• Title/Summary/Keyword: 지-맵

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Visualizing Excercise Prescription Using Visual Path Map (비쥬얼패스맵을 이용한 운동처방 과정 시각화)

  • Ham, Jun-Seok;Jeong, Chan-Soon;Ko, Il-Ju
    • Journal of Korea Multimedia Society
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    • v.14 no.9
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    • pp.1182-1189
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    • 2011
  • We named the system Visual Path Map which visualizes the distribution of clusters according to characteristics and entire process about exercise prescription, and we purpose to visualize a process according to exercise prescription. Visual Path Map visualizes the distribution of clusters according to characteristics, current and object distribution, and changed distribution for prescription. So it visualizes paths from current distribution to object distribution according to prescription. We used SOM in order to express properties along subjects in Visual Path map, and visualized distribution of clusters about physical characteristics, body mass index, and age information of 1,500 ordinary people. Also we visualize practical exercise prescription according to real data of expert of exercise prescription.

Learning Map as Omniscient View for Learning Interaction in Educational Games (교육용 게임의 학습 인터렉션을 위한 전지적 뷰로서 학습맵)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.11 no.3
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    • pp.3-8
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    • 2011
  • The learning by computer games, is in the spotlight as an effective education method for the game generation. The educational games need to provide additionally an omniscient view of the learning as an objective viewpoint for storytelling of learning. The omniscient viewpoint needs good readability in real-time, and to provide systematically overall and detailed informations of learning. In this paper, we propose the visual learning map as the omniscient view for storytelling of learning. The proposed learning map is composed of the district map, the topic map, and the progress map for the omniscient view of the learning. The proposed learning map is represented by several visual diagrams for real-time readability. The proposed learning map can apply to all the educational games which provide the game minimaps.

Lossless Compression and Rendering of Multiple Layer Displacement Map (다층 변위 맵의 비손실 압축과 렌더링)

  • Chun, Young-Jae;Kim, Hae-Dong;Cho, Sung-Hyun
    • Journal of Korea Game Society
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    • v.9 no.6
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    • pp.171-178
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    • 2009
  • Multiple layer displacement mapping methods are able to represent more complex and general geometries which cannot be presented by single layer displacement mapping methods, and provide a realistic scene to digital contents such as 3D games and movies with relatively low costs. However, as we use more layers for details, data space is wasted more because lower layers have less displacement data than higher layers. In this paper, we suggest a lossless compression and rendering method of a multiple layer displacement map. Since we compress the map without data loss, the proposed method provides the same quality as the rendering result that uses an original multiple layer displacement map.

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Generation of ROI Enhanced High-resolution Depth Maps in Hybrid Camera System (복합형 카메라 시스템에서 관심영역이 향상된 고해상도 깊이맵 생성 방법)

  • Kim, Sung-Yeol;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.596-601
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    • 2008
  • In this paper, we propose a new scheme to generate region-of-interest (ROI) enhanced depth maps in the hybrid camera system, which is composed of a low-resolution depth camera and a high-resolution stereoscopic camera. The proposed method creates an ROI depth map for the left image by carrying out a three-dimensional (3-D) warping operation onto the depth information obtained from the depth camera. Then, we generate a background depth map for the left image by applying a stereo matching algorithm onto the left and right images captured by the stereoscopic camera. Finally, we merge the ROI map with the background one to create the final depth map. The proposed method provides higher quality depth information on ROI than the previous methods.

Text Region Extraction Using Pattern Histogram of Character-Edge Map in Natural Images (문자-에지 맵의 패턴 히스토그램을 이용한 자연이미지에세 텍스트 영역 추출)

  • Park, Jong-Cheon;Hwang, Dong-Guk;Lee, Woo-Ram;Jun, Byoung-Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.7 no.6
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    • pp.1167-1174
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    • 2006
  • Text region detection from a natural scene is useful in many applications such as vehicle license plate recognition. Therefore, in this paper, we propose a text region extraction method using pattern histogram of character-edge maps. We create 16 kinds of edge maps from the extracted edges and then, we create the 8 kinds of edge maps which compound 16 kinds of edge maps, and have a character feature. We extract a candidate of text regions using the 8 kinds of character-edge maps. The verification about candidate of text region used pattern histogram of character-edge maps and structural features of text region. Experimental results show that the proposed method extracts a text regions composed of complex background, various font sizes and font colors effectively.

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Personalized Topic map Ranking Algorithm using the User Profile (사용자 프로파일을 이용한 개인화된 토픽맵 랭킹 알고리즘)

  • Park, Jung-Woo;Lee, Sang-Hoon
    • Journal of KIISE:Software and Applications
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    • v.35 no.8
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    • pp.522-528
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    • 2008
  • Topic map typically provide information to user through the selection of topics, that is using only topic, association, occurrence on the first topicmap which is made by domain expert without regard to individual interests or context, for the purpose of supplementation for the weakness which is providing personalized topic map information, personalization has been studied for supporting user preference through preseting of customize, filtering, scope, etc in topic map. Nevertheless, personalization in current topicmap is not enough to user so far. In this paper, we propose a design of PTRS(personalized topicmap ranking system) & algorithm, using both user profile(click through data) and basic element of topic map(topic, association) on knowledge layer in specific domain topicmap, therefore User has strong point that is improvement of personal facilities to user through representation of ranked topicmap information in consideration of user preference using PTRS.

Design and Implementation of Fusion Map Server for Web Mapping (웹 매핑을 위한 융합 맵서버의 설계 및 구현)

  • Ban, Chae-Hoon;Lee, Hye-Jin;Hong, Bong-Hee
    • Journal of Korea Spatial Information System Society
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    • v.6 no.1 s.11
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    • pp.87-100
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    • 2004
  • When spatial data which a user requests are stored various data servers in web mapping environment, it is necessary to access one more map servers to gain data and then integrate them. This paper designs and implements a fusion map server for web mapping. The proposed fusion map server has three characteristics. First, it has customizing metadata which reflect various user's requests. Second, it provides fusion services which integrate spatial and non-spatial data. Last, it uses the dynamic liking method to support the fusion services efficiently. We design and implement a publisher client, a map server and a fusion map server for proposed map server.

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Design of Random Binary Sequence Generator using the Chaotic Map (혼돈맵을 사용한 난수성 2진 순서발생기의 설계)

  • Park, Kwang-Hyeon;Baek, Seung-Jae
    • The Journal of the Korea Contents Association
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    • v.8 no.7
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    • pp.53-57
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    • 2008
  • The discretized saw-tooth map with the 16-bit finite precision which is one of the 1-dimensional chaotic maps is designed, and the circuit of chaotic binary sequence generator using the discretized saw-tooth map is presented also in this brief. The real implementation of designed chaotic map is accomplished by connecting the input and output lines exactly according to the simplified Boolean functions of output variables obtained from truth table which is discretized. The random binary output sequences generated by mLFSR generator were used for the inputs of descretized saw-tooth map, and, by the descretized map, chaotic binary sequence which has more long period of 16 times minimally is generated as a results.

Design of Discretized Tent Map (이산화된 텐트맵의 설계)

  • Baek, Seung-Jae;Park, Jin-Soo
    • The Journal of the Korea Contents Association
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    • v.8 no.4
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    • pp.86-91
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    • 2008
  • To present the design procedure of discretized 8-bit tent map executing the transformation of tent function which is one of the chaotic functions, first, the truth table of discretized tent map was written, and then according to the simplified Boolean algebra equations obtained from the truth table, the discretized map is implemented with the exclusive logic gate as a real hardware. The discretized tent map circuit which provides the feedback circuit for generating the period-8 states relevant to the 8-bit finite precision is also designed and presented in this paper. Furthermore, it might be used stream cipher system with a new key-stream circuit for generate of chaotic binary sequence.

LED Knowledge Map through Competition Analysis based on Intellectual Property (지식재산권 기반 경쟁력 분석을 통한 LED 지식 맵)

  • Koo, Young-Duk;Kwon, Young-Il;Jeong, Dae-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.1
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    • pp.7-12
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    • 2013
  • In this paper, we provide a basic data to constitute knowledge map through analysis of competition situation such as analysis of patent activity for each nationality, analysis of patent activity for each applicant for a patent, analysis of patent activity for each technical area and analysis of competition status for power of security for market which consider qualitative level. In order to analysis LED data, we choose patent data of LED.