• Title/Summary/Keyword: 참신성

Search Result 72, Processing Time 0.025 seconds

A Study on the Options for Combining Functions for Convergence Products (컨버전스 제품 개발을 위한 기능의 결합 조건에 관한 연구)

  • Ryu, Seung Ho
    • Smart Media Journal
    • /
    • v.2 no.4
    • /
    • pp.41-50
    • /
    • 2013
  • This study aims to propose three universal appropriate conditions, 'difference', 'planning', and 'freshness' for convergence products, and research their contents. 'Difference' means that combined functions have to be all different. 'Planning' indicates that combining different functions has to be proceeded in product development processes, so multiple usages human beings make in their daily lives have to be excepted. 'Freshness' explains that the values of combined functions are expanded by convergence. They are the elements to represent convergence products' functional characteristics and developing processes. They widen the range of convergence products by making in a number of various combining ways, and develop a lot of discourses based among social cultural backgrounds, concepts, and products. This study has shown that convergence is a product method that is managed by strict plans, strategies, and chosen functions. Convergence is a product development method with chosen functions, strict plans, and development strategies. Now, this study will lay the foundation for future works on product development strategies based on convergence.

  • PDF

이미지 중심의 '보는 책'시대 이끈다

  • Jeong, Hye-Ok
    • The Korean Publising Journal, Monthly
    • /
    • s.82
    • /
    • pp.17-17
    • /
    • 1991
  • 책읽기가 의무와 지겨움이 아니라, 새로운 앎과 풍요로운 삶을 향하는 즐거움이어야 한다는 취지 아래 지난 88년 그 첫권을 선보인 '빛깔있는 책들' 시리즈가 100권째를 넘어섰다. 기존문고의 틀을 벗어난 참신성으로 크게 주목을 끌었던 이 시리즈는 특히 '보는 책'으로서의 본격적인 지향이라는 점에서 높이 평가된다.

  • PDF

핸드북자판기, 가능성이 보인다

  • Korea Vending Machine Manufacturers Association
    • Vending industry
    • /
    • v.6 no.3 s.18
    • /
    • pp.74-76
    • /
    • 2006
  • 지난 3월 많은 화제를 뿌리며 등장했던 품목이 핸드북자판기이다. 아이템의 참신성, 자판기만의 전용 콘텐츠로 무장한 핸드북자판기와 과연 시장에서 어떠한 반응을 불러일으키고 있는 지 관심사가 아닐 수 없다. 사업 주체인 희망과 재미사를 찾아 그 궁금중을 풀어 봤다.

  • PDF

인터넷쇼핑몰1- 쇼핑몰의 유형과 속설을 파악하라

  • Kim, Sang-U
    • Digital Contents
    • /
    • no.8 s.75
    • /
    • pp.24-29
    • /
    • 1999
  • 인터넷 쇼핑몰 운영을 꿈꾸는 사람이라면 반드시 새롭고 참신하다는 확신을 고객에게 주어야 한다. 다시 말해, 고객이 기존의 익숙한 방식을 포기하고 왜 당신의 쇼핑몰을 이용해야만 하는가의 당위성을 부여해 주어야 한다는 것이다. 당신의 쇼핑몰이 방문하지 않고는 못배기는 그런 장소로 만들지 않으면 안된다. 이 글에서는 참신한 쇼핑몰을 만들기 위해 그 유형과 그것에 얽힌 속설에 대해 살펴본다.

  • PDF

Influencing Factors on Knowledge Adoption of Administrator in an Online Idea Proposal Community: Focusing on the Tourism Idea Bank of Korea Tourism Organization (온라인 아이디어 제안 커뮤니티에서 담당자 지식수용에 영향을 미치는 요인: 한국관광공사 관광아이디어뱅크 게시판을 중심으로)

  • Park, Jong-Won;Koo, Chulmo;Yang, Sung-Byung
    • The Journal of the Korea Contents Association
    • /
    • v.16 no.10
    • /
    • pp.1-17
    • /
    • 2016
  • Recently, although many government agencies, including the Korea Tourism Organization, have been operating two-way interactive online idea proposal communities in order to reflect the various ideas of citizens in business, the utilization rate is still extremely low due to the lack of public's understandings and management's commitments. Therefore, based on previous studies on the characteristics of information quality, this research (1) derives key factors constituting idea quality in the context of online idea proposal communities, (2) classifies them into the content cues (value-added, relevancy, originality, and completeness) and the non-content cue (amount of writing) according to the heuristic-systematic model, and (3) finally validates how these content/non-content cues influence the knowledge adoption of administrators in an online idea proposal community. The findings of the structural equation modeling analysis with all of the 240 completed idea proposals in the 'Tourism Idea Bank' of Korea Tourism Organization reveal that, among content cues, value-added, relevancy, and originality have a significant effect on knowledge adoption. Moreover, it is also found that amount of writing as a non-content cue has a positive moderation effect on the relationships between originality and knowledge adoption.

Effects of AR Tourguide Application on Tourist Flow, Experiences, and Usage Intention (증강현실 관광 가이드 앱의 속성이 관광객의 몰입, 경험, 이용의도에 미치는 영향)

  • Kim, Eun-Joung;Song, Ni-Eun
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.2
    • /
    • pp.487-500
    • /
    • 2022
  • This study aims to examine visitors' usage intention of the mobile AR(Augmented reality) application for tourism in Korea. For this purpose, the study analyzed how three attributes of AR tourguide app such as interactivity, vividness, and novelty have influenced on the tourist in terms of three realms of their flow, their experience (education, entertainment, esthetics, and escapism), and their usage intention for the future. It conducted an online survey from 20 to 30 year-old 291 participants and used a structural equation modeling. Survey findings show that first, novelty has a positive influence on the state of flow in AR application after vividness; Interactivity does not any significant effect on the tourists' flow. Second, when tourists explore the flow in the AR tourguide app, it affects all realms of experience economy of education, entertainment, esthetics, and escapism. Third, when using AR tour guide app in the context of historical heritage site, the two dimensions of entertainment and education influence the usage intention but the other two of esthetics and escapism does not. This study has presented a theoretical contribution that it focuses on historical sites as one type of tourist attractions and suggests a new modeling integrating AR attributes, flow, experience, and usage intention. In addition, it can be used to become a practical reference for revising an user-oriented AR application and customer-tailored AR tourism.

A Study on Future Technological Foresight and Promising Emerging Technology Selection Frameworks based on Six Human Senses (인간의 6감각 기반의 미래 기술예측조사 및 유망기술 발굴 체제 연구)

  • Cho, Ilgu
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2016.05a
    • /
    • pp.211-212
    • /
    • 2016
  • 기술예측이란 전략적 연구개발 분야 및 미래유망기술 도출을 위해 장기적인 과학, 기술, 경제, 사회 현상을 조사하기 위한 과정이다. 미래 기술예측의 효과적 추진을 위해 체계적인 방법론과 프로세스를 개발 적용하여 미래 기술의 수용성과 예측성, 참신성을 높일 수 있는 방법으로 인간의 6가지 감각을 기반으로 한 미래 기술예측조사 및 유망기술의 발굴 및 선정을 위한 새로운 접근방식으로써 예측조사 프레임워크를 제안한다.

  • PDF

The effect of the 1:1 coaching and the example ideas with the GROW model on the creativity of new product development ideas (GROW모델을 활용한 1:1 코칭과 예시 아이디어가 신제품 개발 아이디어 창의성에 미치는 영향)

  • Hwan, Hyeonhee;Jung, Moon-Sun;Kim, KunBae;Kim, BooMin
    • The Korean Journal of Coaching Psychology
    • /
    • v.5 no.2
    • /
    • pp.1-24
    • /
    • 2021
  • This study is an experimental study to examine the effect of the 1:1 coaching and example ideas with the GROW model on the creativity of new product ideas. Participants were composed of 32 adults who did not know coaching and were not related to new product development-related industries, and the experiment was randomly assigned to 1:1 coaching group, example idea group, and control group. The ideas answered by the participants were evaluated by measuring novelty, appropriateness, and willingness to pay after the experiment, and 30 experimental data and 3 expert group evaluation data were used for the final analysis. As a result of the study, the 1:1 coaching using the GROW model had a significant effect on the creativity of new product ideas, and in particular, had a positive effect on novelty. The example idea group received the lowest score among the three groups, including the control group, in novelty and suitability, and was found to have a negative effect on idea creativity. Based on these results, implications and limitations for the use of coaching in the work or situation of presenting creative ideas were discussed, and suggestions for follow-up studies were made.

  • PDF

Empirical Study on Survival Factors of Youth Start-Ups (청년창업기업의 생존요인에 관한 실증연구)

  • Choon Ju Park;Jae Bum Hong
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
    • /
    • v.18 no.6
    • /
    • pp.27-40
    • /
    • 2023
  • This study analyzes the factors affecting the survival of young start-up companies. A youth start-up company was defined as a company with a founder's age under 39. The study was based on evaluation data from 3,540 companies evaluated by the Technology Guarantee Fund to support youth start-up guarantees during the period from 2012 to 2015. In this study, independent variables were defined as founder characteristics, start-up environment, and start-up strategy, and entrepreneurship, knowledge level, and development capabilities were set as variables for start-up characteristics, competition conditions and comparative advantage with alternatives in the start-up environment, and item novelty, commercialization plan and financing plan were set as variables. For variable measurement, the evaluation index of the youth start-up evaluation model of the Technology Guarantee Fund was used. Management performance was defined as the survival of a company, and the survival of 12, 36, 60, and 84 months was measured based on the occurrence of insolvency registered by the Korea Technology Guarantee Fund. The Cox proportional risk model was used for hypothesis testing. As a result of the analysis, knowledge level and development capability were statistically significant in the characteristics of the founder, and the financing plan in the start-up strategy was statistically significant regardless of the survival period. Among the start-up strategies, the novelty of the item had a positive effect on survival after 36 months. Entrepreneurship was significant only in 12-month survival. The most important order for survival was identified in the order of financing plan, knowledge level, item novelty and development capability, of which the founder's knowledge level in the beginning and the funding plan in the second half had the greatest impact.

  • PDF