• Title/Summary/Keyword: 조명시스템

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A Study on the Spatial Distribution Characteristic of Urban Surface Temperature using Remotely Sensed Data and GIS (원격탐사자료와 GIS를 활용한 도시 표면온도의 공간적 분포특성에 관한 연구)

  • Jo, Myung-Hee;Lee, Kwang-Jae;Kim, Woon-Soo
    • Journal of the Korean Association of Geographic Information Studies
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    • v.4 no.1
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    • pp.57-66
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    • 2001
  • This study used four theoretical models, such as two-point linear model, linear regression model, quadratic regression model and cubic regression model which are presented from The Ministry of Science and Technology, for extraction of urban surface temperature from Landsat TM band 6 image. Through correlation and regression analysis between result of four models and AWS(automatic weather station) observation data, this study could verify spatial distribution characteristic of urban surface temperature using GIS spatial analysis method. The result of analysis for surface temperature by landcover showed that the urban and the barren land belonged to the highest surface temperature class. And there was also -0.85 correlation in the result of correlation analysis between surface temperature and NDVI. In this result, the meteorological environmental characteristics wuld be regarded as one of the important factor in urban planning.

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Real-time Forward Vehicle Detection Method based on Extended Edge (확장 에지 분석을 통한 실시간 전방 차량 검출 기법)

  • Ji, Young-Suk;Han, Young-Joon;Hahn, Hern-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.10
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    • pp.35-47
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    • 2010
  • To complement inaccurate edge information and detect correctly the boundary of a vehicle in an image, an extended edge analysis technique is presented in this paper. The vehicle is detected using the bottom boundary generated by a vehicle and the road surface and the left and right side boundaries of the vehicle. The proposed extended edge analysis method extracts the horizontal edge by merging or dividing the nearby edges inside the region of interest set beforehand because various noises deteriorates the horizontal edge which can be a bottom boundary. The horizontal edge is considered as the bottom boundary and the vertical edges as the side boundaries of a vehicle if the extracted horizontal edge intersects with two vertical edges which satisfy the vehicle width condition at the height of the horizontal edge. This proposed algorithm is more efficient than the other existing methods when the road surface is complex. It is proved by the experiments executed on the roads having various backgrounds.

Design Standard for Lane Operation in Bridges and Tunnels (교량 및 터널구간 차로운영 설계기준)

  • You, Ho-In;Oh, Young-Tae;Lee, Choul-Ki;Chung, Woo-Hyun
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.6 no.3
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    • pp.33-44
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    • 2007
  • Prohibition of lane changes in bridges and tunnels have been many problems in throughputs of expressways caused by heavy vehicles and slow-moving traffics. Nevertheless, those are constructed actively by the general trends, which are preservation of environment and ecosystem are more important, because mountainous districts are about 70% across the whole extent of Korea. In this paper, the proper design standards for permission of lane changes in bridges and tunnels classified into structure, safe, and driver's conveniences are suggested as follows. 1. Right shoulder should have more than 2.5m in bridges and tunnels. 2. Sufficient equipments of guidance like as directional signs, fingerposts, variable message signs, and markings should be established to smooth and safe lane changes of drivers. 3. Snow melting systems should be established in bridges worried about freezing. 4. Tunnels must be not only satisfied standards for prevention of disasters (2004.11) and lighting rules (KSA 3703), but also established anti-freezing facilities in entrance and exit. 5. The drivers should have honed on their car lights.

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Development of Water Reusing System by Using Net3FM (Net Fit Fiber Filter Module) (그물망 압착식 섬유여과장치를 이용한 물 재이용 시스템 개발)

  • Kim, Jeongsook;Kim, Mi-Ran;Jo, Myung-Chan;Jang, Jeong-Gook
    • Journal of Environmental Science International
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    • v.21 no.12
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    • pp.1523-1528
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    • 2012
  • This study was carried out to develop pilot plant Net3FM(Net Fit Fiber Filter Module) system and to suggest optimum operating condition for municipal wastewater reuse. SS concentration of biologically treated sewage effluent was reduced from 1.5~5.4mg/L to 0.4~1.0mg/L without coagulant injection in Net3FM system, and the SS removal efficiency was average 84.7%. And also, the removal efficiencies of COD and T-P were decreased slightly due to the SS removal by filtration. Coagulation-Filtration test was conducted to enhance the removal efficiencies of SS and T-P. The optimum dosage of coagulant was injected automatically by auto-controlling system, which is controlled by detecting value of turbidity of secondary sewage effluent. SS, COD and T-P concentrations in filtrated effluent were 0.21~0.57, 1.6~6.2 and 0.137~0.392mg/L with coagulant injection by in-line mixer in Net3FM system, respectively. The removal efficiencies of SS and T-P were highly increased to 92.8% and 89.8%, respectively. It was due to the combined the processes of coagulation and filtration. Net3FM system was evaluated that the removal efficiency of pollutants in secondary sewage effluent and the utilization potential as reclaimed water technology were very high.

Efficient Hardware Architecture for Fast Image Similarity Calculation (고속 영상 유사도 분석을 위한 효율적 하드웨어 구조)

  • Kwon, Soon;Lee, Chung-Hee;Lee, Jong-Hun;Moon, Byung-In;Lee, Yong-Hwan
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.48 no.4
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    • pp.6-13
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    • 2011
  • Due to its robustness to illumination change, normalized cross-correlation based similarity measurement is widely used in many machine vision applications. However, its inefficient computation structure is not adequate for real-time embedded vision system. In this paper, we present an efficient hardware architecture based on a normalized cross correlation (NCC) for fast image similarity measure. The proposed architecture simplifies window-sum process of the NCC using the integral-image. Relieving the overhead to constructing integral image, we make it possible to process integral image construction at the same time that pixel sequences are inputted. Also the proposed segmented integral image method can reduce the buffer size for storing integral image data.

Web-based Video Monitoring System on Real Time using Object Extraction and Tracking out (객체 추출 및 추적을 이용한 실시간 웹기반 영상감시 시스템)

  • 박재표;이광형;이종희;전문석
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.4
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    • pp.85-94
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    • 2004
  • Object tracking in a real time image is one of interesting subjects in computer vision and many Practical application fields during the past couple of years. But sometimes existing systems cannot find all objects by recognizing background noise as object. This paper proposes a method of object detection and tracking using adaptive background image in real time. To detect object which is not influenced by illumination and to remove noise in background image, this system generates adaptive background image by real time background image updating. This system detects object using the difference between background image and input image from camera. After setting up Minimum Bounding Rectangle(MBR) using the internal point of detected object, the system tracks object through this MBR In addition, this paper evaluates the test result about performance of proposed method as compared with existing tracking algorithm.

Development of the Aspherical Lens Polishing System with MR Fluid and Analysis of the Basic Polishing Characteristic of MR Polishing System (MR Fluid를 이용한 비구면 렌즈 연마 시스템 개발 및 기초 연마 특성 분석)

  • Lee, Jung-Won;Cho, Myeong-Woo;Ha, Seok-Jae;Hong, Kwang-Pyo;Cho, Yong-Kyu;Kim, Byung-Min
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.13 no.1
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    • pp.92-99
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    • 2014
  • An aspherical lens, which resolves several problems with a spherical lens,typically serves asa key part of an optical system. Generally, an aspherical lens is fabricated using a diamond turning machine or by mean of injection molding. However, residual stress and/or tool marks can arise when using a commercial fabricating method such as DTM or injection molding. A polishing process, thus, is commonly used to obtain a high-precision aspherical lens. In this study, a polishing method using MR fluid was applied to minimize several problems, in this case residual stress and the creation of tool marks, during the cutting process. The MR polishing system was developed to polish aspherical lenses. A series of experiments were performed to obtain a very fine surface roughness. PMMA (the lens material for molding) was used as a workpiece, and the gap size, magnetic field intensity, wheel speed and feed rate were selected as the parameters in this study. Finally, a very fine surface roughness of Ra=2.12nm was obtained after MR polishing.

Silhouette-based Motion Estimation for Movement Education of Young Children (유아의 동작 교육을 위한 실루엣 기반 동작 추정)

  • Shin, Young-Suk;Kim, Hey-Jeong;Lee, Jeong-Wuk;Lee, Kyoung-Mi
    • The Journal of the Korea Contents Association
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    • v.8 no.4
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    • pp.273-284
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    • 2008
  • Movements are a critical ability to young children's whole development, including physical, social/emotional, and cognitive development. This paper proposes the method to estimate movements suitable for young children's body conditions. The proposed method extracts a silhouette in each frame of videos that are obtained by deploying two video cameras by compensating illuminations, removing background and conducting morphology operations. And we extract silhouette feature values: an area, the ratio of length to width, the lowest foot position, and 7 Hu moments. Also, the area and movements of sub-area are used as local features. For motion estimation, we used probability propagation of the features extracted from the front and side frames. The proposed estimation algorithm is demonstrated for seven movements, walking, jumping, hopping, bending, stretching, balancing, and turning.

Performance Improvement of Human Detection in Thermal Images using Principal Component Analysis and Blob Clustering (주성분 분석과 Blob 군집화를 이용한 열화상 사람 검출 시스템의 성능 향상)

  • Jo, Ahra;Park, Jeong-Sik;Seo, Yong-Ho;Jang, Gil-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.157-163
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    • 2013
  • In this paper, we propose a human detection technique using thermal imaging camera. The proposed method is useful at night or rainy weather where a visible light imaging cameras is not able to detect human activities. Under the observation that a human is usually brighter than the background in the thermal images, we estimate the preliminary human regions using the statistical confidence measures in the gray-level, brightness histogram. Afterwards, we applied Gaussian filtering and blob labeling techniques to remove the unwanted noise, and gather the scattered of the pixel distributions and the center of gravities of the blobs. In the final step, we exploit the aspect ratio and the area on the unified object region as well as a number of the principal components extracted from the object region images to determine if the detected object is a human. The experimental results show that the proposed method is effective in environments where visible light cameras are not applicable.

Design of Square Root and Inverse Square Root Arithmetic Units for Mobile 3D Graphic Processing (모바일 3차원 그래픽 연산을 위한 제곱근 및 역제곱근 연산기 구조 및 설계)

  • Lee, Chan-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.3
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    • pp.20-25
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    • 2009
  • We propose hardware architecture of floating-point square root and inverse square root arithmetic units using lookup tables. They are used for lighting engines and shader processor for 3D graphic processing. The architecture is based on Taylor series expansion and consists of lookup tables and correction units so that the size of look-up tables are reduced. It can be applied to 32 bit floating point formats of IEEE-754 and reduced 24 bit floating point formats. The square root and inverse square root arithmetic units for 32 bit and 24 bit floating format number are designed as the proposed architecture. They can operation in a single cycle, and satisfy the precision of $10^{-5}$ required by OpenGL 1.x ES. They are designed using Verilog-HDL and the RTL codes are verified using an FPGA.