• Title/Summary/Keyword: 카메라배치

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Learning Similarity between Hand-posture and Structure for View-invariant Hand-posture Recognition (관측 시점에 강인한 손 모양 인식을 위한 손 모양과 손 구조 사이의 학습 기반 유사도 결정 방법)

  • Jang Hyo-Young;Jung Jin-Woo;Bien Zeung-Nam
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.3
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    • pp.271-274
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    • 2006
  • This paper deals with a similarity decision method between the shape of hand-postures and their structures to improve performance of the vision-based hand-posture recognition system. Hand-posture recognition by vision sensors has difficulties since the human hand is an object with high degrees of freedom, and hence grabbed images present complex self-occlusion effects and, even for one hand-posture, various appearances according to viewing directions. Therefore many approaches limit the relative angle between cameras and hands or use multiple cameras. The former approach, however, restricts user's operation area. The latter requires additional considerations on the way of merging the results from each camera image to get the final recognition result. To recognize hand-postures, we use both of appearance and structural features and decide the similarity between the two types of features by learning.

A Study on Multi-Object Tracking Method using Color Clustering in ISpace (컬러 클러스터링 기법을 이용한 공간지능화의 다중이동물체 추척 기법)

  • Jin, Tae-Seok;Kim, Hyun-Deok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.11
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    • pp.2179-2184
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    • 2007
  • The Intelligent Space(ISpace) provides challenging research fields for surveillance, human-computer interfacing, networked camera conferencing, industrial monitoring or service and training applications. ISpace is the space where many intelligent devices, such as computers and sensors, are distributed. According to the cooperation of many intelligent devices, the environment, it is very important that the system knows the location information to offer the useful services. In order to achieve these goals, we present a method for representing, tracking and human following by fusing distributed multiple vision systems in ISpace, with application to pedestrian tracking in a crowd. This paper described appearance based unknown object tracking with the distributed vision system in intelligent space. First, we discuss how object color information is obtained and how the color appearance based model is constructed from this data. Then, we discuss the global color model based on the local color information. The process of learning within global model and the experimental results are also presented.

A Study on User Presence and Satisfaction according to the Position and Height Difference of 360-degree VR Cameras in Exhibition/Performance VR Content (전시·공연 VR 콘텐츠에서 360도 VR 카메라의 위치와 높이 차이에 따른 사용자 프레즌스 및 만족도에 관한 연구)

  • Kim, Sang-il;Lee, Jae-Hyun
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.508-518
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    • 2021
  • Recently as a result of covid 19, it has emphasis on the importance of non-contact. VR content has been attracting attention as an alternative to visual arts, media art, new media exhibitions and performances with limited offline activities. Although interest in 360 VR video contents such as VR contents for exhibitions and performances is increasing, research on immersion and satisfaction is focused on games and animation VR contents. In this paper, it verified the effect of the difference in the position and height of the VR camera in exhibitions and performances on the user's presence and satisfaction. For this experiment, the presence and satisfaction were measured after experiencing the VR contents of the convergence exhibition and performance filmed at different locations and heights. As a result of the experiment, the difference of VR camera's position had a significant effect on presence and satisfaction, the difference of VR camera's height had a significant effect only Realistic immersion of the presence.

Multi-Resolution MBS Technique for Intermediate Image Synthesis (중간 영상 합성을 위한 다해상도 다기선 스테레오 정합 기법)

  • 박남준;이제호;권용무;박상희
    • Journal of Broadcast Engineering
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    • v.2 no.2
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    • pp.216-224
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    • 1997
  • In this paper, we propose a depth information extraction method for intermediate image synthesis. As stereo matching method, MBS(Multiple-Baseline Stereo) method has been proposed, in which the matching accuracy increases by using the multiple camera, but there are some inherent problems such as computational complexity, boundary overreach(BO) in depth map, and occlusion. So, we propose the modified version of MBS so called Multi-Resolution MBS(MR-MBS). Moreover, we also propose an adaptive occlusion area processing technique to improve the accuracy of the depth information in occlusion area.

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Introducing Depth Camera for Spatial Interaction in Augmented Reality (증강현실 기반의 공간 상호작용을 위한 깊이 카메라 적용)

  • Yun, Kyung-Dahm;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.62-67
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    • 2009
  • Many interaction methods for augmented reality has attempted to reduce difficulties in tracking of interaction subjects by either allowing a limited set of three dimensional input or relying on auxiliary devices such as data gloves and paddles with fiducial markers. We propose Spatial Interaction (SPINT), a noncontact passive method that observes an occupancy state of the spaces around target virtual objects for interpreting user input. A depth-sensing camera is introduced for constructing the virtual space sensors, and then manipulating the augmented space for interaction. The proposed method does not require any wearable device for tracking user input, and allow versatile interaction types. The depth perception anomaly caused by an incorrect occlusion between real and virtual objects is also minimized for more precise interaction. The exhibits of dynamic contents such as Miniature AR System (MINARS) could benefit from this fluid 3D user interface.

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Analysis of Rotational Motion of Skid Steering Mobile Robot using Marker and Camera (마커와 카메라를 이용한 스키드 구동 이동 로봇의 회전 운동 분석)

  • Ha, Jong-Eun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.2
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    • pp.185-190
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    • 2016
  • This paper deals with analysis of the characteristics of mobile robot's motion by automatic detection of markers on a robot using a camera. Analysis of motion behaviors according to parameters is important in developing control algorithm for robot operation or autonomous navigation. For this purpose, we use four chessboard patterns on the robot. Their location on the robot is adjusted to be on single plane. Homography is used to compute the actual amount of movement of the robot. Presented method is tested using P3-AT robot and it gives reliable results.

The Autonomous Ship Direction Discrimination System using Image Recognition (영상 인식을 활용한 자동 선박 방향 식별 시스템)

  • Park, Choon-Suck;Seo, Jong-Hoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2008.06a
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    • pp.257-262
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    • 2008
  • 컴퓨팅 기술의 발전에 따라 선박의 안전항해를 지원하기 위해 Radar, GPS 등 다양한 장비들이 계량, 개발되고 있으며 그들은 선박 항해에 필요한 많은 정보를 제공하고 있다. 하지만 여전히 선박 충돌사고는 끊이지 않고 있으며, 선박 대형화에 힘입어 그 피해도 커지고 있는 실정이다. 이러한 선박 충돌사고는 앞에서 언급한 선박 항해 안전 장비의 성능제약을 받는 야간이나, 해상 환경 악화 시 두드러지게 발생하고 있으며, 특히 제한적인 상황에서 인간의 눈에만 의지해서 항해를 하고 있기 때문이기도 하다. 그래서 이러한 상황에서 Vision기술을 사용하여 카메라를 활용 상대선박을 자동으로 식별하는 시스템을 제안하고자 한다. 이는 선박들이 법적으로 야간이나 각종 장비들이 제한을 받는 상황에서 근처의 다른 선박에게 상황을 전달하기 위해서 등화(불빛)와 형상물을 사용해야한다는 점에서 착안하였다. 제안 시스템을 실제 해상 환경에서 실험하기에 제한점이 많아 프로토타입을 구현하여 실험실 환경에서 실험하고 사용자 평가를 실시하였다. 즉, LED를 가상 등화로 하여 선박에 설치된 것과 동일한 색상과 동일한 위치에 배치하고 이를 카메라를 활용하여 인식 실험을 하였으며 약 90%의 인식률을 보였다. 그리고 이러한 실험화면을 활용하여 항해업무 종사자 15명을 대상으로 사용자 평가를 실시하였으며 대부분의 사람들이 제안된 체계가 해상에서 유용하다고 답변하였다.

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A Study on One-Person Media Production Technology for Enhancing Viewer's Experience (실감 시청 체험 극대화를 위한 개인방송용 콘텐츠 제작 기술 서비스에 관한 연구)

  • Yang, Ji-hee;Kim, Young-ae;Jang, Ji-woong;Jeon, Ji-hye;Park, Goo-man
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.11a
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    • pp.187-189
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    • 2016
  • 미디어 이용 패턴이 TV 에서 다양한 스마트 기기로 넓어지고 있으며, 인터넷이 가능한 환경에서 광범위한 미디어 콘텐츠 제공이 가능하다. 최근에는 실감형 콘텐츠를 위해 360도 카메라와 이를 제어하는 방식들이 소개 되고 있다. 하지만 이러한 기술들을 활용해 더 많은 콘텐츠를 생성하기 위해서 콘텐츠의 특성을 고려한 실감 시청 체험 기술 서비스의 제공이 필요하다. 본 논문에서는 실감 시청 체험을 극대화할 수 있는 개인방송용 실감형 콘텐츠 제작 기술 서비스에 제안한다. 사용자와 상호작용이 가능한 실감 미디어 서비스를 제공하기 위해 카메라들의 배치, 뷰포인트 선택, 다양한 시청체험을 가능하게 할 파라미터 종류들을 정의한다. 본 연구를 통해 다양한 유형의 실감형 개인방송 콘텐츠를 제공할 수 있을 것으로 기대된다.

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Research and Development of Image Synthesis Model Based on Emotion for the Mobile Environment (모바일 환경에서 감성을 기반으로 한 영상 합성 기법 연구 및 개발)

  • Sim, SeungMin;Lee, JiYeon;Yoon, YongIk
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.11
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    • pp.51-58
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    • 2013
  • Camera performance of smartphone recently has been developed as much as the digital camera. Interest in applications As a result, many people take pictures and the number of people who are interested in application according to photos has been steadily increasing. However, there are only synthesis programs which are arraying some photos, overlapping multiple images. The model proposed in this paper, base on the emotion that is extracted from the facial expressions by combining the background and applying effects filters. And it can be also utilized in various fields more than any other synthesis programs.

Accuracy Analysis of Low-cost UAV Photogrammetry for Corridor Mapping (선형 대상지에 대한 저가의 무인항공기 사진측량 정확도 평가)

  • Oh, Jae Hong;Jang, Yeong Jae;Lee, Chang No
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.36 no.6
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    • pp.565-572
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    • 2018
  • Recently, UAVs (Unmanned Aerial Vehicles) or drones have gained popularity for the engineering surveying and mapping because they enable the rapid data acquisition and processing as well as their operation cost is low. The applicable fields become much wider including the topographic monitoring, agriculture, and forestry. It is reported that the high geospatial accuracy is achievable with the drone photogrammetry for many applications. However most studies reported the best achievable mapping results using well-distributed ground control points though some studies investigated the impact of control points on the accuracy. In this study, we focused on the drone mapping of corridors such as roads and pipelines. The distribution and the number of control points along the corridor were diversified for the accuracy assessment. In addition, the effects of the camera self-calibration and the number of the image strips were also studied. The experimental results showed that the biased distribution of ground control points has more negative impact on the accuracy compared to the density of points. The prior camera calibration was favored than the on-the-fly self-calibration that may produce poor positional accuracy for the case of less or biased control points. In addition, increasing the number of strips along the corridor was not helpful to increase the positional accuracy.