• Title/Summary/Keyword: 조형적

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A Study on Immersion Degree of Players Depending on Figurative Characteristics of Game Characters (게임 캐릭터의 조형적 특성에 따른 플레이어의 몰입도에 관한 연구)

  • Park, Chan-Ik
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.271-276
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    • 2020
  • This study is intended to compare and analyze the figurative characteristics of game characters focusing on the MMO shooting game 'Battle Ground' and the MOVA game 'League of Legends,' which currently have the largest number of users in Korea, in order to assess how much effect the figurative shape of game characters has on the immersion of players. As a result, the shape of characters from MOVA or MMORPG games with storytelling as an important factor was revealed to have a greater effect on the immersion degree of players than that of the characters from fast-paced shooting games. In particular, it was found that in games where the level of each character is raised as items are added, the height of most characters is the same as their own eight or nine heads, which is longer than ordinary people.

A Use of Computer Graphics in Education of the Creating in Two-Dimentional Space (평면조형 교육과정에서 컴퓨터 그래픽의 활용)

  • Kim, Hun
    • Archives of design research
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    • v.11 no.2
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    • pp.229-239
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    • 1998
  • This study alms at developing the basic substance of education in Creating in 2- Dimentional Space, Which will make it possible to express and pursue creating which is appropriate for the characteristics of computer graphic as well as the technical side of the creating shape using computer in the established basic educational programs of the field, Thus in this study, I will put the concepts of creating shape relevant to various expression media in order. Based on this, I will clarify the potential of utilizing computer graphics and the extent to which they can applied, The purpose of this study lies 10 understanding computer as a means of creating and revealing the possibility for broadening the boundary of the establishd creating, For this, I am gOlOg to propose a plan for the education of Creating 10 2-Dimentional Space, limiting myself to the area relevant to computer graphics.

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A Study on User's Awareness of Subway Environment Shape Objects in Metropolitan Cities (광역시 지하철 환경조형물에 대한 이용자 의식분석 연구)

  • Choi, Chol-Heyong;Park, Sun-Woo;Kim, Chang-Hyun;Cho, Han-Jin
    • Journal of the Korean Society for Railway
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    • v.12 no.6
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    • pp.927-935
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    • 2009
  • Environmental shape objects not only play a part as various cultural facilities but also symbolize local unique culture beyond the limit of functional role. Therefore subway environmental shape objects should be approached in terms of public installations and art and should be designed to accommodate and meet the needs of subway users appropriately. In order to find out what subway users think about environment shape objects in subway stations, the factors that can evaluate awareness and preference for environment shape objects and visual image of environment shape objects were examined and analyzed. Positive elements were shown with regard to environment shape objects a lot but it is judged that visual quality of subway environment can be deteriorated if environment shape objects do not harmonize with the characteristics of station environment.

Awareness of Passengers Using Subway Stations About Environmental Sculptures Installed in Subway Stations (지하철 환경조형물에 대한 지역별 이용 승객 인식도 분석)

  • Choi, Chol-Heyong;Cho, Han-Jin
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.446-456
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    • 2010
  • Environmental sculptures not only play a part as various cultural facilities but also symbolize local unique culture beyond the limit of functional role. Therefore subway environmental sculptures not only should be approached in terms of public installations and beauty but also should be designed to meet the needs of subway users appropriately. In order to find out what subway users think about environment sculptures installed in subway stations, the factors that can evaluate awareness and preference for environment sculptures and visual image of environment sculptures were examined and analyzed. Positive elements have been shown with regard to environment sculptures but it was judged that visual quality of subway environment can be improved more if environment sculptures keep in harmony with the characteristics of stations.

A Study on the Characteristics of the Children's Hanbok for the formal Ceremonies of Korea (아동용 한복의 특성에 관한 연구)

  • Ji, Yoon-Young;Lee, Hye-Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.26 no.12
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    • pp.1727-1738
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    • 2002
  • 세계화, 국제화, 개방화 시대에 살고 있는 우리가 통과의례나 전통 명절과 같은 특별한 행사에 의례복으로 한복을 애용하는 것은 한복이 한국의 문화적 이미지를 강하게 간직하고 있는 한국적 조형물 중의 하나이기 때문이다. 더우기 의례복은 특별한 행사 자체를 위해 착용되었던 만큼 당시대의 내 적 가치를 가장 현저하게 표출하고 있는 복식으로 인정 할 수 있기 때문이다. 본 연구의 목적은 시대 적으로 현대 전통 한복의 기본 형 식을 제공한 조선시대와 그 이후의 복식 중에서 특히 분명한 착용동기와 목적, 복식을 통해 나타내고자 하는 상징성 등을 함축하고 있는 아동용 의례복을 대상으로 복식의 형태, 색채, 문양, 소재 등의 조형 요소를 고찰하는 것이다. 또한 양식적 특성을 살펴보고, 그러한 조형적 특성을 형성시킨 당시대의 사상적 가치를 추론해 보는 것이다. 구체 적인 연구 방법은 먼저 관련된 문헌 고찰을 통한 이론적 배경을 토대로 하여 아동용 의례복의 범주를 설정하고 현재 보전중인 실물과 또는 사진, 풍속화에 나타난 복식 자료들을 수집하였다. 그리고 당시대의 사상적 배경에 대한 고찰을 병행하여 이들에 내재된 문화적 가치를 추출해 보았다. 연구 결과 양식적 특징으로는 남아의 두루마기나 전복 그리고 쓰개류 등에서 기능성을 고려한 변형적 양식이 나타나고 있었다. 색채 역시 음양 보색이나, 오행색을 바탕으로 한 기본색의 구성 이외 에도 소매나 섶에 응용된 색의 배열이나 맞깃 전복의 깃에 나타난 색의 조화는 다양한 색의 조형미를 표현하고 있었다. 특히 색동 등에 나타난 오행색의 배열, 안감과 겉감, 상의와 하의, 외의와 내의에 사용된 색의 조화는 미의식에 관한 문화적 가치를 추론해 볼 수 있다. 더우기 장식 표현에 주로 쓰인 자연물 문양이나 글자 문양은 당시의 지배 사상이 지향하는 덕목 이외에도 전통적으로 내재된 수명과 복록, 부귀와 영화에 대한 내적 가치들을 반영하는 조형적 상징들이라 할 수 있다. 소재는 비교적 계절을 고려하여 사용되고 있었지만 의례적 성격을 지닌 외의나 쓰개류의 경우 계절적 구분을 고려하지 않은 경우도 많이 나타나고 있었다. 장신구의 경우는 많이 사용되는 것은 아니나 역시 상징적 인 가치를 표현하는 실물들을 미적으로 재구성한 사례들이 나타나고 있었다. 이상의 연구를 통해 아동용 전통 의례복은 형태, 색채, 문양, 소재, 장신구 등에서 양식의 다양성과 변형들을 알 수 있었다. 또한 적극적인 내적 가치의 상징들을 복식을 통해 표현하고 있었음을 알 수 있었다. 현대 복식의 디자인에 있어 아동용 의례복에 나타난 창조적인 양식의 변형과 다양성 그리고 복식을 통한 내적 가치의 반영 등이 현대 사회와 조화를 이룬 실질적인 복식 디자인 제시 및 창작에 작은 영감으로 작용하길 바란다.

황금분할과 조형 예술

  • 한정순;임종록
    • Journal for History of Mathematics
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    • v.10 no.2
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    • pp.72-81
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    • 1997
  • 황금비는 이집트의 고왕국시대 혹은 더욱 그 이전으로 올라 갈 수가 있으나, 이 비율이 특히 고고학자나 미학자들 사이에서 학문적으로 중시 된 것은 르네상스 시대 이래의 현상이며, 황금비의 이름을 붙이게 된 것은 근세에 들어와서의 일이다. 이 황금비는 가장 조화가 잡힌 비로소 건축, 조각, 회화, 공예 등 조형예술의 분야에서는 다양한 통일의 하나의 원리로서 널리 활용되고 있다. 본고에서는 황금분할의 수학적 내용과 조형예술 분야에 미친 영향과 활용성을 살펴보았고, 그리고 황금비의 수리는 정연하고 신비적이기 때문에, 그것이 항상 아름답고 바람직할 것이라고 하는, 일종의 예측을 역사적으로 행해 왔던 젓임을 알 수 있었다.

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A study on the formative features of the inflatable fashion (인플래터블 패션의 조형적 특성 연구)

  • Son, Sue Min
    • The Research Journal of the Costume Culture
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    • v.21 no.4
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    • pp.521-534
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    • 2013
  • This study aims to identify the formative features of inflatable fashion that has changed its form or fulfilled specific functions by inserting air between fabrics or between clothes and the human body. Images of inflatable fashion images after the 1990s were collected from the literature and internet data and were analyzed based on the formative features of inflatable design. Through this analysis, it was determined that there were four formative features of inflatable fashion: First, inflatable fashion has functionality. General fashion also has functionality, but inflatable fashion has expanded functionalities such as an air bag effect or insulation due to injected air. Second, the formative potential. Inflatable fashion can be changed into different forms depending on the amount of air injected. Light-weighted air holds up the material of the clothes. So new forms that are different from conventional fashion, which gives inflatable fashion its formative potential, can be suggested. Third, aesthetic expansion. Inflatable fashion when its volume is expanded expresses the beauty of scale, or expresses a voluptuous beauty when part of human body is exaggerated. Fourth, it has an unconstructive characteristic. Space that is visible due to the transparent material of inflatable fashion expresses the intention of the designer to fulfill an unconstructive concept. In conclusion, the formative features of inflatable design have formative significances : practicality, aesthetic significance, semantics and technical significance.

Comparison on the recognition characteristic of the designer and consumer about the formative elements (디자이너와 소비자의 조형요소 인지특성 비교)

  • Min, Kyung-Taek;Heo, Seong-Cheol
    • Science of Emotion and Sensibility
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    • v.12 no.1
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    • pp.97-108
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    • 2009
  • In the process of product design, shaping is the process of making a substantive existence, and ultimately it generates the outcome. The process of shaping is generally led by designer's initiative work, and in this process, various formative elements are used to generate the outcome. In this research, the basic purposes are to figure out the differences of elements which generated by the differences of consumer's and designer's view in the process of shaping of the product, and the characteristics of the affective responses caused by those differences. Also, it will examine how the consumers can directly participate in the process of the shaping of the consumer-participated product, and the feasible guidelines of design in which consumers' needs can be reflected more efficiently to the process of shaping. As a result, consumers and designers have certain degree of difference of view-point about the formative element of the shape. The difference was due to subjective common ideas of design in case of designers, and in case of consumers, it was due to their immature visual understanding. There is another experiment of affective response about the shape of the product. First, I established the sensible image vocabulary based on the shape of the product. And based on the vocabulary, I carried out the same experiments to the consumers and designers.

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