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A Study on New Application Cases of Printing Media Design Using Cultural Contents (문화콘텐츠를 이용한 인쇄매체 디자인의 새로운 활용 사례 연구)

  • Kim, Nam-Hyoung
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.466-469
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    • 2006
  • Nowadays, we make an attempt for media conversion from old to new media, carrying out to information society. These changes to new media are considered as new threat to printing media. New means such as CAD(Computer Aided Publishing), on-line novel and webzine can be regarded as new media and we are confronted with need of new changes in the field of printing media because of the trend of the present. It suggests that the origin of commodity competitiveness depends on the ability of cultural Contents using design. Cultural commodity is considered as strategy concepts in the more specific and realistic aspect than in the aspect of industrialization. This study introduce the case of Cellpark Co.,Ltd. which has successfully developed commodity design of World-cup cultural contents as a creating tools of innovative value connecting existed design method based on printing media with new method. This study gave the case which created Blue Ocean market through new expression method of design, products protection of contents design by patent registration, and licensing which many design firms often overlook.

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Vacuum Modeling for Development of Product Design (제품디자인개발을 위한 진공주형기의 사용에 관한 연구)

  • Kim, Sung-Hyun
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.119-125
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    • 2012
  • It is not an overstatement to say that the functions of the products change and the results determine the size and weight of the product. It took a long time to develop the small size everyday tools. One of the ways to shorten the development time was the emergence of vacuum moulds that decreased the design process significantly. In other words, the manufacturing of the product may be limited by the size and shape, but the replication of a simple structure is possible within a few hours. This study aims to review and suggest the design development through vacuum moulds as an area to realize the future additional values to the economic growth under the rapidly changing industry structures as well as securing the weaknesses of the industry structures through the productivity and competitiveness of the corporations.

A Comparative Case Study on Game Characteristic of MMORPG (MMORPG 게임의 게임성 요소에 대한 사례 비교 연구)

  • Lee, Myoun-Jae
    • Journal of Korea Game Society
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    • v.4 no.1
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    • pp.14-25
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    • 2004
  • Currently in South Korea, the online game market brings in revenues of around 4,522 hundred billion Won. Thus, it becomes obvious that the number of online gamers has been increasing over the years and will probably continue to increase. Often times, the success of online games is determined by the characteristics of the game. This includes anything from the action to the plot and story development of the game. This is a crucial element in determining how interested a gamer will be in the game, which in turn can also lead to more effective technology development and cost investment in the overall game market. Research is being conducted by 'Mu', 'Ragnarok' and 'Laghaim', on the game characteristics of successful MMORPG online games. 'Mu's' target research are females, while 'Ragnarok' and 'Laghaim' are targeting the male gamer. This study will aid game companies in developing more games with successful game characteristics that are attractive to garners.

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Analysis of Future Growth in Korea Movie Industry (한국영화산업의 발전방향 분석)

  • Choi, Eun-Young
    • The Journal of the Korea Contents Association
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    • v.8 no.11
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    • pp.134-143
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    • 2008
  • The significance of the image content industry, as a flagship industry of the cultural content industry, is emerging globally as a high value-added trend. Since the movie industry has diverse related industries along with a positive spillover effect from cultural and economic perspectives, it ultimately strengthens national brands as well as national competitiveness. As a national strategy cultural content industry, the movie industry in each country around the world utilizes its own diverse self-protective systems. The Korean movie industry has emerged as a 10 million-strong movie-goer market; however, in reality, it is vulnerable to high film production costs and utility. The current domestic media market demands a new paradigm through the media industry as a whole; nonetheless, it is inherently limited to past film production and distribution channels. In this study, I seek to evaluate the status quo and propose a new direction for the Korea movie industry.

A Study on the Checklist of Emotional Evaluation for MMORPG (MMORPG의 감성평가 체크리스트에 관한 연구)

  • Park, Sang-Jin;Kwak, Hoon-Sung;Seo, Mi-Ra
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.217-224
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    • 2006
  • As the online game which is possible of large-scale multiple access enjoys popularity, the number of development by many online game manufacturers came to increase exponentially. But, the reason why the qualitative expansion pace cannot follow the pace of the quantitative expansion on games is that most of them are paltry enterprises except the leading enterprises which are occupying few competitive advantages, so there is no well-established production procedure, and accurate test before the launch isn't accompanied. Therefore, it doesn't cope flexibly to the expectable results. Now, important function is not embodied through the game feature checking stage of the same feature or is under the situation being used in finding out the fatal error of the specific parts. To this, this study collects the emotional vocabulary in the games to suggest the evaluation system that can evaluate the emotion the user feels while playing the game with the usage of the evaluation system that is leaned toward the existing usage evaluation system, and through factor analysis, we classify them into interactivity, interface and information factors and suggest the emotion evaluation system while designing the evaluation questions according to it.

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The Functions of Gyeongbuk Film Commission for Fostering Film Location Industries in Gyeongbuk (경북 영상로케이션산업 활성화방안 : 경북영상위원회를 중심으로)

  • Choi, Jeong-Su
    • Journal of the Economic Geographical Society of Korea
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    • v.10 no.2
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    • pp.116-136
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    • 2007
  • Recently, local government has adopted the film location as the strategies for regional development and has established local film commissions for facilitating the film location. The film locations in Gyeongbuk have been grown gradually since Taejo Wang Geon, TV series was filmed in KBS on-location set of Mungyeong, and the government of Gyeongbuk established the Geeongbuk film commission in 2006. However, the film locations in Gyeongbuk are confined to filming some products in Gyeongbuk, and there's few film-related firms in Gyeongbuk. Furthermore, the film industries in Gyeongbuk is consumption-led and the capability of film-related firms is still weak. Therefore, Gyoengbuk film commission should play the wide roles, making the film-friendly institutions, creating local atmosphere of collaboration, fostering film-induced tourism, and maturing local film culture, as well as the general roles of film commission, offering the film location services, database services and networking.

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A Study on Structural Strength Assessment of Polyethylene Boat (폴리에틸렌 보트의 구조강도 평가에 관한 연구)

  • Cho, Seok-Swoo;Kwak, Won-Min;Ham, Bum-Sik;Jo, Young-Chul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.3
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    • pp.1045-1053
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    • 2013
  • Boat or yacht hull has been built mainly by FRP composite materials. FRP boat hull manufacturing begins to be restricted after the year 2000 under international regulation on ocean environment safety. The alternative of FRP has been proposed by many boat builders and high strength aluminium is considered as its standard material. But high strength aluminium is very expensive as boat hull material. In this study, boat hull is considered to be built by high density polyethylene and its structural strength is estimated by longitudinal strength test method on small craft. Tensile strength of polyethylene boat hull material is higher than that of FRP boat hull material. But safety factor of polyethylene boat hull is more than that of FRP boat hull. These study results indicate structural integrity and quality control of polyethylene boat is better than those of FRP boat.

A Study on Video Content Application Based on Mobile Device Platform in China (중국의 Mobile Device Platform 기반 영상콘텐츠 Application 연구)

  • ShI, Yu;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.433-438
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    • 2019
  • In this paper, the write analysis the application of basic video content of Mobil Device Platform in China and studies the future development scheme. According to the survey, as of 2019, 78% of Chinese total population is the Internet service users and application software users. Mobile Device Platform is independently developed to provide video content application services, which already have 640 million video application users from 2013 to the present. 65% of users install and use more than two video content applications. In China TikTok, Kuai Shou, MeiPai and other video content applications, not only can easily achieve simple user interface and users can directly shoot video content. These production functions is different from YouTube, a famous video platform in the United States. In the video platform market, the core competitiveness is content creation. In the future, the integration of video content of VR, AR and other video projects will expecte to further activate the video platform market.

Comparative LCA of three types of Interior Panel (IP) in Electric Motor Unit (EMU) (전동차 내장패널(Interior Panel)에 대한 비교 전과정평가)

  • Choi, Yo-Han;Lee, Sang-Yong;Kim, Yong-Ki;Lee, Kun-Mo
    • Journal of the Korean Society for Railway
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    • v.10 no.5
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    • pp.596-599
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    • 2007
  • A comparative Life Cycle Assessment (LCA) among three types of Electric Motor Unit (EMU) Interior Panel (IP) was conducted. A functional unit for comparative LCA is a weight of IP for 1 EMU. It is assumed that Manufacturing stage and its upstream processes, Use stage and End of Life (EoL) stage are included in the boundary of product system. For Use stage, the weight of IP causes electricity consumption. It is assumed that aluminum IP is recycled and the other IPs are incinerated at the EoL stage. As a comparison results, aluminum IP has much larger environmental impact (5.162pt) than others (FRP IP; 4.069pt, Phenol IP; 4.053pt) even though recycling consideration is included. The manufacturing stage of aluminum IP has relative big environmental impact (1.824pt) and this point make the most important difference from other IPs (FRP IP; 0.1617pt, Phenol IP; 0.4534pt)). Despite of large weight difference between FRP IP (888.96kg) and phenol IP (316kg), the final environmental impact result has only little difference (0.016pt, 0.39%). With this result, the EMU designer can choose IP with a consideration of the environmental performance of IP.

The Proposal of a Small-Size Business Model based on a 3D Printer : Focused on Sunglasses for Children (3D 프린터를 활용한 소규모 비즈니스 모델 제안 : 유아동 선글라스를 중심으로)

  • Kim, Se-yeong;Kim, Suk-Rae
    • Journal of Digital Convergence
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    • v.16 no.11
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    • pp.455-464
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    • 2018
  • Recognizing the shortage of information about business models to generate profit despite the designers' recent interest in 3D printers as a new creative tool, this study set out to make sunglasses for young children, which lacked diversity in sizes according to age due to the small market scope under the old mass production system, by taking advantage of 3D printers' strength in the small batch production of customized products and propose a practical example to be expandable as a small-size business model. For these purposes, the investigator summarized the basic information about the 3D printing technology and the basic structure of sunglasses and made a size table to manufacture sunglasses for young children by analyzing the size table for vision correction. After this series of work, the study presented final product with the production costs and demonstrated that sunglasses for young children made with a 3D printer could be a practical case expandable as a competitive small-size business model in the market.