• Title/Summary/Keyword: 축구화

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Design and implementation of Robot Soccer Agent Based on Reinforcement Learning (강화 학습에 기초한 로봇 축구 에이전트의 설계 및 구현)

  • Kim, In-Cheol
    • The KIPS Transactions:PartB
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    • v.9B no.2
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    • pp.139-146
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    • 2002
  • The robot soccer simulation game is a dynamic multi-agent environment. In this paper we suggest a new reinforcement learning approach to each agent's dynamic positioning in such dynamic environment. Reinforcement learning is the machine learning in which an agent learns from indirect, delayed reward an optimal policy to choose sequences of actions that produce the greatest cumulative reward. Therefore the reinforcement learning is different from supervised learning in the sense that there is no presentation of input-output pairs as training examples. Furthermore, model-free reinforcement learning algorithms like Q-learning do not require defining or learning any models of the surrounding environment. Nevertheless these algorithms can learn the optimal policy if the agent can visit every state-action pair infinitely. However, the biggest problem of monolithic reinforcement learning is that its straightforward applications do not successfully scale up to more complex environments due to the intractable large space of states. In order to address this problem, we suggest Adaptive Mediation-based Modular Q-Learning (AMMQL) as an improvement of the existing Modular Q-Learning (MQL). While simple modular Q-learning combines the results from each learning module in a fixed way, AMMQL combines them in a more flexible way by assigning different weight to each module according to its contribution to rewards. Therefore in addition to resolving the problem of large state space effectively, AMMQL can show higher adaptability to environmental changes than pure MQL. In this paper we use the AMMQL algorithn as a learning method for dynamic positioning of the robot soccer agent, and implement a robot soccer agent system called Cogitoniks.

KIPA소식

  • Korea Invention Promotion Association
    • 발명특허
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    • v.31 no.5 s.359
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    • pp.20-26
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    • 2006
  • 2006 대한민국 특허기술이전박람회 개최/ 우수특허 보유 중소기업의 사업화지원 업무협약 체결/ 제17회 말레이시아 국제발명 · 산업기술 및 디자인 전시회 성료/ 우리회, 연예인 축구단 「일레븐」과 친선경기

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Why is Geomancy an Important Research Topic for the Korean Geographers\ulcorner (왜 풍수는 중요한 연구주제인가\ulcorner)

  • 윤홍기
    • Journal of the Korean Geographical Society
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    • v.36 no.4
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    • pp.343-355
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    • 2001
  • Geomancy (feng-shui in Chinese and Pungsu in Korean) has had a significant impact on the Korean culture and is still practiced by many Koreans. This art is thought to have originated from the early Chinese people's search for an ideal site for preparing a cave dwelling. Ever since geomancy was introduced to Korea, it has been a crucial factor in the development of the Korean cultural landscape and the Korean geomentality. The current tendency of avoiding research into geomancy by the Korean geographers might have developed from their desire to avoid wrongly labeling themselves as geomancers and their discipline as geomancy studies. The geographer\`s aim of studying geomancy is not to prove the truthfulness of geomantic doctrines, but is to document and explain the impact of geomancy on the Korean culture.

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Creation of Soccer Video Highlight Using The Structural Features of Caption (장면자막의 구조적 특징을 이용한 축구 비디오 하이라이트 생성)

  • Shin Seong-Yoon;Rhee Yang-Won
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.11a
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    • pp.637-640
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    • 2004
  • 논문에서는 자막의 구조적 특징을 이용하여 축구 비디오 하이라이트를 생성하는 방법을 제시한다. 자막의 구조적 특징은 자막이 갖는 시간적 특징과 공간적 특징으로서 이러한 구조적 특징을 이용하여 자막 프레임 구간과 자막 키 프레임을 추출한다. 그리고 하이라이트 비디오는 자막 키 프레임들에 대한 장면 재설정과 논리적 색인화 및 하이라이트 생성 규칙을 이용하여 생성한다. 마지막으로, 브라우저를 통한 사용자의 항목 선택에 의하여 하이라이트 비디오와 비디오 세그먼트에 대한 검색과 브라우징을 수행할 수 있다.

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Biomechanical Analysis of Soccer Shoes According to the Difference of Stud (스터드 차이에 따른 축구화의 운동역학적 변인 비교)

  • Jin, Young-Wan
    • Korean Journal of Applied Biomechanics
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    • v.24 no.4
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    • pp.455-461
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    • 2014
  • The purposes of this study were to reveal the kinematic and kinetic difference of hard ground soccer shoe, firm ground soccer shoe and soft ground soccer shoe. Soccer players were shoes of varying stud designs with some preferring the bladed studs while others opting for the conventional studded stud. Statistics were used one way-ANOVA and Tukey's Honestly Significant Difference Method. Seven healthy college soccer players were attended a test. All parameters were recorded using the Zebris system. Spatio-temporal variables were no significant difference. Lateral symmetry was statistically significant differences (p<.05). Vertical GRF parameters were no significant difference. Medial midfoot pressure, lateral midfoot pressure and central forefoot pressure were statistically significant differences (p<.05). This study demonstrates that playing surface significantly affects difference soccer shoes during soccer game. Furthermore, epidemiological investigation is warranted to determine the effects of playing surfaces on sport specific injury mechanisms.

Biomechanical Research of Soccer Footwear (축구화의 운동역학적 특성연구)

  • Jin, Young-Wan
    • Korean Journal of Applied Biomechanics
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    • v.15 no.2
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    • pp.31-39
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    • 2005
  • The Purpose of this study was to reveal the biomechanical difference of two soccer footwear(soft ground footwear and hard ground footwear). Secondly, the purpose of this study was to clarify how each type of soccer footwear effects soccer players, which will provide scientific data to coaches and players, to further prevent injuries and to improve each players capacity. The result of comparative analysis of two soccer footwear can be summarized as below. The comparison of the very first braking force at walking found distinctive factors in the statistical data(t=3.092, p<.05). Braking impulse of two difference footwear showed distinctive factors in the statistical data(t=2.542, p<.05). In comparing GRFz max(N), the result showed a statistically significant difference in the two soccer footwear at running(t=2.784, p<.05). In the maximum braking impulse(t=2.774, p<.05) and propulsive impulse for antero-posterior direction, there was a statistically significant difference between the two soccer footwear at running. In the maximum braking force(t=3.270, p<.05) and propulsive force(t=4.956, p<.05) for antero-posterior direction, there was a statistically significant difference between the two soccer footwear at running. Significant differences were not found in moment(rotational friction) with two difference soccer footwear(moment max; t=2.231, moment min; t=1.784).

Rotational Friction of Different Soccer Stud (축구화 스터드의 형태변화에 따른 회전마찰력)

  • Lee, Joong-Sook;Park, Sang-Kyun
    • Korean Journal of Applied Biomechanics
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    • v.14 no.2
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    • pp.121-138
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    • 2004
  • The design of soccer studs is important for providing friction on a variety of surfaces. We hypothesized that a certain type of soccer studs could improve performance due to high rotational friction. Thus, this study was conducted to determine the relationship between the frictional characteristics and different soccer stud design. Twelve recreational soccer players were recruited. Rotational friction data from the force plate was collected for all subjects during normal walking with 180 degree rotation. Walking speed was controlled at 1.2m/s (${\pm}\;0.1\;m/s$) with timing lights on infilled artificial turf. Three different types of soccer studs and one running shoe were tested. Repeated measures ANOVA was used to determine significance. Significant differences were found in rotational friction with four different shoes. Trx and World studs tended to have greater maximum rotational friction than the running shoe (Nova) and traditional soccer shoe(Copa Mondial). The results were as follow : world(25.95Nm) > trx(25.74Nm) > copa(22.50Nm) > nova(16.36Nm). The difference may be due to the number, location, size, and shape of studs. We concluded that stud design influences rotational friction between the shoe and surface during movement. Based on studs design and contact area, Trx with blade type studs are recommended since it showed high rotational friction for performance as well as enough contact area for stability. However, differences due to the mechanical properties of soccer studs are still being investigated.

Summarization of Soccer Video based on Multiple Cameras Using Dynamic Bayesian Network (동적 베이지안 네트워크를 이용한 다중 카메라기반 축구 비디오 요약)

  • Min, Jun-Ki;Park, Han-Saem;Cho, Sung-Bae
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.567-571
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    • 2009
  • Sports game broadcasting system uses multiple video cameras in order to offer exciting and dynamic scenes for the TV audiences. Since, however, the traditional broadcasting system edits the multiple views into a static video stream, it is difficult to provide the intelligent broadcasting service that summarizes or retrieves specific scenes or events based on the user preference. In this paper, we propose the summarization and retrieval system for the soccer videos based on multiple cameras. It extracts the highlights such as shot on goal, crossing, foul, and set piece using dynamic Bayesian network based on soccer players' primitive behaviors annotated on videos, and selects a proper view for each highlight according to its type. The proposed system, therefore, offers users the highlight summarization or preferred view selection, and can provide personalized broadcasting services by considering the user's preference.

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Creation of Soccer Video Highlight Using The Structural Features of Caption (자막의 구조적 특징을 이용한 축구 비디오 하이라이트 생성)

  • Huh, Moon-Haeng;Shin, Seong-Yoon;Lee, Yang-Weon;Ryu, Keun-Ho
    • The KIPS Transactions:PartD
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    • v.10D no.4
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    • pp.671-678
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    • 2003
  • A digital video is usually very long temporally. requiring large storage capacity. Therefore, users want to watch pre-summarized video before they watch a large long video. Especially in the field of sports video, they want to watch a highlight video. Consequently, highlight video is used that the viewers decide whether it is valuable for them to watch the video or not. This paper proposes how to create soccer video highlight using the structural features of the caption such as temporal and spatial features. Caption frame intervals and caption key frames are extracted by using those structural features. And then, highlight video is created by using scene relocation, logical indexing and highlight creation rule. Finally. retrieval and browsing of highlight and video segment is performed by selection of item on browser.

Effects on Exercise Training in person with Incomplete Hemisection cord injury after Discharge (불완전 척수손상자의 퇴원 후 운동훈련의 효과 사례보고)

  • Park, Mi-Hee
    • Journal of Korean Physical Therapy Science
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    • v.12 no.4
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    • pp.25-31
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    • 2005
  • 이 사례연구는 2002년 10월 15일 칼에 의한 좌상으로 경추 3-4번의 불완전 척수손상을 입은 25세의 남자 환자가 최초 병원에서 2002년 12월 한달 간의 치료를 마친 후, 2003년 1월 3일부터 4월 28일까지 태릉에 위치한 N 재활센터에서 주 5회 2시간의 자세조절 훈련, 심폐지구력 훈련, 웨이트 훈련, 스포츠(축구, 소프트 볼), 여가활동(등산)의 프로그램을 적용하여 척추손상 환자의 사회적응을 돕기위한 재활 프로그램의 다양화를 꾀하기 위한 기초 선행 작업으로 시작되었다. 신체능력을 평가하기 위한 측정도구는 관절가동범위(Range of Motion), 수동근력검사(Muscle Manual Test), 경직(Spasticity), 신체체력(Physical Fitness), 발란스(Balance: one leg stand), 상대적인 등속성 하지근력(Isokinetic Muscle Strength) 그리고 신체조성(Body Composition)로 하였다. 재활기간을 통해 처음 시작 일자에서 45일 간격으로 3차례의 측정을(1월 3일부터 4월 28일까지 실시하였다) 실시하였다. 최초 환자의 상태는 부분적으로 일상생활의 도움을 받아야 하는 상태로 동작을 시작하려 할 때 경직이 발생되어 옷을 입고 벗기, 신발 신고 벗기, 운전, 식사, 보행과 계단보행, 경사보행에서 보조자의 도움이 필요했으며, 작은 물건 잡기와 글씨쓰기, 타이핑 작업은 불가능 한 상태였다. 또한 스포츠 활동과 여가활동 역시 불가능 한 상태였다. 3달 15일간의 기간 동안 환자는 복학을 준비하기 위해 적극적으로 치료에 임했으며, 결과는 다음과 같았다. 신체조성은 재활 훈련을 통해 체중, 체지방율(%), 복부지방율(WHR)의 많은 감소를 가져왔다. 경직을 측정하는 Ashworth Scale은 정상에 가깝게 감소하였다. 관절가동범위는 고관절, 무릎, 발목에서 모두 증가하였다. 수동근력검사(0-9)는 많은 향상을 가져왔다. 신체체력능력 항목에서 근지구력의 윗몸일으키기와 팔굽히기, 악근력, 유연성으로 앉아 체간 숙이기, 민첩성으로 사이드 스텝, 순발력의 서전트는 모두 크게 향상되었다. 환자의 일상능력에서도 옷을 입고 벗기, 신발 신고 벗기, 운전, 식사, 보행과 계단보행, 경사보행에서 보조자의 도움이 필요없었으며, 타이핑 작업은 5손가락을 모두 사용하지는 않았지만, 1분에 80타로 큰 향상을 가져왔다. 또한 축구와 소프트볼, 등산을 달에 1회 정도 실시하여 약간의 도움만으로 가능하게 되었다.

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