• Title/Summary/Keyword: 조명시스템

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Earthwork Volume Calculation of Anchorage Underground Capacity Using Laser Scanner (레이저스캐너를 이용한 앵커리지 지하공동의 토공량 산정)

  • Choi, Seok-Keun;Kim, Dong-Yeun
    • Journal of Korean Society for Geospatial Information Science
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    • v.18 no.3
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    • pp.21-27
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    • 2010
  • When the capacity of underground caverns' structures is measured, a general surveying is difficult to decide an accurate section of irregular shape and a photographic surveying has problems on picture acquisition due to underground dusts, noise and lighting conditions, etc. The laser scanner system is being much used for 3-dimensional modeling such as topography, planimetric features and structures, etc. without a target by measuring arriving time of a laser pulse reflected after scanning the laser pulse and calculating space coordinates of the reflection position. Accordingly, the present research carried out section and earthwork volume measurement of a tunnel by using a laser scanner in underground anchorage excavation work that a bridge construction is being executed.

Real-Time Camera Tracking for Markerless Augmented Reality (마커 없는 증강현실을 위한 실시간 카메라 추적)

  • Oh, Ju-Hyun;Sohn, Kwang-Hoon
    • Journal of Broadcast Engineering
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    • v.16 no.4
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    • pp.614-623
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    • 2011
  • We propose a real-time tracking algorithm for an augmented reality (AR) system for TV broadcasting. The tracking is initialized by detecting the object with the SURF algorithm. A multi-scale approach is used for the stable real-time camera tracking. Normalized cross correlation (NCC) is used to find the patch correspondences, to cope with the unknown and changing lighting condition. Since a zooming camera is used, the focal length should be estimated online. Experimental results show that the focal length of the camera is properly estimated with the proposed online calibration procedure.

A Study on real time Gaze Discimination Using Kalman Fillter (Kalman-Filer를 이용한 효과적인 실시간 시선검출)

  • Jeong, You-Sun;Hong, Sung-Soo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.4
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    • pp.399-405
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    • 2010
  • In this paper, the movement faces the problem of the difficult points upon the gaze of the user that corrective action is needed to solve the identification system offers a new perspective. Using the Kalman filter using the position information of the current head position estimated the future. In order to determine the authenticity of the face features of the face structural element information and the processing time is relatively fast horizontal and vertical histogram analysis method to detect the elements of the face. and people grow and infrared bright pupil effect obtained by constructing a real-time pupil detection, tracking and pupil - geulrinteu vectors are extracted.

Requirements Elicitation and Specification Method for the Development of Adaptive User Interface (적응형 사용자 인터페이스 개발을 위한 요구사항 도출 및 명세 기법)

  • Park, Kibeom;Lee, Seok-Won
    • Journal of KIISE
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    • v.44 no.1
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    • pp.27-35
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    • 2017
  • Many studies have addressed 'Adaptive User Interface (AUI)', wherein the user interface changes in accordance with the situation and the environment of each user at runtime. Nevertheless, previous papers for AUI barely reflected the viewpoints from requirements engineering field, since most of them focused on proposing the architecture and design. In this study, we outline AUI with the perspective of requirements engineering and propose the requirements elicitation and specification method based on concepts which have been researched in the area of self-adaptive system. Step by step, we first redefine and reinterpret the well-known concepts of self-adaptive software, after which the AUI requirements are elicited and specified. Finally, we illustrate a case study, which demonstrates the effectiveness of our method.

신성장동력인 신재생에너지 '선점'경쟁 가열

  • 대한설비건설협회
    • 월간 기계설비
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    • no.11 s.220
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    • pp.29-37
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    • 2008
  • 최근들어 국제 유가가 급등하고 지구 온난화 등 환경문제가 부각되면서 기존의 에너지를 대체하는 대안으로 신재생 에너지가 전 세계적으로 뜨거운 이슈로 떠오르고 있다. 더구나 온실가스 감축 등 본격적인 환경경제 시대가 도래하면서 환경친화적이고 고갈 염려가 없는 신재생에너지가 효과적인 대안으로 주목받고 있다. 또한 고유가 및 기술개발 가속화도 신재성에너지 시장 확대를 부채질하고 있어 신재생에너지에 대한 관심이 신성장동력으로 집중되고 있다. 이처럼 환경문제 해결에 대한 관심은 '선택'이 아닌 '필수'가 되었다. 우리나라도 국가 차원에서 이산화탄소 배출을 줄이기 위해 '저탄소 녹색성장' 정책을 마련하면서 신재생에너지 확대 보급을 위한 제도 및 대책이 새롭게 마련되고 있다. 건설산업은 대표적인 에너지 다소비업종에 속하기 때문에 이산화탄소 저감을 위해 에너지 저소비형 건축물 연구에 많은 투자를 하고 있으며, 신재생에너지를 이용한 생태토시 조성 등에 노력을 기울이고 있다. 특히 에너지를 다루는 기계설비는 이러한 신재생에너지와 밀접한 관련이 있기에 더욱 관심을 기울이고 있다. 태앙광을 비롯하며 지열, 풍력, 바이오 등 신재생에너지 개발은 물론 빗물이용 시스템 쓰레기 이송 설비와 같은 첨단과 환경이 조화를 이루는 아파트의 보급도 차츰 늘어나고 있는 추세다. '누구의 영역도 아닌' 곳이자 '누구의 영역도 될 수 있는' 신재생에너지가 설비건설업계에 확대, 보급되기 위해서는 설비건설업계의 관심이 집중되어야하며, 기술개발을 활발히 하여 선점경쟁에서 유리 한 고지를 접할 수 있을 것이다. 그렇다면 국내 신재생에너지의 개발 수준은 어디까지 왔을까? 이번 호는 그 현황을 집중 조명해 보고, 다음 호에는 풍력, 바이오에너지, 지열, 연료전자 수소 등을 하나씩 분석해 본다.

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A Study on the Development of the Interactive Emotional Contents Player Platform (인터랙티브 감성 콘텐츠 플레이어 플랫폼 개발에 관한 연구)

  • Kim, Min-Young;Kim, Dong-Keun;Cho, Yong-Joo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.7
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    • pp.1572-1580
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    • 2010
  • This thesis presents an emotion-based contents player platform that can change its visual and aural components as user's emotions. It analyzes the emotion as pleasant, unpleasant, aroused, and relaxed based on the physiological signals and the user's active response. Accordingly. the system reorganizes graphical and aural stimuli, such as, light, color, sound, in real-time. It can be used to develop and show the emotional contents and also be applied for the systematic analysis to find out how the components would affect the emotion. This paper describes overall the system architecture and the implementations of the sub-systems, as well as the actual contents built on top of the platform.

A Study on the Development of Database for Lighting Design System (조명 설계 시스템을 위한 데이터베이스 개발에 관한 연구)

  • 조성오
    • Korean Institute of Interior Design Journal
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    • v.13 no.4
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    • pp.196-203
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    • 2004
  • In The Lighting design is important to acknowledge appearance space. Development of artificial light makes a extension to life space in the Modern life. With the rapid development of efficient light sources, have lighting design acquired the tools that allow artificial lighting to be produced with adequate illuminance levels. However, by the task of defining the objectives and methods behind discipline, of deciding on the criteria by which the artificial lighting that is now provide many available data to be anpaied. The main concern is which illuminace levels and types of lighting will ensure optimum visual performance, high productive and safety at design which are affordable. This study is support to standard design process with material reflection rate, installing the lighting fixture, task illuminance level and automatic arithmetic calculation during the lighting design. Lighting Design database can check and support other final lighting level. A quantitative light that is primarily oriented toward providing a recommended illuminance level, the criterion of develop a concept that goes beyond the requirements that would ensure productivity and safety to meet the needs of the architecture and interior space. illuminance level is compose to space task and space code according to KS A 3011. To be able to design the visual effect of an environment the central reference quantity has to provided the Database.

Users' Design Process in Immersive Environments (몰입형 환경에서의 사용자 디자인 과정에 관한 연구)

  • Cho, Myung Eun;Kim, MI Jeong
    • Korean Institute of Interior Design Journal
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    • v.26 no.2
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    • pp.64-71
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    • 2017
  • The purpose of this study is to investigate the potential of immersive environments in the design domain by analyzing students' design process in immersive environments from cognitive and experiential aspects. To do this, we reviewed major concepts and theories such as users' immersion, participation, presence, and awareness and developed a comprehensive conceptual framework of immersive shared environments. In three different visualization systems of HIVE, teams consisting two students were assigned to design tasks and the design process was analyzed by a customized framework. The characteristics of the immersive environment related to the performance of the design task were different from those of the previous studies. The perception of the relationship between the spaces is very important, and the perception of the surrounding objects is interested in the shape or the material such as whether the object is flat or inclined. Also, it is found that the multi-technology of immersive environments is very useful for creative collaboration. In the future, a more comprehensive analysis of the effects on design decisions in a more diverse visual interface condition and the effects on more diverse design areas should be added.

Detection of the Defected Regions in Manufacturing Process Data using DBSCAN (DBSCAN 기반의 제조 공정 데이터 불량 위치의 검출)

  • Choi, Eun-Suk;Kim, Jeong-Hun;Nasridinov, Aziz;Lee, Sang-Hyun;Kang, Jeong-Tae;Yoo, Kwan-Hee
    • The Journal of the Korea Contents Association
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    • v.17 no.7
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    • pp.182-192
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    • 2017
  • Recently, there is an increasing interest in analysis of big data that is coming from manufacturing industry. In this paper, we use PCB (Printed Circuit Board) manufacturing data to provide manufacturers with information on areas with high PCB defect rates, and to visualize them to facilitate production and quality control. We use the K-means and DBSCAN clustering algorithms to derive the high fraction of PCB defects, and compare which of the two algorithms provides more accurate results. Finally, we develop a system of MVC structure to visualize the information about bad clusters obtained through clustering, and visualize the defected areas on actual PCB images.

Implementation of Integrated Interface based on Wire and Wireless Dual Network for Ensuring the Reliability of Intelligent LED Lighting System (지능형 LED 조명 시스템의 신뢰성 확보를 위한 유무선 이중망 통합 인터페이스 구현)

  • Lee, Un-Seon;Park, Tae-Jin;Park, Man-Gon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.63 no.2
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    • pp.306-312
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    • 2014
  • The ZigBee communication method, which is the most frequently applied to the LED lighting control system, has drawbacks of low-speed and low-capacity, and the communication failure possibility due to environmental influences is on the rise. Therefore, it is important to secure the communication reliability by applying an integrated interface with a wire-wireless dual-network. This paper developed a communication module, which has a platform converging and combining the ZigBee of USN environments with the PLC of power line communication environments, to implement a dualized communication interface system supporting the wire-wireless integrated protocol, and implemented a wire-wireless networking device and a control system software technology. As a result, it was automatically switched into the PLC communication within 4.4 seconds on average when there was an access failure in the ZigBee communication network, so a reliable communication network was built.