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Developing a Sensory Ride Film 'Dragon Dungeon Racing' (효율적인 입체 라이드 콘텐츠 제작을 위한 연구)

  • Chae, Eel-Jin;Choi, Chul-Young;Choi, Kyu-Don;Kim, Ki-Hong
    • The Journal of the Korea Contents Association
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    • v.11 no.2
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    • pp.178-185
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    • 2011
  • The recent development of 3D and its application contents have made it possible for people to experience more various 3D contents such as 3D/4D, VR, 3D ride film, I-max, sensory 3D games at theme parks, large-scale exhibitions, 4D cinemas and Video ride. Among them, Video ride, a motion-based genre, especially is getting more popularity, where viewers are immersed in and get indirect experiences in virtual reality. In this study, the production process of the genre of sensory 3D image getting attention recently and ride film are introduced. In the material selection of 3D images, the space and the setting up which is suitable to the fierce movement of rides are studied and some examples of the realization of creative direction ideas and effective technologies using the functions of Stereo Camera which has been first applied to MAYA 2009 are also illustrated. When experts in this 3D image production create more interesting stories with the cultural diversity and introduce enhanced 3D production techniques for excellent contents, domestic relevant companies will be sufficiently able to compete with their foreign counterparts and further establish their successfully unique and strong domains in the image contents sector.

Case Study of Regional Cultural Contents Development Using Peacock Fan Intangible Cultural Asset (충남 무형문화재 공작부채를 활용한 지역문화 콘텐츠 개발 사례 연구)

  • Kim, Dae-Gi;Son, Ji-Yeong;Baek, U-Young
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.5
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    • pp.87-102
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    • 2020
  • The purpose of this study was to develop regional dance contents in order to receive attention from the region and re-illuminate the peacock fan, the intangible cultural property of Seocheon, Chungnam, which has been preserved in history and has been preserved in the face of rapid urbanization and modernization. The representative four series are composed of one-person dance, two-person dance, military dance, and creative dance. The titles of each piece are basic dance , male and female love dance , military dance , and finally Korean creative dance . The commonality of the four series is the traditional dance using peacock fan, and each dance showed unique emotion and atmosphere through different themes and music, costumes, and stages. It was found that the development of regional dance contents re-created reflecting the characteristics of regional cultural heritage should create an environment that can be steadily revitalized through modernization. Through this study, it was found that the intangible cultural properties, which are our traditional cultural resources, have unlimited potential to contribute to enhancing regional and national competitiveness along with the growth potential of regional differentiation. Through such research, if existing cultural resources are preserved for globalization and produced as contents that can be easily accessed by the public, various contents besides regional dance using regional unique culture can be developed and utilized.

The Possibility Study of Making Horror Animation Based on Chinese Traditional Stories (중국 고전의 공포 애니메이션 구현 가능성 연구)

  • Qu, Lin;Choi, Chul-Young
    • Cartoon and Animation Studies
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    • s.37
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    • pp.25-44
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    • 2014
  • In the past 5 years, Chinese film market has witnessed a great development, with the film and animation box hitting records highs. At the same time, TV contents become more and more diverse, and the widespread use of smart phones makes Internet the new popular media today. On this occasion, domestic animation production is growing year by year because of people's growing demand for animation. And the volume of introduced foreign animations is growing as well. But under the same conditions, domestic animation shows obvious lack of competiveness. Chinese traditional stories have rich contents, providing a large amount of animation material. But most animations based on theses contents cannot arouse audiences' interests. This paper mainly analyzes the development situation of traditional story-based Chinese animation whose content is single and low-aged, and then put forward a new solution for Chinese animation development, which is, adding horror elements to traditional stories. And finally, through analyzing four horror animations , this paper further discusses the implementation possibility of this idea.

미국 및 일본의 석회석 광산 견학보고

  • 임광규
    • Cement Symposium
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    • no.5
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    • pp.50-51
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    • 1977
  • $\cdot$ 일에서 기 개발 운영되고 있는 대형 노천 광산 및 광산 장비 제작 공장에 대한 전반적인 실태 파악을 통하여 향후 대형화로 국제 규모화될 당사 석회석 광산의 운영 및 기술적인 방향을 모색코저 함이 금번 출장의 목적이었다. 이에 당사 광산분야 기술자 6명으로 team을 구성, 76년 하반기에 약 1개월은 미국에서, 약 1개월은 일본에서 양국 굴지의 10여 open pit mine 및 3개 장비 메이카를 방문 견학하였다. 금번 방문결과 다음과 같은 점을 느꼈다. 첫째 금번 당사의 560만톤 증설은 사실상 미 $\cdot$ 일을 앞지르고 국제적으로 굴지의 규모임을 확인할 수 있었고 둘째 광상의 지리적 여건 비교에서는 미국의 것에는 뒤지나 일본의 조건에 비해서는 우리의 것이 결코 악조건이 아니며 세계 특히 일본 석회석 광산업계가 안고 있는 제반문제점의 심각성(광구 경계 인접에 따른 분쟁, 시가지 인접에 따른 공해문제, 개발 여건의 불량 등)에 비추어 볼 때 국내광산 기술자들의 노력 여하에 따라 일본은 충분한 경쟁대상이 될 수 있으며 국내 시멘트업계, 광산의 지리적 지질적 여건상 일본광산보다 더욱 우수한 광산을 만들 수 있다는 자신감을 얻었다. 그러나 첫째 장기적인 측면에서의 광산 개발의 결여, 둘째 맥석과 폐토 처리 및 quarry QC의 불가피성, 셋째 사회적 요소의 낙후(M.S 뇌관부재, 메이카 출장에 의한 장비의 수리, 화약류의 산원(山元) 혼합사용 등) 등은 두드러진 우리의 결함이라고 느꼈으며 이들 결함의 시정, 보완을 위해서 사내외적으로 기존질서의 재검토가 이루어져야 할 것으로 생각된다. 미 $\cdot$ 일 광산에서 일반화되어 있는 radio(walkie-talkie) system 및 electric shovel, 주우시멘트사 산구사무소에서 시도된 belt반전장치, 인력의 확대관리 등은 조기도입하여 실용화 할 수 있는 대상이라 생각하며 일철의 조형산개발(72년 생산 개시, 광산 개발비 200억원, 년산능력 800만톤)은 괄목할만한 것이었다. 또한 앞으로 국내업계 여건이 허락하는 한 광산 기술자의 해외파견 회수를 증가시켜 더 많은 사람들이 직접 보고 느끼어 우리의 것을 개선 창조해 나갈 수 있는 기회를 많이 가져 국내는 물론, 국제 경쟁에 대처할 수 있는 업계 기술자의 자질 향상을 바란다.

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Workplace Learning as a Broadcasting Job Training for the College Students (방송 실무교육으로서의 일터학습 사례 연구)

  • Oh, Meeyoung
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.823-833
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    • 2012
  • Workplace learning is actually vastly underutilized as of yet even though it is necessary preparation course for the skilled broadcasting people. This paper pays attentions to the workplace learning that carried out by the college students as a class activity to find the way to get a desirable result for the job training. Data obtained from the focus group discussion comprised of 14 college students majoring broadcasting. Based on the results of the discussion, it finds that students faced detailed broadcasting environments let them adjust to and realize the position and role of contents providers who are struggling to survive competitive period. The students experienced informal learning reached to the tacit knowledge - including interview skill, camera and editing details, news framing, and interpersonal relationships - through a various routes such as mistakes, feedbacks, competitions and imitations while they practiced in the workplace. From these findings, this paper can conclude that the lecturers who are leading job training courses need to be concerned and utilize workplace learning actively.

Content Distribution Strategy Analysis of Regional Broadcasting Companies: Based on MBCNET (지역방송의 뉴미디어 유통전략 분석 :MBCNET 사례를 중심으로)

  • Kim, Jongha Bell
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.636-643
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    • 2013
  • The current media and content situation is increasingly more competitive and under the radical environment changes, the social & financial position of regional broadcasting companies has been threatened. The internet & mobile based platforms and smart media, however, bring a new opportunity of content distribution. This study analyzes the current status of MBCNET which is the superstation of regional MBC stations and specialists interviews to develop the content distribution strategies of regional broadcasting companies. According to the following: finance, ratings, and new media distribution analysis, the MBCNET outcome is deemed successful based on the content library and regional power. MBCNET utilized opportunity to develop strong content resources and distribution power. In order to maintain its competitive edge, MBCNET needs to adopt the following strategies: content and platform marketing power, research & development of competitive content based on user behavior analysis, and reorganization that is able to counteract N-screen circumstances.

Rights of Design Development of External Design of LED LAMP (중소기업의 디자인 권리 창출을 위한 터널 LED 조명 개발)

  • Hur, Jin-Yong;Yoon, Myung-Han
    • The Journal of the Korea Contents Association
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    • v.12 no.7
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    • pp.114-122
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    • 2012
  • Local company which has excellent patent technique is required design development for sales growth and enhancement of market competitiveness. For the solution about this requirement of small and medium company, the patent office and Chooncheognbukdo are jointly progressing the value consideration business of local design, and the design is improved through this. This study is to show the illustration of the design developed by business process of V company for 'the development of external design of LED LAMP fitted into the environment in tunnel' as a project ordered by S company, and the improvement patent was created with simulation development in considering design recognition of supporting company and the competitiveness of the product by successful performance of the external design development based on patent technique. Through the effective change method of LED LAMP in tunnel and the suggested result of LED LAMP reflection method, the beneficiary company has progressed the corporate body from the individual business, and at present the primary product was completed by securing manufacturing basis facilities for manufacturing and sales. Local small and medium company became a strong design company by connecting design development supporting business through the supporting method of the fusion of design and patent.

A Study on Ring Marketing Strategy Digital Contents suitable for a class of Young Customer at Online Environment - focusing on marketing service strategies (온라인 환경에서 젊은 고객 수요층에 적합한 반지 마케팅 전략에 관한 연구 - 마케팅 서비스전략 중심으로)

  • Lee, Hyun-Chang;Shin, Seong-Yoon
    • Journal of Digital Convergence
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    • v.14 no.2
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    • pp.169-173
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    • 2016
  • With the rapid growth of IT technology and development of online shopping, e-commerce activity through online environment is going to grow in various forms. And then the intense competition also more deepen in the companies within the online market. The study on the various contents production and environment configuration for sale strategies has been made. Among online market products, it is needed to develop marketing strategies for online sales related to rings products. In this paper, through the analysis of online content and components of companies, it has obtained the appropriate components in the ring industry. In particular, aiming to young customers, we looked about components suitable for them and built site. As a result based on the above analysis, we anticipate that it will be able to see forward to a competitive ring marketing.

$\cdot$일 석회석광산 견학 보고

  • 임광규
    • Cement
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    • s.67
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    • pp.25-41
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    • 1977
  • $\cdot$일에서 기 개발 운영되고 있는 대형 노천광산 및 광산장비 제작 공장에 대한 전반적인 실태 파악을 통하여 향후 대형화로 국제규모화될 당사 석회석 광산의 운영 및 기술적인 방향을 모색코자 함이 금번 출장의 목적이었다. 이에 당사 광산분야 기술자 6명으로 팀을 구성, 76년 하반기에 약 1개월은 미국에서, 약 1개월은 일본에서 양국 굴지의 10여 open pit mine 및 3개 장비 메이커를 방문 견학하였다. 금번 방문 결과 다음과 같은 점을 확인할 수 있었다. 첫째 금번 당사의 560만톤 증설은 사실상 미$\cdot$일을 앞지르고 국제적으로 굴지의 규모임을 확인할 수 있었고, 둘째 deposit(광상)의 지리적 여건비교에서는 미국의 것에는 뒤지나 일본의 조건에 비해서는 우리의 것이 결코 악조건이 아니며, 세째 특히 일본 석회석 광산업계가 안고 있는 제반문제점의 심각성(광구 경계 인접에 따른 분쟁, 시가지 인접에 따른 공해문제, 개발 여건의 불량 등)에 비추어 볼 때 국내 광산 기술자들의 노력 여하에 따라 일본은 충분한 경쟁대상이 될 수 있으며 국내시멘트업계 광산의 지리적, 지질적 여건상 일본광산보다 더욱 우수한 광산을 만들 수 있다는 자신감을 얻었다. 그러나 (1) long term 한 측면에서의 광산개발의 결여 (2) dyke와 폐토 처리 및 quarry QC의 불가피성 (3) 사회적 요소의 낙후(M.S 뇌관부재, 메이커 출장에 의한 장비의 수리, 화약류의 산원 혼합사용 등)등은 두드러진 우리의 결함이라고 느꼈으며 이들 결함의 시정, 보완을 위해서 사내외적으로 기존질서의 재검토가 이루어져야 할 것으로 사료된다. 미$\cdot$일 광산에서 일반화되어 있는 radio(walkie-talkie) system 및 electric shovel 주우 Cement Co., 산구사업소에서 시도된 belt 반전장치, 인력의 확대관리 등은 조기도입하여 실용화할수 있는 대상이라 생각하며 일철의 조형산 개발(72년 생산 개시, 광산 개발비 200억원, 연산 능력 800만톤)은 괄목할만한 것이었다. 또한 앞으로 국내업계 여건이 허락하는 한 광산 기술자의 해외파견 회수를 증가시켜 더 많은 사람들이 직접 보고 느끼어 우리의 것을 개선 창조해 나갈 수 있는 기회를 많이 가져 국내는 물론 국제 경쟁에 대처할 수 있는 업계 직원의 자질 향상을 바란다.

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A Study on the Website Encounter Analysis for Improving Healthcare Service Design -Focusing on Private Hospital Website in Busan- (의료서비스디자인 개선전략을 위한 웹사이트 접점 분석에 관한 연구 -부산시에 소재한 개인병원 웹사이트를 중심으로-)

  • Hwang, Mi-Kyung;Kwon, Mahn-Woo
    • The Journal of the Korea Contents Association
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    • v.17 no.9
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    • pp.597-605
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    • 2017
  • Although the medicine is developed to support the quality of treatment, if we do not increase the quality of health care for customer satisfaction, customer satisfaction does not rise any more. The competitiveness of the hospital slows down since the visitor to the hospital is reduced. It is medical reason that the focus of the medical information moves from doctors to customers. This study analyzed websites, the private hospital located in Busan. The websites provide contact information; web-based information from health services is increasing. Statistical analysis was carried out cross analysis using available variables on websites by using the SPSS 21.0 for Version. Departments were also significant, depending on the health services by the external contact elements and contact elements designed to study the problem in analyzing the results presented in this study. This means the contact is different by departments. The results of this study is to better consider the Departments website when making specific characteristics we expect the increase of health care quality and patient satisfaction.