• Title/Summary/Keyword: 증강학습

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Vector and Thickness Based Learning Augmentation Method for Efficiently Collecting Concrete Crack Images

  • Jong-Hyun Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.4
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    • pp.65-73
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    • 2023
  • In this paper, we propose a data augmentation method based on CNN(Convolutional Neural Network) learning for efficiently obtaining concrete crack image datasets. Real concrete crack images are not only difficult to obtain due to their unstructured shape and complex patterns, but also may be exposed to dangerous situations when acquiring data. In this paper, we solve the problem of collecting datasets exposed to such situations efficiently in terms of cost and time by using vector and thickness-based data augmentation techniques. To demonstrate the effectiveness of the proposed method, experiments were conducted in various scenes using U-Net-based crack detection, and the performance was improved in all scenes when measured by IoU accuracy. When the concrete crack data was not augmented, the percentage of incorrect predictions was about 25%, but when the data was augmented by our method, the percentage of incorrect predictions was reduced to 3%.

Bio-signal Data Augumentation Technique for CNN based Human Activity Recognition (CNN 기반 인간 동작 인식을 위한 생체신호 데이터의 증강 기법)

  • Gerelbat BatGerel;Chun-Ki Kwon
    • Journal of the Institute of Convergence Signal Processing
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    • v.24 no.2
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    • pp.90-96
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    • 2023
  • Securing large amounts of training data in deep learning neural networks, including convolutional neural networks, is of importance for avoiding overfitting phenomenon or for the excellent performance. However, securing labeled training data in deep learning neural networks is very limited in reality. To overcome this, several augmentation methods have been proposed in the literature to generate an additional large amount of training data through transformation or manipulation of the already acquired traing data. However, unlike training data such as images and texts, it is barely to find an augmentation method in the literature that additionally generates bio-signal training data for convolutional neural network based human activity recognition. Thus, this study proposes a simple but effective augmentation method of bio-signal training data for convolutional neural network based human activity recognition. The usefulness of the proposed augmentation method is validated by showing that human activity is recognized with high accuracy by convolutional neural network trained with its augmented bio-signal training data.

Data Augmentation Techniques for Deep Learning-Based Medical Image Analyses (딥러닝 기반 의료영상 분석을 위한 데이터 증강 기법)

  • Mingyu Kim;Hyun-Jin Bae
    • Journal of the Korean Society of Radiology
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    • v.81 no.6
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    • pp.1290-1304
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    • 2020
  • Medical image analyses have been widely used to differentiate normal and abnormal cases, detect lesions, segment organs, etc. Recently, owing to many breakthroughs in artificial intelligence techniques, medical image analyses based on deep learning have been actively studied. However, sufficient medical data are difficult to obtain, and data imbalance between classes hinder the improvement of deep learning performance. To resolve these issues, various studies have been performed, and data augmentation has been found to be a solution. In this review, we introduce data augmentation techniques, including image processing, such as rotation, shift, and intensity variation methods, generative adversarial network-based method, and image property mixing methods. Subsequently, we examine various deep learning studies based on data augmentation techniques. Finally, we discuss the necessity and future directions of data augmentation.

유비쿼터스 컴퓨팅${\cdot }$네트워킹 환경에서 교육학습 시스템

  • No, Yeong-Uk
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2005.11a
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    • pp.205-210
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    • 2005
  • 유비쿼터스 컴퓨링과 네트워킹 환경이 준비됨에 따라 교육 분야에서도 새로운 환경에 적합한 교육학습 시스템에 대한 준비가 필요하다. 특히 유비쿼터스 컴퓨팅 환경에서는 단순히 새로운 기술을 교육학습 분야에 적용하는 것이 아니라 사고방식과 대상을 바꾸는 패러다임의 전환이 필요하다. 분야에서는 유비쿼터스 환경을 단계적으로 적용하여야 한다. 기존의 e-learning에서는 지능시스템이 교육학습 분야에 적용될 수 있는 부분이 한정되어 있었다. 그러나 유비쿼터스 맞춤형 학습 시스템을 구축할 수 있는 기본 환경이 제공하기 위하여 유비퀴터스 환경의 하부 단위에서 증강현실(augmented reality) 기술, 지능형 학습 기술들을 도출하고 적용 방법을 제안한다.

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A Study on Education Platform for Automobile Students Using AR System (AR 시스템 기반 자동차 교육 플랫폼 연구)

  • Luo, YIng;Jang, Wan-Sok;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
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    • v.10 no.12
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    • pp.243-250
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    • 2019
  • With the popularization of online learning, mobile learning and blended learning model, augmented reality technology is increasingly widely applied in the field of education today. This article stresses the necessity of applying augmented reality to education by summarizing the current situation and advantages of augmented reality technology in education. Next, the author proposes a new education system-"AR+E education cloud platform system". Last, the author proposes several inspirations for the design of AR-based education software according to the observation and interview of the behaviors and preferences of the respondents.

Component-based AI Application Support System using Knowledge Sharing Graph for EdgeCPS Platform (EdgeCPS 플랫폼을 위한 지식 공유 그래프를 활용한 컴포넌트 기반 AI 응용 지원 시스템)

  • Kim, Young-Joo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.8
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    • pp.1103-1110
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    • 2022
  • Due to the rapid development of AI-related industries, countless edge devices are working in the real world. Since data generated within the smart space consisted of these devices is beyond imagination, it is becoming increasingly difficult for edge devices to process. To solve this issue, EdgeCPS has appeared. EdgeCPS is a technology to support harmonious execution of various application services including AI applications through interworking between edge devices and edge servers, and augmenting resources/functions. Therefore, we propose a knowledge-sharing graph-based componentized AI application support system applicable to the EdgeCPS platform. The graph is designed to effectively store information which are essential elements for creating AI applications. In order to easily change resource/function augmentation under the support of the EdgeCPS platform, AI applications are operated as components. The application support system is linked with the knowledge graph so that users can easily create and test applications, and visualizes the execution aspect of the application to users as a pipeline.

Design of Big Semantic System for Factory Energy Management in IoE environments (IoE 환경에서 공장에너지 관리를 위한 빅시맨틱 시스템 설계)

  • Kwon, Soon-Hyun;Lee, Joa-Hyoung;Kim, Seon-Hyeog;Lee, Sang-Keum;Shin, Young-Mee;Doh, Yoon-Mee;Heo, Tae-Wook
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.05a
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    • pp.37-39
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    • 2022
  • 기존 IoE 환경에서 수집데이터는 특정 서비스를 위한 도메인 지식과 연계되어 서비스를 제공한다. 하지만 수집되는 데이터의 유형이 다양하고, 정적인 지식베이스가 상황에 따라 동적으로 변화하는 IoE 환경에서는 기존의 지식베이스 시스템을 통하여 원활한 서비스를 제공할 수 없었다. 따라서, 본 논문에서는 IoE 환경에서 발생하는 대용량/실시간성 데이터를 시맨틱으로 처리하여 공통 도메인 지식베이스와 연계하고 기존의 지식베이스 추론 방법과 기계학습 기반 지식 임베딩 기법을 통하여 지식 증강을 유기적으로 진행하는 빅시맨틱 시스템을 제시한다. 제시한 시스템은 IoE 환경의 멀티모달(정형, 비정형) 데이터를 수집하고 반자동적으로 시맨틱 변환을 수행하여 도메인 지식베이스에 저장하고, 시맨틱 추론을 통해 지식베이스를 증강 시키며 증강된 지식베이스를 포함한 전체 지식베이스를 정형 및 반정형 사용자 쿼리를 통해 지식정보를 사용자에게 제공한다. 또한, 기계학습 기반 지식 임베딩 기법을 통해 학습·예측을 함으로써, 기존의 지식베이스를 증강하는 기능을 수행한다. 본 논문에서 제시한 시스템은 공장내의 에너지 정보를 수집하여 공정 및 설비 상태 및 운영정보를 바탕으로 실시간 제어를 통한 에너지 절감 시스템인 공장 에너지 관리 시스템의 기반 기술로 구현될 예정이다.

A Study on Realtime Drone Object Detection Using On-board Deep Learning (온-보드에서의 딥러닝을 활용한 드론의 실시간 객체 인식 연구)

  • Lee, Jang-Woo;Kim, Joo-Young;Kim, Jae-Kyung;Kwon, Cheol-Hee
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.49 no.10
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    • pp.883-892
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    • 2021
  • This paper provides a process for developing deep learning-based aerial object detection models that can run in realtime on onboard. To improve object detection performance, we pre-process and augment the training data in the training stage. In addition, we perform transfer learning and apply a weighted cross-entropy method to reduce the variations of detection performance for each class. To improve the inference speed, we have generated inference acceleration engines with quantization. Then, we analyze the real-time performance and detection performance on custom aerial image dataset to verify generalization.

The Effects of a History Book Implementing Augmented Reality on Flow of Reading, Interest, and Knowledge Acquisition (증강현실 활용 독서가 역사 독서 몰입, 흥미 및 지식 습득에 미치는 영향)

  • Kim, Seojin;Lee, Yekyung
    • Journal of Digital Convergence
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    • v.16 no.10
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    • pp.453-463
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    • 2018
  • This study investigated the effects of an Augmented Reality(AR) implemented book on flow of reading, interest in history, and acquisition of history knowledge. Perceptions of AR infused books were investigated as well. Researchers provided a history book implementing AR and the same book without any AR content respectively to an experiment group(n=15) and a control group(n=15) composed of $3^{rd}$ and $4^{th}$ grade elementary school children. Results indicate that AR implemented reading had a positive effect on the flow of reading and interest in history, but not on acquisition of history knowledge. Also, AR-based contents were attractive to learners due to its amusing characters, sound, realistic visual motions, and vivid three-dimensional effects. Lastly, students preferred amusing interesting characters, lengthier animations and subtitles, and AR that could be seen without holding smart devices for a long while.

Interaction between Object and Audio in Augmented Reality (증강현실에서 객체와 오디오의 상호작용)

  • Cho, Hyun-Wook;Lee, Jong-Keun;Lee, Jong-Hyeok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.12
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    • pp.2705-2711
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    • 2011
  • The recent development in multimedia technology such as audio technology needs high quality audio system. Especially, Real Audio Technology is to be developed to play realistic sound. To meet this demands, researches on 3-Dimensional Audio which provides realistic audio effect in virtual reality and augmented reality are conducted. In this paper, how to provide realistic audio effect by using better audio technologies in augmented reality was investigated. In the study, the movements of the 3-Dimensional model on the markers were used to provide the sense of reality in virtual and real world. Namely, the sound was modified according to the movement of the model. The change in distance and angle of the model affected the sound volume and the pitch.