• Title/Summary/Keyword: 참신성

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An AutoEncoder Model based on Attention and Inverse Document Frequency for Classification of Creativity in Essay (에세이의 창의성 분류를 위한 어텐션과 역문서 빈도 기반의 자기부호화기 모델)

  • Se-Jin Jeong;Deok-gi Kim;Byung-Won On
    • Annual Conference on Human and Language Technology
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    • 2022.10a
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    • pp.624-629
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    • 2022
  • 에세이의 창의성을 자동으로 분류하는 기존의 주요 연구는 말뭉치에서 빈번하게 등장하지 않는 단어에 초점을 맞추어 기계학습을 수행한다. 그러나 이러한 연구는 에세이의 주제와 상관없이 단순히 참신한 단어가 많아 창의적으로 분류되는 문제점이 발생한다. 본 논문에서는 어텐션(Attention)과 역문서 빈도(Inverse Document Frequency; IDF)를 이용하여 에세이 내용 전달에 있어 중요하면서 참신한 단어에 높은 가중치를 두는 문맥 벡터를 구하고, 자기부호화기(AutoEncoder) 모델을 사용하여 문맥 벡터들로부터 창의적인 에세이와 창의적이지 않은 에세이의 특징 벡터를 추출한다. 그리고 시험 단계에서 새로운 에세이의 특징 벡터와 비교하여 그 에세이가 창의적인지 아닌지 분류하는 딥러닝 모델을 제안한다. 실험 결과에 따르면 제안 방안은 기존 방안에 비해 높은 정확도를 보인다. 구체적으로 제안 방안의 평균 정확도는 92%였고 기존의 주요 방안보다 9%의 정확도 향상을 보였다.

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Future Technological Foresight and Promising Emerging Technology Selection Frameworks based on Six Human Senses (인간의 6감각 기반의 미래 기술예측조사 및 유망기술 발굴 체제연구)

  • Cho, Ilgu;Lee, Jungmann
    • The Journal of the Korea Contents Association
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    • v.17 no.4
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    • pp.229-236
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    • 2017
  • Technology foresight is the process which investigate long term science, technology, economic and social effects to derive strategic R&D and future promising technologies. This study shows that new systematic framework based on technology classifications of space and action in human society, future six senses was employed as a new research method for effective process of future technology foresight. In addition, to increase the acceptance, forecasting, and uniqueness of new technology, we derived major issues of future society and demand-base products and services through the new process of ICT future mega trend analysis, the findings and selections of future technology, and future scenario based on human six senses.

2007 주목할 10대 기술

  • Korean Associaton of Information & Telecommunication
    • 정보화사회
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    • s.184
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    • pp.28-39
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    • 2007
  • IT산업은 항상 끊임없는 '혁신'을 통해서만 성장의 자양분을 얻는다. 기술적 또는 개념적 진보가 없다면 IT산업은 당연히 산업으로서의 존재가치가 없다. 그렇다면 2007년, 한국의 IT시장을 주도할 '10대 핵심 IT기술'들은 어떤 것들일까. 국내 통신 및 네트워크, 솔루션 업계가 가장 관심 있게 지켜보는 IT기술등 중 10개를 선별했다. 10대 IT기술에 포함된 것들 중에는 개념적으로는 10년전부터 출현해 알려져 있지만, 그동안 단순히 개념에 머물렀을 뿐 아직 상용화가 안 된 것들도 일부 포함돼 있다. 참신성보다는 실질적인 의미와 중요성에 무게들 둔 때문이다. 2007년에 주목할 만한 10대 IT기술로는 먼저 'IP 멀티미디어 서브시스템(IMS)이 꼽힌다. 유무선을 비롯한 다양한 네트워크를 자연스럽게 연결해주고 여러 서비스들의 다양한 조합이 가능해 고객맞춤형서비스를 가능하게 하는 '멀티미디어 멀티캐스트 컨트롤(MMC)도 10대 IT기술에 포함됐다. 이와 함께 100Mbps 초고속 인터넷 서비스를 가능하게 하는 ETTH (Ethernet To The Home), 차세대 보안이슈인 네트워크접근제어(NAC), 금융회사나 이동통신회사의 상품개발을 신속하게 지원하는 '프로덕트 팩토리', 하드웨어시스템의 최적화를 보장한 가상화 및 ILM, 컴퓨팅산업을 한 단계 이상 진화시킬 쿼드코어 CPU, 소프트웨어 시장의 새로운 패러다임인 SOA(서비스지향아키텍처), 본격적인 시장 확산이 기대되는 전자태그(RFID), IT거버넌스의 열기로 급부상하고 있는 ITAM(IT자산관리) 등도 올해 주목할 10대 IT기술 반열에 올랐다.

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Use, Motivations, and Responses of TikTok as an Advertising Channel (광고 채널로서 틱톡(TikTok) 사용, 동기, 반응에 대한 연구)

  • Ma, Ruiyao;Kim, Sojung
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.507-519
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    • 2021
  • This paper attempts to explore advertising factors that affect TikTok advertising effectiveness by identifying motivations to use a short-form video social media platform, TikTok and further looking at perceptions of and attitudes toward TikTok advertising. The results of in-depth interviews with 20s-30s TikTok users suggest that users are motivated to use TikTok for information and fun. Further, TikTok is characterized as a short-form video, rich contents, and a novel format. Regarding TikTok advertising, the results reveal that usefulness, enjoyment, easiness of advertising skip, sense of closeness, and interaction are significant factors of TikTok advertising. Finally, it is suggested that users respond to the advertising by clicking 'like', writing comments, sharing, clicking 'purchase link'/advertiser's website, and creating user-created contents and so on. These findings theoretically contribute to the literature on social media advertising, and practically offer strategic guidelines for TikTok advertising.

Effect of Mobile Advertising Characteristics on the Continuity and Avoidance Intention of Mobile Advertisement (모바일 광고특성이 모바일광고 지속의도와 회피의도에 미치는 영향)

  • Moon, Jun-Hwan;Lee, Sin-Bok;Lee, Jae-Beom
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.1
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    • pp.237-252
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    • 2017
  • This study suggests a strategy to provide effective mobile advertising marketed by identifying factors affecting the use and avoidance intention of mobile advertising on SNS. This article has three main findings. First, each factor of usefulness, novelty and irritation have a significant effect on satisfaction and usefulness, clutter and irritation factor have a significant effect on dissatisfaction. Second, satisfaction and dissatisfaction of mobile advertising exist at the same time, and it is confirmed that they are considered when consumers use mobile advertising. The third finding is that effective mobile advertising avoids the boredom of ads through moderating irritation and should be used in fresh form with more useful information than other ads' form. The result of this study should be an important criterion that mobile advertising providers make advertisements that consumers want in the future.

A Study on Campaign Strategy of Brand Revitalization in Maturity Stage -focused on BEKSUL- (성숙기 브랜드 재활성화를 위한 캠페인전략 연구 -백설 브랜드를 중심으로-)

  • Ahn, Hye-Shin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.4
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    • pp.1518-1524
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    • 2012
  • A Brand is supposed to age as it goes by, following a brand life cycle, as it is not a solid, immutable asset but something of a living creature. Therefore, self-renovation and revitalization efforts are needed, in order to incessantly confirm the self existence through the relationship with the consumer. In 2009 and 2011, 'Beksul', brand in maturity stage tried to revitalize Brand and the brand image two-times. For this study, brand logo and TV commercials of Beksul for revitalization were gathered via TVCF.com and their creative strategy were studied. This study could find that the creative strategy of brand in maturity stage is based on its brand essence and focused on reinforcing brand royalty.

수학의 세계를 통한 참신한 교재 개발 연구

  • Mun, Gwon-Bae
    • Communications of Mathematical Education
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    • v.10
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    • pp.381-391
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    • 2000
  • 시행될 제 7차 교육과정은 학생이 진로와 관련하여 엄격한 과정 없이 자신의 계열 과정을 스스로 만들어 가는 시스템이다, 이제 수요자 논리에 입각한 학생들의 선택권 확대에 따라 고등학교 수학도 선택과목으로서의 입지가 상당히 약화될 전망이다. 또 대학 이후의 수학교육은 관심 밖의 일로 치부되고 있다. 중요한 과목임에도 불구하고 어렵고 배우기 힘들다는 이유 때문에 수학교육이 급속하게 도태되어가고 있다. 바람직하지 못한 상황의 전개에 그 어느 때보다 보완작업이 시급하다. 그 중 수학인이 해야 할 중요한 일은, 사람들에게 수학을 배워야겠다는 마음을 갖게 해주는 것이다. 생활하면서 수학의 효용성과 필요성을 깨달을 수 있도록 수학에 관련된 유익한 교양교재 개발이 필요한 때이다. 기존의 교재와는 차별성 있게 교재 개발을 시도하였다.

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Comparative Study on Characteristics of Sports Movies between Korea and the U.S. (한국 및 미국 스포츠 영화 콘텐츠 특성에 대한 탐색적 연구)

  • Jeong, Eun-Jeong;Chon, Bum-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.152-161
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    • 2011
  • This study examines characteristics of sports movies between Korea and the U.S. Especially, this paper focuses on three different characteristics including structural, internal characteristics and performance of sports movies. The major results are as follows: firstly, there were similarities between two countries in terms of opening year, genre, classification but movie subjects. More specifically, movie opening years were not related to global sports events. In addition, most sports movies were mainly produced by human genre and all age movie classification. However, in terms of sports subjects, although Korean movies were constructed by baseball game, the U.S. movies were based on football game. Secondly, there were also similarities between both sports movies in terms of external characteristics such as gender difference of hero or heroine, internal story structure and their story sources. Most of sports movies have used real stories as movie story. Finally, although many of the U.S. sports movies recorded the high degree of expenditures, three movies recorded the high degree of movie consumption.

The Implication and Issues of Landscape Design Education through National Exhibition of Korean Landscape Architecture (대한민국환경조경대전을 통해 본 조경 설계 교육의 쟁점과 시사점)

  • Choi, Jung-Mean;Yun, Su-jin
    • Journal of the Korean Institute of Landscape Architecture
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    • v.44 no.2
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    • pp.108-121
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    • 2016
  • The purpose of this study is to explore the issues and implications for landscape design education in Korean landscape architecture by analyzing the National Exhibition of Korean Landscape Architecture(NEKLA). This study analyzed the suggested topics and selected site as well as the commentary that appeared in the NEKLA's award-winning book published from 2004 to 2014. Results of the study are as follows: First, topics of NEKLA are not only competition guidelines but related to exploring new area and role of Korean landscape architecture. Second, most dealing with site is 'industrial heritage and regeneration space' and 'green infrastructure'. In more recent years, a larger variety of sites were addressed. Third, site locations are concentrated in metropolitan areas, and awards and participation of the non-metropolitan universities was very low. Fourth, seven criteria can be applied in a general landscape design competition such as 'newness of the concept(idea)', 'logicality of the design process', 'selection of site fidelity of analysis(interpretation)', 'presentation and completion of the master plan', 'consistency with the theme', 'linkage of concepts and results' and 'feasibility'. The evaluation criteria are increasing the sophistication of the design language to provide useful suggestions on how to find design education methods. Its implications are as follows: First, training is essential to derive innovative ideas, but it should avoid excessive concept-oriented education. Second, design education may include instruction on how to define the problems related with the site. Third, more emphasis on design logic is essential to transform the innovative concept to actual results. Fourth, 'slick images' unrelated to design should be suppressed. Fifth, practice is needed to solve the topics addressed in the design process of education. Sixth, 'feasibility' and 'creative thinking' are necessary to recognize a reciprocal relationship that is helpful to one another. This study uses direct quote commentary to minimize the subjectivity of the researcher and to trace issues of the contemporary landscape architecture more directly and vividly. This study is a record waiting for another review as meta-criticism. In this regard this study, the landscape architect of the next times will have a mean that historical records to review the current thinking of the landscape theory and design.

Study on Perceptions of High School Students and Science Teachers about High School Fusing Science (고등학교 융합형 '과학' 과목 운영에 대한 고등학생과 과학 교사의 인식 조사 연구)

  • Song, Shin-Cheol;Hong, Bora;Kim, Nam-Hui;Han, Hwa-Jung;Shim, Kew-Cheol
    • Journal of Science Education
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    • v.36 no.1
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    • pp.130-138
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    • 2012
  • The purpose of this study was to investigate perceptions of high school students and science teachers about high school fusing science. Science teachers and high school students perceived that high school fusing science was related to various areas and they preferred to be taught separately from each area. Science teachers perceived that high school fusing science improved the understanding in the area of scientific common knowledge, advanced technology, and the history of science, but neither scientific writing nor discussion were actively involved. It also didn't contribute to the enhancement of scientific thinking and communication skill. Especially, high school students believed that they were more interested in science through fusing science. On the other hand, teachers believed that this high school fusing science might not impact student's learning and generate negative perception. Science teachers and students perceived that they were more interested in fusing science because it was combination of many areas in science. They also perceived that contents in fusing science were more related to their daily life.

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