• Title/Summary/Keyword: 창조론

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A Study on the Correlation between the Components of Modern Girl Hair Style and Social Feminine Performance (모던걸 헤어스타일의 구성요소와 사회적 여성성과의 상관성 연구 - 미용학 전공 여대생 관점으로)

  • Park, Jang-Soon
    • Journal of the Korea Convergence Society
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    • v.11 no.7
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    • pp.345-350
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    • 2020
  • In modern society, appearance is an important means of competing with others, and therefore it can not be neglected in social life. Due to the rapid development of information science and technology, modern society demands femininity which combines progressive self - help for designing a dignified and independent life and a new paradigm. Therefore, the correlation between the elements such as bang cut, out line expression, layer step and texture change of modern style that modern and independent expressing independence and independence in the 1920s and 30s' Respectively. The result of this study makes it possible to present a novel and innovative hair trend that can firmly establish the independence and social role of modern women. In addition, it is expected to derive the standardization of thinking and psychology of the leader of modern society, and to lay the groundwork for the establishment of autonomous femininity as a social subject that maximizes individual competence through the manifestation of creativity.

ICT Living Lab as User-driven Innovation Model: Case Analysis and Implication (사용자 주도형 혁신 모델로서 ICT 리빙랩 사례 분석과 시사점)

  • Seong, Jiun;Park, Inyong
    • Journal of Science and Technology Studies
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    • v.15 no.1
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    • pp.245-279
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    • 2015
  • The new innovation model that deals with agenda as sustainability, quality of life, societal challenges is emerging as NIS(National Innovation System) is needed to transit to post catch-up and creativity. To achieve this objective, there is a growing need for enhancing usage of ICT, end-user's needs, prolification of R&D results and social impact. Living Lab is the new innovation model that end-user's participation, co-work/network within actors and usage of user's experience and This study deal with Living Lab related R&D of ICT-based service from co-work with end-users. Example cases are Turku Archipelago Living Lab in Finland, and Living Lab projects in EU, EIT ICT Labs and ELLIOT. And the focus of case analysis is that reflection of user's needs and experience, and aspect of ICT usage.

A TRIZ-Based Solution to Problems in Red Ginseng Processing (트리즈를 활용한 홍삼 제조과정에서의 문제해결)

  • Kim, Eun Jung;Kim, Moo Woong;Kim, Min Jung;Kam, Ju Sik;Kim, Kyu Il;Jang, Sang Min;Lee, Hye Young;Hyun, Byung-Hwan
    • Journal of Korea Technology Innovation Society
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    • v.16 no.2
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    • pp.408-423
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    • 2013
  • As the word 'creation and innovation' has been the keyword in success, there has been an increasing interest in TRIZ (Theory of inventive problem solving). So far, TRIZ has been applied to electronics and mechanics as the prime mover of product innovation. This study is to explore the applicability of TRIZ to the biotechnology sector, a future emerging technologies, especially to problem solving and innovative research and development. This study was focused on red ginseng processing. Problem causes and contradictions were identified with regard to processing-related problems, and 'the 40 principles of invention' were applied to problem solving. Steamed fresh ginseng is called 'Red ginseng'. Cracks in red ginseng cause the loss of active ingredients and also are not of merchantable quality. In the 40 principles of invention, applicable ones were finally selected through contradiction matrix and brainstorming, the tools of TRIZ. With experiments, effective methods were suggested to prevent red ginseng from cracking in a steaming process.

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The Strategic Decision Supports using Knowledge Transformation Process (지식변환과정을 활용한 전략적 의사결정지원 방법론에 관한 연구)

  • Park, Ki-Nam
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.5
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    • pp.55-65
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    • 2008
  • The strategic decision makers of the firm have faced with uncertainty and complexity. Although they must make decision under these environments, they can't have enough time, man power, budget and knowledge that they need to decide. They can't, therefore, help getting supports by experts who have implicit knowledge about the domain. But it is difficult for them to find any other procedures and methods to create, transform, combine, and apply new knowledges, whenever decision makers face the problem This paper provides a new method to support a strategic decision making by using the knowledge transformation process suggested by Nonaka. We illustrate an application case of the strategic decision making in consulting industry. This paper uses cognitive map as a decision support technology based on the suggested method.

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A study for the analysis of the program' efficacy with multimedia to enhance brain activity (뇌파 분석을 통한 두뇌 훈련을 위한 멀티미디어 프로그램의 효과 분석)

  • Roh, Heon-Jun
    • Journal of Digital Contents Society
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    • v.7 no.1
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    • pp.15-23
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    • 2006
  • The hamonious development of human brain has been an indigenous objective of each age. A variety of training programs related to the purpose have turned up at an educational market and a commercial market, as well. I'd like to indicate, however, that these training methods are somewhat prejudiced and have some elements, inherently, which are against the development of human brain for one's whole personality. Therefore, the most desirable brain training program is to induce it to respond to various stimuli, to educate for itself and to generate continuously, to create and strengthen an innumerous synapse among brain cells, so as to form a nero-network. In this study, I have used a brain training program with multimedia which have been produced for a specific purpose. With this method, by measuring directly the effectiveness of human brain development, I have analysed more objectively and more quantitatively.

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A Study on the Industrial Applications of Quantum Information Processing and Communication (퀀텀정보통신기술의 산업적 응용가능성에 관한 연구)

  • Kwon, Moon-Ju;Kim, Richard C.S.;Park, Seong-Taek;Kim, Tae Ung
    • Journal of Digital Convergence
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    • v.11 no.7
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    • pp.173-184
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    • 2013
  • Quantum Information Processing and Communication, based on the physical laws of Quantum mechanics, exploits fundamentally new modes of computation and communication and holds the promise of immense computing power beyond the capabilities of any classical computer. In Quantum Information Processing, replacing bits with qubits, one makes two-state quantum systems that do not possess in general the definite values of 0 or 1 of classical bits, but rather are in a so-called. "coherent superposition", of the two. Full exploitation of this additional freedom implies that new processing devices need to be designed and implemented, and that a large scale quantum computer can in principle be built. New discoveries will enable a range of exciting new possibilities including: greatly improved sensors with potential impact for mineral exploration and improved medical imaging and a revolutionary new computational paradigm that will likely lead to the creation of computing devices capable of efficiently solving problems that cannot be solved on a classical computer. In short, Quantum computing is an economy game changer, with a potential of disrupting entire industries and creating new ones.

A Comparison between Korean and American College Students' Evolution Concepts based on the History of Evolutionary Ideas (진화개념의 역사에 근거한 한국과 미국 대학생의 진화개념 수준 비교)

  • Ha, Minsu
    • Journal of The Korean Association For Science Education
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    • v.37 no.4
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    • pp.659-668
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    • 2017
  • This study was conducted to identify whether there is a significant difference in the developmental stages of the evolution concept depending on the major and the country. For this study, college students (both biology major and non-biology major) in Korea and the United States answered evolution concept assessment developed by Ha (2007). The data were analyzed based on the method of developed by Ha (2016). As a result of this study, Cronbach alpha for internal consistency reliability and MNSQ indices for item response fitness of the ordered multiple choice method providing 0 to 4 point scores to creationism, teleology, intentionality, use/disuse, and natural selection respectively, satisfied the benchmark. The level of Korean college students' evolution concepts was located in use/disuse and the level of USA college students' evolution concepts was located in teleology. No interaction effect was found between the difference of conceptual progressions of evolution concept by major and country and evolution contexts (human, animal, and plant). There was a significant relationship between developmental stages of evolution concept and their religiosity. Based on the results of this study, we discuss developmental characteristics of evolutionary concepts.

READY MADE Creative Gymnastic for Designers (READY MADE디자이너를 위한 창조적인 훈련 연구)

  • Bruno, Marco
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.365-374
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    • 2006
  • A 'Readymade' is an everyday object selected and designated as art. The term was coined by Marcel Duchamp to describe his artistic process based on the attempt to destroy the notion of the uniqueness of the art object: his influence went for beyond the art world affecting all design activities based on creativity. The purpose of this study is to investigate the ready-made technique from an educational point of view. Starting from Duchamp experience and his further influence on the design world, the study aims to demonstrate the value of the ready-made technique as a basic element in the education of young designers. The research method is based on the empirical observation of the results of the same project assigned to forty different students in different universities. The collected results were grouped in four families according to each specific generative method: constructive, conceptual, aggregative and elaborative. These four categories, derived by the observation of the results, represent tangible variations of the same disciplined technique. This flexibility demonstrates the value of the ready-made process as a foundation practice particularly indicated for young designers. These are the main skills students developed through its application to design projects; exploring and reconsidering attitude, recycling issues, new identity to familiar objects, focus on ideas.

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The Birth of Korea's Democratic Republic Constitution and Confucian Tradition (한국 민주공화국 헌법 이념의 탄생과 유교 전통)

  • Na, Jong-seok
    • Journal of Korean Philosophical Society
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    • v.147
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    • pp.147-178
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    • 2018
  • In this thesis, the author elaborates on how acceding to the Eurocentric paradigm-driven dichotomy of the premodern vs. modern engenders a logic bottleneck that debilitates academic efforts to explore the formation of the Korean constitution. Following this logic, the author will add credence to the belief that though the West may have had an influence on the formation of Korean democracy, the institution Korea enjoys today is a result of proactive and self-driven interpretation of those influences through the lens of local tradition. This insight is a prerequisite to understanding the spirit of Korea's First Constitution as a result of Koreans creative translation of Western democracy and Republicanism in the Korean context, and one whose roots lie deep in Confucian Great Harmony Thought. Through this, the thesis aims to offer insight into how Confucian Great Harmony Thought can shed light on the historical background of the spirit of Korea's Constitution.

Measures for the Job Creation in the Convergence Content Industry : Focused on the VR/AR Game Industry (융합 콘텐츠 산업의 일자리 창출방안:VR/AR 게임 산업을 중심으로)

  • Kim, Ji-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.9
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    • pp.1110-1116
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    • 2019
  • With the rapid development of scientific technologies and the appearance of new industrial areas, the 4th industrial revolution is rapidly progressed while new values are created and realized by the conversion between industries. The researcher wrote the main questions through the preceding research on domestic and overseas major new technology convergence products and services. The researcher planned the in-depth interview, which is one of the qualitative research methodologies, and conducted the Kano method questionnaire that can embody multidimensional and strategic judgment rather than grasp fragmentary preference trends. According to the results, In addition to strengthening the technical capabilities of the VR/AR game industry, policy needs to raise professional manpower have been raised. Practical workforce development through close collaboration between industry and educational institutions, and continuous supply of human resources through retraining of existing game contents personnel. It gave direction to the creation of new jobs in the VR/AR game industry.