• Title/Summary/Keyword: 질감감성

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Emotion fusion video communication services for real-time avatar matching technology (영상통신 감성융합 서비스를 위한 실시간 아바타 정합기술)

  • Oh, Dong Sik;Kang, Jun Ku;Sin, Min Ho
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.283-288
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    • 2012
  • 3D is the one of the current world in the spotlight as part of the future earnings of the business sector. Existing flat 2D and stereoscopic 3D to change the 3D shape and texture make walking along the dimension of the real world and the virtual reality world by making it feel contemporary reality of coexistence good show. 3D for the interest of the people has been spreading throughout the movie which is based on a 3D Avata. 3D TV market of the current conglomerate of changes in the market pioneer in the 3D market, further leap into the era of the upgrade was. At the same time, however, the modern man of the world, if becoming a necessity in the smartphone craze new innovation in the IT market mobile phone market and also has made. A small computer called a smartphone enough, the ripple velocity and the aftermath of the innovation of the telephone, the Internet as much as to leave many issues. Smartphone smart phone is a mobile phone that can be several functions. The current iPhone, Android. In addition to a large number of Windows Phone smartphones are released. Above the overall prospects of the future and a business service model for 3D facial expression as input avatar virtual 3D character on camera on your smartphone camera to recognize a user's emotional expressions on the face of the person is able to synthetic synthesized avatars in real-time to other mobile phone users matching, transmission, and be able to communicate in real-time sensibility fused video communication services to the development of applications.

Optima Dissolution processing Conditions of C-type hollow fibers (C형 중공사의 최적 용출 가공 조건 고찰)

  • Cho, Sook-Kyung;Kim, Dong-Kwon;Seo, Hae-Cheon;Park, Joo-Cheol;Park, Seong-Woo;Kang, Yoon-Hwa
    • Proceedings of the Korean Society of Dyers and Finishers Conference
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    • 2012.03a
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    • pp.104-104
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    • 2012
  • 아웃도어용 스포츠웨어 의류분야는 소비자들의 욕구가 기능성, 착용감, 패션성을 매우 중시하는 고감성, 고기능성 제품특성을 요구하고 있으며 이를 가장 충족시킬 수 있는 패션 트랜드로서 보온, 경량화 제품이 가장 급부상하고 있는 아이템이다. 경량성의 쾌적 스포츠 웨어에 사용되는 주요 합섬소재인 PET, Nylon을 이용하여 소재의 세섬화, 중공 소재를 통한 제품 개발이 대부분으로 보온, 경량, 속건 등 의복에서의 쾌적 기능성을 개선하기 위하여 개발되는 소재 및 제품의 경량화, 보온 및 흡한속 건성 부여를 통한 기능 요소와 신질감 발현의 촉감요소를 통한 차별화 된 제품개발이 요구되고 있다. 보온 기능성을 부여하는 기술로써 가장 일반적인 기술은 섬유 내부에 중공을 형성하여 경량성과 보온성을 동시에 가지는 기능성 원사 제조 기술과 섬유 내에 열에너지를 흡수할 수 있는 물질을 넣어 외부의 태양광을 섬유내로 흡수하여 열에너지로 전환, 축적함으로서 보온성을 향상시키는 방식이 있다. 주로 경량 보온의 동시 발현을 위하여 중공 형성을 통한 보온 소재 개발이 활발하게 일어나고 있는 실정이다. 가장 많은 수요를 차지하고 있는 경량 보온성 중공사의 경우, 강도 저하, 염색 불량 등의 공정 애로점이 발생하며, 제직 및 가공 공정 시 원사 내 중공이 찌그러짐이 발생하므로 완제품 제조 후에는 중공의 기능이 제대로 발현되지 못하는 문제가 발생한다. 또한 알칼리 또는 용제를 사용하여 후용출 하는 중공사의 경우, 공정이 복잡함은 물론 환경에 유해한 공정이다. 특히, 감량 후 직물의 인열강도는 감량 전과 비교하여 감소하게 되는데 이는 이용성 polymer가 용출되면서 생긴 중공에 의해 섬도가 감소되어 강도가 저하됨을 알 수 있다. 따라서 Sheath 부분에 최대한 손상을 주지 않으면서 Core 부분을 완전 용출 시킬 수 있는 감량 조건을 확보할 필요가 있다. 이에 보온성, 경량성의 기능을 극대화시키고, 중공률 유지하는 최적 용출 가공 조건을 확립하고자 연구하였다.

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Effect of the Drapability and the Texture Image on the Purchase Preference of Blouse Fabrics (블라우스용 소재의 드레이프성과 질감이미지가 구매선호도에 미치는 영향)

  • Kim, Yeo-Won;Pan, Hong-Yu;Na, Mi-Hee;Choi, Jong-Myoung
    • Korean Journal of Human Ecology
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    • v.20 no.5
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    • pp.1025-1034
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    • 2011
  • The purpose of this study was to examine the evaluation of fabric characteristics on the drapability, texture image and preference of blouse fabrics, and to analyze the effects of the texture image, objective and subjective drapability on the preference. As specimen, silk and polyester fabrics were collected. 52 female subjects evaluated 16 specimens with semantic differential scale of 18 fabric image and 20 sensibility. Data were analyzed through factor analysis, pearson correlational coefficient using spss win 12.0. For the evaluation, structural characteristics such as fiber contents, weave type, weight and thickness were analyzed. The results were as follows: The evaluation results of objective and subjective drapability showed differences. Sensory image factors of blouse fabrics were 'surface smoothness', 'elasticity', 'weight' and 'flexibility'. Sensibility image factors were 'elegance', 'classic', 'characteristic' and 'mannish'. 'Elegance', 'classic' and 'characteristic' of sensibility images showed high correlation with 'surface smoothness' and 'elasticity' of sensory image, also 'mannish' of sensibility image showed significant correlation with 'weight' of sensory image. The significant fabric characteristics affecting objective drapability were density, weight, thickness. The significant texture image factors affecting objective drapability were 'weight', 'flexibility' of sensory image and 'elegance' of sensibility image. On the other hand, the significant factors affecting subjective drapability were thickness of fabric characteristics and 'elegance', 'characteristic', 'mannish' of sensibility images. 'Elegance', 'characteristic' and 'classic' of sensibility image, 'elasticity' of sensory image and subjective drapability affected on the purchase preference.

Design Process by the Empathy (감정이입에 의한 디자인 접근방법)

  • 최명식;박인찬
    • Archives of design research
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    • v.12 no.4
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    • pp.305-315
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    • 1999
  • Most people react emotionally and are impressed for natural seen such as act, paint, sculpture, music, science, discovery, act include movie, opera. For empathy, people should make efforts feeling about sense from watching by themselves. Usually we are looking for meaning from art and intend to relate wth the content of music, drama, paint, and movie. The trend of statical order in modern design is strong in this time. However, we need to research the motive order for progressive design. And also, designer who want to give motive order to something must need to study motive order in design. This thesis explains the way of effective approach so that designer can apply the thinking such like bring in emotion. Also this research introduces the way of thinking to do progressive imagination and try to research through case study.

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Effect of Abstraction and Realism on Uncanny Valley in 3D Character Model (3D 캐릭터 모델의 추상화와 리얼리즘이 언캐니 밸리 현상에 미치는 영향)

  • Jang, Phil-Sik;Jung, Woo-Hyun;Hyun, Joo-Seok
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.277-285
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    • 2016
  • The purpose of this study is to quantitatively and empirically investigate whether cartoon-realism, which is referred to as a guideline for avoiding the uncanny valley phenomenon, is actually effective. An experiment was carried out to investigate whether or not methods that try to realistically express the texture of human skin while making 3D models whose outward appearance abstract like a cartoon actually reduce the negative sentiments associated with the uncanny valley phenomenon. The results found that when human skin textures were applied to cartoon-type 3D models, the degree of eeriness significantly increased (p<0.05), while there was no change in the degree of human likeness. When cartoon-style skin textures were applied to human-type 3D models, there was no significant difference in the degree of eeriness, but the degree of human likeness significantly decreased (p<0.05). These results show that, cartoon realism is not actually effective, and rather creates a perceptual conflict and induces the uncanny valley phenomenon. The results of this study are expected to be used as quantitative and empirical data for developing design guidelines that will overcome the uncanny valley phenomenon in the future.