• Title/Summary/Keyword: 조합형 디자인

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A Study on the Combined custom furniture Design for Single Person Households (Focused on the art furniture table) (1인가구를 위한 조합형 커스텀 가구디자인 연구 (아트퍼니처 테이블을 중심으로))

  • Hwang, Sun-Wook
    • Journal of Digital Convergence
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    • v.16 no.7
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    • pp.393-400
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    • 2018
  • I would like to design a customized furniture for one-person households that have emerged as mainstream in modern society. In particular, I focused on the tendency of generations to improve the quality of life, and wanted to design the aesthetic furniture close to art furniture. To this end, I look at art furniture in domestic and overseas furniture. and present the concept of combined custom design based on current trends. The combined custom design differs from the existing one by creating separate designs for each part and fusing them to enable more diverse and aggressive molding. This is in harmony with the active tendency of one-person households who shows a lot of interest in the quality of life. Especially, it is suitable for small quantity production of various kinds, so it can be produced in the existing craft workshop system, and the two tables can confirm the possibility of the morphological concept according to actual combined custom design.

Automatic generation of Hangul Johap typeface using small character set (제한된 글자 디자인에 의한 한글 조합형 글꼴의 자동생성)

  • Kang, Sang-Soo;Cho, Hwan-Gue
    • Annual Conference on Human and Language Technology
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    • 1994.11a
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    • pp.217-222
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    • 1994
  • 한글 글꼴을 새롭게 만들려면 지금까지는 기본 글자인 자소를 디자인하든지 아니면 완성된 글자 전체를 디자인해야 했다. 조합형의 글자디자인의 경우, 전체 글자가 아니라 부분적인 한글 전자사전은 많은 양의 데이타를 저장할 수 있어야 하며, 빠른 검색 속도를 제공해야 한다. 기존의 트라이는 공통접두사만을 압축하기 때문에 사전의 크기가 방대하다는 단점이 있다. 본 논문에서는 DAWG(Directed Acyclic Word Graph)를 이용하여 공통접미사까지 압축하였고, 검색과 기억장소의 효율을 위하여, 링크드리스트 구조의 DAWG를 유형별 배열 구조로 바꾸었다. 전국의 각 학교 이름들을 대상으로 실험한 결과, 본 논문에서 제안한 DAWG를 이용한 배열 구조의 사전은 트라이와 비교하여 볼 때, 검색 연산의 성능은 동일하게 유지하면서 기억 장소의 효율과 압축율에서 효과적이었다. 또한, 트라이보다 주기억장치와 보조기억장치와의 블록 입출력횟수를 줄임으로써 전체 검색 시간을 낮출 수 있었다.소를 디자인하기 때문에 전체 글자의 모양이 좋지 않다는 단점이 있었고 완성형의 경우 완성된 글자 전체를 모두 디자인해야하는 단점이 있었다. 본 논문에서는 한글 글꼴 개발의 한 방법으로 제한된 글자의 디자인에 의한 전체 글꼴 생성에 관한 한 방법을 제시한다. 이 방법은 표준으로 설정된 몇 글자를 디자인하면 그 글자를 분석하여 자소들을 위한 글꼴 화일이 만들어지고 자소 글꼴 화일로부터 다른 모든 글자를 만들어 낸다.

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An Effective Representation of Combination Rule for the Hangul Typeface Design (한글의 조합 규칙 표현 방법에 관한 연구)

  • Lee, Byeong-Guk;Park, Yun-Beom;Lee, Wan-Gyu
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.6
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    • pp.1580-1587
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    • 1996
  • The Hangul font design by using Hangul automata is more economical than other system in terms of the time to generate whole Hangul font set. In order to obtain good quality of Hangul font by this system, it is known that more Hangul jamo font primitives rules. In this paper, we present an effective combing rules in order to generate Hangul font set and to provide an integrated capabilities in Hangul font design environment.

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Implementation of an Authoring Tool for Tangible user Interface (실감형 사용자 인터페이스를 위한 XML 기반 저작도구의 구현)

  • Seo, Jin-Seok;Kim, Jun-Ho;Kwon, Duk-Joong;Kim, Hong-Joon;Oh, Sei-Woong;Kim, Joung-Hyun;Kim, Chang-Hun
    • The Journal of the Korea Contents Association
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    • v.8 no.7
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    • pp.9-16
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    • 2008
  • The design and implementation of the interaction for tangible user interfaces require in-depth knowledge in many different disciplines, such as device control, sensing and calibrating devices, interaction design, low-level programming, and performance tuning. Many trial and error iterations are needed to determine the proper combination of the interaction techniques while using available interaction devices and considering the characteristics of contents. As a result, it takes too much effort and time to achieve maximum usability. This paper introduces a tangible user-interface platform, which is fabricated using various hardware devices and an XML-based authoring tool, which is developed in order to relieve content creators of the burden of the above difficulties. Finally, we demonstrate our work by illustrating some example contents.

A Study of Scheduling Method for Wireless Sensor Network using the Combinatorial Theory under IoT Environment (사물인터넷환경에서 조합론을 이용한 무선센서 네트워크 스케줄링 기법에 대한 연구)

  • Song, Teuk Seob
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.165-166
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    • 2015
  • Recently, IoT is a hot issue in the IT research and industry area. Wireless Sensor plays a key roll in the in the IoT. Usually the device of the wireless sensor has tinyOS and small battery power. Hence there are a lot of previous research that want to extend the life time. In this paper, we will introduce the scheduling method based on the combinatorial theory.

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A Comparative study of the effect of optical illusion design in Magazine Advertisement (잡지광고에서 착시 디자인의 효과에 대한 비교 연구)

  • Li, Baitong;Kim, Chul-soo
    • Journal of the Korea Convergence Society
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    • v.13 no.1
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    • pp.215-228
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    • 2022
  • This paper aims to summarize and analyze the optical illusion designs in magazine advertisements. By giving questionnaires that compare print advertisements using the optical illusion design method and traditional print magazine advertisements without adopting the method, the paper performs a quantitative analysis of technical statistics along with a factor analysis of reliability and exploration using IBM SPSS 27.0. when designing through visual illusion expression methods, you can design from the perspective of visual impact and how the information contained in the product is expressed. While making full use of the characteristics of visual illusion, appropriate use of the combination of visual language and overall structure to maximize the brand The effectiveness of information transmission.

A Study on the Development of Workstation Furniture Design for the Home Office (재택근무를 위한 가구 디자인 개발에 관한 연구)

  • 박영순;한정원;이지선
    • Archives of design research
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    • v.11 no.1
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    • pp.245-258
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    • 1998
  • Due to the information technology improvement and the changing life style, a home is getting a new role of workspace besides the main function as rest area for the family members. Therefore, a demand for the home workstation furniture is increasing nowadays. In this study, three types of workstation furniture id designed, that makes possible the effective works and reflects the characteristics of the house. 1. Panel-based system furniture : main concept is flexibility and expandability, and various units can be composed as desired. 2. Cabinet-type workstation : all functions needed for the home office work is concentrated in a piece of furniture. 3. Movable multi-purpose furniture : small-sized, mobile furniture that functions as a simple workstation or a side station. Home office has a great possibility as a work place for the future, and there is a continuous need for the furniture design with diverse form and function.

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Interactive Design System for Procedural Texture Generation (절차적 텍스쳐 제작을 위한 인터랙티브 디자인 시스템)

  • 강재구;조청운;홍현기
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.724-726
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    • 2003
  • 절차적 텍스쳐링(procedural texturing) 방법은 프로그래밍 가능하게 설계되어 생산성이 높고 유연(flexible)하다는 장점이 있다. 그러나 설계가 복잡하고 프로그래밍에 익숙하지 않은 일반 사용자들이 사용하기 어렵다는 단점이 있다. 본 논문에서는 사용자가 프로그래밍 과정 없이 대화형 인터페이스를 통해 디자인하고 이를 쉐이딩 언어(shading language)로 변환해 주는 시스템을 제안한다. 사용자의 디자인 과정으로 여러 개의 기본 노드(node)와 관련된 연산으로 표현되며, 시스템에서 이를 변환하여 텍스쳐를 기술하는 쉐이딩 언어를 생성한다. 제안된 시스템은 일반 사용자에게 절차적인 텍스쳐링에 대한 직관적이고 유연한 인터페이스를 제공하며. 기본적인 기하 및 텍스쳐 요소(element)를 조합하여 다양한 텍스쳐를 효과적으로 생성하도록 한다.

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A Game Level Design Technique Using the Genetic Algorithms (유전자 알고리즘을 사용한 게임 레벨 디자인 기법)

  • Kang, Shin-Jin;Shin, Seung-Ho;Cho, Sung-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.15 no.4
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    • pp.13-21
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    • 2009
  • Game level design is one of the important parts in the commercial game development. Because of its complexity in combining game components, game design work could be classified into a non-linear problem. In this paper, we propose a new automated game level design system by using genetic algorithms. With our system, a game designer easily generates an optimized game level by designating the key parameters m the initial stage of game design. Our system can be useful in reducing the trial-errors in the initial game level design process.

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Face Design of Korean Traditional Fashion Doll (한국 전통 패션인형 얼굴 디자인)

  • Hwang, Eui-Sook;Kim, Soh-Hyeon;Lee, Yoon-Joo;Chin, Son-Hei;Kim, Hye-Soo;Park, Sang-Hee
    • The Journal of the Korea Contents Association
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    • v.13 no.2
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    • pp.157-174
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    • 2013
  • This study aims to develop a proper face design for traditional fashion doll so that the Korean traditional doll can achieve its stand in the modern collection with the new face design based on researching documents, analyzing the examples and delivering a customer survey. The majority of dolls in traditional costume has an innocent look with inverted triangle shape face. But the inverted triangle or oval shape as well as the refined look of well balanced facial features are preferred. An oval face, elongated eyes with no double eyelid or inner double eyelid, plump lips and round and high nose are considered beautiful in the traditional figure. Based on this result, a new design is configured with an inverted triangular face with slightly plump cheeks, eyes with reduced eye, pupil and double eyelid, round nose without tuning up and small and full lower lip.