• Title/Summary/Keyword: 최종사용자 지원

Search Result 141, Processing Time 0.034 seconds

Implementation of Open Source SOLAP Decision-Making System for Livestock Epidemic Surveillance and Prevention (Open Source SOLAP기반의 가축전염병 예찰 및 방역 의사결정 지원시스템 구현)

  • Kyung, Min-Ju;Yom, Jae-Hong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.30 no.3
    • /
    • pp.287-294
    • /
    • 2012
  • The spread of infectious diseases in the event of livestock is getting faster and the route of spread gets more varied. It is important for the responsible agency to detect early and establish a prevention and surveillance system. If the spread cannot be contained effectively, great damage and loss will be inevitable in terms of social, environment and economic aspects as well as the welfare of the farmers. At present in Korea, a web-based Infectious Livestock Diseases Statistics System (AIMS: Animal Infectious Disease Data Management System) has been already implemented for this purpose and the service is available to the general public. But this system does not provide geospatial information and does not provide support for decision making and does not provide multi-dimensional information. In this study, an open source-based SOLAP (Spatial On-Line Analytical Processing) technology is applied to enable many diverse forms of data analysis from many aspects to support decision making. The SOLAP system was designed to integrate geospatial information and the analysis of information has been largely divided into map-based analysis and table-based analysis.

Design of Handwriting-based Text Interface for Support of Mobile Platform Education Contents (모바일 플랫폼 교육 콘텐츠 지원을 위한 손 글씨 기반 텍스트 인터페이스 설계)

  • Cho, Yunsik;Cho, Sae-Hong;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
    • /
    • v.27 no.5
    • /
    • pp.81-89
    • /
    • 2021
  • This study proposes a text interface for support of language-based educational contents in a mobile platform environment. The proposed interface utilizes deep learning as an input structure to write words through handwriting. Based on GUI (Graphical User Interface) using buttons and menus of mobile platform contents and input methods such as screen touch, click, and drag, we design a text interface that can directly input and process handwriting from the user. It uses the EMNIST (Extended Modified National Institute of Standards and Technology database) dataset and a trained CNN (Convolutional Neural Network) to classify and combine alphabetic texts to complete words. Finally, we conduct experiments to analyze the learning support effect of the interface proposed by directly producing English word education contents and to compare satisfaction. We compared the ability to learn English words presented by users who have experienced the existing keypad-type interface and the proposed handwriting-based text interface in the same educational environment, and we analyzed the overall satisfaction in the process of writing words by manipulating the interface.

An MVP-based XML Language for User Interfaces (사용자 인터페이스를 위한 MVP기반의 XML 언어)

  • 최종명;신경희;유재우
    • Journal of KIISE:Software and Applications
    • /
    • v.29 no.12
    • /
    • pp.947-956
    • /
    • 2002
  • It is advantageous to use XML in developing user interfaces, since XML is independent from platforms and languages and it is easy to learn and use. The existing XML-based languages do not adopt formal model, and they are developed in ad hoc manner. Moreover, they provide limited facilities to handle user events, and combine user interface components with internal logics. In this paper, we introduce an extended MVP (EMVP) model, which is extended from MVP (Model-View-Presenter), and XUIML, which is a new XML application based on the EMVP to support user interface. XUIML provides useful methods to build user interface, including methods to describe actions on user events, data flows between objects, and internal logics. The XUIML system provides two style editors - text editor and graphic editor. It also provides two code generators. One generates Java source, and the other generate C# code from XUIML document. The XUIML graphic editor allows users to manipulate XML elements directly, and we can gain high productivity with the graphic editor.

The Visualization Module Composition for Interface User Platform (인터페이스 사용자 플랫폼의 구현을 위한 시각화 모듈 구성)

  • Kim, Mi-Yun;Seo, Dong-Jo
    • Journal of Korea Multimedia Society
    • /
    • v.16 no.12
    • /
    • pp.1482-1494
    • /
    • 2013
  • As the result of this research, the user platform, which reflects the latest interface technology, supports the ideal interface environment in a future city through using the data from social media. The goal of this research is constructing the user interface platform to approach to the data in an easier and practical condition of the interface environment smart space of the future intelligent city for user. It constructs the main module to organize the platform. Interface user platform modules, which were all based on visualization of service, are constructed by visualization agents, visualization social networks, visualization icons, visualization services, visual data, visual maps and visual classes. In this research, by the variety of services including delivering information, to find the interface environment for the proper interface technology, this research suggests "Interface User Platform" as the result.

Predict ion-based Concurrency Control for A Large Scale Networked Virtual Environment Supporting Various Navigation Speed (다양한 이동속도를 지원하는 대규모 네트웍 가상 환경을 위한 예측 기반 동시성 제어)

  • 이은희;이동만;한승현;현순주
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2001.10c
    • /
    • pp.202-204
    • /
    • 2001
  • 가상 세계의 공유 개념은, 특히 사용자들이 인터넷 같이 대규모 네트웍을 통해 지역적으로 분산된 경우는 복제가 수용할 수 있는 상호작용 성능을 제공하기 때문에 각 사용자의 사이트에 정보를 복제함으로써 확장된다. 그러나, 다수의 동시 갱신은 replicas간의 일관되지 않은 뷰를 일으키게 될 것이다. 따라서, 동시성 제어가 복제자들간에 일관된 상태를 유지하도록 하기 위한 중요한 요소가 된다. 우리는 단지 대상 객체의 주변에 있는 사용자들만이 소유권 요청을 다중 전송하게 하는 확장성 있는 예측기반 동시성 제어 스킴을 제안했었다. 이 작업에서, 우리는 모든 사용자들이 동일한 속도론 가지고 가상 세계를 이동한다고 가정했다. 이것은, 그러나, 좀더 사실성을 더하기 위해 사용자가 가상 세계와 상호작용을 할 매 그들의 이동속도를 변경하도록 하는 네트웍 게임같은 네트웍 가상 환경에서는 너무 common 하다. 본 논문은 다양한 속도를 가진 사자를 지원하기 위한 확장을 제안한다. 확장된 스킴은 다른 속도의 수만큼의 다중 Entity Radii를 가지며 각 속도를 가진 사용자에게 분리된 큐를 할당한다. 각 큐는 다음 소유자 후보를 예측하기 위해 동시에 예측을 수행하고 선택된 후보들간에서 최소의 Predicted Collision Time을 가지는 최종 후보자가 선택된다. 이는 사용자의 속도에 기반을 둔 적절한 Entity Radius를 사용함으로써 소유권의 timely advanced transfer과, 다른 이돔 속도와 latency를 가지는 사용자들 간의 간섭을 줄임으로써 공정(공평)한 소유권 양도, 그리고 불필요한 소유권 전송을 줄임으로써 놓은 예측 정확도를 제공한다.성을 지닌 AMMQL 학습법은 로봇축구와 같이 끊임없이 실시간적으로 변화가 일어나는 다중 에이전트 환경에서 특히 높은 효과를 볼 수 있다. 본 논문에서는 AMMQL 학습방법의 개념을 소개하고, 로봇축구 에이전트의 동적 위치 결정을 위한 학습에 어떻게 이 학습방법을 적용할 수 있는지 세부 설계를 제시한다.다.으로서 hemicellulose구조가 polyuronic acid의 형태인 것으로 사료된다. 추출획분의 구성단당은 여러 곡물연구의 보고와 유사하게 glucose, arabinose, xylose 함량이 대체로 높게 나타났다. 점미가 수가용성분에서 goucose대비 용출함량이 고르게 나타나는 경향을 보였고 흑미는 알칼리가용분에서 glucose가 상당량(0.68%) 포함되고 있음을 보여주었고 arabinose(0.68%), xylose(0.05%)도 다른 종류에 비해서 다량 함유한 것으로 나타났다. 흑미는 총식이섬유 함량이 높고 pectic substances, hemicellulose, uronic acid 함량이 높아서 콜레스테롤 저하 등의 효과가 기대되며 고섬유식품으로서 조리 특성 연구가 필요한 것으로 사료된다.리하였다. 얻어진 소견(所見)은 다음과 같았다. 1. 모년령(母年齡), 임신회수(姙娠回數), 임신기간(姙娠其間), 출산시체중등(出産時體重等)의 제요인(諸要因)은 주산기사망(周産基死亡)에 대(對)하여 통계적(統計的)으로 유의(有意)한 영향을 미치고 있어 $25{\sim}29$세(歲)의 연령군에서, 2번째 임신과 2번째의 출산에서 그리고 만삭의 임신 기간에, 출산시체중(出産時體重) $3.50{\sim}3.99kg$사이의 아

  • PDF

Development of the P-C-M (Procurement-Construction-Maintenance) Support Prototype System in Agricultural Facilities (농촌시설물 P-C-M(조달-시공-유지관리) 지원 프로토타입 시스템 개발)

  • Kim, Mi-Gyeong;Shin, Han-Woo;Kim, Tae-Hui;Kim, Gwang-Hee;Son, Bong-Ki
    • Journal of the Korea Institute of Building Construction
    • /
    • v.10 no.4
    • /
    • pp.67-74
    • /
    • 2010
  • Currently domestic rural communities are coping with the modernization of farming and agricultural competitiveness. Nevertheless, year after year many agricultural facilities have accidents due to the collapse or damage of facilities due to natural disasters or technical problems. This research is the development of a P-C-M prototype support system to solve the problems related to collapse or damage accidents at agricultural facilities. The P-C-M support system is a process encompassing procurement, construction and maintenance. In this research, a P-C-M support system process module design is performed, a P-C-M support system algorithm is developed, and a P-C-M support prototype system is developed. In conclusion, the developed P-C-M support system is expected to contribute to information-sharing on agricultural facilities, and communication between the user and suppliers.

An XML-based Content Management System supporting Dynamic Content Caching (동적 컨텐츠 캐싱을 지원하는 XML 기반의 컨텐츠 관리 시스템의 구현)

  • Koo Heung-Seo
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.15 no.7
    • /
    • pp.794-799
    • /
    • 2005
  • In this paper, We describe the XML-based Web content management system that supports the efficient dynamic content publishing environment. EasyCM is designed based on Cocoon2 that is the XML publishing framework. We propose the publishing mechanism to support the efficient dynamic content publishing environment to expand into the available dynamic content caching to Cocoon2. Publishing mechanism of EasyCM draws XML object from content repository, associates XML with XSLT, creates and caches content components preprocessing HTML transformation process, and publish web pages constructed into cached content component. For supporting more efficient caching, EasyCM supports also content component update, two update method that is immediately-update and delay-update for updated content component.

Usability Evaluation of OSD(On Screen Display) User Interface Based on Subjective Preference (주관적 선호도에 의한 제품 OSD(On Screen Display)의 사용성 평가)

  • 박정순;이건표
    • Archives of design research
    • /
    • v.12 no.3
    • /
    • pp.105-114
    • /
    • 1999
  • As the microelectronics technology is developed, new types of smart intelligent products are being emerged. OSD user interface is one of the critical factor in this kind of product, especially brown goods and information devices, as it is responsible for imput and output function. OSD is being treated as accompaniment to hardware in spite of its importance, and therefore is developed from only simple and separate usability testing based on performance measurement. This study propose a usability evaluation method of OSD based on subjective preference to support existing usability testing. The purpose of this analysis is to make clear what is important factor and how its preference level is from the user's viewpoint. The various attributes of OSD are clarified from user's questionaire and interview, and orthogonal array is generated with specified factor levels. The prototypes are generated from rapid prototyping tool and tested in natural simulation environment. The preference data which collected in this usability testing is analyzed with conjoint analysis module. This usability evaluation is not the final stage in user interface design process but the early planned and circulated stage.

  • PDF

Usability Evaluation of Informative Home Appliances OSD based on Conjoint Analysis (컨조인트 분석을 이용한 정보 가전 OSD의 사용성 평가)

  • 박정순
    • The Journal of the Korea Contents Association
    • /
    • v.2 no.2
    • /
    • pp.53-63
    • /
    • 2002
  • As the microelectronics technology is developed, new types d smart intelligent produce are being emerged. OSD user interface is one of the critical factor in this kind of product, especially brown goods and information devices, as it is responsible for input and output function. OSD is being treated as accompaniment to hardware in spite of its importance, and therefore is developed from only simple and separate usability testing based on performance measurement. This study propose a usability evaluation method of OSD based on subjective preference to support existing usability testing. The purpose of this analysis is to make dear what is important factor and how its preference level is from the user's viewpoint. The various attributes of OSD are clarified from user's questionaire and interview, and orthogonal array is generated with specifed factor levels. The prototypes are generated from rapid prototyping tool and tested in natural simulation environment. The preference data which collected in this usability testing is analyzed with conjoint analysis module. This usability evaluation is not the final stage in user interface design process but the early famed and circulated stage.

  • PDF

A study on Effect of Utilization of ERP system on Business performance: Focusing on China Hefei's Universities (ERP시스템의 활용이 대학의 업무성과에 미치는 영향에 관한 연구: 중국 합비시의 대학교를 중심으로)

  • Jung, Choong Young;Joo, Hae Do
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.12
    • /
    • pp.2805-2815
    • /
    • 2014
  • This paper abstracts the key factors affecting business performance by ERP system at university in China and suggests how to use ERP system effectively at university. Main results are as follows: First, concern and support by CEO affects personal business performance of ERP. Second, ERP system education affects organizational business performance of ERP. Third, concern and support by CEO affects business enhancement performance of ERP.