• Title/Summary/Keyword: 창의성 신장

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A Pilot Study on Creativity.Personality Education for the Gifted in Future: Focused on Perception of Gifted Teachers (미래사회 영재의 창의.인성 교육을 위한 예비 연구 - 현장 영재교사의 인식 중심으로)

  • Park, Kyung-Bin;Lee, Mi-Soon;Chun, Mi-Ran
    • Journal of Gifted/Talented Education
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    • v.20 no.3
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    • pp.681-701
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    • 2010
  • This study examined the perception of gifted teachers toward 'conception of creativity personality education,' 'methodology of creativity personality education,' and 'support of creativity personality education' in the future gifted education. As a result, gifted teachers conceptualized creativity personality education as education to foster creative social capitals(social + moral leaders), which showed movement from gifted education focused on cognitive development into future-developmental orientation. Gifted teachers mentioned education to foster social sensitivity, creativity, and leadership as methodology of creativity personality education. More specifically, they recommended inductive curriculum in learning and teaching in order to encourage domain-specific giftedness. As pointing not to separate creativity personality education for gifted from a formal education but to deploy with conjunction with it, gifted teachers mentioned the social recognition for creativity personality education and the development of teacher's professionalism and educational programs.

The Effects of Scaffolding Types in Wiki-based Collaborative Learning on Creativity (위키 기반 협력학습에서 스캐폴딩 유형이 창의성에 미치는 영향)

  • Hwang, Kyung-Yang;Kim, Hoi-Soo
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.66-78
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    • 2019
  • This study aimed to investigate the effects of scaffolding on creativity in Wiki-based collaborative learning. Wiki-based collaborative learning was implemented over three sessions among 67 sixth graders in an elementary school, and subjects were divided into three groups: Group 1 had a teachers' scaffolding and self-questioning script; Group 2 had a teachers' scaffolding; and Group 3, the control group, had no scaffolding. Results showed a significant difference in creativity among the groups with different types of scaffolding(Wilks' Lambda=.238, F=8.678, p < .001). Group 1, had significantly higher performance compared to the Group in creativity. However, when self-questoning script and a teachers' scaffolding were offered, self-scaffolding was not found to have a significant effect on learners' Originality of creativity. Group 2 showed higher performance in Originality of creativity when only a teachers' scaffolding was offered in the collaborative learning. The results of this study suggest that teachers' scaffolding and self-scaffolding have positive effects on creativity, but the need for a differentiated self-scaffolding strategy to identify the factors that influence creativity in wiki-based collaborative learning.

The Effect of Science Lesson Emphasized the Creativity and Character on the Creativity and Science Related Attitudes of Elementary Students (창의·인성을 강조한 과학 수업이 초등학생의 창의성 및 과학 관련 태도에 미치는 영향)

  • Nam, Yun-Sun;Lee, Hyeong-Cheol
    • Journal of Science Education
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    • v.37 no.1
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    • pp.131-141
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    • 2013
  • The purpose of this study was to find out the effect of the science lesson emphasized creativity and character on the creativity and science related attitudes of elementary school students. To conduct this study, 'Unit 1. Weighing', which is a part of content of 4th grade science text book, was analyzed and 11 science lessons emphasized the elements of creativity and character were developed. One experimental group and one control group of 4th grade students were selected to perform a prior investigation. Then the experimental group attended developed science lessons and the control group attended the traditional science lessons based on the text book and teacher's guide. After conducting lessons, a post investigation was performed for each group and the results were analyzed to produce the following conclusions. First, the science lesson emphasized the creativity and character was more effective than traditional one to improve students' creativity. Especially, fluency, originality and abstractness in sub-elements of creativity, were improved meaningfully. Second, the science lesson emphasized the creativity and character was more effective than traditional one to enhance students' science related attitudes. Especially, in sub-domain, the attitude about scientific research and the application of scientific attitude were enhanced meaningfully. Consequently, science lesson emphasized the creativity and character was thought to have a positive effect on improving the creativity and science related attitudes of elementary students.

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An Analysis on Effects of the Mindmap Note-Taking for the Formation of the Mathematical Concepts Structure and the Mathematical Creativity. (마인드맵 노트활동이 수학개념구조 형성과 수학적 창의력에 미치는 효과분석)

  • Kim Won Kyung;Song Soon Ja
    • School Mathematics
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    • v.6 no.4
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    • pp.325-344
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    • 2004
  • This study was carried out to investigate effects of the mindmap note-taking for the formation of the mathematical concepts structure and the matjematical creativity. Two classes were randomly chosen for this study from the third grade students of a middle school located in a medium size city. Thirty one lecture hours of the mindmap note-taking on the quadratic equation and functions were administered to the experimental class of 41 students, while same lecture hours of the ordinary instruction on the same contents were administered to the control class of 40 students. It was shown from this experiment that there ware significant evidences of improvement both in the formation of students' mathematical concepts structure and mathematical creativity through the mindmap note-taking lecture. Hence, the mindmap note-taking lecture is suggested for the improvement in the formation of student's mathematical concepts structure and mathematical creativity.

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Development and Demonstration of Creative and Convergence Textbooks Using Creative Storytelling Techniques (창의 스토리텔링 기법을 활용한 창의 융복합 교원 연수 교재의 개발과 실증)

  • Choi, Eunsun;Park, Namje
    • Journal of the Korea Convergence Society
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    • v.12 no.7
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    • pp.143-151
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    • 2021
  • Several researchers in the early days have studied the concept of creativity and its definition, but with the emergence of an unprecedented infectious disease, creativity attracts more attention in the academic world these days. It is because the ability to respond to change and create something that did not exist before has become an essential competency for survival. Therefore, we proposes a creativity textbook that can be used for teacher training based on a creative education practical strategy model for the purpose of enhancing the creativity of teachers in the field through analysis of various prior studies on creative education. And also, we developed the textbook to teach the principles of information security using creative storytelling techniques. In the teacher training using the textbook, the survey was conducted with 40 questions consisting of originality, fluency, elaboration, synthesis and organization factors in order to confirm the change in the teacher's creativity, and all factors were significantly improved. The textbooks developed in this study are meaningful in that it has increased the utilization of teachers' field education. We hope that this thesis will provide implications for the development of creative fusion textbooks, and related research will be actively conducted in the future.

Development of Materials for Improvement of Creativity about Computer Discretion Activity in Elementary School (창의성 신장을 위한 초등컴퓨터 재량 활동 교재 개발 -5, 6학년을 중심으로-)

  • Kim, Jong-Hoon;Kim, Jong-Jin;Moon, Ki-Youl
    • The Journal of the Korea Contents Association
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    • v.7 no.10
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    • pp.69-79
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    • 2007
  • Recently, elementary schools has assigned students information communication technology class for 1 hour in every week, all more than 34 hours a year during the discretion activity classes in every grades. However, the guidelines for information communication technology class is only suggested, but the teaching materials that can be used in the information communication technology class are not various. We did an analysis of a guide to information communication technique education that the Ministry of Education and Human Resources Development announced. And then, We developed the materials which can improve fifth and sixth grade children's creativity. We tried to find out how this materials affect their creativity.

A Study in the Matacognition Learning Method to Improve of the Problem-Solving Ability in Mathematics (문제 해결력과 창의성 신장을 위한 메타인지 문제 개발 및 적용에 관한 연구)

  • 윤주한;김웅회
    • The Mathematical Education
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    • v.39 no.2
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    • pp.101-125
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    • 2000
  • Since the 1980\`s metacognition has been one of the core subjects in the studies on mathematical education, the purpose of this study is to examine and analyze the mathematical creativity, problem-solving ability, and beliefs of math of middle school using the metacognition learning method. The results of this study is as follows; the first, we found that the metacognition learning methods were more effective method than classic method to improve the creativity and the problem-solving ability in math.

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입체퍼즐을 활용한 수학적 창의성 개발

  • Sim, Sang-Gil;Hong, Mi-Gyeong
    • Communications of Mathematical Education
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    • v.13 no.2
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    • pp.765-773
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    • 2002
  • 정육면체 27개를 면끼리 붙여서 7개의 조각을 만들어, 이것을 조합하여 3${\times}$3${\times}$3 정육면체가 되도록 하는 퍼즐로 소마큐브(Soma Cube)가 많이 알려져 있다. 이런 입체퍼즐은 공간지각력과 문제해결능력을신장시켜서 창의력을 키우는 데 매우 효과적이므로, 교육적 소재로서 수업에 활용하면 좋다. 이 웍샵에서는 소마큐브와 같은 원리를 갖지만 조각의 모양이 전혀 다른 조이큐브(Joy Cube)와 펀큐브(Fun Cube, Diabolic Cube)를 직접 만들어서, 이를 수업에 활용하는 방법을 소개하려고 한다. 조이큐브는 초등학교 고학년, 펀큐브는 전학년에서 활용이 가능하다.

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A Model for Programming Education with Digital Kits (디지털 키트를 활용한 프로그래밍교육 모델)

  • Park, phan-woo
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.357-358
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    • 2011
  • 최근에 중요성이 커지고 있는 창의성, 문제해결력 신장을 위한 방법에는 다양한 시도가 있는데, 그 중에서 프로그래밍 교육은 매우 긍정적인 역할을 하고 있다. 그러나 프로그래밍 교육은 그 난해함으로 인하여 학생들에게 적용하기에 어려움이 많은 것이 현실이다. 본 연구에서는 프로그래밍의 기초 개념이나 규칙 등을 쉽게 학습할 수 있도록 하기 위하여 디지털 전자키트를 활용한 학습 모형을 제안한다.

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A Design of the web-Based System for Right Diary Writing Education in Elementary School (초등학생의 바람직한 일기 쓰기 교육을 위한 웹기반 시스템의 설계)

  • Lee, Kyoung-Nam;Seol, Moon-Gyu
    • 한국정보교육학회:학술대회논문집
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    • 2004.01a
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    • pp.268-275
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    • 2004
  • 일기 쓰기는 예나 지금이나 자기 반성, 글짓기 능력 향상, 인성 교육, 사고력과 창의성 신장 등 여러 측면에서 매우 중요하계 여겨져 왔다. 그러나 한정된 시간과 공간 안에서 교사가 일기 쓰기 지도를 제대로 하기는 매우 힘들다. 따라서 상호작용이 가능한 웹의 특성을 살린 일기 쓰기 교육 시스템을 설계함으로써 교사들의 일기 쓰기 지도에 대한 부담을 덜고 학생들에 대한 지속적인 일기 쓰기 지도도 가능할 것이다.

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