional coordinates on a two dimensional image plane of other view, arbitrary-view image can be reconstructed. However, the generated arbitrary-view image contains many unattended regions. In this paper, we also proposed a method for compensating these regions considering temporal redundancy and spatial direction of an image and an error of acquired multi-view image and depth information. Test results show that we could obtain a reliably synthesized view-image with objective measurement of PSNR more than 30dB and subjective estimation of DSCQS(double stimulus continuous quality scale method) more than 3.5 point.

Single Photo Resection Using Cosine Law and Three-dimensional Coordinate Transformation (코사인 법칙과 3차원 좌표 변환을 이용한 단사진의 후방교회법)

  • Hong, Song Pyo;Choi, Han Seung;Kim, Eui Myoung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.37 no.3
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    • pp.189-198
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    • 2019
  • In photogrammetry, single photo resection is a method of determining exterior orientation parameters corresponding to a position and an attitude of a camera at the time of taking a photograph using known interior orientation parameters, ground coordinates, and image coordinates. In this study, we proposed a single photo resection algorithm that determines the exterior orientation parameters of the camera using cosine law and linear equation-based three-dimensional coordinate transformation. The proposed algorithm first calculated the scale between the ground coordinates and the corresponding normalized coordinates using the cosine law. Then, the exterior orientation parameters were determined by applying linear equation-based three-dimensional coordinate transformation using normalized coordinates and ground coordinates considering the calculated scale. The proposed algorithm was not sensitive to the initial values by using the method of dividing the longest distance among the combinations of the ground coordinates and dividing each ground coordinates, although the partial derivative was required for the nonlinear equation. In addition, since the exterior orientation parameters can be determined by using three points, there was a stable advantage in the geometrical arrangement of the control points.

The Hand Posture Recognition Using IR-Sensor Array (적외선센서 어레이를 이용한 손동작 검출 방법)

  • Song, Tae-Houn;Jeong, Soon-Mook;Jung, Hyun-Uk;Kwon, Key-Ho;Jeon, Jae-Wook
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.432-435
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    • 2009
  • This paper proposes a hand posture recognition with pattern-matching method, embedding a simple paradigm using an Infrared sensor array. Our pattern-matching based hand posture recognition is specification supports fun and the user experience when communicating between humans and telecommunication devices, including robots. Our non-contact type input device (IR-Sensor Array) transmits commands to control mobile robots. It can also control Google Earth’s map searching programs, and other applications.

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