• Title/Summary/Keyword: 창의성 향상

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A Study on the Development of Healing VR Content Based on Horticulture (원예 기반 힐링형 VR 콘텐츠 개발 연구)

  • Min-Gyeong Hwang;Jung-Yi Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.4
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    • pp.681-686
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    • 2023
  • The study aims to develop horticulture-based VR content so that users can find rest in their chaotic daily lives. Healing contents that increase user participation, immersion, emotional stability, and creativity and concentration were implemented by using teleports, plant illustrations, inventory, NPC functions, and drawing games. Garden viewing content using VR technology requires technical research and development to overcome the difference from reality, which can increase the reality of the content and the completeness of the experience. The reality of the VR experience will be increased by using high-resolution displays, high-performance processors, and sensors, and user feedback will be collected and continuously improved. Through this, users present new methods by relieving stress, feeling emotional stability, and providing experiences that are impossible in reality.

Developing Systems Thinking-based STEAM Programs and Analyzing its Effects on Middle School Students (중학생을 위한 시스템 사고 기반 STEAM 교육 프로그램의 개발 및 효과 분석)

  • Kim, Yuran;Jeon, Jaedon;Eom, Jooyoung;Lee, Hyonyong
    • Journal of the Korean earth science society
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    • v.41 no.1
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    • pp.75-91
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    • 2020
  • The purposes of this study are 1) to develop a pre-education program for teaching the basic concepts of systems thinking and STEAM program based on systems thinking and 2) to investigate the effects of the program on middle school students' systems thinking. The subjects were 4 seventh-graders and 4 ninth-graders in a middle school located in the province of Gyeongsangbuk-do. Data related to students' systems thinking was analyzed using the rubrics developed by Hung(2008). The results were reviewed by experts to verify the validity of the rubrics and the reliability of students' system thinking. In addition, the data analyzed with the rubrics, students' awareness of systems thinking, word associations, causal maps and interviews were systematically analyzed to investigate the effects of the program on students' systems thinking. The findings of this study were as follows: First, a pre-education program and teachers' guidebook for teaching and learning the concept of systems thinking and causal maps were developed. The pre-education program consisted of familiar TV entertainment program-Infinite Challenge (Muhandojeon)-with a theme of Global Warming. Second, a STEAM education program based on systems thinking which was composed of 5 steps: Analysis-Design-Build-Assessment-Systems thinking. The major theme of the program was an air extinguisher. The developed STEAM education program had positive effects on improving middle school students' systems thinking abilities such as understanding systems, relations within a system and system generalization. Therefore, it was concluded that the STEAM program could be instrumental for cultivating students' STEAM literacy with improved systems thinking.

A New Bandwidth Smoothing Technique for On-Line Video Services based on Multicasting (멀티캐스팅 방식의 온라인 비디오 서비스를 위한 새로운 대역폭 완화기법)

  • Jin, Seong-Gi;Kim, Jin-Seok;Gang, Seok-Ryeol;Yun, Hyeon-Su
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.8
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    • pp.939-948
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    • 1999
  • 주문형 비디오나 원격 회의 그리고 원격 강의와 같은 멀티미디어 애플리케이션들은 비디오나 오디오와 같은 멀티미디어 트래픽을 유발한다. 이러한 멀티미디어 트래픽의 가장 큰 특성은 폭주성이다. 폭주성은 통신망의 효율을 떨어뜨리는 매우 중요한 요인이며, 따라서 폭주성에 대처할 수 있는 효율적인 대역폭 할당 정책이 통신망 관리에서 매우 중요하다. 본 논문에서는 멀티캐스팅 방식의 온라인 비디오 애플리케이션에 대해서 대역폭 완화 작업이라고 불리우는 효율적이고 유용한 대역폭 할당 방안을 설계하였다. 본 논문에서 제시하는 새로운 대역폭 완화 기법은 비디오 서버에서 이미 전송된 데이타의 특성을 이용하여 대역폭 완화창의 크기를 조절하는 동적인 기법이다. 몇 가지 MPEG 트레이스들로 실험했을 때 기존의 온라인 대역폭 완화 기법과 비슷한 성능을 보이고, 특히 멀티캐스팅 방식의 온라인 비디오 서비스에 대해서는 서버의 자원 효율성을 향상시킴을 알 수 있었다. Abstract All of the multimedia applications such as VOD, teleconferencing, and tele-lecturing invoke multimedia traffic like video or audio traffic. The most important characteristic of these multimedia traffic is the burstiness property. So, bandwidth management is becoming the major part of network management. In this paper, we propose a new and efficient bandwidth management technique called bandwidth smoothing for the multicasting on-line video applications. Our bandwidth smoothing technique reduces as much of the network bandwidth required to transmit on-line video traffic as previously proposed methods, and improves the server's resource utilization especially for the multicast on-line video services.

Evaluation of Modeling Design and Dyeability of DLP 3D Printed Textiles (DLP 3D Printed Textile의 유연성 향상을 위한 모델링 디자인 및 염색성 평가)

  • Shim, Yeon Je;Kim, Hyunjin;Kim, Hye Rim
    • Journal of the Korean Society of Clothing and Textiles
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    • v.46 no.3
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    • pp.375-389
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    • 2022
  • 3D printing has been considered a key technology, leading the fourth industrial revolution. However, 3D printed textile still has a lot of limitations to overcome before it can be adopted as a clothing material in terms of design, flexibility and dyeability. This study aims to provide modeling design for imparting the flexibility and post-dyeing process for 3D printed textiles. The modeling types were designed to test the flexibility of 3D printed textiles. The post-dyeing process was evaluated through dye absorption depending on the resin and modeling types, respectively. The results were as follows: two types of modeling (Modeling A and B) were designed with a ring structure to test the flexibility of the 3D printed textiles. The 3D printed textiles with ring-based structure Modeling A had flexibility regardless of the hardness of resin types. In the dyeability test, softening resin (S-Resin) and hardening resin (H-Resin) were found to have good dyeability with acid dye and direct dye, respectively. The condition of S-Resin with acid dye and H-Resin with direct dye was controlled by dye absorption rate.

Research on Utilization of AI in the Media Industry: Focusing on Social Consensus of Pros and Cons in the Journalism Sector (미디어 산업 AI 활용성에 관한 고찰 : 저널리즘 분야 적용의 주요 쟁점을 중심으로)

  • Jeonghyeon Han;Hajin Yoo;Minjun Kang;Hanjin Lee
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.713-722
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    • 2024
  • This study highlights the impact of Artificial Intelligence (AI) technology on journalism, discussing its utility and addressing major ethical concerns. Broadcasting companies and media institutions, such as the Bloomberg, Guardian, WSJ, WP, NYT, globally are utilizing AI for innovation in news production, data analysis, and content generation. Accordingly, the ecosystem of AI journalism will be analyzed in terms of scale, economic feasibility, diversity, and value enhancement of major media AI service types. Through the previous literature review, this study identifies key ethical and social issues in AI journalism as well. It aims to bridge societal and technological concerns by exploring mutual development directions for AI technology and the media industry. Additionally, it advocates for the necessity of integrated guidelines and advanced AI literacy through social consensus in addressing these issues.

A Case study on Intensive Semester of Graduation Design (졸업설계 집중학기제 운영 사례 연구)

  • Kim, Kyeong-Eon;Kang, Seung-Chan
    • Journal of Practical Engineering Education
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    • v.11 no.2
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    • pp.151-158
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    • 2019
  • As the competitiveness of university education and the demand for innovation have increased, a flexible educational system considering the characteristics of universities has become necessary. In particular, in the case of K-university, the intensive semester of Graduation Design, which dramatically improves the educational purpose, content, evaluation, and operation method of the graduate design subject, in order to cultivate a creative engineer capable of actively responding to technological change and solving practical problems. K University's intensive semester of graduation design was operated in two majors in the first semester in 2018, and three majors in the first semester in 2019. A result of survey on the status and effectiveness of intensive semester of graduation design was conducted for participating instructors and students, it was shown that the purpose of introducing intensive semester of graduation design, such as improving the instruction time, the quality of the graduation work and cultivating the competency of the student, was effective.

Development of Robot Education Program for Pre-service Elementary Teachers Using Educational Robot and its Application (교육용 로봇을 활용한 예비초등교사 로봇교육프로그램의 개발 및 적용)

  • Song, Ui-Sung
    • Journal of Digital Contents Society
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    • v.14 no.3
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    • pp.333-341
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    • 2013
  • Robot education has the favorable influence on creativity and problem-solving ability of students. Therefore, it is commonly known to elementary school students, their parents and teacher through robot education for after school and contests. However, it has not been actively taught at university of education students because of the lack of systematic education program. In this paper, we have developed robot education program using problem-based learning and educational robot for pre-service elementary teachers. We have examined their recognition on robot education and education program after applying the developed program. Interviews for improving robot education program were also conducted. We find out robot education program has the favorable influence on the recognition, satisfaction and effectiveness for robot education. In particular, we know that education will related to robot was augmented by this education program.

An Analysis of the Affective Effect of Whole Brain Based Cooperative Learning for the Gifted (영재 교육을 위한 전뇌 이론 기반 협동학습의 정의적 효과 분석)

  • Kim, Soon-Hwa;Song, Ki-Sang
    • Journal of Gifted/Talented Education
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    • v.21 no.2
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    • pp.255-268
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    • 2011
  • The 21st century is called as the "Age of knowledge flood", and thus the importance of the ability which can use knowledge creatively is more emphasized. Also, not only individual problem solving but also solving problems through effective communication skills with group members are needed, and therefore, it is requested to train potential gifted learner working together with others to practice cooperation and eventually grown up as a competitive human resource to adapt successfully in future environment. In this paper, to show the effectiveness of cooperative learning in gifted learners, members for cooperative learning group has been selected using whole brain theory from the 42 gifted middle school students who participated in summer gifted learner vacation program. From the analysis of the learners' learning motivation and frequency of interactions whole brain based cooperative learning is effective for enhancing both learning motivation and interactions. Therefore, the whole brain based cooperative learning is an effective pedagogy for enhancing the motivation as well as facilitating interactions within gifted learners.

Structural Equation Modeling on Career Decision-Making Self-Efficacy in High school Girl in the Creative Convergence Curriculum (창의융합 교육과정 여고생의 진로결정효능감 구조모형)

  • Song, MiSoon;Kim, Min-Suk
    • Journal of the Korea Convergence Society
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    • v.11 no.3
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    • pp.291-299
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    • 2020
  • Purpose: This study was to analyze a structural equation model of parents attitudes, family function, self-management, and career decision making self-efficacy in high school girls. Method: The high school girls was asked to complete a questionnaire, and 255 data units were analyzed with Structural Equation Modeling. Result: The hypothetical model fit indices for the model revealed a fit at a recommended level(χ2/df=2.84, GFI=0.91, SRMR=0.05, NFI=0.91, CFI=0.93, RMSEA=0.08), and 6 of the 9 paths were statistically significant explaining 48% of the variance. Conclusion: In order to improve the career decision making self-efficacy for high school girls, it is necessary to be able to develop and practice self-management through the improvement of home and family functions.

Development of Web-Based VE Supporting System for Effective Workshop (효율적인 VE워크숍을 위한 웹기반 VE지원시스템 개발에 대한 기초연구)

  • Lim, Jongkwon;Kim, Sunghun;Lee, Min-Jae
    • Korean Journal of Construction Engineering and Management
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    • v.15 no.2
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    • pp.71-78
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    • 2014
  • Value Engineering methodology was introduced about 30years ago and has significant achievement in Korea. However, many of workshop still focus on cost down process and do not spend enough time on function analysis and expert cooperation. As a result, limited range of creative ideas were produced. To improve effectiveness of VE workshop, this study developed web-based value engineering process and system. And this study applied it to real case study to evaluate effectiveness of proposed system. Developed VE system also provides automated FAST diagram function and decision-making supporting tools. The authors found that this developed web-based VE system can significantly help to save cost and improve performance of VE workshop by using the appropriate VE process, and quick cooperation between experts. In addition, this study shows an example of a VE case study that applies the web-based VE system process, which led to a very innovative and effective way to lead workshop.