• Title/Summary/Keyword: 지각실험

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Exploring Persuasion Effects of Online Science Technology News (온라인 과학기술 뉴스의 설득효과 탐구)

  • Lee, Jae-Shin
    • Journal of Internet Computing and Services
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    • v.17 no.4
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    • pp.135-143
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    • 2016
  • The Internet is being utilized as a means of communication channel for science information. In this study, an experiment was conducted against college students, in which participants were assigned to one of the following four conditions: source status(professor, student) x social categorization(in-group, out-group). When the participants finished reading an online news article, perceived usefulness of and attitude toward the science technology were measured. The results show that the effect of source expertise on perceived usefulness was moderated by social categorization.

The psychological factors and impacts in lottery-purchasing decisions (복권 구매행동의 심리적 결정요인과 그 영향)

  • Taekyun Hur
    • Korean Journal of Culture and Social Issue
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    • v.10 no.3
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    • pp.19-36
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    • 2004
  • An experimental research investigated the components of lottery games affecting lottery-purchasing behaviors and the psychological consequences of the behaviors. In the experiment, participants were given a chance to purchase a lottery tickets during a series of computer games and their decision of purchasing the lottery ticket was measured. Also, the size and probability of the lottery games were manipulated and the perceived difficulty, satisfaction of the mid-outcome, and perceived probability of success in the computer game were measured in order to examine their impacts on participants' lottery-purchasing decisions. In addition, the behavioral tendency, satisfaction of the final outcome, and perceived self-capability in the computer game were measured at the end of the computer games in order to examine the effects of lottery-purchasing experiences on the variables. Participants who perceived the games as easier and estimated the probability of their success highly were more likely to buy the lottery tickets. However, the winning prize and odd of lottery tickets, perceived satisfaction of their own performance, and the performance itself did not influence the purchasing decisions. The common beliefs on the negative effects of lottery-purchasing experiences on human motivation and behaviors were not supported. The implications of the present research findings and limitations of the experimental research on lottery were discussed.

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A Review of Psychological Studies of Korean Letters and Syllables (한글 낱자 및 글자 인식에 대한 지각심리학적 접근)

  • Kim, Jung-Oh
    • Annual Conference on Human and Language Technology
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    • 1989.10a
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    • pp.114-119
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    • 1989
  • 본 개관 논문은 한글 낱자와 글자 인식에 대한 지각 심리학 분야의 실험들을 그 연구방법, 주체 및 주요 결과 등에서 검토한 다음, 이러한 결과들을 한글 글자 인식에 대한 인공시각적 접근의 연구들과 관련지어 논하였다.

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Perceptual Model-Based Image Transcoding for UMA (지각도 모델에 근거한 UMA를 위한 영상 변환 기법)

  • 이건섭;김유남;설상훈
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.356-358
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    • 2000
  • 본 논문에서는 인간의 시각적인 감각을 멀티미디어 컨텐츠의 UMA 변환 서비스에 적용하여 영상의 다양한 디스플레이 크기의 사용자 단말기에 맞게 효율적으로 변화(해상도 축소나 Cropping) 기법을 제안하고 있다. 즉, 영상의 중요한 객체를 사각형 경계박스로 표시한 후 각각의 객체의 저자의 의도대로 사용자가 지각적으로 인식할 수 있는 최소의 공간 해상도 축소 정보를 정의하여, 영상의 변환 시 각각 객체를 사용자가 충분히 인식할 수 있는 한계치로 사용하여 효율적인 UMA 서비스를 보장하는 사용자 자원 재분배 기법을 제안한다. 또한, 본 논문에서 제안된 알고리즘을 기존의 방식과 비교하여 실험적으로 그 장단점을 비교한다.

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The Study on the Way of Art Appreciation and Education Program Using Principle of Perception and Eye Movement (시지각 특성과 시선운동 원리를 활용한 미술 감상 방법과 교육 프로그램에 관한 연구)

  • Kim, Mikang;Jang, Jinbeum;Kim, Chulhyun;Paik, Joonki
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.335-350
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    • 2016
  • Learning the principles of perception belongs to both the psychology and art field. However, people define that an art education is an activity of expression, so an activity of an art appreciation is either downsized or hardly proceeded in an art class. Therefore, the art appreciation educational program that gives a motivation to appreciate the work of art and to minimize a burden towards the activity of an art appreciation is needed. This paper proposes an educational program that includes activities to appreciate the work of art using the principles of perception and to create personal portfolios. Also, we analyze the eye movement of the paintings according to the principles of perception. Finally, proposes the art appreciation education program based on Feldman's critique method. In addition, we illustrate the example of the proposed art appreciation educational program with the analyzed paintings from section III.

Brand License Effects on Consumer's Preception - Focus on Perceived Risk and Congruence between Product and Brand type - (브랜드 라이센싱이 소비자지각에 미치는 연구 - 상품유형과의 적합성이 지각된 위험에 미치는 영향을 중심으로 -)

  • Kim, Sang-Jo
    • Management & Information Systems Review
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    • v.34 no.2
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    • pp.79-95
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    • 2015
  • The purpose of this paper is to evaluate the effects of perceived risk and brand attitude on licensing brands comparing with non-licensed brands(virtual brand). Data was collected through a self-administered questionnaire in quasi-experimental design setting. I designed the experimental setting that there were two virtual companies to sell the luxury bags(symbolic goods) or cruise tour(experiential goods) and to launch their goods with own brand or licensed brand. The experimental groups were composed of women consumers who were familiar with consuming experiential goods and symbolic goods. Results from the experiment suggest that consumer's perceived risk on brands gives a negative impact on brand attitude. And congruence in goods types and licensed brand values leads to difference in the level of perceived risk. In experiential goods, brand licensing from famous and experiential brands can reduce perceived risk. But in symbolic goods, brand licensing effect which reduces the perceived risk is less effective than in experiential goods. This findings suggest that brand licensing may lower the level of consumer's perceived risk, but incongruity in goods type and brand value may result in strategic failure.

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The Comparison of the Color Perception between the Korean and the Japanese undergraduates (한일 대학생의 색지각에 대한 비교연구)

  • ;;都築和代
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.12 no.3
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    • pp.1-6
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    • 1998
  • The purpose of this study was to investigate the scope of color perception for Japan standard color. In addition to, we compared the difference in the color perception between the Korean and the Japanese undergraduates. 140 male and 119 female Japanese undergraduates were selected as the random sample. Color perception was made with the naked eyes. Minolta Chroma Metre CR 300 was used for physical measurement of the color. The results were as follows, 1) Japanese students' perceived color perception was classified into four large groups: simple group includes Red, Yellow, Blue, White, Gray and Black, X(-axis)group includes Green, Red Purple, Y(-axis)group includes Green, complex group includes Blue Green, Purple, Purple Blue, Red Purple. 2) There is difference between Korean color perception and Japanese; for Yellow Red, Blue, Blue Green, Red Purple. 3) There is little difference between the values of standard color and mean percept color for Yellow while big difference for Blue. And as for as country was concerned, Korean is more accurate than Japanese in color perception.

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The effects of manufacturing and sales companies and manufacturing companies' reputation and product types on the perceived product quality: focusing on cosmetic products (제조판매원과 제조원의 명성 및 제품유형이 지각된 품질에 미치는 영향: 화장품을 중심으로)

  • Lee, Suhaeng;Youm, Dongsup
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.71-81
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    • 2020
  • This study the effects of cosmetic product manufacturing and sales companies and manufacturing companies' reputation and product types to the customers on the perceived product quality. For this study purpose, the experiments were conducted targeting 8 groups using 2 × 2 × 2 factor design. Regarding the study results, first, the manufacturing and sales companies and manufacturing companies with higher reputation showed higher perceived product quality than the companies with lower reputation. Second, the reputation of manufacturing and sales companies and manufacturing companies was identified to have interactive effects on perceived product quality. Third, manufacturing and sales companies and product types have interactive effects on perceived product quality. Finally, manufacturing companies and product types have interactive effects on perceived product quality. This study results can provide valuable information for product manufacturing for manufacturing companies and marketing strategy planning for manufacturing and sales companies.

The Moderating Effect of Visual Cues in eWOM on the Relationship between Perceived Risk and Purchase Intention (위험지각과 소비자의 구매의도의 관계에 대한 온라인 구전정보의 시각적 단서의 조절효과)

  • Ahn, Sun Young;Hong, JungHwa
    • Journal of Digital Convergence
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    • v.16 no.11
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    • pp.281-288
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    • 2018
  • The current study examined the moderating effect of visual cues in eWOM on the relationship between perceived risk and purchase intention. Specifically, the study tested the different directions of the moderating effect in positive and negative eWOM. Two studies from a 2 (perceived risk: high vs. low) by 2 (visual cue: presence vs. absence) experimental design were used with online subjects. Findings from study 1 (n=123) supported that visual cues in positive eWOM help to reduce the negative effect of perceived risk on purchase intention. However, study 2 (n=122) showed that visual cues in negative eWOM intensify the negative effect of perceived risk on purchase intention. The findings demonstrated that visual cues in eWOM influence consumers' decision under high risk conditions. We discussed findings of this study how visual cues in positive and negative eWOM can be strategically managed for new online sellers.

The effect of perceived social exclusion on warm lighting preferences (지각된 사회적 배제가 따뜻한 조명 선호에 미치는 효과)

  • Lee, Guk-Hee
    • Journal of the HCI Society of Korea
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    • v.14 no.2
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    • pp.5-12
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    • 2019
  • Social exclusion, which does not fulfill the desire for respect as one of the most basic human desires, makes those who perceive themselves to be socially excluded seek physical warmth. However, very few studies have examined whether this phenomenon-wherein social exclusion develops a preference for warmth-can be generalized to the emotional or symbolic aspects, such as the color of lighting. This study aimed to verify the effects of perceived social exclusion on warm lighting preferences, and two experiments were performed for this purpose. In Experiment-1, participants who were respected by people the previous day were assigned to the group that did not perceive social exclusion (non-perceived social exclusion group), and those who were not respected were assigned to the group that perceived social exclusion (perceived social exclusion group). Following this, their preference for warm lighting (3000K), neutral lighting (4000K), and cold lighting (6000K) was measured. The results showed that the perceived social exclusion group had a stronger preference for warm lighting and a weaker preference for cold lighting than did their counterparts. Moreover, the perceived social exclusion group showed a strong preference for warm lighting over neutral lighting; they also showed a weak preference for cold lighting. In Experiment-2, after assigning the participants into groups as in Experiment-1, the participants' preference for a space with warm lighting, neutral lighting, and cold lighting was measured. The results showed that the perceived social exclusion group had a stronger preference for the space with warm lighting and a weaker preference for cold lighting than did their counterparts. Further, the perceived social exclusion group showed a strong preference for the space with warm lighting over the space with neutral lighting; they also showed a weak preference for the space with cold lighting. The findings of this study have implications that can be applied to designing living spaces for people who experience social exclusion, such as handicapped individuals, multicultural families, or immigrant workers, as well as developing artificial intelligence services and cyber-friend characters for this demographic.