• Title/Summary/Keyword: 지대공 방어 시스템

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Development of Simulator for Analyzing Intercept Performance of Surface-to-air Missile (지대공미사일 요격 성능 분석 시뮬레이터 개발)

  • Kim, Ki-Hwan;Seo, Yoon-Ho
    • Journal of the Korea Society for Simulation
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    • v.19 no.1
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    • pp.63-71
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    • 2010
  • In modern war, Intercept Performance of SAM(Surface to Air Missile) is gaining importance as range and precision of Missile and Guided Weapon on information warfare have been improved. An aerial defence system using Surface-to-air Radar and Guided Missile is needed to be built for prediction and defense from threatening aerial attack. When developing SAM, M&S is used to free from a time limit and a space restriction. M&S is widely applied to education, training, and design of newest Weapon System. This study was conducted to develop simulator for evaluation of Intercept Performance of SAM. In this study, architecture of Intercept Performance of SAM analysis simulator for estimation of Intercept Performance of various SAM was suggested and developed. The developed Intercept Performance of SAM analysis simulator was developed by C++ and Direct3D, and through 3D visualization using the Direct3D, it shows procedures of the simulation on a user animation window. Information about design and operation of Fighting model is entered through input window of the simulator, and simulation engine consisted of Object Manager, Operation Manager, and Integrated Manager conducts modeling and simulation automatically using the information, so the simulator gives user feedback in a short time.

Driving Control Scheme for High-Load Radar Platform using the Embedded System (임베디드시스템 적용 고부하 레이다 플랫폼 구동 제어)

  • Yushin Chang;Byeol Han;Sungyong Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.505-506
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    • 2023
  • 본 논문은 임베디드시스템을 적용한 대용량 고부하 레이다 플랫폼의 구동 제어 방안을 제안한다. 군사적 방어 목적용 지대공 유도 미사일 시스템의 구성품인 다기능 레이다 시스템은 고중량의 안테나를 구동해야하는 대용량 고부하 레이다 구동 플랫폼이 필수이다. 이 다기능 레이다 시스템은 360도 방위각 전방향을 일정한 속도로 방위각 회전하며 감시정찰 및 방어 임무를 수행한다. 여기서 대부하 레이다 구동 플랫폼은 방위각회전 구동장치를 이용하여 일정한 속도로 360도 방위각 방향으로 안정적인 회전을 가능하도록 구동 제어한다. 본 구동 제어를 실시간으로 구현하기 위해 임베디드시스템인 DSP(Digital Signal Processor)가 포함된 제어모듈은 구동모듈에 회전구동 명령을 인가하여 일정한 회전각속도로 구동하도록 회전구동 모터를 실시간 제어한다. 고부하 레이다 플랫폼은 직구동모터타입의 회전구동모터, 회전체에 신호와 전원을 공급하기 위한 회전슬립링, 회전체의 회전각도를 측정하기 위한 회전센서로 구성된 방위각회전구동장치와 전체 전원을 공급받아 사용 목적에 맞게 변환하여 공급하는 전원모듈, 구동모터에 구동전원을 공급하기 위한 구동모듈, 회전구동 명령에 따라 구동제어하기 위한 제어모듈로 구성된 제어장치로 구분된다. 본 논문에서는 대부하 레이다 구동 플랫폼을 시뮬레이션 모델링으로 구현하고 제안하는 구동 제어 방안은 구동제어시뮬레이션으로 검증한다.

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Practical and Flexible Decision-Making Using Compilation in Time-Critical Environments (시간 제약적인 환경에서 컴파일 기법을 사용한 실질적이며 유연한 의사결정 방법)

  • 노상욱
    • Journal of KIISE:Software and Applications
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    • v.30 no.12
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    • pp.1220-1227
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    • 2003
  • To perform rational decision-making, autonomous agents need considerable computational resources. When other agents are present in the environment, these demands are even more severe. In these settings, it may be difficult for the agent to decide what to do in an acceptable time in multiagent situations that involve many agents. These problems motivate us to investigate ways in which the agents can be equipped with flexible decision-making procedures that enable them to function in a variety of situations in which decision-making time is important. The flexible decision-making methods explicitly consider a tradeoff between decision quality and computation time. Our framework limits resources used for agent deliberation and produces results that are not necessarily optimal, but provide autonomous agents with the best decision under time pressure. We validate our framework with experiments in a simulated anti-air defense domain. The experiments show that compiled rules reduce computation time while offering good performance.

Flexible Decision-Making for Autonomous Agent Through Computation of Urgency in Time-Critical Domains (실시간 환경에서 긴급한 정도의 계산을 통한 자율적인 에이전트의 유연한 의사결정)

  • Noh Sanguk
    • Journal of KIISE:Software and Applications
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    • v.31 no.9
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    • pp.1196-1203
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    • 2004
  • Autonomous agents need considerable computational resources to perform rational decision-making. The complexity of decision-making becomes prohibitive when large number of agents are present and when decisions have to be made under time pressure. One of approaches in time-critical domains is to respond to an observed condition with a predefined action. Although such a system may be able to react very quickly to environmental conditions, predefined plans are of less value if a situation changes and re-planning is needed. In this paper we investigate strategies intended to tame the computational burden by using off-line computation in conjunction with on-line reasoning. We use performance profiles computed off-line and the notion of urgency (i.e., the value of time) computed on-line to choose the amount of information to be included during on-line deliberation. This method can adjust to various levels of real-time demands, but incurs some overhead associated with iterative deepening. We test our framework with experiments in a simulated anti-air defense domain. The experiments show that the off-line performance profiles and the on-line computation of urgency are effective in time-critical situations.