• Title/Summary/Keyword: 지식 기반 설계

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Implementation of Context aware Learning System by Designing Ubiquitous Learning Space and OWL Context Model (유비쿼터스 학습공간과 OWL 상황 모델 설계를 통한 상황 인식 학습 시스템 구현)

  • Hong, Myoung-Woo;Lee, Young-Whan
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.6
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    • pp.99-109
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    • 2011
  • Ubiquitous computing technology makes an impact on the appearance of u-learning and presents an advanced direction of futuristic school education. In ubiquitous learning environments, various embedded computational devices will be pervasive and interoperable across the network for supporting the learning, so users may utilize these devices anytime anywhere. An important next step for ubiquitous learning is the introduction of context-aware learning service that employing knowledge and reasoning to understand the local context and share this information in support of intelligent learning services. However, the existing studies on design and application of ontology context model to support context-aware service in actual school environments are incomplete state. This paper, therefore, suggests a scheme of constructing ubiquitous learning space for existing school network by introducing USN to support context-aware ubiquitous learning services. This paper, also, designs an ontology based context model for ubiquitous school environments which describes context information through OWL. To determine the suitability of proposed ubiquitous learning space and ontology context model, we implement some of context-aware learning services in the ubiquitous learning environments.

A sample design for the survey on actual state of SMEs (중소기업실태조사를 위한 표본설계)

  • Kim, Dal-Ho;Hwang, Jin-Seub;Kwak, Sang-Gyu
    • Journal of the Korean Data and Information Science Society
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    • v.21 no.6
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    • pp.1021-1029
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    • 2010
  • In 2009 the former three surveys on small and medium enterprises were combined into one survey to reduce the response burden of enterprises. In this report, we study a sample design for 2009 survey on actual state of small and medium enterprises (SMEs). However, the differences between the manufacturing industries and knowledge-based service industries are so large that we need to consider separate populations in the survey. The total sample size is decided as 10,000 in new survey design for integration. We allocate the sample sizes for the first stratum based on CV and then allocate the sample sizes for the second stratum using root proportional formula. Also we calculate survey weights and propose the formula for the estimators as well as standard errors using weights for each characteristic.

GreedyUCB1 based Monte-Carlo Tree Search for General Video Game Playing Artificial Intelligence (일반 비디오 게임 플레이 인공지능을 위한 GreedyUCB1기반 몬테카를로 트리 탐색)

  • Park, Hyunsoo;Kim, HyunTae;Kim, KyungJoong
    • KIISE Transactions on Computing Practices
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    • v.21 no.8
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    • pp.572-577
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    • 2015
  • Generally, the existing Artificial Intelligence (AI) systems were designed for specific purposes and their capabilities handle only specific problems. Alternatively, Artificial General Intelligence can solve new problems as well as those that are already known. Recently, General Video Game Playing the game AI version of General Artificial Intelligence, has garnered a large amount of interest among Game Artificial Intelligence communities. Although video games are the sole concern, the design of a single AI that is capable of playing various video games is not an easy process. In this paper, we propose a GreedyUCB1 algorithm and rollout method that were formulated using the knowledge from a game analysis for the Monte-Carlo Tree Search game AI. An AI that used our method was ranked fourth at the GVG-AI (General Video Game-Artificial Intelligence) competition of the IEEE international conference of CIG (Computational Intelligence in Games) 2014.

A Study on the Development of Convergence-oriented IT Talents Training System (친융합형 IT 전문인력 양성 교육시스템 효과성 검증분석 연구)

  • Lim, Yangsup;Kim, Yunbae
    • Journal of Korea Technology Innovation Society
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    • v.16 no.3
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    • pp.694-723
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    • 2013
  • Securing a well-trained workforce with skills and expertise is a prerequisite for the successful fostering of IT industry. Investment into human resources in a knowledge-based economy is more effective than material resources since a high quality IT workforce is recognized around the world as the key resource that decides the national competitiveness. This study examines the environments of IT industry that are ever-changing depending on technology trends such as new bases for IT technology and convergence, the concept of IT convergence. The concept and necessity of ideal talents of convergence are also addressed as the paradigm of IT industry is changing. Chapter 3 analyzes the governmental demand-oriented IT workforce training programs and supports for convergence IT workforce training centers conducted by the government as well as convergence workforce training programs. Chapter 4 analyzes, based on the survey, major factors that may affect the attempt to secure an efficient education system for convergence-oriented IT workforce training in reflection of corporate demands. Lastly, chapter 5 states the major findings and limitations of this study.

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Interactive Distance Education System based on the Web for Effective Instruction & Learning (효율적 교육학습을 위한 웹기반 대화형 원격교육시스템)

  • Kim, Won-Young;Kim, Chi-Su;Kim, Jin-Su
    • The Journal of Korean Association of Computer Education
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    • v.5 no.3
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    • pp.127-133
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    • 2002
  • In this paper a web-based real-time education system, which is able to support education through multimedia, is suggested for the expansion of learner's creative ability in the school. This system is designed so that it can support three things: 1) a real time interaction between instructors and learners, 2) individual learning through such an interaction, and 3) a coercive distribution of display by instructions for preventing the deviation of learners from learning. Also, this system, which UML is applied to, makes efficient interaction possible through the module for the real-time exchange and management of messages even in the multi-user environment. Through this system, not only the simulation by learners can be made for experiments and practices, but also Questions and respondence can be supported on the procedure of experiments and the analysis of their results. This system is built on constructivism, and aimed at helping the learning progress and knowledge formation of learners.

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A Study on the Development & Application of Project-Based Learning Program for Promoting the Pre-Education Librarians' Self-Efficacy in Education Services (예비교육사서를 위한 PBL환경의 교수역량 강화프로그램 개발 및 적용에 관한 연구)

  • Jung, Jong-Kee
    • Journal of the Korean Society for Library and Information Science
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    • v.44 no.2
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    • pp.221-239
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    • 2010
  • The purpose of this study is to cultivate the educational competency of pre-librarians in the Department of Library & Information Science. To achieve this, first, the program is developed which is based by PBL(Project Based Learning) method for LIS education. Second, the questionnaire for education librarian self-efficacy is developed to measure the education librarian self-efficacy. Third, data were collected from 42 LIS undergraduate students at the beginning and end of the semester-long program during which it was adopted. The data were analyzed by paired t-test with SPSS. Analysis shows the program has a significant effect on the improvement of educational self-efficacy for pre-education librarians. Also, it is hoped that for this program will be applied to continuing education programs for education librarians and teacher librarians.

Development of Mathematics Class Model in Gifted Science Academy (과학영재학교 수학 수업모형 개발)

  • Oh, Taek-Keun
    • Journal of Gifted/Talented Education
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    • v.24 no.4
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    • pp.657-677
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    • 2014
  • Considering the expansion of gifted education and the quantitative increase the Gifted Science Academy, it is important to seek the appropriate methods of mathematics teaching for gifted high school students. In particular, to reflect current trends in mathematics education that the mathematical creativity is being presented as an important educational goal, Now is the time we need student-centered discussion model for regular mathematics classes, not teacher-centered instruction in the way of knowledge transfer. In this study, class model of preparation-based discussion was designed and applied to the regular mathematics classes for the Science Academy. Students participating in this research had a lot of pressure in preparation activities for discussion, but they said that the discussion compared to traditional lecture was mathematically meaningful experience. These findings suggest the implication that class model of preparation-based discussion can be meaningfully applied to the regular mathematics class.

A Study on Evaluation Development of PBL in a Mongolian University (몽골 대학에서의 PBL 수업 평가 개발 연구)

  • Bayarmaa, Natsagdorj;Lee, Keunsoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.8
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    • pp.322-328
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    • 2018
  • The purpose of this study is to examine the performance of Problem-Based Learning (PBL) based on Google Classroom(GC). GC is an easy and free online learning that plays an important role in education and training recently. Students become increasingly independent in self-directed learning while sharing ideas and resources, transferring knowledge actively across domains and researching for solutions to the given problem in PBL. Students can check the submission date on the task page and start the task with a single click, and teachers can quickly check if the task is complete, and score it directly from GC. Designed The Evaluation of Problem -Based Learning based on GC in this study. The students read the given materials and identify the purpose of the subjects and selected the learning issues, investigated them. After then they discuss the subjects and make the reports. The students work to study them with research papers, books and internet materials. The research findings showed that PBL based on GC was effective in learning together. Students had positive attitude in their PBL learning environment. This study suggests it is possible that the development of PBL Evaluation on the GC.

Exploring the Applicability of the Cognitive Theory of Multimedia Learning for Smart Pad Based Learning with a Focus on Principles of Multimedia and Individual Differences (스마트 패드 기반 학습 프로그램에서 멀티미디어 학습에 관한 인지이론적 원리의 적용가능성 탐색: 멀티미디어 원리와 개인차 원리를 중심으로)

  • Kim, Bo-Eun;Lee, Ye-Kyung
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.986-997
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    • 2011
  • The purpose of this study is to verify the cognitive theory of Multimedia learning in a Smart Pad environment. Specifically, the viability of the multimedia principle and individual difference principle was tested for this study. To accomplish this, participants were divided into two groups based on their prior knowledge level (high/low), and members of each group were given one of two Smart Pad based programs, one text-based and the other text and image based. Results indicate that the use of images and the interaction between image use and prior knowledge did not have a significant effect on cognitive load levels. However, there were significant effects on learning achievement. This study implies that when developing Smart Pad based learning content, the small screen size compared to PC monitors, types and functions of images, and learning objectives should be considered.

Address Auto-Resolution Network System for Neutralizing ARP-Based Attacks (ARP 기반 공격의 무력화를 위한 주소 자동 결정 네트워크 시스템)

  • Jang, RhongHo;Lee, KyungHee;Nyang, DaeHun;Youm, HeungYoul
    • KIPS Transactions on Computer and Communication Systems
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    • v.6 no.4
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    • pp.203-210
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    • 2017
  • Address resolution protocol (ARP) is used for binding a logical address to a physical address in many network technologies. However, since ARP is an stateless protocol, it always abused for performing ARP-based attacks. Researchers presented many technologies to improve ARP protocol, but most of them require a high implementation cost or scarify the network performance for improving security of ARP protocol. In this paper, we present an address auto-resoultion (AAR) network system to neutralize the ARP-based attacks. The AAR turns off the communication function of ARP messages(e.g. request and reply), but does not disable the ARP table. In our system, the MAC address of destination was designed to be derived from destination IP address so that the ARP table can be managed statically without prior knowledge (e.g., IP and MAC address pairs). In general, the AAR is safe from the ARP-based attacks since it disables the ARP messages and saves network traffics due to so.