• Title/Summary/Keyword: 조합논리

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Joint Authoring in Distributed Multimedia Environments (분산 멀티미디어 환경에서의 공동 저작)

  • 성미영
    • Proceedings of the Korea Database Society Conference
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    • 1995.12a
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    • pp.117-126
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    • 1995
  • 본 논문에서는 분산 환경에서 멀티미디어 문서를 공동 저작하는 시스템을 설계하는 데 있어서 고려해야 할 요구 사항들을 분석하였다. 또한 이들 요구 사항을 만족시키는 문서 구조 DMDA (Distributed Multimedia Document Architecture)의 기본 개념을 소개하였다. DMDA는 논리 구조 지향적이다. 표현 객체와 상대공간 합성의 도움으로 동적인 재배치가 가능하다. 또한 사용자 관점에 따를 문서 출력이 가능하고 버전 관리가 쉬운 구조로 되어 있다. 공동 작업 중에 문서 위에 행해진 표시나 주석은 표시객체에 담겨 분산된다 분산 멀티미디어 환경에서 문서를 편집 또는 공동 저작하는 시스템은 분산 객체들을 조합하여 하나의 문서를 만들 수 있기 위하여 논리 구조 지향적이고 구조 편집 지향적이어야 한다.

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The Optimization of Current Mode CMOS Multiple-Valued Logic Circuits (전류구동 CMOS 다치 논리 회로설계 최적화연구)

  • Choi, Jai-Sock
    • Journal of the Institute of Convergence Signal Processing
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    • v.6 no.3
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    • pp.134-142
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    • 2005
  • The implementation of Multiple-Valued Logic(MVL) based on Current-Mode CMOS Logic(CMCL) circuits has recently been achieved. In this paper, four-valued Unary Multiple-Valued logic functions are synthesized using current-mode CMOS logic circuits. We properly make use of the fact that the CMCL addition of logic values represented using discrete current values can be performed at no cost and that negative logic values are readily available via reversing the direction of current flow. A synthesis process for CMCL circuits is based upon a logically complete set of basic elements. Proposed algorithm results in less expensive realization than those achieved using existing techniques in terms of the number of transistors needed. As an alternative to the cost-table techniques Universal Unary Programmable Circuit (UUPC) for a unary function is also proposed.

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Framework Implementation for Improvement of Game Logic Portability (게임 논리 이식성 향상을 위한 프레임워크 구현)

  • Kim, Seok-Hyun;Lee, Myoun-Jae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.11
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    • pp.3155-3162
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    • 2009
  • As game industry is growing, the desire for game that has more fresh and various contents is bigger. However software framework for this is not exist. Middlewares for certain game technologies, like 3D engine, physics engine, are in matured step, but it is very hard to see the framework for the flow of game-logic. This paper proposes Game-Logic Engine, the software framework for design and implementation of game-logic, implements a prototype of game logic engine. Game-logic flows for various game genre are easily described and combined by the Game-Logic Engine.

Reliability and Sensitivity Analysis of Limit State Design Code for Performance Design of Concrete Structures (콘크리트구조물의 성능설계를 위한 한계상태설계기준의 신뢰도 및 민감도 분석)

  • Paik, In-Yeol
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2010.04a
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    • pp.301-304
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    • 2010
  • 이 논문에서는 콘크리트구조물의 성능설계를 위한 하중조합의 구성과 이의 신뢰도수준을 정하는 과정을 제시한다. 설계기준의 작성 및 적용에 관하여 논리적인 개념을 제시하고 있는 Eurocode 의 하중조합에 관한 기본 원칙을 살펴보고, 국내 및 미국의 콘크리트구조물의 설계에서 적용하고 있는 하중조합을 분석하여 본다. 구조물 설계에 관한 안전율의 결정에 있어서 널리 사용되고 있는 통계 및 신뢰도에 기반한 분석을 통하여, 현행 하중조합을 사용하고 재료별 저항계수를 적용하는 경우에 제공하게 되는 신뢰도 수준을 살펴본다. 철근콘크리트 보와 기둥의 예제를 이용하여 휨, 전단 및 축력에 관한 신뢰도 수준과 이에 영향을 미치는 설계변수들의 민감도분석을 수행한다.

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Exploring Learning Progression of Logical Thinking in Acid and Base Chemical Reactions (산과 염기 화학반응에서 논리 사고 학습발달단계 탐색)

  • Park, Chulyong;Kim, Sungki;Choi, Hee;Paik, Seoung-Hey
    • Journal of the Korean Chemical Society
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    • v.63 no.5
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    • pp.376-386
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    • 2019
  • The purpose of this study was to explore the learning progression of logical thinking in acid and base chemical reactions and to evaluate its validity. For this purpose, we collected 387 participants in 9 schools of elementary, middle and high schools nationwide. The questionnaire developed in this study was composed of nine items. The questionnaire presented the acid and base reactants and products, and the students pictured their thoughts on how these substances change, and answered the reasons of their thoughts. Situation contexts of the questionnaire were divided into two groups: one kind of solute dissolved in a solvent, and two kinds of solute dissolved in a solvent. In this study, six levels of learning progression were assumed by combining material conservation logic, combination logic, proportion logic, and particle number conservation logic. By analyzing the data, Infit and Outfit values of Person reliability, Item reliability, MNSQ and ZSTD were obtained from the Rasch model. As a result of the analysis of data, it was found that lower levels of learning progression prevailed up to the younger grade students till $8^{th}$ grade. The higher levels of learning progression(Level 2~Level 5) prevailed up to the older grade students. However, higher levels of learning progression dropped sharply in Grade 12. The 5 level of learning progression was very low in all grades, and $9^{th}$ grade had highest percentage of students belonging to the 5 level. Interpretation of these unusual results suggests a future research related to explanation differences of textbooks.

The Effects of Computational Thinking of Algorithm Learning using Logo for Primary Pre-service Teachers (Logo를 이용한 정보과학적 사고 기반의 알고리즘 학습이 예비 초등교사에게 미치는 영향)

  • Kim, Tae-Hoon;Kim, Byeong-Su;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.16 no.4
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    • pp.463-474
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    • 2012
  • The necessity of computer science education has been increased in the society which has been changing rapidly by the development of information science. But most elementary school teachers don't realize its necessity and don't recognize the notion of computational thinking which is the fundamental principle of computer science. In this research, we designed and implemented an algorithm learning program based on computational thinking with using Logo, which was for pre-service elementary school teachers to be able to realize the necessity of computer science education and recognize computational thinking. As the findings analyzed between pre- and post-test, the averages of correlational reasoning, combinatorial reasoning and the sum of overall logical thinking increased significantly. Also, participants' awareness of computer science education and computational thinking changed positively.

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Learning of Neural Network Using Tabu Search Method with Random Moves (Random 탐색법과 조합된 Tabu 탐색법을 이용한 신경회로망의 학습)

  • 신광재;양보석;최원호
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 1994.10a
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    • pp.121-125
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    • 1994
  • 본 논문에서는 Hu에 의해 고안된 random 탐색법과 조합된 tabu 탐색법(radnom tabu 탐색법)을 결합계수를 구하는 학습 알고리즘으로 직접 사용하여 국소적 최적해에 수렴하는 것을 방지하고, 수렴정도를 개선하는 새로운 방법을 제안한다. 이 방법을 배타적 논리합 문제에 적용하여 역전파법 및 tabu 탐색법을 이용한 오차역전파법과 비교한다. 그리고, 각 파라메터가 오차함수의 수렴에 미치는 영향을 조사한다.

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A Study on fault Detection and Diagnosis in PLA (PLA에서의 고장검출 및 고장진단에 관한 연구)

  • Lee, Eun-Seol;Kim, Hui-Seok;Park, Jae-Tak
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.18 no.3
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    • pp.15-20
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    • 1981
  • PLA는 fusing에 의하여 programming이 되므로 일반적인 조합논리에서는 존재하지 않는 fusing에 의한 고장이 발생하게 된다. 본 논문에서는 이와 같은 고장의 검출과 고장진단을 위하여 test 입력을 규칙적으로 구하는 방법과 회로가 redundant 상태이거나 irredundant 상태이거나에 관계없이 고장검출이 가능하도록 회로를 구성하는 방법을 제안하였다.

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Operational Definition of Components of Logical Thinking in Problem-solving Process on Informatics Subject (정보 교과의 문제해결과정에서 논리적 사고력 구성요소에 대한 조작적 정의)

  • Yoon, Il-Kyu;Kim, Jong-Hye;Lee, Won-Gyu
    • The Journal of Korean Association of Computer Education
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    • v.13 no.2
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    • pp.1-14
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    • 2010
  • Previous researches on the improvement of logical thinking in Informatics subject have used general logical thinking test and only limited improvement of logical thinking by programming learning result. In this study, the operational definition of the logical thinking in problem-solving process on Informatics education is different from the general logical thinking and the logical thinking of the other subjects. Firstly, we suggested the operational definition of components of logical thinking using the open questionnaire by expert and research team discussion. Also, we suggested the relationship between the operational definition and contents of the 'problem-solving methods and procedure' section in secondary Informatics subject. Finally, this study developed the evaluation contents based on the operational definition of components of logical thinking. The components of logical thinking which was required in problem-solving process on Informatics subject were ordering reasoning, propositional logic, controlling variables, combinatorial logic, proportional reasoning. We suggested the relationship between operational definition and problem-solving process and assessment of logical thinking in problem-solving process on Informatics subject. This paper will give meaningful insight to supply the guideline of the teaching strategy and evaluation methods for improving the logical thinking in Informatics education.

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A design techniques of themultiple-valued combinational logic functions using the output value array graphs (OVAG를 이용한 다치조합논리함수의 설계 기법)

  • 윤병희;황종학;심재환;박춘명;김홍수
    • Proceedings of the IEEK Conference
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    • 1998.06a
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    • pp.546-549
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    • 1998
  • 다치결정도 (multiple-valued decision diagram : MDD) 와 순서화된 다치결정도 (ordered MDD:OMDD)는 다치논리함수의 표현에 폭넓게 사용된다. p치 n변수인 경우 p/sup (n-1)/으로 증가하는 노드의 수는 ROMDD(reduced OMDD)를 사용하여 현저하게 감소시킬 수 있다. 그러나 다치와 다변수의 경우에는 더욱 많은 공정을 수반하게 된다. 이러한 단점을 보완하기 위해 honghai jiang이 제안한 2치시스템에서의 input implict/output explicit 관계를 갖는 OVAG(output value array graph)를 사용하여 다치논리함수를 표현한다. 그리고 MDD 표현이 어려운 상황에서 MOVAG(multi OVAG)를 사용하여 보다 쉽게 출력값을 배열하는 그래프를 이끌어 낼 수 있다. 본 논문에서는 MOVAG의 구성방법과 회로에서 MOVAG로으 변환에 대한 알고리듬을 제안하였고, 알고리듬에 의한 결과를 MDD와 비교하여 노드수 감소에 따르는 처리속도가 개선됨을 검증하였다.

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