• Title/Summary/Keyword: 체험활동

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Analysis on Instruction Design and Learning Motivation for Pre-Service Teachers' Cospace Education (예비교사의 코스페이시스 교육을 위한 수업 설계 및 학습동기에 미치는 영향의 분석)

  • Nam, Choong Mo;Kim, Chong Woo
    • Journal of The Korean Association of Information Education
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    • v.22 no.4
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    • pp.501-508
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    • 2018
  • Virtual reality contents can contribute to students' experience in teaching and learning activities, and teachers and students are increasingly interested in using virtual reality in educational settings. For this purpose, We have developed a curriculum designed to teach pre-service teachers Cospaces at the College of Education and analyzed the influence of learners on learning motivation. For the evaluation of this study, a pre- and post-questionnaire was conducted and analyzed. As a result, attention and confidence of learning motivation differ according to gender, and new technology and achievement affect learning motivation.

Effect of marketing communication and channel accessibility on brand equity in a game industry (마케팅 커뮤니케이션과 유통 접근성이 게임 브랜드의 자산가치에 미치는 효과)

  • Lee, Hyungil;Kim, Ji-Hern
    • Journal of Korea Game Society
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    • v.21 no.6
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    • pp.3-12
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    • 2021
  • In this study, we verified the relationship of major variables that affect brand awareness, brand image and brand loyalty in the game industry. Six hypotheses for five variables were established and tested using K-BPI data. Distribution accessibility had the only significant effects on brand awareness, whereas marketing communication and distribution accessibility had significant effects on brand image. Only the brand image had a significant effect on brand loyalty. Brand communication to improve brand image and distribution to promote experiential marketing seem to be important.

EC or TDS as a Water Pollution Criteria in Water Education Program (물환경 체험 및 탐구 활동에서 수질오염지표로서 전기전도도(EC) 혹은 총용존고형물질(TDS)의 활용에 대한 고찰)

  • Ahn, Samyoung
    • Journal of Environmental Science International
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    • v.31 no.4
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    • pp.341-356
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    • 2022
  • Electrical Conductivity (EC) or Total Dissolved Solids (TDS) has been often used to evaluate the water quality in some water education program for children and youth. This study attempted to find out whether EC (or TDS) can be used as a water pollution criteria in water education program. To clarify it, we used the water analysis data of July 2019 and January 2020 from Water Environment Information System. Data from 332 points in Han-river were used to investigate correlation between the parameters, such as BOD, COD, TN, TP vs EC. Correlation(r) for all data of BOD vs. EC was 0.347 for July 2019 and 0.483 for January 2020. No correlation was observed for BOD Ia and BOD Ib for July 2019 (r=-0.041, -0.030, respectively) and BOD Ia for January 2020 (r=0.041). Better correlation for all data of COD vs. EC was obtained (r=0.543 for July 2019 and r=0.610 for January 2020). However, no correlation was observed for COD Ia for January 2020. High vlaue of EC or TDS does not always mean water pollution, especially for clean water environment. Thus, EC (or TDS) alone can not be used as a water pollution criteria.

A Study on the 3D Modeling Curriculum for the Education Vulnerable (교육 취약계층을 위한 3D 모델링 커리큘럼에 관한 연구)

  • Kim, Hyun-Ah;Kim, Jae-Woong;Lee, Yun-Yeol;Chae, Yi-Geun;Kim, Dong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.115-116
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    • 2022
  • 소프트웨어 교육은 현대사회의 필수 교육으로서, 초등학교부터 교육을 접할 수 있도록 교육정책 및 지원 등이 강화되고 있는 실정이다. 그러나 코로나 팬데믹 이후 소프트웨어 교육 체험 활동 중단에 따른 비대면 교육의 한계로 교육 취약 계층과 영재 교육과의 격차가 심화되었다는 우려의 목소리가 크기에 격차 해소에 대한 대책이 필요하다는 의견과, 지역별 취약 계층에 대한 계획이 없는 교육 제도의 변화를 요구하고 있다. 따라서 에듀테크와 통합된 교육 콘텐츠의 중요성이 부각되고 있다. 본 논문에서는 큐브 형태의 모델링이 가능한 3D 모델링 프로그램인 타다크래프트를 기반으로 교육 소외 계층도 손쉽게 접근할 수 있는 교육 커리큘럼을 제안한다. 3D 모델링을 구현함으로써, 학습자들은 학습에 대한 성과와 흥미를 획득할 수 있고, 공간 확장 능력을 배양할 수 있을 것으로 기대된다.

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Development of Artificial Intelligence Education Program for Elementary Education Using Advance Organizer (선행조직자를 활용한 초등 인공지능 교육 프로그램 개발)

  • Lee, Dagyeom;Kim, Seong-won;Lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.219-221
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    • 2022
  • 초등학교 인공지능(Artificial Intelligence, AI) 교육은 학교급별 특성과 수준을 고려하여 놀이 및 체험 활동 중심으로 계획되고 있다. 그러나 교육 현장의 수요 및 AI 리터러시 연구에서 AI 개념의 지도 필요성이 제시되고 있다. 초등학생에게 어렵고 생소한 AI 개념을 교육하기 위해 학습자의 발달 특성을 고려한 교수학습 전략이 필요하다. 선행조직자는 개념 지도 시 학습자의 인지적 부하를 줄일 수 있는 효과적인 교수학습 전략 중 하나로 이미 초등학생을 위한 인공지능 교재에 널리 사용되고 있다. 그러나 교재 분석 결과 선행조직자는 학생별 경험과 양육환경의 차이로 인해 선행조직자로서 기능하지 못할 가능성이 있다. 이를 해결하기 위해 본 연구는 초등학교에 널리 활용될 수 있는 선행조직자를 초등 교육과정에서 추출하여 AI 교육 프로그램을 개발하였다. 본 프로그램은 초등학교 5~6학년 AI 교육 내용 기준에서 AI 개념 요소를 추출하여 초등학교 1~4학년 교과 교육과정에서 선행조직자를 선정하였고 4차시의 교육 프로그램을 개발하였다. 본 연구를 통해 개발된 프로그램이 초등학생의 효과적인 AI 개념을 학습과 AI 리터러시 향상에 도움이 될 것으로 기대된다.

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A Study of the Value of Contemporary Urban Agriculture as Represented by the Saekgyeong(穡經) by Seogye Park Se-dang(西溪 朴世堂) (서계 박세당(西溪 朴世堂) 색경(穡經)에 표방된 현대 도시농업적 가치에 관한 연구)

  • Lim, Jung-Eon;Sung, Jong-Sang
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.33 no.1
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    • pp.76-87
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    • 2015
  • The present study examines the Saekgyeong (Classic of Husbandry; 1676), an agricultural manual dating from the Joseon Dynasty (1392-1910), and the agricultural thought of its author by Park Se-dang (pen name: Seogye; 1629-1703), a scholar. Its purpose lies in exploring the value of contemporary urban agriculture based on an examination of the attitudes toward agriculture, the values pursued through agriculture, and the ways of dealing with and using land as evinced by the classic and its author. Confirmed through an examination of Park's agricultural philosophy and the Saekgyeong, the results of the present study are as follow. First, there is the socioeconomic value of pursuing the stability of and promoting the economic independence of indigent petty peasants through productivity improvement. Second, there is the experiential value of exploration through experience and agricultural field practice for study. Third, there is the environmental value of endeavoring to overcome an infertile natural environment through agricultural methods that sought to accommodate the land by reading the flow and phenomena of nature. Fourth, there is the practical value of compiling the Saekgyeong and seeking to broaden its use as a guidebook containing agricultural methods appropriate to the land and the wisdom for life.8) When examined in terms of contemporary urban agriculture, the significance of the four values above is as follows: the socioeconomic effect of encouraging urban agricultural activities as a means of welfare for socially alienated classes and promoting the creation of jobs; the enhancement of the significance of study through hands-on activities from an educational perspective; the recycling and recovery of resources and the enhancement of environmental consciousness for the recovery of urban ecology; and a practical spirit that seeks to contribute directly to society through academic research that contributes to practical life and approaches familiar to the populace. The present study sought to find the value of urban agriculture, under discussion in diverse ways in recent years, in the thoughts of our ancestors, who pondered on agriculture. Despite differences in the periodic background, the significance of the present study lies in its in-depth reexamination of the fundamental significance of diverse agricultural values that are being pursued today.

The review of characteristic for 'SUNBI'spirit, seen literati arts of confucian scholar -focused on literati paintings of confucian scholar for chosun dynasty- (유가 문인예술에 나타난 선비정신의 특질 -조선조 유가 문인의 문인화를 중심으로-)

  • Kwon, Yun Hee
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.117-133
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    • 2021
  • The art of the Confucian literati' was mainly centered on literati' painting. Literary paintings combined with poem-writing-painting are based on the literary characters and studies. This is usually based on the technique of Shensi(神似) caused by a hobby accomplishment, enjoying the chinese painting and cherishing with chinese painting. The Confucian literati' cultivated their own character and sublimated humanism to art based on studying. They sought the life of supremacy and supreme gentleness, and enjoyed life on the boundary of pleasure through art. The aim of the Confucian literati' arts lies in the pursuit of expressing the artist's inner world, spirit, and the combination of the Confucian and the Taoism, Because of literati's spirit based on learning, the Confucian literati' arts still exist. The aesthetic of Sunbi Spirit is mainly in the customs of Sunbi, the loyalty of Sunbi, the Silhak(實學) of Sunbi, and loving of the people of Sunbi. We can find honor and loyalty in the Sunbi spirit of the Confucian literati' of the Joseon Dynasty. In addition, it is also possible to observe the loyal troops, the hard work for the country, and the Pung-ryu with nature. In other words, the Sunbi honor, loyalty, loyal troops, pursuit of study and the Pung-ryu show the spirit of the Confucian literati' of Joseon Dynasty. The aesthetic of the Sunbi spirit is in Pung-ryu, loyalty, Silhak, loving of the people etc. The aesthetic of experience of art is mainly based on the aesthetic experience by emotional intelligence and the aesthetic experience according to the individual's inclination. The aesthetic sense actually shows Pung-ryu, loyalty, Silhak and love etc. We can see it in many of our literary paintings. Therefore, the Confucian literati' painting in Chosun Dynasty were the intentionality of the mind and the intentionality of the spare. Furthermore, it has directivity of expressing the artist's inner world, directivity of substance, so it is possible to see that the characteristics of the Sunbi spirit are diverse.

A Study on the Evaluation of Wide-scale Site Suitability for Water-friendly Recreation Area Planning (친수 휴양활동공간 계획을 위한 광역수준의 부지 적합성 평가)

  • Cho, Hyun-Ju;Ra, Jung-Hwa;Lee, Hyun-Taek;Ku, Ji-Na
    • Journal of the Korean Institute of Landscape Architecture
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    • v.37 no.2
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    • pp.1-13
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    • 2009
  • The purpose of this study was to look into the feasibility of site suitability focused on the potential for environmentally- and water-friendly recreation area development in a wide area(Nakdong River 35km) and to study new methods for providing basic data in regard to the recreation planning over a wide area as well as in application to other sites. The results of this study are as follows. Through classification by mesh method, the site of this study was classified into 42 grids, and by means of the analysis of evaluation indicators, 20 indicators were established and sorted into 4 types of significant recreation activity. According to the results of the analysis for each recreation activity type, there were 8 essentials for water-friendly recreation activity types based on water use while water-friendly recreation types for static activity included 12 sub-essentials. As a result of the first evaluation(the minimum required evaluation) by each classified grid, 32 of the 42 total grids were implemented by the minimum requirements. These grids were usually distributed evenly through the whole site. In terms of the second evaluation(specific site evaluation) results, 6 grids were highly suitable for recreational nature experiences and landscape ecological learning, 4 grids for developing water-friendly recreation for exercise, 1 grid for building water-friendly recreation based on water use, and 4 grids for planning water-friendly recreation for static activity. The results of the grid evaluation of this study could be extended to contiguous grids or reduced. Actual planning for a water-friendly recreation area must change the grid shape or size through boundary adjustments.

Analyzing the Characteristics of Pre-service Elementary School Teachers' Modeling and Epistemic Criteria with the Blackbox Simulation Program (블랙박스 시뮬레이션에 참여한 초등예비교사의 모형 구성의 특징과 인식적 기준)

  • Park, Jeongwoo;Lee, Sun-Kyung;Shim, Han Su;Lee, Gyeong-Geon;Shin, Myeong-Kyeong
    • Journal of The Korean Association For Science Education
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    • v.38 no.3
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    • pp.305-317
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    • 2018
  • In this study, we investigated the characteristics of participant students' modeling with the blackbox simulation program and epistemic criteria. For this research, we developed a blackbox simulation program, which is an ill-structured problem situation reflecting the scientific practice. This simulation program is applied in the activities. 23 groups, 89 second year students of an education college participated in this activity. They visualized, modeled, modified, and evaluated their thoughts on internal structure in the blackbox. All of students' activities were recorded and analyzed. As a result, the students' models in blackbox activities were categorized into four types considering their form and function. Model evaluation occurred in group model selection. Epistemic criteria such as empirical coherence, comprehensiveness, analogy, simplicity, and implementation were adapted in model evaluation. The educational implications discussed above are as follows: First, the blackbox simulation activities in which the students participated in this study have educational implications in that they provide a context in which the nature of scientific practice can be experienced explicitly and implicitly by constructing and testing models. Second, from the beginning of the activity, epistemic criteria such as empirical coherence, comprehensiveness, analogy, simplicity, and implementation were not strictly adapted and dynamically flexibly adapted according to the context. Third, the study of epistemic criteria in various contexts as well as in the context of this study will broaden the horizon of understanding the nature of scientific practice. Simulation activity, which is the context of this study, can lead to research related to computational thinking that will be more important in future society. We expect to be able to lead more discussions by furthering this study by elaborating and systematizing its context and method.

International Comparative Study on Astronomical Exhibits: Focus on Exhibit Characteristics and Earth Science Curriculum Reflected in Exhibits (천체 전시물 비교 연구 -전시특성 및 지구과학 교육과정의 반영 정도를 중심으로-)

  • Kim, Soo Kyung;Park, Eun Ji;Kim, Chan Jong;Choe, Seung Urn
    • Journal of The Korean Association For Science Education
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    • v.36 no.6
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    • pp.925-934
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    • 2016
  • For students, astronomy is not only interesting but also difficult to learn. However, there is a limit in learning astronomy in a school science setting since astronomy is vast subject. Fortunately, science museums can be helpful in overcoming this limitation. Experiences in science museum provide something that any descriptions or illustrations cannot give. Therefore, to maximize the educational effect, it is necessary to look at astronomical exhibits regarding the educational aspects and complement them. For these reasons, the purpose of this study is to investigate characteristics of exhibitions related to astronomy and how much the exhibitions reflect the contents of their science curricula. We selected famous science museums in Korea, America, and Japan and analyzed characteristics of their astronomy exhibition. We analyze these characteristics in the aspects of exhibition technology & media, presentation method and activity types. Also, this study figures out how content of exhibitions are connected to school science curriculum. The results are summarized as follows: First, Science Museums of America and Japan utilize interactive exhibits to raise participation. It implies that Science Museum of Korea needs Interactive Exhibits that provide a realistic experience of the universe. Second, the astronomy exhibits reflect some of the learning elements of their science curricula concerned with astronomy. However, these astronomical contents are included selectively and not according to their required curriculum. It means that many students lack the opportunity to study Astronomy in their schools. Therefore, the astronomy museum must reflect learning elements of science curricula concerned with astronomy in the exhibits.