• Title/Summary/Keyword: 지-맵

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Diagnosis of power supply by analysis of chaotic nonlinear dynamics (카오스 비선형 동력학 해석에 의한 수·변전설비의 진단)

  • Bae, Young-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.1
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    • pp.113-119
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    • 2013
  • In this paper, n order to degrade of diagnosis of power supply by using Poincare map and fractal dimension with temperature measured by infrared camera. we review the characteristic of temperature variation according to pattern variation of power supply in chemical industry complex. As a simulation results we can be realized the characteristic behaviors of nonlinear dynamics in the poincare mal and fractal dimension. In the future verification method requires through additional research.

Nonphotorealistic Walkthrough Using 3D Environment Modeling (3차원 환경 모델링을 이용한 비사실적 탐색)

  • Ryoo, Seung-Taek
    • Journal of the Korea Computer Graphics Society
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    • v.10 no.3
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    • pp.1-8
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    • 2004
  • 본 논문은 한 장 혹은 여러 장의 실세계의 사진 영상을 입력으로 받아 영상 기반 모델링 방법 중 하나인 영상 분할 모델링 방법을 통해 환경을 3차원으로 모델링을 하고 주어진 실세계 사진 영상을 비사실적 렌더링하여 환경 탐색시 환경맵으로 사용하도록 하여 비사실적 탐색 영상을 생성하는 방법을 제안하였다. 제안된 방법은 세밀한 3차원 환경 메쉬 모델을 생성하여 2차원 환경맵의 비사실적 랜더링 과정을 통해 비사실적 애니메이션 효과를 손쉽게 만들어 낼 수 있다는 장점을 가지고 있다. 또한, 환경맵의 비사실적 렌더링을 통한 환경 매핑방법으로 각 프레임 간의 유사성을 유지하며 렌더링하는 특징을 가지고 있어 자연스러운 비사실적 탐색 영상을 생성 할 수 있다.

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Development of an Authoring Tool for Producing 3D Games (3D 게임 제작을 지원하는 저작도구의 개발)

  • Lee Hunjoo;Kim Hyunbin
    • Journal of Korea Multimedia Society
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    • v.7 no.10
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    • pp.1464-1477
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    • 2004
  • Recently, there is a growing consideration that game authoring tools can play an important role in producing 3D games. In this paper, we introduce our 3D game authoring tool. The tool consists of a map editor, a sound editor, a game data exporter/previewer, and a special effect editor. This tool can help a game designer Produce game data such as game maps, sound effects, and special effects, and so on. In this paper, we implemented a prototype game content to verify the effectiveness of the developed authoring tool.

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Awarematics/WMSServer : Design and Implementation of a Open Source Web Map Service Server (Awarematics/WMSServer : 오픈소스 웹 맵 서비스 서버의 설계와 구현)

  • Nam, Kwang-Woo;Ha, Su-Wook;Ha, Tae-Seok
    • Journal of Korea Spatial Information System Society
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    • v.11 no.3
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    • pp.70-72
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    • 2009
  • We describes functions, design, and implementation of Awarematics/WMSServer in this paper. Awarematics/WMSServer is a open-source web map service server developed Kunsan National University and National Information Agency(NIA). Recently in GIS areas, It tends to increase System Construction which developed by using Open-source GIS, but we have not developed yet ourself-made Open-source GIS Engine in Korea. This paper describes function, design, and implementation of Awarematics/WMSServer serviced and developed by NIA and Kunsan Natioanl University.

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Model of Game Environment Design for Adanced Game Background Graphic and Map Design (게임 배경그래픽과 배경맵 설계를 위한 게임 환경디자인 모델 연구)

  • Joo, Jung-Kyu
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.77-84
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    • 2004
  • Game environment, game map and background graphic design is very important elements and factors that support fun, look & feel, immersion and player's acting fields. In this paper we defined elements of game background environment. And then make an investigation and refer to sundry records and books, we described elements of periodic environments, historic environments, natural environments, artificial environments, cultural environments, virtual environments, weather environments. Especially, the study suggests the model of game environment desgin to apply game map and game background graphic design.

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Precision Shape Modeling by Z-Map Model (Z-map 모델을 이용한 정밀형상 모델링)

  • 박정환;정연찬;최병규
    • Journal of the Korean Society for Precision Engineering
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    • v.15 no.11
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    • pp.180-188
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    • 1998
  • Z-map is a special form of discrete nonparametric representation in which the height values at grid points on the xy-plane are stored as a 2D array z[i.j]. While z-map is the simplest form of representing sculptured surfaces and it is the most versatile scheme for modeling nonparametric objects, its practical application in industry (eg, tool-path generation) aroused much controversy over its weaknesses ; accuracy, singularity (eg, vertical wall), and some excessive storage needs. Although z-map has such limitations, much research on the application of z-map can be found in various articles. However, research on the systematic analysis of sculptured surface shape representation via z-map model is rather rare. Presented in this paper are the following: shape modeling power of the simple z-map model, exact (within tolerance) B-map representation of sculptured surfaces which have some feature-shapes such as vertical-walls and real sharp-edges by adopting some complementary B-map models, and some application examples.

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Design and Implementation of Robotic Learning Map Development Method in Ubi-Home Environment (Ubi-Home 환경에서 로봇을 이용한 학습형 맵 작성기법의 설계 및 구현)

  • Choi, Kwang-Won;Kim, Dong-yuk;Kim, Nam-Hyung;An, Jung-Ho;Park, Seung-Yong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.663-665
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    • 2009
  • Ubi-Home 환경에서 장치제어를 하기위해 다양한 방법이 제안되었다. 그 중 원격지에서 장치제어를 하기 위해 특정 기기(로봇)를 활용할 수 있다. 하지만 이와 같은 방법에는 로봇과 장치들의 위치인식과 이동경로 설정에 따른 제약사항이 따른다. 또한 이러한 위치인식 및 이동에는 미리 작성된 하나의 맵이 사용되므로 새로운 환경의 변화나 확장에 적용할 수 없다. 따라서 본 논문에서는 로봇과 장비의 위치인식과 이동경로를 위한 학습형 맵 작성 기법을 제안하며, 테스트를 위해 Atmega128v4 MCU와 AX-12+ Motor, AX-S1 Sensor, ZBS-200 Zigbee, CL-1L5/603LM Infrared Ray Sensor로 로봇을 제작하여 실내 환경 모형에서 테스트하였다.

Design of a verification scheme for the road network map based on GPS deviation (GPS 편차를 이용한 도로네트워크 지도의 정확성 검증 기법의 설계)

  • Lee, Junghoon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.1043-1044
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    • 2009
  • 본 논문에서는 GPS 편차 정보를 이용하여 도로 네트워크 지도 제작시 불가피하게 발생하는 오차를 탐지하는 기법을 제안한다. 제안된 기법은 수십에서 수백 킬로미터 범위에 위치한 노드들이 공통적인 GPS오차를 겪는다는 점에 착안하고 있으며 각 도로 네트워크의 차량들이 동시간에 보고하는 위치 좌표를 이용하여 맵 매칭을 수행한 후 해당 시간스탬프의 오차를 계산한다. 이 오차를 이용하여 각 위치 좌표들를 보정한 후 다시 맵 매칭을 수행하여 맵 매칭의 오류가 한계치 이하라면 보고된 위치에 해당하는 도로들은 정확하게 플롯되어 있음을 알 수 있다. 이와 같은 통계들이 오랜 시간동안 쌓인다면 별도의 장비나 통신채널을 사용하지 않고 소프트웨어만으로 도로망 지도의 정확성을 검증할 수 있다.

The Efficient Method of Parallel Genetic Algorithm using MapReduce of Big Data (빅 데이터의 MapReduce를 이용한 효율적인 병렬 유전자 알고리즘 기법)

  • Hong, Sung-Sam;Han, Myung-Mook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.5
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    • pp.385-391
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    • 2013
  • Big Data is data of big size which is not processed, collected, stored, searched, analyzed by the existing database management system. The parallel genetic algorithm using the Hadoop for BigData technology is easily realized by implementing GA(Genetic Algorithm) using MapReduce in the Hadoop Distribution System. The previous study that the genetic algorithm using MapReduce is proposed suitable transforming for the GA by MapReduce. However, they did not show good performance because of frequently occurring data input and output. In this paper, we proposed the MRPGA(MapReduce Parallel Genetic Algorithm) using improvement Map and Reduce process and the parallel processing characteristic of MapReduce. The optimal solution can be found by using the topology, migration of parallel genetic algorithm and local search algorithm. The convergence speed of the proposal method is 1.5 times faster than that of the existing MapReduce SGA, and is the optimal solution can be found quickly by the number of sub-generation iteration. In addition, the MRPGA is able to improve the processing and analysis performance of Big Data technology.

An Adaptive Tutoring System using Concept-Map (컨셉맵을 이용한 적응형 교수 시스템)

  • Choi, Sook-Young
    • The Journal of Korean Association of Computer Education
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    • v.9 no.1
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    • pp.29-39
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    • 2006
  • In this paper, we propose an adaptive tutoring system, which analyzes learning process, subject materials, and test items of students, diagnoses learning problems of them, and then gives proper advice accordingly. In the system, learning materials are constructed using concept map, on which the relationships among learning concepts are represented. Concept map can be used for several purposes in instruction process. Our work considers that new learning knowledge is dependent on what is already known. That is, it means that precedent concepts should be thoroughly learned for students to comprehend new concepts. After grasping the learning state of students for precedent concepts to be required before learning new concepts, our system provides proper learning materials for want of them, diagnoses the concepts which students have trouble to understand in the learning process, and provides suggestions for it.

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