• Title/Summary/Keyword: 창의융합 역량

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Development of Core Competency Diagnostic Tool for Police and Security Majority in the Fourth Industrial Revolution (4차 산업혁명시대 대비 경찰·경비분야 전공의 핵심역량 진단도구 개발)

  • Yoon, Hyun-Seok
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.117-118
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    • 2021
  • 본 논문에서는 창의융합적 아이디어가 세상을 바꾸는 4차 산업혁명시대를 대비하기 위해 경찰·경비분야에 요구되는 핵심역량을 도출하고 진단도구를 개발하고자 한다. 이를 위해 K시 소재 대학의 경찰·경비관련 학과에 재학중인 66명을 연구대상으로 설문조사를 실시하였다. 그 결과, 경찰·경비분야의 직무, 과업, 역할을 수행하는 데 필요한 법집행, 상황대응, 정보수집, 지휘통솔 등 직무영역에서 9개의 전공능력이 미래사회에 대비하기 위해 전공자들에게 우선적으로 요구되는 핵심역량으로 도출되었다. 이러한 결과는 역량기반 전공 교육과정 개선과 교육성과 관리를 위한 자료로 활용이 가능하다. 또한 개인의 전공능력 수준을 진단하여 역량 증진 프로그램을 실시할 수 있으며, 역량기반 교육과정에 대한 성과확산과 각종 비교과 교육프로그램 지원과 선정을 위한 교육성과 지표로도 활용이 가능할 것으로 판단된다.

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STEAM on the Viewpoint of Didactics of Mathematics (수학교육학적 관점에서 바라본 STEAM 교육)

  • Seo, Dong Yeop
    • Journal of Educational Research in Mathematics
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    • v.24 no.3
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    • pp.429-442
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    • 2014
  • In this study we reviewed the backgrounds, main claims, and teaching and learning of STEAM education, and analysed STEAM education on the viewpoint of didactics of mathematics. The core competences of STEAM are creativity, communication, convergence, and caring. We found that the theoretical background of caring among these competences is relatively very weak, and the main principles for teaching and learing are mainly included the theories of didactics of mathematics and of creativity. We need to approach very carefully and progressively to creativity education through STEAM, and also need to study on the background of the mathematical creativity.

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The Effect of Physical Computing Education to Improve the Convergence Capability of Secondary Mathematics-Science Gifted Students (중등 수학과학 영재를 위한 피지컬컴퓨팅 교육이 융합적 역량 향상에 미치는 영향)

  • Kim, Jihyun;Kim, Taeyoung
    • The Journal of Korean Association of Computer Education
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    • v.19 no.2
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    • pp.87-98
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    • 2016
  • Our study is composed of Arduino robot assembly, board connecting and collaborative programming learning, and it is to evaluate their effect on improving secondary mathematics-science gifted students' convergence capability. Research results show that interpersonal skills, information-scientific creativity and integrative thinking disposition are improved. Further, by analyzing the relationship between the sub-elements of each thinking element, persistence and imagination for solving problems, interest of scientific information, openness, sense of adventure, a logical attitude, communication, productive skepticism and so on are extracted as important factors in convergence learning. Thus, as the result of our study, we know that gifted students conducted various thinking activities in their learning process to solve the problem, and it can be seen that convergence competencies are also improved significantly.

A Study on Developing and Validating Core Competencies for Gifted Education Based on Delphi Technique (델파이 조사를 통한 영재교육 핵심역량 개발 및 타당화 연구)

  • Park, Hye-Jin;Cha, Seung-Bong;Kim, Yong-Young
    • Journal of the Korea Convergence Society
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    • v.12 no.11
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    • pp.319-328
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    • 2021
  • The purpose of this study is to develop core competencies for gifted education by utilizing Delphi survey methods and to present behavioral element selection and scale questions based on the definition of competencies. First, the core competence for gifted education was selected through literature analysis, and the first Delphi survey was conducted to verify that the definition of each competency is suitable for the competency name. Subsequently, through a second Delphi survey, detailed questions were developed and verified by expressing the capabilities required to develop core competencies as behavior elements. Through two rounds of Delphi surveys, eight key competencies were finally selected: attitude and practice willingness, communication and collaboration, information processing and tool utilization, creative problem solving, convergence and application, higher-order inference, community spirit, and learning achievement orientation. This study is meaningful in that it selects core competencies and behavior elements for gifted education that are necessary to pursue goals that meet social needs and it presents tools to measure the degree of competency improvement for gifted education.

Relationship between convergence awareness for healthy weight management and eating behavior, creativity and convergence competency of adolescents (청소년의 건강 체중관리를 위한 융합 인식 및 식행동과 창의·융합역량과의 관련성)

  • Kim, Yunhwa;Lee, Youngmi;Lee, Yeon-Kyung
    • Journal of Nutrition and Health
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    • v.55 no.3
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    • pp.376-389
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    • 2022
  • Purpose: Obesity can lead to several chronic diseases. With a continuous increase in the obesity rates, sustainable healthy weight management among growing adolescents has become essential. This study was conducted to examine the relationship between obesity-related factors and creative convergence ability. This could form the basis for convergence education for the sustainable healthy weight management of adolescents. Methods: Data were collected from 430 adolescents in Daegu, Gyeongbuk, and Gyeonggi regions using a self-administered 5-Likert questionnaire from November to December 2020. Results: The average score of the male students was higher than that of the female students in terms of healthy weight management convergence awareness, creativity, convergence thinking ability, self-efficacy, exercise, and dietary diversity. On the other hand, the dietary restraint score and the number of weight loss attempts were higher in the female students. Dietary restraint, disinhibition scores and weight loss attempts were higher in obese adolescents compared to underweight adolescents. It was found that dietary restraint, convergence thinking ability, problem-solving ability, exercise, and dietary diversity factors had a positive effect on healthy weight management convergence awareness. Healthy weight management convergence awareness, exercise, meal amount management, junk food management, weight loss belief, and weight loss trial experience had a positive effect on dietary restraint. Convergence thinking ability, weight loss experience, and obesity factors had a positive effect on dietary disinhibition. Conclusion: The sustainable healthy weight management education of adolescents is based on weight management knowledge and awareness of convergence, and must include gender differences. Thus, the problem-solving ability for healthy weight management can be creatively cultivated to enhance self-efficacy.

Development and Effect of the Creative Problem Solving Capacity Education Program for University Freshmen Using Game component (게임적 요소를 활용한 대학 신입생의 창의적 문제해결 교육 프로그램 개발 및 효과)

  • Jeon, Shin-young;Park, Joo-Hee
    • Journal of Korea Game Society
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    • v.21 no.2
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    • pp.139-150
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    • 2021
  • This study analyzed the effectiveness by developing an online program to enhance collaborative problem-solving capabilities for college freshmen using gamification. According to the research results, the operational model of the online program for enhancing collaborative problem-solving capabilities using gamification was presented in five stages: 1 preparation, 2 team building, 3 assessment, 4 feedback, and 5 achievement sharing. The results of the "pre-test" and post T-test of creative problem-solving capabilities, the variables related to creative problem-solving skills, academic challenge, creative thinking ability, and convergence value creation have been significantly improved. What should be discussed in the future is the need to experience collaborative problem solving process online, and to develop game design and platform that can discuss and communicate.

2013년 IT산업정책 방향 - 창조경제 구현을 위한 IT산업의 역할 강화 -

  • Park, Il-Jun
    • Information and Communications Magazine
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    • v.30 no.1
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    • pp.5-9
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    • 2012
  • IT와 산업간 융합이 가속화되고 있다. 그 범위도 확대되어 일부 산업에서 모든 산업으로, 국민생활 깊숙이 스며들며 IT가 일상화되고 있다. 이에 따라 IT와 비IT의 경계가 사라지면서 완제품 경쟁력의 핵심으로 IT부품과 소프트웨어(SW)가 부각되고 있다. 또한 IT기기와 완제품의 구분이 모호해지고 하드웨어(HW) 소프트웨어(SW)를 최적화하는 제조기술 역량도 중요한 경쟁력으로 부상하고 있다. 이러한 시대 흐름은 글로벌 IT시장 구조에 영향을 미쳐, 과거 개별 기업간 경쟁이 생태계간 경쟁으로 변화하고 있다. 그간 우리나라 IT산업은 뛰어난 하드웨어의 경쟁력을 기반으로 글로벌 IT생태계에 적극 참여하였으나 취약한 소프트웨어 역량, 인력부족 등 복합적 한계로 인해 주도적 역할 수행은 미흡하였다. 따라서 우리나라 IT산업이 글로벌 경쟁우위를 강화하고, 미래 환경변화에 적극 대응하기 위해서는 우리의 장점을 강화해 나가면서 부족한 부분의 경쟁력을 끌어 올려야 할 것이다. 이를 위해 창의와 혁신을 기반으로 하는 다양한 창조기업이 세계적인 기업으로 커 나갈 수 있도록 IT를 새로운 성장동력으로 만들어 일자리를 창출하고 창조경제의 꽃을 피울 수 있는 방안을 제시하고자 한다. 특히 하드웨어와 소프트웨어의 균형발전과 이를 통한 융합역량 강화, 해외의존도가 높은 부문의 원천기술 개발을 추진하면서, 클라우드 빅데이터 산업을 주도해 나감으로써 세계 최고의 IT강국으로 도약해 나갈 것이다.

A study on literature review of mathematical modeling in mathematical competencies perspective (수학 교과 역량 관점에서의 수학적 모델링에 관한 선행 연구 탐색)

  • Choi, Kyounga
    • Journal of the Korean School Mathematics Society
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    • v.20 no.2
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    • pp.187-210
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    • 2017
  • The animated discussion about mathematical modeling that had studied consistently in Korea since 1990s has flourished, because mathematical modeling was involved in the teaching-learning method to improve problem solving competency on 2015 reformed mathematics curriculum. In an attempt to re-examine the educational value and necessity of application to school education field, this study was to review the literature of mathematical modeling in mathematical competencies perspective. As a result, mathematical modeling could not only be involved the components of problem solving competency, but also support other competencies; reasoning, creativity-amalgamation, data-processing, communication, and attitude -practice. In this regard, This paper suggested the necessity of the discussion about the position of mathematical modeling in mathematical competencies and the active use of mathematical modeling tasks in mathematics textbook or school classes.

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The Possibility of Social-cultural Creativity Education: A Case Study of "Imaginative Innovator" at H University (사회문화적 창의력 교육의 가능성 제안 : H대학교 '상상력 이노베이터' 교과목 개발 및 운영 사례)

  • Lee, Jee-Young
    • The Journal of the Korea Contents Association
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    • v.21 no.7
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    • pp.448-458
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    • 2021
  • As the fourth industrial revolution accelerates, universities have made great efforts to develop and reform creative convergence courses for improving the students' creative convergence capabilities. Although various subjects such as "Capstone" and "Design Thinking" to the improvement of students' creative convergence competences, many courses focus on creativity education in the direction of creating new products or outputs such as engineering, design, and art, so there is still a lack of systematic education and subjects on creative convergence capabilities from a humanities and sociological perspective. In order to overcome their limitations of creative courses, "H" University developed a 'Imaginative Innovators' class with the purpose of solving creative problems on social issues related to sciences, culture, politics, economics, and so on. In this study, we introduced the purpose, methodology, students' best practices etc. of the "Imaginative innovator" course. In addition, we discussed the limitations and complements as well as the advantages and possibilities of the course. These findings are expected to contribute to the development and expansion of creativity education.

Factors Influencing Creativity in Nursing Students (간호대학생의 창의성에 미치는 영향요인)

  • Park, Ju-young;Woo, Chung Hee;Kim, Doo Ree
    • Journal of the Korea Convergence Society
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    • v.8 no.5
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    • pp.107-115
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    • 2017
  • The purpose of this study was to investigate the factors affecting the creativity of nursing college students who should act as professional nurses in the future. In order to carry out this research, the data collected through structured questionnaires were analyzed for 209 nursing college students who were approved by the IRB of K University. The results of this study showed that the creativity and self-efficacy(r=.374, p<.001), thinking ability(r=.347, p<.001), and school environment perception(r=.246, p<.001) were found to be positively correlated. In addition, the factors influencing the creativity of nursing students were self-efficacy(${\beta}=0.249$, p=.001), thinking ability(${\beta}=0.152$, p=.043), school environment perception(${\beta}=0.188$, p=.005) and the explanatory power of these variables was 21.2%. In the future, it will be necessary to develop educational methods for creativity development of nursing college students.