• Title/Summary/Keyword: 증강현실 디스플레이

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Multi-view Augmented Reality for Realistic Content (실감형 콘텐츠를 위한 다시점 증강현실)

  • Baek, Eu-Tteum;Ho, Yo-Sung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.06a
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    • pp.248-249
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    • 2017
  • 최근 들어, 실감형 콘텐츠를 제작하기 위한 무안경 다시점 3DTV 와 가상, 증강현실 콘텐츠에 대한 기술개발이 활발해 지고 있다. 또한, UHDTV 의 등장으로 무안경 다시점 3DTV 의 걸림돌이던 해상도 저하문제가 해결되면서 시점당 해상도가 향상된 다시점 3D 디스플레이 상용품 및 시제품들이 발표되고 있다. 하지만, 시청 위치가 한정되어 있고, 시청자에게 눈의 피로를 일으키며, 비싼 가격으로 인해 아직까지 소비자에게 좋은 반응을 얻지 못하고 있다. 이러한 단점을 해결하기 위해, 본 논문은 다시점 영상을 증강현실로 보여주는 방법을 소개한다. 제안한 방법을 사용하기 위해, 다시점 카메라 시스템으로 영상을 획득하고, HMD (head mounted display)와 휴대용 (handheld) 장치를 사용하여 다시점 영상을 시청한다. 실험 결과를 통해 제안한 방법이 기존의 시점 제한 문제를 해결할 수 있음을 확인했으며, 제안한 방법을 활용하여 다양한 실감형 콘텐츠를 제작할 것으로 기대한다.

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ARWand based Interaction Method for In-situ Augmented Reality Authoring in Wearable Computing Environment (웨어러블 증강현실 환경에서 In-situ 증강현실 저작을 위한 ARWand 기반 상호작용 방법)

  • Ha, Tae-Jin;Woo, Woon-Tack
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06c
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    • pp.433-435
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    • 2012
  • 웨어러블 증강현실 환경은 동적으로 움직이는 HMD와 ARWand로 인한 시스템 오차와 사용자 오차가 발생하기 때문에, 3차원 공간 상에 다양한 위치에 존재하는 3D 객체를 효과적으로 선택하고 6 DOF 조작하는 것이 어렵다. 이러한 문제점을 해결하기 위해서, HMD, ARWand, 3D 객체간의 기하정보를 기반으로 3D 객체의 선택 확률을 모델링하고, 통합적으로 해석하여 최고의 선택 확률을 가지는 3D 객체를 선택할 수 있도록 한다. 그리고 근/원거리에 위치한 3D 객체를 효율적으로 조작하기 위해서 ARWand의 조작-디스플레이 맵핑 방법을 제안한다. 이는 3D 객체의 자연스러운 6 DOF 직접-간접 조작을 가능하게 한다.

Design of Mixed Reality based Convergence Edutainment System using Cloud Service (클라우드 서비스를 이용한 복합현실 기반의 융합형 에듀테인먼트 시스템 설계)

  • Kim, Donghyun;Kim, Minho
    • Journal of the Korea Convergence Society
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    • v.6 no.3
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    • pp.103-109
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    • 2015
  • TOLED(Transparent, Organic Light Emitting Diodes) based edutainment system has been studied to solve the actual feeling training and educational experience problem of e-learning. However, edutainment system using TOLED has a problem for the non-detection of multi marker array and rotate marker array, and it has problem for the dissonance phenomena caused by Illumination Environment between real world and virtual object. It also has a do not provide services through a variety of devices problem. Therefore, in this paper, we designed a system that provides a realistic actual feeling edutainment contents by recognizes the marker array rotation and a plurality of marker arrangement via an improved marker detection technique. And to unify the real space and virtual space of the lighting environment through a nested block layer.

Industrialization of Augmented Reality Contents : Focusing on the 21st Century's Films and Augmented Reality Arts (증강현실 콘텐츠의 산업화 : 21세기 영화와 증강현실 예술을 중심으로)

  • Kim, Hee-Young
    • Cartoon and Animation Studies
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    • s.35
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    • pp.347-374
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    • 2014
  • The aim of this article is to consider the future of industrialization of Augmented Reality contents focusing on cinematic imagination of films that used Augmented Reality techniques and artistic imagination of Augmented Reality Arts in the 21st century. The film showing future technology through cinematic imagination plays an role in the presentation of future vision important. Augmented Reality Arts show the big picture of future arts, future aspect of society, and future culture by using technically possible present technology. I classified the researched films according to Augmented Reality technique. It is expected that Gesture Recognition will develop with transparent display device techniques, Hologram techniques will be changed into individualized communication styles, Biometrics will be able to evolve into multi-Biometrics, and Wearable Computer will develop in the aspect of physical body augmentation and then industrialize. In Augmented Reality Arts, it seems that the various utilization of avatar will be related to Hologram, the utilization of the physiological phenomenon of the human body will be related to Biometrics, the mixture of reality and virtual reality will utilize display devices through Gesture Recognition, and a new experiment of HMD(Head-Mounted Display) will industrialize with the diversification of Wearable Computer. Augmented Reality contents created through the imagination and representation in the films and arts take a role in helping human life, and, at the same time, show the future image industrialized in the way of combination between human and environment without a medium.

Design of Security Method for Network Rendering of Augmented Reality Object (홀로그램 용 증강현실 객체의 네트워크 랜더링을 위한 보안 기법 설계)

  • Kim, Seoksoo;Kim, Donghyun
    • Journal of Convergence for Information Technology
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    • v.9 no.1
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    • pp.92-98
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    • 2019
  • Due to the development of hologram display technology, various studies are being conducted to provide realistic contents for augmented reality. In the case of the HMD for hologram, since augmented reality objects must be rendered by a small processor, it is necessary to use a low-capacity content. To solve this problem, there is a need for a technique of rendering resources by providing resources through a network. In the case of the existing augmented reality system, there is no problem of contents modulation because the resources are loaded and rendered in the internal storage space. However, when providing resources through the network, security problems such as content tampering and malicious code insertion should be considered. Therefore, in this paper, we propose a network rendering technique applying security techniques to provide augmented reality contents in a holographic HMD device.

Design and Implementation of Real-time Augmented Reality Building Information System Combined with 3D Map (3D 지도와 결합된 실시간 증강현실 건물 안내 시스템의 설계 및 구현)

  • Kim, Sang-Joon;Bae, Yoon-Min;Choi, Yoo-Joo
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.4
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    • pp.39-54
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    • 2018
  • Recently, augmented reality(AR) based building information applications using a smart phone provide information in the static form irrespective of the distance between a user and a target building. If many target buildings are located close to each other, discrimination of information is reduced due to overlapping information objects. Furthermore, it is difficult to intuitively grasp the current position of the user in the previous AR-based applications. In this paper, to solve these limitations, we have designed and implemented a novel building information system in which the location and size of information objects are adaptively displayed according to locations of a user and target buildings, and which allows users to intuitively understand their location by providing a 3D map that displays the user's location and all target buildings within a given distance in real-time. The AR-based building information application proposed in this paper focuses on the building guide in Deoksu Palace in Jung-gu, Seoul.

A Study on Parallax Registration for User Location on the Transparent Display using the Kinect Sensor (키넥트 센서를 활용한 투명 디스플레이에서의 사용자 위치에 대한 시계 정합 연구)

  • Nam, Byeong-Wook;Lee, Kyung-Ho;Lee, Jung-Min;Wu, Yuepeng
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.28 no.6
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    • pp.599-606
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    • 2015
  • International Hydrographic Organization(IHO) adopted standard S-100 as the international standard Geographic Information System(GIS) that can be generally used in the maritime sector. Accordingly, the next-generation system to support navigation information based on GIS standard technology has being developed. AR based navigation information system that supported navigation by overlapping navigation information on the CCTV image has currently being developed. In this study, we considered the application of a transparent display as a method to support efficiently this system. When a transparent display applied, the image distortion caused by using a wide-angle lens for parallax secure, and the disc s, and demonstrated the applicability of the technology by developing a prototype.

Trends of See-Through Display Applied to the Car HUD (투명 디스플레이의 자동차 HUD 적용 동향)

  • Kim, K.H.;Hwang, C.S.;Chun, H.W.;Sohn, J.C.
    • Electronics and Telecommunications Trends
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    • v.30 no.3
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    • pp.115-122
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    • 2015
  • 자동차 HUD(Head-Up Display)는 기존 HDD(Head-Down-Display)로 인한 운전자의 시선 분산을 줄이기 위한 장치로, 기술개발뿐만 아니라 관련 상용 제품이 다수 출시되고 있으며 HUD를 장착한 차량도 국내외에서 다수 선보이고 있다. 최근에는 대면적 디스플레이를 통하여 실 세계의 다양한 정보를 운전자의 시야를 중심으로 제공하는 증강현실 기술이 적용된 HUD가 차세대 정보제공 장치로 주목받고 있으며 국내외에서 관련 기술개발이 진행되고 있다. 본고에서는 HUD를 구현하기 위한 주요 방식별 특징을 살펴보고 자동차 적용 동항에 대해 논의 하고자 한다.

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Implementation of Spatial Augmented Reality Using Fog Screen (포그 스크린을 이용한 공간증강현실(SAR) 구현)

  • Park, Yoenyong;Jung, Moonryul
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.43-54
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    • 2019
  • In this paper, we review the applicability of fog screen to implement 'Spatial Augmented Reality' which displays the image on the whole space of real space or in real space by separating display equipment and user, in contrast to the traditional Augmented Reality. Through three exhibitions and one performance, we confirmed t hat the fog screen, which can be passed through, is a suitable material for implementing the Spatial Augment ed Reality. We found that the hologram production was easier than before because of fog screen. Through the questionnaire survey conducted on performers along with the exhibition, we found that only about half of people know what a fog screen is, and about 10% of the total respondents saw the fog screen. In order to investigate the effect of fog screen on the surrounding space, we conducted an experiment to observe the change of humidity according to the time and distance in the Children's Culture Center of the Asian Culture Center. We found that the humidity within a radius of 5m around the fog screen could increase by 2~3%($6,400m^3$ standard). Thus we provided some safety requirement with fog screen when works made of materials vulnerable to moisture such as paint, paper, and wood are exhibited at the same time with fog screen in the exhibition hall.