• Title/Summary/Keyword: 직접적 피드백

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App Inventor 2 As a Tool for Enhancement of Computational Thinking (Computational Thinking 향상 도구로서의 App Inventor 2)

  • Lim, Byeongchoon
    • Journal of The Korean Association of Information Education
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    • v.20 no.5
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    • pp.519-526
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    • 2016
  • MIT App Inventor 2, much like the other block-based programming languages such as Scratch and Alice, is a useful tool that can be utilized to improve the computational thinking skills for students. The coding and the execution of program are done mainly on the computer in Scratch programming, but in App Inventor 2 programming, the students can execute the program and get immediate feedback on the smart-phone in the middle of the programming. Therefore, we can expect better enhanced learning effect. In this study, it has been claimed that the learning of App Inventor2 can strengthen the computational thinking skills of our students by extracting four core concepts of the computational thinking and then showing how these concepts are applied through the learning of App Inventor 2.

Blind Direct Decision Feedback Equalization using Prediction Error Filters (예측 오류 필터를 이용한 블라인드 결정 궤환 등화기 추정 기법)

  • 유화선;홍대식
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.3C
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    • pp.279-285
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    • 2003
  • In this paper we propose a blind decision feedback equalizer (DFE) that is characterized by the fact that it does not require channel estimation. Because the output of the optimized multistep prediction error filter (PEF) can be represented as a product of the channel partial impulse response and the transmitted sequence, a backward multistep PEF can be used as the blind DFE feedforward filter (FFF). The corresponding feedback filter (FBF) is obtained from the symbol -rate partial channel impulse response. The proposed algorithm has several advantages over existing blind channel estimation techniques, including stable performance without the necessity of exact channel order estimation.

A Haptic Dial System for Virtual Prototyping (실감 가상시작을 위한 햅틱 다이얼 시스템)

  • Han, Man-Chul;Kim, Lae-Hyun;Shin, Sang-Kyun;Park, Se-Hyung;Cho, Hyun-Chul
    • 한국HCI학회:학술대회논문집
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    • 2008.02c
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    • pp.25-29
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    • 2008
  • A virtual prototyping (VP) system provides realistic 3D images of product. A virtual prototype, however, can only be operated using traditional input device like keyboards or mice and cannot present physical interface of the product. This paper describes a haptic dial system for virtual prototyping, which integrates haptic effects with virtual user interface to facilitate product development. A user can interface the virtual prototype with the motor-driven haptic dial with feeling like operating mechanical dial. This system will help product designers sketch user interfaces during the whole stage of product design.

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Development of Server-Based Multi-User Sharing System for Time Table Management (서버 기반의 다중 사용자간 공유가 가능한 시간표 관리 시스템의 개발)

  • Im, Hae-Na;Kim, Go-Eun;Kim, Ji-Won;Lee, Jung-In;Park, Sangsoo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.333-335
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    • 2014
  • 스마트폰의 보급에 따라 사용자간에 공유되는 정보가 점점 늘어나고 있다. 시간표 관리 시스템의 경우 과거에는 개별 사용자의 시간표를 관리하는 것이 주요 기능이었으나, 사용자간의 시간표를 비교함으로써 공통으로 가능한 비어있는 시간을 찾는 등 공유 기능에 대한 필요성이 증대되고 있다. 본 논문에서는 이화여대 학생들에게 특화된 편의성과 공유기능을 제공하는 시간표 관리 어플리케이션과 서버 프로그램을 설계하고 개발한다. 제공되는 편의성으로는 사용자가 자신의 시간표를 직접 입력하는 것이 아니라 이화 포탈(eportal.ewha.ac.kr)에서 내 시간표 정보를 자동으로 바로 받아 볼 수 있는 기능과 관련 교과목의 담당교수와 강의실 등의 추가적인 정보가 같이 저장되도록 하여 시간표 작성 시간이 획기적으로 줄일 수 있도록 한다. 또한 모든 사용자가 계정을 등록하여 타 사용자와 함께 듣는 수업과 공강 시간을 자동으로 계산해서 보여주는 공유 기능을 제공한다. 사용자 피드백을 통한 본 논문에서 개발된 시스템을 평가한 결과 편의성과 공유 기능에 만족함을 확인하였다.

Recognition of Assessment Strategies of Pre-Service Elementary Teachers (예비초등교사들의 평가전략에 대한 인식 조사)

  • Ko, Eun-Sung;Park, Mimi;Lee, Eun Jung;Park, Min-Sun
    • Journal of Educational Research in Mathematics
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    • v.27 no.2
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    • pp.291-312
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    • 2017
  • According to the current research of educational assessment, formative assessment which focuses on improving students' learning has been emphasized. Consequently, integration between instruction and assessment is crucial and various assessment strategies are required. In order to use different assessment strategies in classrooms, teachers should experience strategies and reflect their strengths and weaknesses. In this study, pre-service elementary teachers experienced six assessment strategies (feedback, providing assessment standard, providing exemplary cases, self assessment, peer assessment, and written assessment), and their perceptions toward each strategy were investigated. During one semester, pre-service teachers experienced each of them and they answered questionnaire at the end of the semester. From the results, it is found that pre-service teachers presented different strategies that were most helpful in their cognitive and affective domain according to their perception of assessment. The results imply that different assessment strategies should be applied in instruction and teachers should extend their perception of assessment purposes.

Design and Implementation of Healthcare System Based on Non-Contact Biosignal Measurement (비접촉 생체신호 측정 기반 헬스케어 시스템 설계 및 구현)

  • Hong, Seong-Pyo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.1
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    • pp.185-190
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    • 2020
  • The rapid aging is increasing as the shortage of medical facilities and the resulting of decline in the quality of public health. In order to ease the burden of rising medical expenses, advanced medical institutions are expanding their remote medical care to lower the cost of services. U-healthcare detects the changes in physical and chemical phenomena occurring in the human body and converts them into electrical signals that can be processed and feeds back to the results through analytical and visualization processes to select only the desired information from the measured signals. The service is provided through a process of providing an alarm to a user. However, traditional biometric methods of attaching sensors directly to the body can be annoying and rejected in daily life. Therefore, there is a need for a method of continuously measuring biometric information without causing inconvenience to daily life. In this paper, we propose an IR-UWB-based non-contact and non-responsive respiratory measurement system that can continuously monitor biological information without any inconveniences to daily life.

A Molecular Modeling Education System based on Collaborative Virtual Reality (협업 가상현실 기반의 분자모델링 교육 시스템)

  • Kim, Jung-Ho;Lee, Jun;Kim, Hyung-Seok;Kim, Jee-In
    • Journal of the Korea Computer Graphics Society
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    • v.14 no.4
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    • pp.35-39
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    • 2008
  • A computer supported collaborative system provides with a shared virtual workspace over the Internet where its remote users cooperate in order to achieve their goals by overcoming problems caused by distance and time. VRMMS (Virtual Reality Molecular Modeling System) [1] is a VR based collaborative system where biologists can remotely participate in and exercise molecular modeling tasks such as viewing three dimensional structures of molecular models, confirming results of molecular simulations and providing with feedbacks for the next simulations. Biologists can utilize VRMMS in executing molecular simulations. However, first-time users and beginners need to spend some time for studying and practicing in order to skillfully manipulate molecular models and the system. The best way to resolve the problem is to have a face-to-face session of teaching and learning VRMMS. However, it is not practically recommended in the sense that the users are remotely located. It follows that the learning time could last longer than desired. In this paper, we propose to use Second Life [2] combining with VRMMS for removing the problem. It can be used in building a shared workplace over the Internet where molecular simulations using VRMMS can be exercised, taught, learned and practiced. Through the web, users can collaborate with each other using VRMMS. Their avatars and tools of molecular simulations can be remotely utilized in order to provide with senses of 'being there' to the remote users. The users can discuss, teach and learn over the Internet. The shared workspaces for discussion and education are designed and implemented in Second Life. Since the activities in Second Life and VRMMS are designed to realistic, the system is expected to help users in improving their learning and experimental performances.

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Securing of Potential Users of Smartphone UI due to the Philosophy of its Design (스마트 폰 UI의 디자인 철학에 따른 잠재적 사용자 확보)

  • Kim, Su-Hee;Oh, Chi-Gyu
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.503-513
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    • 2016
  • Innovator and Early Adopter are main clients of smart phone until now, but the silver generation enjoying price stability and the Internet emerges, so a strategy of the importance, systematic classification, and focus of a neglected class is needed. It is necessary to analyze UI that can departmentalize not a neglected class limited to the silver generation but potential users who can be voluntarily users and can secure them. To secure them, the researcher analyzes how Windows, Icons, Mouse Pull-Down-Menus(WIMP) of UI has been applied in the process that skeuomorphism UI of iPhone, Metro UI of MS, and Material UI of Google change. As a result of an analysis, skeuomorphism is not entirely new and has secured potential users slowly with a method to compensate and improve a part that users disregard. As a concept of touch UI, Metro UI considered potential users from the beginning but did not secure them with new and epoch-making UI. However, Material UI of Google compensates the weaknesses of skeuomorphism UI and Metro UI and emphasizes cost-effectiveness, so has developed into UI that can secure final consumers of potential users. Therefore, to secure potential users, it should make users themselves understand why they should use smart phone, and it should approach with more organized studies on UI through feedback of observation and direct talks.

A Study on Feedback Queue Generation Method in Police Motorcycle Simulator System (경찰 오토바이 시뮬레이터 시스템에서 피드백 큐 생성 방법에 관한 연구)

  • Ahn, Dong-Hyuk;Cho, Sung-Hyun;Jeong, Yang-Kwon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.4
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    • pp.827-836
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    • 2018
  • In this study, we developed a PC - based motorcycle simulator based on the development technology of a virtual patrol motorcycle training system. This simulator has been developed to be applied to a variety of fields such as driving training for beginners, driver factor research, and system development such as ABS, which can be seen in advanced models. The weight of the motorcycle operated by the patrol guards is more than 400Kg. There is a lot of risk due to the nature of work without prior practice. Therefore, we implemented a study on the untilization of physical stress and temporal pressure in emergency situations. In order to get a feeling that the motorcycle simulator is operating in real-life, it is important that the mutual reliable signal transmission and operation feel between the driver and the simulator. In order to achieve this, we developed a system that can apply the sub-systems of the actual vehicle to the motorcycle simulator in order to generate the same operation feeling as the actual vehicle. Based on these results, we have developed a method of generating a feedback queue.

A Study on the method Education of Basic Floral Design (베이직 플라워 디자인 기초교육 방법)

  • Wang, Kyung Hee;Chung, Jin Hee
    • Journal of the Korean Society of Floral Art and Design
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    • no.45
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    • pp.47-56
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    • 2021
  • It was applied by making the models such as the prior learning (e-learning), modeling by manual, learner's practice, 1:1 teaching coaching, self evaluation, coaching behavior assessment(primary, secondary), and self-directed practice. First, the cognitive practice education through the prior learning is very essential in the practice of floral design. Second, the practice class of floral design is a class where the professor generally set an example first, and the learners followed. Third, this study was to prepare the checklist, reflect it through the self evaluation, and prepare the evaluation form in accordance with the element, principle, and technical parts of floral design about the finished works. Fourth, contrary to the existing class completing within the class hour, the practice class is a process of trying to do self-directed practice, returning to home. Fifth, this study was to evaluate the works the learner made once again through the sketching and photographing by placing the work process of portfolio at the last step. To conclude, this study has found that such series of process through six steps on the practice form by the learner only would be excellent teaching learning model to improving the basic capacity of floral design. Accordingly, the development of teaching materials related to this and adaptation in the field in the future is considered as it will be very helpful to the learners' self-directed learning.