• Title/Summary/Keyword: 충돌 성능

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A Scheduling Scheme for Conflict Avoidance On-demand Data Broadcast based on Query Priority and Marking (질의 우선순위와 마킹에 기초한 충돌 회피 온디맨드 데이터 방송 스케줄링 기법)

  • Kwon, Hyeokmin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.5
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    • pp.61-69
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    • 2021
  • On-demand broadcast is an effective data dissemination technique in mobile computing environments. This paper explores the issues for scheduling multi-data queries in on-demand broadcast environments, and proposes a new broadcast scheduling scheme named CASS. The proposed scheme prioritizes queries by reflecting the characteristics of multi-data queries, and selects the data that has not been broadcast in the query for the longest time as the broadcast data according to the query priority. Simulation is performed to evaluate the performance of CASS. The simulation results show that the proposed scheme outperforms other schemes in terms of the average response time since it can show highly desirable characteristics in the aspects of query data adjacency and data conflict rate.

Numerical Analysis of Steel-strengthened Concrete Panels Exposed to Effects of Blast Wave and Fragment Impact Load Using Multi-solver Coupling (폭풍파 및 파편 충돌에 대한 강판보강 콘크리트 패널의 복합적 수치해석)

  • Yun, Sung-Hwan;Park, Taehyo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.31 no.1A
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    • pp.25-33
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    • 2011
  • The impact damage behavior of steel-strengthened concrete panels exposed to explosive loading is investigated. Since real explosion experiments require the vast costs to facilities as well as the blast and impact damage mechanisms are too complicated, numerical analysis has lately become a subject of special attention. However, for engineering problems involving blast wave and fragment impact, there is no single numerical method that is appropriate to the various problems. In order to evaluate the retrofit performance of a steel-strengthened concrete panel subject to blast wave and fragment impact loading, an explicit analysis program, AUTODYN is used in this work. The multi-solver coupling methods such as Euler-Lagrange and SPH-Lagrange coupling method in order to improve efficiency and accuracy of numerical analysis is implemented. The simplified and idealized two dimensional and axisymmetric models are used in order to obtain a reasonable computation running time. As a result of the analysis, concrete panels subject to either blast wave or fragment impact loading without the steel plate are shown the scabbing and perforation. The perforation can be prevented by concrete panels reinforced with steel plate. The numerical results show good agreement with the results of the experiments.

A Collision detection from division space for performance improvement of MMORPG game engine (MMORPG 게임엔진의 성능개선을 위한 분할공간에서의 충돌검출)

  • Lee, Sung-Ug
    • The KIPS Transactions:PartB
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    • v.10B no.5
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    • pp.567-574
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    • 2003
  • Application field of third dimension graphic is becoming diversification by the fast development of hardware recently. Various theory of details technology necessary to design game such as 3D MMORPG (Massive Multi-play Online Role Flaying Game) that do with third dimension. Cyber city should be absorbed. It is the detection speed that this treatise is necessary in game engine design. 3D MMORPG game engine has much factor that influence to speed as well as rendering processing because it express huge third dimension city´s grate many building and individual fast effectively by real time. This treatise nay get concept about the collision in 3D MMORPG and detection speed elevation of game engine through improved detection method. Space division is need to process fast dynamically wide outside that is 3D MMORPG´s main detection target. 3D is constructed with tree construct individual that need collision using processing geometry dataset that is given through new graph. We may search individual that need in collision detection and improve the collision detection speed as using hierarchical bounding box that use it with detection volume. Octree that will use by division octree is used mainly to express rightly static object but this paper use limited OSP by limited space division structure to use this in dynamic environment. Limited OSP space use limited space with method that divide square to classify typically complicated 3D space´s object. Through this detection, this paper propose follow contents, first, this detection may judge collision detection at early time without doing all polygon´s collision examination. Second, this paper may improve detection efficiency of game engine through and then reduce detection time because detection time of bounding box´s collision detection.

Analytical Behavior of Concrete Derailment Containment Provision(DCP) according to Train Impact Loading (열차 충돌하중에 대한 콘크리트 일탈방호시설물(DCP)의 해석적 거동 검토)

  • Yi, Na-Hyun;Kim, Ji-Hwan;Kang, Yun-Suk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.11
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    • pp.604-613
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    • 2018
  • In recent years, numerous train derailment accidents caused by deterioration and high speed technology of railways have increased. Guardrails or barriers of railway bridges are installed to restrain and prevent the derailment of the train body level. On the other hand, it can result in a high casualties and secondary damage. Therefore, a Derailment Containment Provision (DCP) within the track at the wheel/bogie level was developed. DCP is designed for rapid installation because it reduces the impact load on the barrier and inertia force on the steep curve to minimize turnover, fall, and trespass on the other side track of the bridge. In this paper, DCP was analyzed using LS-Dyna with a parameter study as the impact loading location and interface contact condition. The contact conditions were analyzed using the Tiebreak contact simulating breakage of material properties and Perfect bond contact assuming fully attached. As a result, the Tiebreak contact behaved similarly with the actual behavior. In addition, the maximum displacement and flexural failure was generated on the interface and DCP center, respectively. The impact analysis was carried out in advance to confirm the DCP design due to the difficulties of performing the actual impact test, and it could change the DCP anchor design as the analysis results.

An Adaptive Anti-collision Algorithm for RFID Systems (RFID 시스템에서의 적응형 리더 충돌 방지 알고리즘)

  • Ok, Chi-Young;Quan, Cheng-Hao;Choi, Jin-Chul;Choi, Gil-Young;Mo, Hee-Sook;Lee, Chae-Woo
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.4
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    • pp.53-63
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    • 2008
  • Reader collision may occur when neighboring RFID readers use the same channel at the same time. Especially when the readers are operated in dense mode, even though many channels are available, because of frequent reader collisions we can not guarantee the performance of RFID readers. Conventional solutions such as FH(Frequency Hopping) or LBT(Listen Before Talk) are not effective in this situation because they can not schedule RFID readers effectively when RFID readers are operated in multi-channel, dense reader mode, In this paper, we propose a new RFID reader anti-collision algorithm which employs LBT, random backoff before channel access, and probabilistic channel hopping at the same time. While LBT and Random backoff before channel access reduces collisions between competing readers, probabilistic channel hopping increases channel utilization by adaptively changing the hopping probability by reflecting the reader density and utilization. Simulation results shows that our algorithm outperforms conventional methods.

Design of an Improved Anti-Collision Unit for an RFID Reader System Based on Gen2 (Gen2 리더 시스템의 개선된 충돌방지 유닛 설계)

  • Sim, Jae-Hee;Lee, Yong-Joo;Lee, Yong-Surk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.2A
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    • pp.177-183
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    • 2009
  • In this paper, we propose an improved anti-collision algorithm. We have designed an anti-collision unit using this algorithm for the 18000-6 Type C Class 1 Generation 2 standard (Gen2). The Gen2 standard uses a Q-algorithm for incremental method on the Dynamic Slot-Aloha algorithm. It has basically enhanced performance over the Slot-Aloha algorithm. Unfortunately, there are several non-clarified parts: initial $Q_{fp}$ value, weighted C, and the ending point of the algorithm. If an incorrect value is selected, it causes degradation in performance. Thus we propose an improved anti-collision algorithm by clearly defining the vague parts of the existing algorithm. Simulation results showed an improved performance of up to 34.8% using an optimized value of C and the initial $Q_{fp}$ value. With the ending condition, performance is 34.7%. The anti-collision unit is designed using the Verilog HDL. The module was synthesized using Synopsys' Design Compiler and the TSMC $0.2{\mu}m$ standard cell library. The synthesized result yielded 3,847 gates, and was guaranteed under the proposed working frequency of 19.2MHz.

A Study on MAC Protocol Design for Mobile Healthcare (모바일 헬스케어를 위한 MAC 프로토콜 설계에 관한 연구)

  • Jeong, Pil-Seong;Kim, Hyeon-Gyu;Cho, Yang-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.2
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    • pp.323-335
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    • 2015
  • Mobile healthcare is a fusion of information technology and biotechnology and is a new type of health management service to keep people's health at anytime and anywhere without regard to time and space. The WBAN(Wireless Body Area Network) technology that collects bio signals and the data analysis and monitoring technology using mobile devices are essential for serving mobile healthcare. WBAN consisting of users with mobile devices meet another WBAN during movement, WBANs transmit data to the other media. Because of WBAN conflict, several nodes transmit data in same time slot so a collision will occur, resulting in the data transmission being failed and need more energy for re-transmission. In this thesis, we proposed a MAC protocol for WBAN with mobility to solve these problems. First, we proposed a superframe structure for WBAN. The proposed superframe consists of a TDMA(Time Division Muliple Access) based contention access phase with which a node can transmit data in its own time slot and a contention phase using CSMA/CA algorithm. Second, we proposed a network merging algorithm for conflicting WBAN based on the proposed MAC protocol. When a WBAN with mobility conflicts with other WBAN, data frame collision is reduced through network reestablishment. Simulations are performed using a Castalia based on the OMNeT++ network simulation framework to estimate the performance of the proposed superframe and algorithms. We estimated the performance of WBAN based on the proposed MAC protocol by comparing the performance of the WBAN based on IEEE 802.15.6. Performance evaluation results show that the packet transmission success rate and energy efficiency are improved by reducing the probability of collision using the proposed MAC protocol.

Numerical Analysis of Nuclear-Power Plant Subjected to an Aircraft Impact using Parallel Processor (병렬프로세서를 이용한 원전 격납건물의 항공기 충돌해석)

  • Song, Yoo-Seob;Shin, Sang-Shup;Jung, Dong-Ho;Park, Tae-Hyo
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.24 no.6
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    • pp.715-722
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    • 2011
  • In this paper, the behavior of nuclear-power plant subjected to an aircraft impact is performed using the parallel analysis. In the erstwhile study of an aircraft impact to the nuclear-power plant, it has been used that the impact load is applied at the local area by using the impact load-time history function of Riera, and the target structures have been restricted to the simple RC(Reinforced Concrete) walls or RC buildings. However, in this paper, the analysis of an aircraft impact is performed by using a real aircraft model similar to the Boeing 767 and a fictitious nuclear-power plant similar to the real structure, and an aircraft model is verified by comparing the generated history of the aircraft crash against the rigid target with another history by using the Riera's function which is allowable in the impact evaluation guide, NEI07-13(2009). Also, in general, it is required too much time for the hypervelocity impact analysis due to the contact problems between two or more adjacent physical bodies and the high nonlinearity causing dynamic large deformation, so there is a limitation with a single CPU alone to deal with these problems effectively. Therefore, in this paper, Message-Passing MIMD type of parallel analysis is performed by using self-constructed Linux-Cluster system to improve the computational efficiency, and in order to evaluate the parallel performance, the four cases of analysis, i.e. plain concrete, reinforced concrete, reinforced concrete with bonded containment liner plate, steel-plate concrete structure, are performed and discussed.

Analysis of Crash Load in Crash Impact Test for Fuel Tank of Rotorcraft (항공기용 연료탱크 Phase I 충돌충격시험 충격하중 분석)

  • Kim, Hyun-gi;Kim, Sung Chan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.6
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    • pp.3736-3741
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    • 2015
  • Crash impact test is conducted to verify the crashworthiness of fuel tank. Success of the crash impact test means the improvement of survivability of crews by preventing post-crash fire. But, there is a big risk of failure due to huge external load in the crash impact test. The failure of crash impact test can result in serious delay of a entire rotorcraft development because of the design complement and re-production of the test specimens requiring a long-term preparation. Thus, the numerical simulations of the crash impact test has been required at the early design stage to minimize the possibility of trial-and-error in the real test. Present study conducts on the numerical simulation of phase I crash impact test using SPH supported by crash simulation software, LS-DYNA. Test condition of MIL-DTL-27422 is reflected on analysis and material data is acquired by specimen test of fuel cell material. As a result, the crash load on the skin material, overlap area and metal fitting is estimated to confirm the possibility of acquisition of the design load for the determination of the overlap area and adhesive strength.

Analytical Modeling of a Buffered $\times$a switch (Buffered a$\times$a Switch의 성능분석)

  • 박경화;양명국
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10a
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    • pp.630-632
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    • 1998
  • 본 논문에서는, Multi[le-Buffered a$\times$a Crossbar 수위치의 성능 분석 모형을 제안하고 스위치에 장착된 buffer 의 개수의 중가에 다른 성능 향상 추이를 분석하였다. buffered스위치 기법은 다수 데이터 패킷을 동시에 전송할 때 네트웍에서 발생되는 충돌문제를 효과적으로 해결할 수 있는 방법으로 널리 알려져있다. 제안된 성능 예측 모형은 스위치 입력 단에 유입되는 데이터 패킷이 buffered 스위치 내부에서 전송되는 유형을 확률적으로 분석하여 수립되었다. 모형의 수학적 복잡도 해결을 위하여 확률 식 유도 과정 등에 steady state 개념을 도입하였다. 제안한 모형은 스위치 크기 및 스위치에 장착된 buffer의 개수와 무관하게 buffered a$\times$a 크로스바 스위치의 성능 예측을 가능케 하고, 나아가서 이들로 구성된 다층 연결 망의 성능 분석에 확대 적용이 가능하다. 제안한 수학적 성능 분석 연구는 실효성 검증을 위하여 병행된 시뮬레이션 결과는 미세한 오차 범위 내에서 모형의 예측 데이터와 일치하는 결과를 보여 분석 모형의 타당성을 입증하였다. 또한, 분석 결과 스위치에 소수의 버퍼를 장착했을 때, throughput이 크게 증가하지만, 네 개 이상의 버퍼를 장착되는 버퍼의 개수가 네 개 정도일 경우 가격 대 성능비가 우수한 것으로 추론되었다.

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