• Title/Summary/Keyword: 창의적인 문제해결

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Development of the Middle School Science Curriculum to Enhance Creative Problem-Solving Abilities (창의적 문제 해결력 신장을 위한 중학교 과학 교육과정 개발)

  • Cho, Youn-Soon;Choi, Kyung-Hee
    • Journal of The Korean Association For Science Education
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    • v.20 no.2
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    • pp.329-343
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    • 2000
  • The purpose of this study is to develop the middle school science curriculum to enhance creative problem-solving abilities. The reconstructed curriculum consisted of three big components, that is, scientific knowledge, process skills, and creative thinking skills. Five themes have been selected to incorporate with four areas of the middle school science curriculum, namely, physics, chemistry, biology, earth science. The five themes are structure, change, interaction, energy, and stability. Based upon these five themes, the individual or separated scientific knowledges of learners can be put into the unified knowledges. The process skills were observing, measuring, classifying, communicating, inferring, predicting, variable differentiating controling, data gathering analysis, establishing hypotheses, experiment design, and experimenting. Creative thinking skills include divergent and critical thinking. The finally developed curriculum is presented in the form of matrix.

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Suggestion for Science Education through the Analysis of Archimedes' Creative Problem Solving Process (Archimedes의 창의적 문제해결과정 분석을 통한 과학교육에의 함의 고찰)

  • Lee, Sang Hui;Paik, Seoung Hey
    • Journal of The Korean Association For Science Education
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    • v.33 no.1
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    • pp.30-45
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    • 2013
  • In this study, we developed a model for analyzing scientists' creative thinking processes, and analyzed Archimedes' thinking process in solving the golden crown problem. As results show, scientists' complex problem solving processes could be represented as a repeating circular model, and the fusion of processes of diverse thinking required for scientists' creativity could be analyzed from the case. Also in this study, we represented the role of experiments in scientists' creative discovery, and investigated the reasons for the difference between the viewpoints of textbooks and historic facts. We found the importance of abductive reasoning and advance knowledge in creative thinking. Archimedes solved the golden crown problem creatively by crossing the scientific thought of dynamics and the daily thought of baths. In this process, abductive reasoning and advance knowledge played an important role. Besides Archimedes' case, if we would reconstruct the creative discovery processes of diverse scientists' in textbooks, students could raise their creative thinking ability by experiencing these processes as educational steps.

Effect of Treffinger’s Creative Problem Solving Model on Improvement of Elementary Student’s Creativity in Information Life Education. (Treffinger의 창의적 문제해결 수업모형을 정보생활수업에 적용하였을 때 아동의 창의성에 미치는 효과)

  • Kim, Hyun-Bae;Pak, Yeong-Im
    • Journal of The Korean Association of Information Education
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    • v.10 no.2
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    • pp.251-260
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    • 2006
  • The purpose of this study is to see the effect on the improvement of students' creativity through Treffinger's creative problem solving(CPS) model modified for Information life Education. In order to practice of this study, Software of the pleasant computer and one experimental group is chosen for the study and instructed 20 hours for consecutive 10 weeks with the modified CPS instruction model. The same creativi쇼 test is performed after experimental treatment in order to figure out the differences in the improvement of creativity in experimental group.

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Solutions for Design Creativity Barriers (디자인 창의성 저해요소의 해결방안)

  • Kim, Dong-Ha
    • The Journal of the Korea Contents Association
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    • v.20 no.11
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    • pp.15-27
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    • 2020
  • In the design process that focuses on problem solving, in general, two or three barriers to design creativity appear at the same time and are linked to increase difficulty. Because the design problem always arises in unusual, unique, weird, and difficult to define, it is not possible to extract the correct answer through the formula and the answer is always plural. This study aims to present solutions and prove their effectiveness as a follow-up study that seeks to overcome the representative obstacles to design creativity discussed in the previous study. To this end, a qualitative study was conducted to find solutions to the obstacles suggested in the previous study and to devise key solutions(creativity development cards). At the same time, a quantitative research methodology using experiments and statistical analysis was adopted. After grasping the core characteristics of an object using the creativity development card, it was able to approach the creative solution by utilizing the reductive analysis of the original such as transformation of the core characteristics, reconsideration of essential problems and intentional differentiation. As a result, it was confirmed that the proposed solutions were effective not only as a method of overcoming the barriers to design creativity, but also in improving creativity.

Relationship between Problem Solving Ability, Critical Thinking Disposition, Creativity, Self Efficacy and Nursing Process Competence of Nursing Students (간호대학생의 문제해결능력, 비판적 사고 성향, 창의성, 자기효능감과 간호과정 수행능력과의 관계)

  • Yang, Sun-Hee;Sim, In-Ok
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.612-622
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    • 2016
  • The purpose of this study was to identify the relationship between problem solving ability, critical thinking disposition, creativity and nursing process competence of nursing students. The participants in the study were 246 nursing students enrolled in 2nd year of a BSN program in S city, Korea. Data were collected from June 10 to June 20, 2015 using a structured questionnaire. Relationship between general characteristics and solving ability, critical thinking disposition, creativity and nursing process competence was analyzed by t-test, ANOVA and Kruskal-wallis. Correlation among problem solving ability, critical thinking disposition, creativity and nursing process competence was analyzed by pearson correlation coefficient. There was a statistically significant difference in problem solving with the reason for application, major satisfaction. There was a significant positive correlation between problem solving ability, critical thinking disposition, creativity and self efficacy. Nursing process competence was't a significant between problem solving ability, critical thinking disposition, creativity and self efficacy. These findings show that there is a need to develop strategies to improve self efficacy and nursing process competence for student nurses.

Program development according to the Mathematically Gifted- Creative Problem Solving (MG-CPS) model (창의적 문제해결 학습 모형에 따른 초등학교 수학영재 프로그램 개발)

  • Nam, Heung Sook;Park, Moon Hwan
    • Journal of Elementary Mathematics Education in Korea
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    • v.16 no.2
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    • pp.203-225
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    • 2012
  • The purpose of this study is to suggest a program for improvement of the mathematical creativity of mathematical gifted children in the elementary gifted class and to examine the effect of developed program. Gifted education program is developed through analyzing relevant literatures and materials. This program is based on the operation bingo game related to the area of number and operation, which accounts for the largest portion in the elementary mathematics. According to this direction, the mathematically gifted educational program has been developed. According to the results which examine the effectiveness of the creative problem solving by the developed program, students' performance ability has been gradually improved by feeding back and monitoring their problem solving process continuously.

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The Effects of Open-Ended Mathematical Problem Solving Learning on Mathematical Creativity and Attitudes of Elementary Students (개방형 문제해결학습이 초등학생들의 수학적 창의성 및 수학적 태도에 미치는 영향)

  • Seo, YoungMin;Park, Mangoo
    • Communications of Mathematical Education
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    • v.35 no.3
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    • pp.277-293
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    • 2021
  • The purpose of this study was to find out how problem solving learning with open-ended mathematics problems for elementary school students affects their mathematical creativity and mathematical attitudes. To this end, 9 problem solving lessons with open-ended mathematics problems were conducted for 6th grade elementary school students in Seoul, The results were analyzed by using I-STATistics program to pre-and post- t-test. As a result of the study, problem solving learning with open-ended problems was effective in increasing mathematical creativity, especially in increasing flexibility and originality, which are sub-elements of creativity. In addition, problem solving learning with open-ended problems has helped improve mathematical attitudes and has been particularly effective in improving recognition needs and motivation among subfactors. In problem solving learning with open-ended problems, students were able to share various responses and expand their thoughts. Based on the results of the study, the researchers proposed that it is necessary to continue the development of quality materials and teacher training to utilize mathematical problem solving with open-ended problems at school sites.

The Development of an Elementary Teacher Training Program for Design Thinking-Based Maker Education (디자인 사고 기반 메이커 교육을 위한 초등교사 연수프로그램 개발)

  • Lee, Seung-Chul;Kim, Tae-young
    • Proceedings of The KACE
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    • 2018.01a
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    • pp.111-114
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    • 2018
  • 4차 산업혁명의 특징 중 하나는 생산과 소비의 결합이다. 이제는 소비자가 직접 구매할 물건의 생산에 관여하고, 직접 필요한 물건을 생산한다. 이는 다양한 제작도구들이 보편화되면서 가능해졌다. 이런 흐름으로 세계적으로 메이커 운동, 메이커 교육이 주목받고 있다. 메이커들은 실생활의 문제를 해결하기 위해 창의적인 문제해결 방법을 활용하여 무언가를 만들고 공유한다. 이런 공유문화는 메이커들의 축제인 메이커 페어에서 쉽게 확인할 수 있다. 창의적인 메이커를 교육을 통해 길러내야 될 필요성을 공감하고 있으며, 메이커 교육을 학교 현장에 적용하기 위한 방법으로는 디자인 사고가 있다. 디자인 사고 프로세스는 실제 제품을 사용할 소비자에게 공감하여 이해한 뒤, 다양한 대안을 찾는 확산적 사고, 주어진 상황에서 최선의 방법을 찾는 수렴적 사고의 반복을 통해 결과물을 도출하는 창의적 문제해결 방법이다. 현재 온라인과 오프라인 상에서 다양한 메이커 교육이 이뤄지고 있다. 이를 학교에 도입하여 학생들을 가르치기 위해서는 교사의 역량이 중요하다. 아무리 좋은 교육이라도 교사들이 모른다면 학생들을 가르칠 수 없기 때문에 메이커 교육을 학교 현장에 투입하기 위해서는 메이커 교육을 위한 교사 연수 프로그램 개발이 필요하다. 따라서 본 연구에서는 디자인 사고 기반 메이커교육을 위한 초등교사 연수프로그램을 개발하고자 한다.

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Development of the Creativity Game Subject Matter Computer Principal (컴퓨터 원리를 소재로 한 창의적 놀이 개발)

  • Lee, Seung-Do;Kim, Jong-Hoon
    • 한국정보교육학회:학술대회논문집
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    • 2008.01a
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    • pp.136-141
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    • 2008
  • 창의적 문제 해결 능력을 컴퓨터 교육을 통해 이루려면 기존 컴퓨터 교육에 창의성과 문제해결력의 요소가 첨가되어야 한다. 또한, 학생들의 수준과 흥미를 고려하기 위해 어려운 컴퓨터에 관한 개념이나 원리를 다양한 교수학습 방법을 개발 활용하여 학생들이 쉽게 접근할 수 있는 노력이 필요하다. 아무리 좋은 교육이라 해도 학생들이 흥미와 관심을 갖고 학습을 하지 못하면 원하는 효과를 얻지 못할 것이다. 그러므로 컴퓨터 원리를 학생들이 이해하기 쉽도록 학생들이 좋아하는 게임 형식으로 개발하여 학생들이 직접 활동을 통해 자연스럽게 원리를 이해하고, 창의적인 사고력과 문제해결력을 증진시킬 수 있는 '컴퓨터 원리를 소재로 한 놀이'를 개발하고자 한다.

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The Effects of Novel Engineering on Improvement of Creative Problem-Solving Ability (노벨 엔지니어링이 창의적 문제해결력 향상에 미치는 효과)

  • Hong, Ki-Cheon;Lee, Woo-Jin;Kim, Semin
    • Journal of Industrial Convergence
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    • v.18 no.3
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    • pp.83-89
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    • 2020
  • This paper describes the effects of Novel Engineering(NE) on improvement of creative problem-solving abilities. We performed two classes for control and experience group. They are all 5th grade students. Core concept of the NE lesson is ecosystem and interaction with 8 hours long. We designed a lesson able to integrate subjects like Korean, Science and Practical Arts. Then we performed pre-and-post t-test on creative problem-solving ability. The experimental results showed that NE lesson has a high effects on 4 sub-elements like self conviction and independence, diffusion thinking, critical thinking and motivational component. The research showed that NE class is a good teaching-learning method to cultivate various competencies for our children. NE is a convergence learning model integrating various problem-solving paradigms ever researched. Thus we expect that NE is a foundation for convergence curriculum model to lead our children to their future and get settled to all schools.