• Title/Summary/Keyword: 지능형 게임

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Edge based Interactive Segmentation (경계선 기반의 대화형 영상분할 시스템)

  • Yun, Hyun Joo;Lee, Sang Wook
    • Journal of the Korea Computer Graphics Society
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    • v.8 no.2
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    • pp.15-22
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    • 2002
  • Image segmentation methods partition an image into meaningful regions. For image composition and analysis, it is desirable for the partitioned regions to represent meaningful objects in terms of human perception and manipulation. Despite the recent progress in image understanding, however, most of the segmentation methods mainly employ low-level image features and it is still highly challenging to automatically segment an image based on high-level meaning suitable for human interpretation. The concept of HCI (Human Computer Interaction) can be applied to operator-assisted image segmentation in a manner that a human operator provides guidance to automatic image processing by interactively supplying critical information about object boundaries. Intelligent Scissors and Snakes have demonstrated the effectiveness of human-assisted segmentation [2] [1]. This paper presents a method for interactive image segmentation for more efficient and effective detection and tracking of object boundaries. The presented method is partly based on the concept of Intelligent Scissors, but employs the well-established Canny edge detector for stable edge detection. It also uses "sewing method" for including weak edges in object boundaries, and 5-direction search to promote more efficient and stable linking of neighboring edges than the previous methods.

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Study on Development of Korean Unmanned Systems through Analysis of U.S. Unmanned Systems Policy (미국의 무인체계 정책 분석을 통한 한국의 무인체계 발전에 관한 연구)

  • Park, Dongseon;Oh, Kyungwon
    • Journal of Aerospace System Engineering
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    • v.15 no.3
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    • pp.65-70
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    • 2021
  • This study presents a method to efficiently advance the Republic of Korea's Unmanned Systems through the analysis of the development of the U.S. Unmanned System Policy. After the occurrence of the September 11 attacks, the U.S. developed Unmanned Systems as a part of RMA and became the leader in this area. The system went through numerous trials and errors during the development and acquisition. From these experiences, the U.S. had embodied Unmanned Systems acquisition methods by establishing Unmanned Systems Development Guidance and DoD Autonomy Community of Interest in 2012. In addition, as diverse unmanned programs started to proceed, it promoted Core Technology development sharing and simplification of functions of the Unmanned Systems to exclude budget-wasting elements such as duplication of programs. The Republic of Korea must politically build a collaborative system between industry/academia/research institute/military and apply evolutionary development strategies from the first step of the development of the Unmanned Systems the future Game Changer. In operations, concepts of the Manned/Unmanned Systems complex operation should be established and intelligent S/W, Open System, and Cyber Security technologies to materialize them developed.

Synchronous Robot Simulator both on Virtual and Real Space for Quadruped Pet Robots (가상공간과 실공간의 동기화를 고려한 4족 애완 로봇 시뮬레이터 개발)

  • Kim, Hong-Seok;Yi, Soo-Yeong;Choi, Byoung-Wook
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.24 no.6
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    • pp.75-82
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    • 2010
  • In this paper, we developed a new MSRDS(Microsoft Robotics Developer Studio) simulator for a quadruped pet robot with synchronization of virtual and real robots. By using this simulator, it is possible to reduce time and cost for gait and motion design and it will help for commercialization of service pet robots. In the research point of view, the simulator can be used to examine the model differences between the virtual and the real robots. Since this simulator implements the coordinated control of the virtual and real robots, it can be used as an internet game using two remote pet robots.

A Study on Effective Countermeasures against E-mail Propagation of Intelligent Malware (지능형 악성코드의 이메일 전파에 대한 효과적인 대응 방안에 관한 연구)

  • Lee, Eun-Sub;Kim, Young-Kon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.3
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    • pp.189-194
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    • 2020
  • Most cyber breaches are caused by APT attacks using malware. Hackers use the email system as a medium to penetrate the target. It uses e-mail as a method to access internally, destroys databases using long-term collected vulnerabilities, and illegally acquires personal information through system operation and ransomware. As such, the e-mail system is the most friendly and convenient, but at the same time operates in a blind spot of security. As a result, personal information leakage accidents can cause great damage to the company and society as a whole. This study intends to suggest an effective methodology to securely manage the APT attack by strengthening the security configuration of the e-mail system operating in the enterprise.

Development of Smart Phone Mode Translation based on Android (안드로이드에서 스마트폰 모드 변환 애플리케이션 개발)

  • Kim, Joong Soo;Kim, Dong Hyun
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.5
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    • pp.329-334
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    • 2013
  • A positioning based service uses one's position information with GPS. This application also use the position based characters and change the smart phone to the vibration mode at the registered position. If the user register some places to be vibrated in the smart phone, the smart phone will be automatically changed to the vibration mode as the registered position is same with the position of GPS in the smart phone. If the smart phone is being leaving some distance from the position, the phone will be released from the vibration mode. Therefore, this paper propose aims for intelligent smart phone.

A Proposal for Software Framework of Intelligent Drones Performing Autonomous Missions (지능형 드론의 자율 임무 수행을 위한 소프트웨어 프레임워크 제안)

  • Shin, Ju-chul;Kim, Seong-woo;Baek, Gyong-hoon;Seo, Min-gi
    • Journal of Advanced Navigation Technology
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    • v.26 no.4
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    • pp.205-210
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    • 2022
  • Drones, which have rapidly grown along with the 4th industrial revolution, spread over industries and also widely used for military purposes. In recent wars in Europe, drones are being evaluated as a game changer on the battlefield, and their importance for military use is being highlighted. The Republic of Korea Army also planned drone-bot systems including various drones suitable for echelons and missions of the military as future defense forces. The keyword of these drone-bot systems is autonomy by artificial intelligence. In addition, common use of operating platforms is required for the rapid development of various types of drones. In this paper, we propose software framework that applies diverse artificial intelligence technologies such as multi-agent system, cognitive architecture and knowledge-based context reasoning for mission autonomy and common use of military drones.

Design of Lane Departure Warning System for Lane Departure Prevention Accidents (차선이탈 방지 사고를 위한 차선이탈 경고 시스템 설계)

  • Lee, Jae-Chul;Park, Seok-Cheon;Yang, Byeong-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1540-1543
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    • 2013
  • 최근 자동차 관련 연구 분야 중 안전사고 예방에 대한 관심이 높아짐에 따라 안전지능형 기술들의 연구가 활발히 이루어지고 있다. 졸음운전과 같이 운전자의 의지와 상관없는 무의식적인 차선 이탈은 중앙선 침범으로 이어져 대형 사고를 유발할 가능성이 크다. 이와 같은 요인들은 의식적인 상황에서의 차량의 통제를 방해하고 결국 예기치 않은 차선 이탈로 연결될 수 있다. 따라서 본 논문에서는 차선 이탈 여부를 미리 판단하여 주행차선을 이탈하기 전에 운전자게에 알려줌으로써 운전자의 안전을 향상 시켜주며 자동차 안전사고 예방기술에 관련하여 차선검출과 차선이탈경고시스템 알고리즘을 설계하였다.

Development of Flight Control System for Gliding Guided Artillery Munition - Part II : Guidance and Control (유도형 활공 탄약 비행제어시스템 개발 Part II : 유도 및 제어)

  • Lim, Seunghan;Pak, Changho;Cho, Changyeon;Bang, Hyochoong
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.42 no.3
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    • pp.229-236
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    • 2014
  • In this paper, the guidance laws and controllers for the gliding guided artillery munition is studied. The gliding guided artillery munition has wings for gliding to increase a range; therefore previous guidance laws and controllers for the guided munition could not be applied. Concepts of vector field guidance and proportional navigation guidance are applied for mid-term and terminal guidance, respectively. The gliding guided artillery munition is operated within wide altitude and speed areas; therefore, the controllers are designed for each area, and gain-scheduling and the linear interpolation technique is applied to compute the appropriate gains.

The Development of Computerized Sport-related Cognitive Test Battery to Measure Sport Intelligence, the Ability to Read the Game (게임을 읽는 머리, 스포츠지능을 측정하기 위한 컴퓨터 기반 스포츠 인지검사 프로그램 개발)

  • Park, Jin-Han;Woo, Min-Jung
    • Journal of the Korea Convergence Society
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    • v.12 no.7
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    • pp.19-29
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    • 2021
  • High-performing athletes possess the ability to read the game, known as the "sports brain". However, a cognitive battery to measure such sports brain has not been developed yet. The purpose of the study, thus, is to develop a computerized cognitive test battery to measure athletes' cognitive function. Based on a systematic review, information processing speed, execution function, and spatial ability were selected as sports-related cognitive functions. Simple and choice response times test, trail-making test, Flanker test, and mental rotation task were developed. After providing manual and practice trials, main tests were executed and all primary variables were statistically processed and automatically saved. The test battery is expected to aid in the discovery and recruitment of athletes in the future after verifying the validity and reliability of this battery.

Methodology for Near-miss Identification between Earthwork Equipment and Workers using Image Analysis (영상분석기법을 활용한 토공 장비 및 작업자간 아차사고식별 방법론)

  • Lim, Tae-Kyung;Choi, Byoung-Yoon;Lee, Dong-Eun
    • Korean Journal of Construction Engineering and Management
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    • v.20 no.4
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    • pp.69-76
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    • 2019
  • This paper presents a method that identifies the unsafe behaviors at the level of near-misses using image analysis. The method establishes potential collision hazardous area in earthmoving operation. It is implemented using a game engine to reproduce the dangerous events that have been accepted as major difficulty in utilizing computer vision technology to support construction safety management. The method keeps realistically track of the ever-changing hazardous area by reflecting the volatile field conditions. The method opens a way to distinguish unsafe conditions and unsafe behaviors that have been overlooked in previous studies, and reflects the causal relationship which causes an accident. The case study demonstrate how to identify the unsafe behavior of a worker exposed to an unsafe area created by dump trucks at the level of near-misses and to determine the hazardous areas.