• Title/Summary/Keyword: 지혜콘텐츠

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Educational Game Making-Tool Development using Unity3D Engine: Birth of Game (Unity3D를 이용한 전래동화 게임 제작 툴 개발)

  • Lim, C.J.;Han, Won Dae;Guen, Jeong Yun
    • Journal of Korea Game Society
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    • v.14 no.1
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    • pp.29-38
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    • 2014
  • This paper proposed a tool how to make the educational game for users who don't have professional knowledge about game production technique and It was sought how they can make directly the educational game customized form what they want. It joined with forgotten Korean folk tales. And It evolved into a new game-making tool that is based on Korean folk tales. Users will design, play and share their games themselves with this tool. It was also produced to involve the children more easily and fun in the education while providing and sharing the fairy tales which teachers directly designed by this tool. This tool will give a chance to look back on forgotten Korean folk tales and will play role as a educational game for young students. Through this game, young students will receive good Korean traditional cultures and will gain wisdom, humor and lessons in a game. And adults will feel homesick.

An Analysis of Chracteristics of School Library Program Employing Taxonomy and CIPP Model (택소노미와 CIPP 모형을 활용한 학교도서관 우수프로그램의 특징 분석)

  • Kang, Ji Hei
    • Journal of Korean Library and Information Science Society
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    • v.49 no.3
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    • pp.263-282
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    • 2018
  • This study analyzed nineteen best-practices (161 sub-programs) regarding school library media program. The authors conducted content analysis based on The Library Media Specialist's Taxonomy and the CIPP Model. In the analysis of taxonomy showing the degree of involvement of librarian teachers, Level Seven indicating a concerted effort to promote school library program was the most important (37.6%). Among the ten levels of taxonomy, the highest level (levels 6 to 10, high involvement of librarians) accounted for 65.9%. According to the analysis of the CIPP Model, (Context) most of the excellent programs were aimed at reading education (41.5%) and library use education (11.3%), and more than half (53.8%) cases were initiated by learners' needs. (Input) excellence programs employed various teaching materials and were operated at fixed time. (Process) the programs were run in a variety of ways, mainly with reading instruction (30.4%) and cultural activities (17.3%). (Product) As a fruit of programs, students and parents' satisfaction, students' achievement, self-confidence, and self-improvement were reported.

Data-Driven Senior Cognitive Response Modeling Using Cognitive Measurement Data (인지측정데이터를 이용한 데이터 기반 시니어 인지반응 모델링)

  • Lee, Seolhwa;Yun, Youdong;Ji, Hyesung;Lim, Heuiseok
    • The Journal of Korean Association of Computer Education
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    • v.20 no.2
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    • pp.57-65
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    • 2017
  • The world's senior population is on the rise. In particular, unlike the past seniors who were in the digital insensitivity class, the smart seniors who want to continue to use smart devices and the Internet are emerging. Although the definition of senior is merely defined as a senior group, research on the characteristics of seniors has been done in psychology studies, but research using data based senior cognitive response is only at an early stage. In order to provide contents according to the cognitive characteristics of Smart Senior, there is a need to classify the cognitive characteristics of Smart Senior well. Therefore, this paper suggests a data - driven senior cognitive response modeling method that helps the enjoyment of culture for seniors through classification of cognitive responses to smart seniors.

Haum: Educational Mobile Game for Korean Language life Conversation (하움: 한국어 생활회화 교육용 모바일 게임)

  • Yun, Jihye;Lee, hansol;Hong, Jiyeon;Yoon, Daseul;Park, Su e;Park, Jung Kyu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.208-211
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    • 2017
  • The biggest challenge immigrants face is language. We realized that Korean education contents suited for it are lacking more than we thought. To help with the above problems, we decided to make a mobile game for Korean conversation education. The proposed game is based on the online course of Sejonghakdang and is composed of life conversation which can be used immediately in real. We selected female marriage immigrants from China who have a large number of foreign residents and need a lot of Korean education but have a relatively low chance of being contacted. In the case of female marriage immigrants, communication was possible, but it was characterized that the composition of sentences was not smooth. Considering these features, we chose the game method that can match the problem in the unit of the word.

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POCS Based Digital Watermarking in Buyer-Seller Watermarking Protocal (Buyer-Seller 워터마킹 프로토콜 상에서 POCS 기반의 디지털 워터마킹)

  • Kwon, Seong-Geun;Lee, Ji-Hye;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.10 no.5
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    • pp.569-582
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    • 2007
  • Digital watermarking technique for copyright protection and prevention of illegal copy and distribution can provide the reliable transaction to both buyer and seller in e-commerce through the cryptographic protocol such as 'Buyer-seller watermarking protocol'. Recently there has been researched about some cryptographic protocols for watermarking system but there has no yet mentioned about the implementation of practical watermarking technique in protocol. This paper presents the watermark embedding technique based on POCS in buyer-seller watermarking protocol. The proposed method designs the robust convex set based on EZW and the invisible convex set using PSNR and then projects into two sets until the convergence condition is satisfied. Experimental results verified that BER of watermark that is embedded by the proposed method has lower 0.02-0.10 than BER of the conventional method.

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A Study on the Resolution of ICOM Museum Definition: Focusing on Predictions and Suggestions for the Museum Management (ICOM의 박물관 정의 개정 논의 연구 - 박물관경영의 예측과 제안을 중심으로 -)

  • Byun, Ji Hye
    • Korean Association of Arts Management
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    • no.54
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    • pp.133-153
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    • 2020
  • ICOM voted to resolve a new museum definition at ICOM2019. With the new discussion of a museum as a platform for participation and communication and a cultural hub, ICOM created a MDPP in 2015, started discussions to propose. This study intends to publicize the issues before it resolved. The definition has been proceeded by Jet Sandal, and still requires discussion and preparation. The pros and cons in each country were premised on decision making. The museums would face in response to the adoption of new definitions. The study focused on museum management, categorized factors such as vision, content, and targets and suggested the problems that museum would face. Through institutional and legal changes and predictions, the necessity of preparation was raised. This study is meaningful as a starting point of discussion for understanding and responding to the direction that museums face today.

The Experiences of Sexually Abused Women with Intellectual Disability in the Ecosystems Perspective: Focused on Disabled Women Living in Residential Care Facilities (생태체계 관점에서 본 성폭력 피해 지적장애여성의 성폭력 이후의 경험에 대한 연구: 시설거주 장애인을 중심으로)

  • Kim, Ji-Hye;Kim, HeeJoo
    • The Journal of the Korea Contents Association
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    • v.17 no.6
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    • pp.382-395
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    • 2017
  • This study attempted to examine how sexually abused women with intellectual disability living in residential care facilities interact with their environment, such as personal life, family and communities, and to identify contextual characteristics and needs of these women. Qualitative case study method was adopted, and data was collected through individual and intake interviews, participant observation and a survey with 11 participants residing in a residential care facility for sexually abused women with intellectual disability. The results showed that participants struggled with stresses and emotional instability affected by traumatic experiences of sexual abuse. Family was a system that sexual abused took place, while the systems of residential facilities protected them from potential dangers and violence. Work and school systems also provided them opportunities of learning and having dreams in the future. However, the community system which participants would live after discharging from the facility, had risk factors vulnerable to sexual violence against participants. In conclusion, this study suggested diverse services and programs, such as professional psychotherapy programs, integrated support programs for victim and their families and provision of professional care facilities.

A Survey on Competencies of Consultants of Guidance Consulting Supervision Using Importance-Performance Analysis (IPA를 활용한 컨설팅장학 생활지도 영역 컨설턴트의 역량 분석)

  • Lee, Ji-Hye
    • The Journal of the Korea Contents Association
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    • v.14 no.5
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    • pp.498-511
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    • 2014
  • This study was designed to investigate the perception of the competencies of using Importance-Performance Analysis (IPA). The subjects of the study were 318 clients and 118 consultants. Descriptive statistics, paired t-tests, and Importance-Performance Analysis (IPA) were conducted based on perception levels of clients and consultants to increase understanding of current situations and trends. Findings are expected to assist in planning. Regarding the perception of clients, Quadrant 2 (Concentrate Here) included consulting supervision expertise and content expertise, and Quadrant 4 (Possible Overkill) included skill expertise. Regarding the perception of consultants, Quadrant 1 (Keep Up the Good Work) included skill expertise; Quadrant 2 (Concentrate Here) included content expertise; and Quadrant 3 (Low Priority) included consulting supervision expertise. Results revealed that clients had no responses for Quadrant 1, but they offered 10 items associated with Quadrant 2, one item for Quadrant 3, and four items for Quadrant 4. Consultants responded with five items for Quadrant 1, three items for Quadrant 2, three items for Quadrant 3, and four items for Quadrant 4.

An Analysis on Awareness of the Importance of Character Education, Character Development Level and Needs for Character Education in Dental Hygiene (일부 치위생과 학생들의 인성교육에 대한 중요도 인식 및 인성발달 수준, 인성교육의 요구도 분석)

  • Kang, Yong-Ju
    • The Journal of the Korea Contents Association
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    • v.17 no.10
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    • pp.171-178
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    • 2017
  • The purpose of this study was to examine the awareness of dental hygiene students on the importance of character education, their level of character development and needs for that education in an effort to provide information on how to ensure the efficiency of character education. The subjects in this study were 180 selected dental hygiene students who took a course in "college life and character." After a survey was conducted, the collected data were analyzed by a SPSS 23.0. The findings of the study were as follows: First, as for awareness of the importance of character education, they placed the most importance on the virtue of filial piety and attached the least importance to the virtue of courage. Second, regarding awareness of the importance of character education by general characteristics, what type of high school they graduated from and whether they were religious or not made no differences to that, and there were differences according to academic year. Third, as to the current level of character development, they were most excellent in etiquette and caring. Fourth, the characteristics of the subjects made no differences to their current level of character development. Fifth, in regard to correlation between awareness of the importance of character education and the current level of character development, there was a positive correlation between it and every item except faithfulness. Sixth, as a result of analyzing their needs for character education, they gave top priority to moderation, followed by filial piety, faithfulness, responsibility, courage, wisdom, law abiding, justice, etiquette, respect, cooperation and caring. The results of this study should be used as basic data for character education.

The Effect of Self-regulated Learning Strategy and Presence on Academic Achievement in Web-based e-learning (웹기반 이러닝에서 자기조절학습전략과 실재감이 학업성취도에 미치는 영향)

  • Park, Ji-Hye;Lee, Young-Sun
    • The Journal of the Korea Contents Association
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    • v.18 no.3
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    • pp.215-227
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    • 2018
  • Research on ways to improve e-learning effectiveness has been actively conducted due to the increased numbers of web-based e-learning learners. Of many variables related to e-learning effectiveness, self-regulated learning strategy and presence have been reported as major factors that influences academic achievement in e-learning settings. The purpose of this study was to investigate the effect of self-regulated learning strategy and presence on academic achievement in web-based e-learning. In addition, this study tried to provide useful basic data for successful support and design of e-learning by verifying the mediating effect of these variables. As a result, it was verified that teaching presence and social presence have mediating effects in the relationship between self-regulated learning strategy and perceived achievement in web-based e-learning. Moreover, subjective perception of student's academic achievement played a mediating role between learners' perceived presence and academic achievement. Through this study, it is verified that it is necessary to search for ways to improve the level of learners' teaching presence and social presence in web-based e-learning design in order to eventually improve academic achievement.