• Title/Summary/Keyword: 직관적

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An Implementation of Spatio-Temporal Graph to Represent Situations in the Virtual World (가상현실 속의 상황 표현을 위한 시공간 그래프의 구현)

  • Park, Jong-Hee;Jung, Gung-Hun
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.9-19
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    • 2013
  • In this paper, we develop a Spatio-Temporal graph as of a key component of our knowledge representation Scheme. We design an integrated representation scheme to depict not only present and past but future in parallel with the spaces in an effective and intuitive manner. An event in general occupies not only a space but a time. Hence a crucial premise for the simulation of virtual situations is to position events in the multi-dimensional context, that is, 3-D space extended by the temporal dimension. Furthermore an event tends to have physical, social and mental aspects intertwined. As a result we need diverse information structures and functions to model entities and relations associated with events and to describe situations in different stances or perspectives of the virtual agents. These structures and functions are implemented in terms of integrated and intuitive representation schemes at different levels such as Ontology View, Instance View, ST View, Reality View. The resulting multi-dimensional comprehensive knowledge structure accommodates multi-layered virtual world developing in the time to maximize the diversity of situations in the historical context. The viability of this knowledge representation scheme is demonstrated with a typical scenario applied to a simulator implemented based on the ST Graph. The virtual stage based on the ST graph can be used to provide natural contexts for situated learning or next-generation simulation games.

A Study on the Historic-Genetic Principle of Mathematics Education(1) - A Historic-Genetic Approach to Teaching the Meaning of Proof (역사발생적 수학교육 원리에 대한 연구(1) - 증명의 의미 지도의 역사발생적 전개)

  • 우정호;박미애;권석일
    • School Mathematics
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    • v.5 no.4
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    • pp.401-420
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    • 2003
  • We have many problems in the teaching and learning of proof, especially in the demonstrative geometry of middle school mathematics introducing the proof for the first time. Above all, it is the serious problem that many students do not understand the meaning of proof. In this paper we intend to show that teaching the meaning of proof in terms of historic-genetic approach will be a method to improve the way of teaching proof. We investigate the development of proof which goes through three stages such as experimental, intuitional, and scientific stage as well as the development of geometry up to the completion of Euclid's Elements as Bran-ford set out, and analyze the teaching process for the purpose of looking for the way of improving the way of teaching proof through the historic-genetic approach. We conducted lessons about the angle-sum property of triangle in accordance with these three stages to the students of seventh grade. We show that the students will understand the meaning of proof meaningfully and properly through the historic-genetic approach.

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A Development of Intuitive Single-Hand Gesture Interface For writing Hangul by Leap motion (립모션 기반의 직관적 한글 입력 핸드 제스처 인터페이스 개발)

  • Kim, Seonghyeon;Kim, Daecheon;Park, Yechan;Yeom, Sanggil;Choo, Hyunseung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.768-770
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    • 2016
  • 현재 NUI(Natural User Interface)는 차세대 입력 방식으로 주목을 받고 있다. 이미 한글 입력에 관한 NUI가 다양하게 연구 및 개발되고 있지만, 한글 입력 NUI는 직관성과 정확도의 부족과 불완전한 인식률 등의 한계점이 존재한다. 본 연구에서는 사용자의 핸드 제스처를 인식하기 위해 Leap Motion 장치를 사용하고, 한글의 글자 조합 원리를 바탕으로 자음과 모음 입력의 제스처를 분리하여 인식의 정확도를 높인다. 그리고 모음의 방향성을 참고하여 한글 입력에 직관성을 향상할 수 있는 핸드 제스처를 연구한다. 이를 통해 사용자가 NUI 환경의 디바이스를 좀 더 정확하고 빠르게 조작할 수 있도록 돕는다.

SmartPuck System : Tangible Interface for Physical Manipulation of Digital Information (스마트 퍽 시스템 : 디지털 정보의 물리적인 조작을 제공하는 실감 인터페이스 기술)

  • Kim, Lae-Hyun;Cho, Hyun-Chul;Park, Se-Hyung
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.4
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    • pp.226-230
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    • 2007
  • In the conventional desktop PC environment, keyboard and mouse are used to process the user input and monitor displays the visual information as an output device. In order to manipulate the digital information, we move the virtual cursor to select the desired graphical icon on the monitor The cursor represents the relative motion of the physical mouse on the desk. This desktop metaphor does not provide intuitive interface through human sensation. In this paper, we introduce a novel tangible interface which allows the user to interact with computers using a physical tool called "Smartpuck". SmartPuck system bridges the gap between analog perception and response in human being and digital information on the computer. The system consists of table display based on a PDP, SmartPuck equipped with rotational part and button for the user's intuitive and tactile input, and a sensing system to track the position of SmartPuck. Finally, we will show examples working with the system.

The Influence of Nurse Image and Major Satisfaction on Nursing Professionalism of Male nursing students (간호사 이미지, 전공 만족도가 남자 간호 대학생의 간호전문직관에 미치는 영향)

  • Lim, Kyoung-Min;Kim, Heui-Yeoung;Park, Geum Ja
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.10
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    • pp.423-431
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    • 2017
  • This study was conducted to identify the influence of nursing image and nursing as a major, on the professionalism of male nursing students. Totally, 180 male nursing students having experience in clinical practice from B and U cities, were enrolled as subjects. Data were collected from 15th November to 15th December, 2016. Analysis by t-test, ANOVA & Scheff's test, Pearson's correlation coefficients, and stepwise multiple regression revealed a mean score of nursing image at 3.95, major satisfaction score of 3.90, and nursing professionalism score of 3.79. The degree of professional awareness amongst the participants was statistically and significantly different, depending on their year of study and the person who had recommended nursing as a career option. Nursing professionalism was highly correlated with the nursing image, and moderately correlated with satisfaction of nursing as a major subject. Results also indicated that 60.6% results indicating nursing professionalism were most significantly influenced by two factors: the image of the nurse, followed by satisfaction of nursing as major. We conclude that to improve the nursing professionalism of male students requires education and strategy to improve their nursing image, and career education and guidance that focuses towards greater satisfaction for their selected major subject.

표본조사에서 항목 무응답 대체 방법

  • 김영원;조선경
    • Communications for Statistical Applications and Methods
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    • v.3 no.3
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    • pp.145-159
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    • 1996
  • 항목 무응답은 표본조사에서 비표본오차를 발생시키는 중요한 요인으로 지적되고 있다. 본 논문에서는 현재까지 통계조사의 분석과정에서 직관적으로 제시된 다양한 항목 무응답 대체방법들을 정리하고, 이런 방법들 간의 장.단점과 무응답의 발생 형태에 다른 대체 효과를 실제 사회조사 자료를 이용한 모의 실험을 통하여 비교, 분석하였다.

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비접촉식 3차원 사용자 인터페이스 기술 동향

  • Kim, Ik-Jae
    • Information and Communications Magazine
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    • v.29 no.7
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    • pp.31-37
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    • 2012
  • 본 고에서는 최근 들어 3차원 디스플레이의 빠른 보급과 실감 콘텐츠들의 생성이 용이해 짐에 따라, 3차원 공간에서 사용자와 시스템간의 보다 자연스러우면서 직관적인 상호작용을 위한 인터페이스에 대한 필요성이 증대되고 있는 있기에, 해당 기술의 동향에 대해서 알아보고자 한다.