• Title/Summary/Keyword: 촬영 샷

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Visual Fatigue Caused by Dolly shot in Stereoscopic Images (입체영상에서 달리샷이 주는 시각 피로도)

  • Kwon, O-Young;Seo, Chang-Ho;Ko, Min-Woo;Youn, Joo-Sang;Seo, Jin-Seok;Oh, Sei-Woong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.01a
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    • pp.197-199
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    • 2015
  • 3D 입체영상 촬영에서는 기존의 2D 영상과 다르게 깊이영역에 대한 시청자의 시각 피로에 주의해야 한다. 입체영상 촬영단계에서 시청자의 불편함을 최소화하기 위해 제작자들은 2D 촬영 방식과는 다르게 안정적인 카메라 촬영기법만을 사용한다. 본 연구는 입체영상 제작자들이 안전하게 다양한 촬영기법을 활용할 수 있도록 도움을 줄 수 있는 가이드라인 제작을 위해 시작되었으며, 그 결과의 일부로 본 논문에서는 촬영기법 중 달리샷에 대한 시각 피로도를 보여주고자 한다.

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Handheld Shot Detection Technique based on LSTM (LSTM 기반의 Handheld 샷 검출)

  • Park, Se-Hee;Park, Ji-Young;Son, Jung-Eui;Park, Seung-Bo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.193-194
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    • 2021
  • 영화, 드라마 등과 같은 콘텐츠에서 표현되는 감정은 등장인물의 대화와 표정뿐만이 아니라, 영상이 표현하는 다양한 정보 중 하나인 촬영기법, 장면의 배경 등을 통해서도 표현된다. 특히 핸드헬드 샷은 불안정하지만 현장감과 자유분방한 감정을 관객에게 전달하며 긴장감, 공포 등 배우들의 감정선을 따라가게 하는 효과가 있다. 따라서 영상 콘텐츠에서 감정 정보를 분석하기 위해서는 핸드헬드 샷을 검출하는 것은 기초적인 작업에 해당한다. 본 논문에서는 핸드헬드 샷을 양방향 LSTM을 활용하여 구별하는 방법을 제안한다. 제안된 방법으로 인식한 핸드헬드의 인식 정확도는 97%였다.

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Stereoscopic conversion of 2D Image using Shot Information (촬영 샷 정보를 활용한 2차원 영상의 입체 변환)

  • Kim, Je-Dong;Gui, Yi-Qi;Choi, Hwang-Kyu;Cho, Beong-Chul;Kim, Man-Bae
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.219-221
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    • 2009
  • In this paper, we present stereoscopic conversion based on movie shot information. To overcome the low stereoscopic quality of automatic stereo conversion technologies, the usage of the shot type is expected to provide more satisfactory stereoscopic perception. In general, movie clips are produced with a variety of shot techniques such as long shot, closeup shot, medium shot, etc. Each shot has its own characteristics that can be utilized during the conversion process. Furthermore, description sceme for shot and camera information is presented in XML. XML shot editor generates XML shot data. and conversion module parses such data and converts 2D image into stereoscopic image.

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Autonomous driving drones using real-time face detection and motion recognition (실시간 얼굴 검출 및 모션 인식을 이용한 촬영용 자율 주행 드론)

  • Lee, Jay;Lee, Ju-Young;kim, Dong-Un;Jeon, Kyung Koo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.509-511
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    • 2018
  • 셀프 카메라로 배경과 함꼐 사용자 자기 자신의 전신 샷을 찍을 수 있도록 도와주는 '셀카봉'이 등장하였지만 아직도 사용자부터 카메라까지 거리의 한계가 존재하기 때문에 셀프 카메라를 찍는 것에 불편함이 있다. 이러한 문제점을 해결하기 위해 드론을 이용하여 셀프 카메라를 찍을 수 있도록 하는 기술을 제안한다. Real-Time 영상처리를 이용해 웹과 드론이 서로 통신을 하여 Haar Cascade 알고리즘을 기반으로 사용자의 얼굴을 실시간으로 인식하고 PID 제어를 통해 드론을 자동으로 조종한다면 사용자의 제스쳐에 인식해 드론의 촬영 기능을 컨트롤 할 수 있도록 한다.

Design and Implementation of Arduino-based Efficient Home Security Monitoring System (아두이노 기반의 효율적인 홈 시큐리티 모니터링 시스템 설계 및 구현)

  • Lee, Hyoung-Ro;Lin, Chi-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.49-54
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    • 2016
  • In this paper, we propose an Arduino-based effective home security monitoring system. Proposed home security monitoring system consists of arduino which is inexpensive main processor, ultrasonic sensor and human body detection sensor to detect whether someone breaks into home. Data from ultrasonic sensor and human body detection sensor are transmitted to web server via ethernet shield connected to arduino. Web server checks whether someone breaks into home by using stored data from ultrasonic sensor and human body detection sensor. Snapshot is photographed via webcam connected by using JQuery. Photographed snapshot is stored in web server as image file. A user can monitor in web or smart device environment by using HTML5, CSS and Canvas. When examining efficiency of proposed home security monitoring system, it was found that proposed system is easier to be made than existing home security system and is cost effective by using arduino and is efficient and convenient and stable as it enables a user to handle an error in person and it uses reliable data.

Quantitative Analysis about Visual Image Expression of Documentary Interview (다큐멘터리 인터뷰 영상표현의 정량적 분석)

  • Lee, Ik-Heui
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.113-122
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    • 2011
  • Visual images are very close to our living and we make decisions and choose behavioral options with the visual images on mass media. In current-affair documentary programs, interviews have potential effects that can change public opinions on important issues. Therefore, it's a consequence that the study examined how different expressions of visual images in documentary. Using preceding research methods, this study focus on form, color, movement and depth of visual images. This study analyzed quantitatively all interview shots with 15 current-affair documentary programs from major TV stations such as KBS, MBC and SBS. The findings of the study are 1) half of interview shots used the visual image expressions to hide interviewees' face according to the shield law, 2) choosing close-up shots in company with bust shots, 3) using natural lights and hand-held camera techniques for interviews, and 4) showing wide angles without depths of visual image.

A Study on the Correlationship Between Genre and Image Expression Technique of TV Drama (TV 드라마의 장르와 영상표현기법의 상관성)

  • Park, Dug-Chun
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.263-267
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    • 2009
  • With the increase of weight and influence of TV drama, Many researchers began to publish papers on TV drama. However, Those papers were mainly about social meaning of TV drama and viewing motives and attitudes of TV audience. However, only a few limited papers were about television image production techniques. The purpose of this thesis is to analyse the relationship between TV genre and image production technique with the data of top 100 of TNS Media Korea from the year 2004 to 2008. This paper found out that history drama uses more closeup, longshot, tracking and less waist shot than other genres, with shorter shot duration and longer scene duration.

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Automatic Video Editing Technology based on Matching System using Genre Characteristic Patterns (장르 특성 패턴을 활용한 매칭시스템 기반의 자동영상편집 기술)

  • Mun, Hyejun;Lim, Yangmi
    • Journal of Broadcast Engineering
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    • v.25 no.6
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    • pp.861-869
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    • 2020
  • We introduce the application that automatically makes several images stored in user's device into one video by using the different climax patterns appearing for each film genre. For the classification of the genre characteristics of movies, a climax pattern model style was created by analyzing the genre of domestic movie drama, action, horror and foreign movie drama, action, and horror. The climax pattern was characterized by the change in shot size, the length of the shot, and the frequency of insert use in a specific scene part of the movie, and the result was visualized. The model visualized by genre developed as a template using Firebase DB. Images stored in the user's device were selected and matched with the climax pattern model developed as a template for each genre. Although it is a short video, it is a feature of the proposed application that it can create an emotional story video that reflects the characteristics of the genre. Recently, platform operators such as YouTube and Naver are upgrading applications that automatically generate video using a picture or video taken by the user directly with a smartphone. However, applications that have genre characteristics like movies or include video-generation technology to show stories are still insufficient. It is predicted that the proposed automatic video editing has the potential to develop into a video editing application capable of transmitting emotions.

A Comparative Study for Grinding Media Behavior and DEM Simulation at Actual Grinding Zone on a Traditional Ball Mill (매체형 전동밀의 실제 분쇄장에서 분쇄매체의 거동과 DEM 시뮬레이션의 비교연구)

  • Bor, Amgalan;Jargalsaikhan, Battsetseg;Lee, Jehyun;Choi, Heekyu
    • Korean Chemical Engineering Research
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    • v.57 no.6
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    • pp.804-811
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    • 2019
  • This study was performed the real motion and DEM simulation of ball motion using three different types of grinding media with different size and materials in media formation for optimization of process conditions in a traditional ball mill (media ball mill). In the simulation, the rotational speed of the mill, the material of the medium, the velocity of the medium, and the coefficient of friction between the media and the wall of pot were fixed into the actual experimental conditions. The motion of various kinds of grinding media was quantitatively measured by setting the grinding zone defined in the present study on the photographs taken and the snapshot images analyzed in the simulation. In addition, we observed the quantitatively measured value and the changed morphology of the sample and examined the correlation. Therefore, it is suggested to optimize the grinding media which has the greatest influence on the grinding zone under specific experimental conditions.

A Study on the Shooting Traning of Basketball Sports Club using Video File (영상 자료를 활용한 학생 농구부 슈팅 훈련 지도방안)

  • Kim, Semin;Lee, Gyujeong;Lee, Jeongwon;Jeon, Byungil;Hong, Ki-Cheon;You, Kangsoo;Lee, Choong Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.382-384
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    • 2019
  • In this study, we analyzed the angle of shooting based on the footage of shooting training of basketball student athletes taken by the basketball team leaders. In the shooting video, the shot height of the player and the trajectory of the ball were drawn through a solid line, and the player was shown to guide the player to adjust the angle of projection to a situation where the success rate was higher. Through this study, the video shows that efficient guidance can be made available to basketball players.

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