• Title/Summary/Keyword: 조이스틱

Search Result 96, Processing Time 0.026 seconds

Remote Robot Control System based on Around View (어라운드 뷰 기반의 원격 로봇 제어 시스템)

  • Kim, Hyo-Bin;Jung, Woo-Sung;Jeon, Se-Woong
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2012.07a
    • /
    • pp.449-452
    • /
    • 2012
  • 본 논문에서는 인간이 환경에 대한 상황을 직접적으로 파악할 수 있는 시각 정보를 제공하기 위해 다중 카메라를 이용한 사용자 시각기반 어라운드 뷰를 개발하였다. 4대의 하향식 경사 카메라를 통하여 영상을 획득하고 켈리브레이션한다. 렌즈의 왜곡을 보정하고 호모그라피 행렬을 계산하여 지표면과 수평이 되는 관점으로 영상을 변환한다. 그 결과 사용자에게 종합적 상황정보 획득이 용이하도록 정보화하기 위한 위성 영상 관점의 정보를 획득할 수 있다. 그리고 4대의 카메라를 동시에 사용하기 위한 하드웨어적 한계를 극복하고자 영상처리가 가능한 임베디드 카메라 모듈을 개발하였다. 사용자-로봇 상호작용을 위해 버튼 및 조이스틱과 같은 기계적 입력장치를 사용하지 않고 사용자의 자연스러운 제스처를 통하여 제어 명령을 입력할 수 있는 터치 패드를 사용하여 사용자 인터페이스를 구축하였다. 개발한 시스템은 시 공간적 한계를 극복하고 원격에서 로봇의 상황정보를 획득하여 사용자 친화적인 로봇제어를 할 수 있다. 위의 내용들을 검증하기 위하여 같은 상황 환경에서의 기존의 시스템과 비교 실험을 진행하였고 실험 결과를 통하여 제안한 시스템의 효용성을 검증하였다.

  • PDF

An Implementation of the Control System of the Mobile Robot using ROS (ROS를 이용한 이동 로봇 제어 시스템 구현)

  • Moon, Yong-Seon;Roh, Sang-Hyun;Lim, Seung-Woo;Bae, Young-Chul
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.8 no.11
    • /
    • pp.1713-1718
    • /
    • 2013
  • In this paper we implement collision avoidance using an artificial potential field and remote control of a mobile robot through ROS(Robot Operating System) among the robot's middleware. We also apply dynamic reconfigure to a node of collision avoidance. The main purposes of ROS are sharing and cooperation. In order to make to fit the purpose of ROS, the hardware that frequently is used in the robot such as LRF and joystick, were reused as node that provide in the ROS.

Pacman Game Using Hand Motion Recognition (손동작 인식에 의한 Pacman 게임)

  • Shin, Seong-Yoon;Baek, Jeong-Uk;Rhee, Yang-Won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2010.10a
    • /
    • pp.329-330
    • /
    • 2010
  • Classic game Pac-Man (Pacman) is playing a game using a somple hand gasture without using a keyboard or a mouse. In other words, it is a joystick game by motion to replace the arrow keys using the center coordinates of the hand. In addition, the pointer of hand is extracted by accepting images to MFC dialog using cam. Thus, movements of the monsters is to be replaced by hand movements. In this paper, smoothing, expansion, and erosion operation for the skin color extraction, and RGB images are converted to YCbCbr images.

  • PDF

Control of a Mobile Robot Based on a Tangible Interface using iPhone (아이폰을 이용한 체감형 인터페이스 기반 이동 로봇 제어)

  • Jung, Hah-Min;Kim, Dong-Hun
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.21 no.3
    • /
    • pp.335-340
    • /
    • 2011
  • In the study, a tangible interface using iPhone is proposed to control a mobile robot, instead of remote control by a joystick or buttons. The robot is controlled by iPhone like a handle bar, since acceleration sensors of iPhone are used in the proposed method. The sensors measure the angles changed on the xyz coordinates of iPhone. And their sensor values are stabilized by digital filters. Bluetooth is chosen for communication between a mobile robot and iPhone. In this paper, four type methods are considered and one of the methods is selected for remote control of a mobile robot. Experimental results show that the robot is easily and conveniently controled by the tangible interface based on iPhone.

Smart Ringer for Safe Hospital Life of Disabled People (장애인의 안전한 병원 생활을 위한 스마트 링거 폴대)

  • Kim, Hyo-Jin;Kim, Si-Yoon;Lee, Jun-Hui;Lee, jina;Kim, In-Soo
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2022.11a
    • /
    • pp.971-973
    • /
    • 2022
  • 본 논문은 수액 치료 부작용 방지와 환자의 안전한 병원 생활환경을 조성하는 "장애인의 안전한 병원 생활을 위한 스마트 링거 폴대"를 제안한다. 본 논문이 제안하는 주요 특징은 다음과 같다. 첫째, 무게 센서로 수액의 잔량이나 주입 속도를 측정하고 조절한다. 사용자는 앱을 통해 수액에 대한 정보를 확인할 수 있다. 둘째, 자이로 센서로 측정한 팔의 높이와 적당하게 자동으로 폴대의 높낮이를 조절한다. 셋째, 앱과 조이스틱으로 링거 폴대를 상하좌우 움직이며 이동 경로에 장애물 존재 시 알람을 울리게 한다. 넷째, 심박수 센서를 통해 환자의 평균 심박수를 측정하고 심박수 값이 정상 범위를 벗어나는 경우 아로마, 백색소음, 수면유도, 심리상담을 통해 심리안정 서비스를 제공한다. 제안된 시스템은 기존 병원에서 수액을 투입하는 방식에 IoT 기술을 적용하여 수액 치료 부작용을 예방하며, 시각장애인 환자의 거동 도움 및 불안감 해소를 위한 편의 서비스를 제공하는 것을 목표로 한다.

Study of the Wheelchair controlled by Joystick and Voices (조이스틱제어 및 음성으로 제어되는 휠체어의 연구)

  • Min, Hea-Jung;Yoon, Hung-Ri
    • Proceedings of the KIEE Conference
    • /
    • 1988.07a
    • /
    • pp.723-726
    • /
    • 1988
  • This paper is a study about the automatic control of wheelchairs. This is realized by joystick, and is simulated by voice signal recognition. The control system by joystick is designed as follows: joystick paddle is connected with a timer and this timer ouput is high only when the joystick is moved. A computer reads the duration of this high state, and ouputs motor control word decided from this value using look-up table. The control system by voice signal is designed as follows: partial autocorrelation coefficients are computed from A/D converted signals and these values are compared with referance patterns. From this, the motor control word is decided on by the neareast neighbor rule.

  • PDF

Evaluation and Analysis of Mouse and Wiimote Interaction According to Display Sizes (디스플레이 크기에 따른 마우스와 위모트 인터랙션 평가와 분석)

  • Kim, Min-Young;Moon, Hyung-Tae;Cho, Yong-Joo;Park, Kyoung-Shin
    • Journal of Korea Game Society
    • /
    • v.10 no.2
    • /
    • pp.11-20
    • /
    • 2010
  • Recently there are various innovative user interfaces such as a wireless motion controller Wiimote appeared to give a new user experience which is different from the traditional devices like a joystick, mouse, or keyboard. With the advent of technologies, display devices become larger and larger in screen size and offer high-resolutions, and tiled display systems are also used in various applications. Although there are some efforts on investigating new interfaces developed for the large screen, there are a few studies conducted on user interaction on large displays such as tiled display. In this paper, we present a study evaluating and analyzing the effects of mouse or Wiimote user interactions on four different kinds of displays with various sizes and resolutions.

Sound-driven Vibration System using Digital Signal Processor (DSP를 이용한 사운드 기반 진동 시스템)

  • Cho, Dong-Hyun;Oh, Sung-Jin;You, Yong-Hee;Sung, Mee-Young;Jun, Kyung-Koo
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02a
    • /
    • pp.553-558
    • /
    • 2008
  • In this paper, we develop a vibration system which can generate diverse vibration effects in realtime by analyzing signals from the sound output of PC. This system is able to detect the occurrences of particular sounds in order to generate corresponding pre-programmed vibration patterns. It contributes to the improvement of the reality and the immersiveness of games and virtual reality applications. In addition, its advantage is to easily add vibration features to applications which were originally developed without consideration for vibration. Our system consists of an external DSP board for signal processing and a vibration pad which can be put on wrists. It is superior to other sound-driven vibration devices because its DSP board can detect more diverse sounds, has higher performance and does not interfere with PC. Also the wrist-wearable vibration pad is able to generate more realistic vibration than other mouse or joystick type devices.

  • PDF

Teleoperation Using Reconstructed Graphic Model (재구성된 그래픽 모델을 이용한 원격제어)

  • Chung, Seong-Youb;Yoon, Hyun-Joong
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.13 no.9
    • /
    • pp.3876-3881
    • /
    • 2012
  • In typical master/slave teleoperation systems, a human operator generally manipulates the master to control the slave through the visual information like camera image. However, the operator may get into trouble due to the limited visual information depending on the camera positions and the delay on the visual information because of low communication bandwidth. To cope with this inherit problem in the camera-based teleoperation system, this paper presents a teleoperation system using a reconstructed graphic model instead of the camera image. The proposed teleoperation system consists of a robot control module, a master module using a force-reflective joystick, and a graphic user interface (GUI) module. The graphic user interface module provides the operator with a 3D model reconstructed using a small set of sensing data received from the remote site. The proposed teleoperation system is evaluated through a peg-in-hole assembly task.

A Study on HMI Assessment of Joystick Driving System Using the Physiological Signal Measurement Method (생리신호 측정기법을 이용한 Joystick 운전방식의 HMI 평가연구)

  • Kim, Bae-Young;Koo, Tae-Yun;Bae, Chul-Ho;Park, Jung-Hoon;Suh, Myung-Won
    • Transactions of the Korean Society of Automotive Engineers
    • /
    • v.18 no.3
    • /
    • pp.1-7
    • /
    • 2010
  • Recently, the vehicle driving device has been designed for driver's convenience. Especially, the automobile industry develops the vehicle using the joystick instead of steering wheel from the concept car. The biggest strength of using the joystick is that the driver feels less workload and fatigue than when the driver uses steering wheel. However, this kind of study still needs more research and experiments for more accurate result. Therefore, this research evaluated workload according to the driving device by the survey and the measurement of physiological signal. The reason not only using the survey also using the measurement of physiological signal is to support the result of the survey which is not enough to bring the accurate result. There were tow different kinds of methods to carry out this research; SWAT (Subjective Workload Assessment Technique) for the survey and the biopac equipment for the measurement of physiological signal. Furthermore, previously established driving simulator, GPS (Global Positioning System), and Seoul-Cheonan virtual expressway DB were used for the experiment. As the result of the experiment with 13 subjects, it was certain that using joystick device brings less workload and fatigue to the drivers than using steering wheel following both methods-the survey and the measurement of physiological signal. Also, it confirmed the significant result from the SPSS (Statistical Package for the Social Sciences) statistics analysis program.