• Title/Summary/Keyword: 창의성 유형

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A Study Concerning the Relationships among an Early Childhood Educator's Type of MBTI Personal Tendencies, Creativity, and Teaching Efficacy (유아교사의 성격 유형, 창의성, 그리고 교수효능감 간의 관계 연구)

  • Jeong, Mi-Young;Ahn, Hyo-Jin
    • Journal of the Korean Home Economics Association
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    • v.50 no.3
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    • pp.25-34
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    • 2012
  • This study examined the relationship among early childhood educator's MBTI personal tendencies, creativity, and teaching efficacy. 120 kindergarten teachers and 155 day care teachers participated in this study. Several survey questionnaires were used for this study, such as, teaching efficacy scale, MBTI personality tendencies, and a creativity test. The collected data was analyzed with the SPSS program(version 18.0). The findings of this study were as follows: First, there were some differences between an early childhood educator's MBTI personal tendencies and creativity. Secondly, there was a positive correlation among early childhood educator's MBTI personal tendencies, creativity, and teaching efficacy.

2007개정 교육과정에 따른 서술형 평가 자료 개발

  • Kim, Tae-Hwan
    • Proceedings of the Korea Society of Elementary Mathematics Education
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    • 2010.08a
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    • pp.157-172
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    • 2010
  • 본 연구는 현행 초등학교에서 이루어지고 있는 서술형 평가의 유형과 문제점을 분석해 보고 2007개정 교육과정에 따른 수학과 서술형 예시 평가 문항을 개발해 보는데 목표가 있다. 학교에서 시행되고 있는 평가 자료의 분석은 수학교과서, 국가수준 학업성취도 평가지, 서울시 교육청 보급 2010 장학자료집, 서울시내 학교에서 시행되고 있는 평가 문항을 분석해 보았다. 그리고 예시 서술형 평가 문항개발은 2007개정 교육과정에 따른 수학과 4학년을 대상으로 하였다. 평가 문항 분석의 결과는 문항 유형이 단순하고 교과서와 장학자료집의 수준을 벗어나지 못하고 있으며 창의성 영역의 평가는 거의 이루어지고 있지 않았다. 서술형 예시평가 문항의 개발은 수학과의 내용영역과 인지적 영역뿐 아니라 교육계의 화두가 되고 있는 창의성 영역까지 평가내용으로 포함시키고자 노력하였으며 영역별 1-2 문항을 개발하였다.

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Perceptions of Science Teachers on Socioscientific Issues as an Instructional Tool for Creativity and Character Education (과학과 관련된 사회.윤리적 문제(SSI)의 도입을 통한 창의.인성 교육 가능성에 대한 과학교사들의 인식)

  • Yang, Jung-Eun;Kim, Hyun-Jeong;Gao, Lei;Kim, Eun-Jin;Kim, Sung-Won;Lee, Hyun-Ju
    • Journal of The Korean Association For Science Education
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    • v.32 no.1
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    • pp.113-128
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    • 2012
  • This study explored to what extent Korean science teachers perceived socioscientific issues (SSI) as an effective instructional tool for creativity and character (CreActer) education; which was recently announced as a main goal for the Korean National Science Curriculum 2009. The guiding research questions were as follows. (1)How do science teachers conceptualize the relationship between creativity and character in the context of science classes? (2) What do science teachers think about the possibility of CreActer education through SSI in science classrooms? Thirty science teachers participated in individual interviews (each lasted 20-90 minutes). In the results, the teachers' perceptions on CreActer education and SSI for CreActer education were categorized into four profiles. Eleven teachers in Profile A thought that creativity was positively correlated with character education because their understanding of creativity and character embraced a very broad range of elements. They mentioned that addressing SSI in the science classes would be satisfactory to cover those elements of CreActer education. Six teachers in Profile B mentioned similar elements of creativity and character of Profile A, but reported that, in their experience, creativity was often inversely correlated with character. However, they responded that addressing SSI would be a good way to integrate creativity and character in the science classes. Ten teachers in Profile C believed there was no relationship between creativity and character, but took a positive stance on CreActer education through SSI. Unlike Profile A and Profile B, they tended to regard character as only an interpersonal virtue. And three teachers in Profile D had a narrow perspective on CreActer education. Not only did they think creativity had no relationship with character, but also disagreed that CreActer education would be activated by addressing SSI in science classrooms. The results imply that SSI could be used as an effective instructional tool for CreActer education, but this can be possible when science teachers expand their view on CreActer education.

A Study on the influence of Leader Supervisory Style to Creativity and Job Involvement in the age of Convergence (융·복합 시대의 리더 감독 유형이 창의성과 직무몰입에 미치는 영향에 관한 연구)

  • Solongo, Erdenebaatar;Lee, Sun-Kyu;Kang, Eun-Gu;Kim, Hong-Cheul;Kim, Eun-Kyeong
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.149-159
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    • 2015
  • This paper aims to examine the relationships between Leader Supervisory Style, Creativity and Job Involvement in the age of convergence. In addition, this study examined the moderating effects of Leader-Member Exchange. To accomplish these purposes, the main factors of the Leader Supervisory Style were found from the previous studies. The following are the summary of hypothesis test : First, Leader Supervisory Style have differential influence on Creativity. Second, Leader Supervisory Style have differential influence on Job Involvement. Third, the moderating effects of Leader-Member Exchange have partially moderated effect on the relationship between Leader Supervisory Style and Creativity. Forth, the moderating effects of LMX Leader-Member Exchange have partially moderated effect on the relationship between Leader Supervisory Style and Job Involvement. Therefore, the results of this study have many theoretical and practical implications.

The Effect of Intrinsic and Extrinsic Motivation on Creativity Based on Rewards (보상을 기반으로 내·외적 동기가 창의성에 미치는 영향)

  • Zhang, Hui
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.253-260
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    • 2022
  • Creativity, one of the core competencies of the 21st century, is required as an essential item for members of society. Emphasizes its ability in terms of personality that allows it to be used in the desired direction. However, creativity is considered to contribute to positive change in the organization, not only in creating new ideas or products, but also in adapting to a changing environment and solving problems. Accordingly, by reviewing previous studies, it was concluded that rewards can promote or hinder creativity, which may vary depending on the nature of rewards, the concept of creativity possessed by the researcher, individual differences, and external environment. We also proposed that rewards may influence creativity through motivational, cognitive, and synthetic functions. Based on the analysis, a specific model was proposed for the effect of reward on creativity. This study is based on existing research and analyzed various factors and mechanisms acting in the process of influencing creativity based on comparison of which extrinsic and intrinsic motivations have what kind of relationship. Next, it appears that rewards differ from person to person according to the way they are given in environmental circumstances. Finally, by rewarding various types of creative tasks, an active reward role can be secured.

A Study on the Aesthetic Emotion and Creativity of 'Objet Animation' -Focused on the analysis of 'Objet' type of cultural arts education outcomes- ('오브제(Object) 애니메이션'의 미학적 정서와 창의성에 관한 연구 -문화예술교육 결과물의 '오브제(Object)' 유형 분석을 중심으로-)

  • Kim, Hyun-Young;Kim, Jae-Woong
    • Cartoon and Animation Studies
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    • s.50
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    • pp.43-73
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    • 2018
  • This is a study on 'Objet' in animation culture art education. Research on the use of Objet in modern art is actively under way. From Cubism to Dadaism, Surrealism, Futurism and Pop art, it is no exaggeration to say that the Objet is stepping with modern art. In addition, Objet has a remarkable value in the field of visual arts expressing 'motion' such as kinetic art, video art, media art, and animation. However, there are not many cases of classifying and studying the types of Objets used in artworks. Therefore, this researcher has been influenced by the surrealism discourse and prepared six types of Objets type analysis framework. And the research focused on 'the aesthetic emotion and educational aspect of creativity improvement' of Objet animation was conducted. The type analysis framework is named as a drawing Objet, Objet of existence, a morphine Objet, epidermis Objet, assigned Objet and assemblage Objet and this type is presented and analyzed with case image. The data used in this study was focused on the outcome of Objet animation that were trained for non-experts in culture and arts education. This aesthetic emotion refers to Freud's desire for life (Eros) as Attraction, and desire for death (Thanatos) as Uncanny (fearful unfamiliarity) and explains the conflicting concept with the Animism, the indigenous religion. Next, educational aspects of Objet animation creativity improvement in relation to the term 'functional fixedness' was discussed as described by Gestalt psychologist Karl Duncker (1903-1940). Overcoming the functional fixedness is a phenomenon that is fixed only to the functional aspects of things and can't be changed. In this study, the educational aspect of creativity improvement was demonstrated as a case of overcoming the functional fixedness through 'Objet Animation' culture and art education. Ultimately, this study is to prove the aesthetic emotion and creativity of the Objet animation by analyzing Objet types. Furthermore, it is meaningful to suggest direction when using 'Objet Animation' in culture and arts education.

An Analysis on the Students' Mathematical Creativity in Problem Posing Activities (문제 만들기 활동에서 학생들의 수학적 창의성 분석)

  • Lee, Dae-Hyun
    • Journal of the Korean School Mathematics Society
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    • v.15 no.3
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    • pp.411-428
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    • 2012
  • There is no single definition of mathematical creativity. But creativity is a key competency to adapt and live in the future. So, there are so many attentions to develop students' mathematical creativity in school mathematics. In special, mathematical problem posing activity is a good method in enhancing mathematical creativity. The purpose of this paper is to analyse on the students' mathematical creativity using problems which are made by students in problem posing activities. 16 children who consist of three groups(high, middle, low) are participated in this study. They are trained to make the problem by Brown & Walter's 'What if not' strategy. The results are as follows: Total creativity is proportional to general achievement levels. There is a difference total creativity between items contents. The number of problems differs little according to the general achievement levels. According to the qualitative analysis, students make the problems using the change of terms. And there is no problem to generalize. Based on this paper, I suggest comparing the creativity between problem posing activity and other creative fields. And we need the deeper qualitative analysis on the students' creative output.

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The Effect of the Learner's Creativity and Self-Efficacy on the Support Type of the Assistant Teacher in Robot Education (로봇교육에서 보조교사 지원 유형이 학습자의 창의성과 자기효능감에 미치는 영향)

  • Song, Jeong-Beom;Kwon, Oh-Sung;Koh, Byoung-Oh;Yang, Kwon-Woo;Shin, Soo-Bum
    • The Journal of Korean Association of Computer Education
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    • v.14 no.1
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    • pp.35-43
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    • 2011
  • The purpose of this research is to confirm that how the support type of the assistant teacher changes the students' creativity and self-efficacy in the Robot Education, particularly Robot Edu-Camp. The study objects are 72 elementary students for 8 groups; each group has 9 students, and 4 groups of them have the assistant teachers and others are supported by giving some feedbacks for their questions or some information if they need. The assumption of this study sets up as in the following; there are no differences for the students' creativity and self-efficacy between the supporting of the assistant teachers with making robots and programing together and the giving feedbacks and information if students need. To verify this assumption, we use the nonequivalent control group in the pretest-posttest designs. The result is as in the following. There's no meaningful differences of the students' creativity by the support type of the assistant teachers. But in the self-efficacy, the groups which are giving feedbacks and information if they need have more higher level of achievement than others. The result shows that if the assistant teachers help the students directly, the students' levels of the self-direction, and control are low because they lean on the teachers. This will give you some implications to the follow-up studies about the support type of the assistant teachers in the Robot Education.

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The Infuence that Internet Fairy Tale and Printed book Fairy Tale are Creative Thinking Development of a Schoolchild (인터넷 동화 및 인쇄동화의 유형이 초등학생의 창의성 발달에 미치는 영향)

  • Kim, Mi-Ran;Han, Byoung-Rae
    • 한국정보교육학회:학술대회논문집
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    • 2005.08a
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    • pp.202-207
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    • 2005
  • 인터넷의 급격한 발달은 새로운 교육매체를 등장시키고 있다. 인터넷 동화는 인터넷의 발달과 함께 등장한 독서교육의 새로운 대안이며 이미 아동들에게는 친숙한 매체가 되었다. 학교에서도 인터넷 동화는 교사가 쉽게 이용할 수 있는 하나의 교육자료로 자리 잡고 있다. 아동의 창의성 발달을 위한 교육방법인 독서교육과 인터넷 동화를 관련지었을 때 전통적인 독서교육에서 이용하는 인쇄동화와 새로운 매체인 인터넷 동화는 읽기 이해도에서는 큰 차이가 없다고 할 수 있다. 그렇다면 인터넷 동화와 인쇄동화는 아동의 창의성 발달에 어떠한 영향을 주는지 알아보고자 한다.

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Exploring the Patterns of Engineering College Students' Engineering-Related Creativity by Gender, Academic Year, and Engineering Education Accreditation Program through Latent Class Analysis (잠재집단분석방법을 통한 공과대학 학생들의 성별, 학년별, 공학인증제 프로그램 선택에 따른 공학 창의성 유형 탐색)

  • Lee, Jun-Ki;Shin, Sein;Rachmatullah, Arif;Ha, Minsu
    • Journal of Science Education
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    • v.41 no.1
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    • pp.16-35
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    • 2017
  • This study attempted to investigate the relationship among engineering students' creativity, engineering education accreditation, gender, and academic year. To be specific, fist, we examined the validity and reliability of the instrument for measuring engineering students' creativity by conducting Rasch analysis. Second, we compared level of creativity in terms of gender, academic year, and engineering education accreditation by using three-way ANOVA. Third, correlations among four constructs of creativity were examined. Fourth, latent classes with respect to creativity within the participants were identified using polytomous latent class analysis (poLCA). Data were collected from 2098 engineering students by using instrument for measuring four different constructs (creative cognition, creative tendency, collaboration, environment). By using Rasch analysis, validity and reliability of instrument for measuring creativity were confirmed. And the results of three-way ANOVA showed that there were significant difference in creativity in terms of gender. Female students showed the low level of creativity compared with male students. Also there were significant difference in creativity except creative cognition factor in terms of academic year. But there were no significant difference in creativity between students who participated engineering education accreditation program and the others. All constructs of creativity were significantly correlated with each others. Lastly, poLCA results showed that there were three distinct subgroups within engineering students in terms of the level of creativity. In the subgroup with low creativity, there were more female and first year students. Based on these findings, we discussed education for engineering students' creativity.